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[A] Starcraft 2 Brood War - Page 230

Forum Index > SC2 Maps & Custom Games
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Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
January 21 2014 23:04 GMT
#4581
Mav, any idea on when we'd have an extension mod for SC2BW up and running ;o
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
MavercK
Profile Joined March 2010
Australia2181 Posts
January 22 2014 03:06 GMT
#4582
On January 22 2014 08:04 Master of DalK wrote:
Mav, any idea on when we'd have an extension mod for SC2BW up and running ;o


well im still at work at the moment, I'll look over everything tonight and see if it's all working or if there's dumb stuff like vultures costing 4 food (why this happens I'd love to know Blizzard.)

On January 20 2014 10:11 L3monsta wrote:
Sounds incredibly frustrating

In the update will SC2BW change the resources of the map to fit brood war resources?


yes, but only in terms of ensuring 1 gas per base and that the start location is in the correct place.
minerals would be extremely complicated just working out where to put a new mineral patch if i had to add one.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
January 22 2014 07:08 GMT
#4583
Well,

The extension mod is up but... WHY BLIZZARD, WHY.

I'll try fix it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2014-01-22 09:06:10
January 22 2014 09:05 GMT
#4584
OK, so good news and bad news.

Good news,
so i know whats wrong and i know how to fix it.

Bad news,
it's not simple and I'm not sure how long it'll take me.

The cause,
essentially SC2BW is built on top of SC2, the game engine loads SC2 and then it loads SC2BW over the top overriding whatever it needs to.
The problem is there's SC2... (essentially version 1.0 of the game) and then there's SC2Multi (which is all the patches since release).
I used to have this problem, every time a patch came out, SC2BW would get screwed over, because of SC2Multi.
I got around it by not using the patches but this is no longer possible with extension mods so I'm gonna have to go back through and probably recreate any unit/structure/ability/upgrade that has been modified by a patch since SC2 was released.

Oh well.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
AmicusVenti
Profile Joined July 2013
United States61 Posts
Last Edited: 2014-01-24 09:24:57
January 22 2014 09:49 GMT
#4585
On January 15 2014 20:00 MavercK wrote:
Show nested quote +
On January 15 2014 19:08 AmicusVenti wrote:
On January 15 2014 15:16 MavercK wrote:
On January 15 2014 13:33 AmicusVenti wrote:
Is there a recent and updated version of this map at the moment? I'd like to play on this more, but all the ones I can find are fairly buggy and rough around the edges (colonies leave weird spheres behind, reaver upgrades not having their own icon, etc.)


fighting spirit on NA should be working.


Is that the one with you as the author? It seemed from the patch notes that it hadn't been updated in quite some time, and when I played it, the bugs were still present.

If the most recent version is still buggy, then that's OK. I guess I can just hold out until 2.1, as it sounds like that version will be better.


http://imgur.com/a/bSKkj#0

dunno man, it's OK on my end, Americas realm.
it could be a cache issue, I've had it many times, Blizzard's check for if a file is up to date or using the right dependency is pretty broken and misses a lot of stuff. In my experience anyway.


Thank you for your reply. I played it today on the extension mod and there seemed to be a lot of new things! (Different pathing, different sunken colony model, cool stuff!) One of the issues still remaining is the fact that the reaver upgrades, for me, anyway, still use BW icons on the command card. It's not a huge issue as it's purely aesthetic, but it doesn't look very good. Is this a problem on my end or is a fix on the way?

Either way, a cool mod and thanks for all your hard work!

EDIT: A stupid typo
KurenTV
Profile Joined January 2012
United States24 Posts
January 22 2014 09:51 GMT
#4586
Thanks so much for all your hard work Maverck :D Your SC2BW mod is my favorite thing to play on SC2 I hope all the fixes aren't too hard on ya!
Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
Last Edited: 2014-01-22 16:12:32
January 22 2014 14:39 GMT
#4587
Eyyy Vultures got nerfed. SICK CITY. /s

Will patiently be waiting on you Mav. You got dis bro.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2014-01-27 15:13:19
January 26 2014 15:13 GMT
#4588
pls fix automine ... smartcasting ... still easy mod

still automine etc bug? TT
JANGBI never forget
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2014-01-27 13:23:49
January 27 2014 12:04 GMT
#4589
Alright,

I've fixed the extension mod on NA, going to upload it to all other realms now.

Tasteless streaming BW inspired me to stop being a lazy piece of shit .
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
January 27 2014 15:49 GMT
#4590
Uhh, so what do you do if dependencies aren't available? ;_; Zoia kept getting that message when we tried playing today :v
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
MavercK
Profile Joined March 2010
Australia2181 Posts
January 27 2014 16:40 GMT
#4591
On January 28 2014 00:49 Master of DalK wrote:
Uhh, so what do you do if dependencies aren't available? ;_; Zoia kept getting that message when we tried playing today :v


thats strange, using the extension mod?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
enord
Profile Blog Joined September 2013
France258 Posts
January 27 2014 18:08 GMT
#4592
thank you for 3 years of efforts M, there should be an sc2bw birthday instituted
brood war for ever <3
make / have a good tl .. ohhh and i want my icon back :°D
Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
January 28 2014 00:03 GMT
#4593
On January 28 2014 01:40 MavercK wrote:
Show nested quote +
On January 28 2014 00:49 Master of DalK wrote:
Uhh, so what do you do if dependencies aren't available? ;_; Zoia kept getting that message when we tried playing today :v


thats strange, using the extension mod?

Yeah we were trying to use the extension mod. After a while of trying (he relogged sc 3 times and rebooted his comp) we just played the arcade one for a while
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
January 29 2014 00:47 GMT
#4594
So apparently EVERYONE that wants to be in the lobby has to be apart of a party. Just a little bit annoying as if someone wants to join in obsing, then we have to remake Q_Q But hey atleast it works now.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
MavercK
Profile Joined March 2010
Australia2181 Posts
January 29 2014 04:29 GMT
#4595
On January 29 2014 09:47 Master of DalK wrote:
So apparently EVERYONE that wants to be in the lobby has to be apart of a party. Just a little bit annoying as if someone wants to join in obsing, then we have to remake Q_Q But hey atleast it works now.


that makes even less sense lol.
Is it the same for everyone? is no-one able to play it at all as an extension mod?
i uploaded a version of Fighting Spirit as a melee map (so by itself it's SC2 with 1 gas on the bases) for use with the extension.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-01-29 13:52:35
January 29 2014 13:50 GMT
#4596



Some teamplay video in KR Server. (The Hunters-use extension mod)
thanks for great mod
MavercK
Profile Joined March 2010
Australia2181 Posts
January 29 2014 14:19 GMT
#4597
no worries man, I'm very happy it worked well
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Master of DalK
Profile Blog Joined June 2012
Canada1800 Posts
January 29 2014 16:15 GMT
#4598
On January 29 2014 13:29 MavercK wrote:
Show nested quote +
On January 29 2014 09:47 Master of DalK wrote:
So apparently EVERYONE that wants to be in the lobby has to be apart of a party. Just a little bit annoying as if someone wants to join in obsing, then we have to remake Q_Q But hey atleast it works now.


that makes even less sense lol.
Is it the same for everyone? is no-one able to play it at all as an extension mod?
i uploaded a version of Fighting Spirit as a melee map (so by itself it's SC2 with 1 gas on the bases) for use with the extension.

I just can't invite people to a lobby. They can play on their own, but together we need to be in a party or else when I invite them it gives some error about dependencies.
Also if possible could you do HBR as a melee map? Currently I've been playing literally nothing but FS (used the proleague version) and Yeonsu ;;
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Talthos
Profile Joined January 2013
Canada19 Posts
January 29 2014 19:12 GMT
#4599
How do I use the extension mod again? Not sure if I missed something or not. Also, according to the Arcade version patch notes, it hasn't been updated since 2012. Any idea what I'm doing wrong?
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-05 17:50:55
February 05 2014 17:43 GMT
#4600
hi. i found some feedbacks in current version.(most critical things in game)

-marine's attack speed is too slow(sc2bw stimpack attack speed=sc1 normal attack speed)
-spore colony deals 45 damage to bio units(like sc2 melee)

-there is no khaydarin amulet(HT mana upgrade)
-some building's HP is not same as sc1. i found that hatchery, nexus, bunker, spawning pool has more hp than the originals have.

and other things are worked very fine.
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