[A] Starcraft 2 Brood War - Page 230
Forum Index > SC2 Maps & Custom Games |
Master of DalK
Canada1797 Posts
| ||
MavercK
Australia2181 Posts
On January 22 2014 08:04 Master of DalK wrote: Mav, any idea on when we'd have an extension mod for SC2BW up and running ;o well im still at work at the moment, I'll look over everything tonight and see if it's all working or if there's dumb stuff like vultures costing 4 food (why this happens I'd love to know Blizzard.) On January 20 2014 10:11 L3monsta wrote: Sounds incredibly frustrating ![]() In the update will SC2BW change the resources of the map to fit brood war resources? yes, but only in terms of ensuring 1 gas per base and that the start location is in the correct place. minerals would be extremely complicated just working out where to put a new mineral patch if i had to add one. | ||
MavercK
Australia2181 Posts
The extension mod is up but... WHY BLIZZARD, WHY. I'll try fix it. | ||
MavercK
Australia2181 Posts
Good news, so i know whats wrong and i know how to fix it. Bad news, it's not simple and I'm not sure how long it'll take me. The cause, essentially SC2BW is built on top of SC2, the game engine loads SC2 and then it loads SC2BW over the top overriding whatever it needs to. The problem is there's SC2... (essentially version 1.0 of the game) and then there's SC2Multi (which is all the patches since release). I used to have this problem, every time a patch came out, SC2BW would get screwed over, because of SC2Multi. I got around it by not using the patches but this is no longer possible with extension mods so I'm gonna have to go back through and probably recreate any unit/structure/ability/upgrade that has been modified by a patch since SC2 was released. Oh well. | ||
AmicusVenti
United States61 Posts
On January 15 2014 20:00 MavercK wrote: http://imgur.com/a/bSKkj#0 dunno man, it's OK on my end, Americas realm. it could be a cache issue, I've had it many times, Blizzard's check for if a file is up to date or using the right dependency is pretty broken and misses a lot of stuff. In my experience anyway. Thank you for your reply. I played it today on the extension mod and there seemed to be a lot of new things! (Different pathing, different sunken colony model, cool stuff!) One of the issues still remaining is the fact that the reaver upgrades, for me, anyway, still use BW icons on the command card. It's not a huge issue as it's purely aesthetic, but it doesn't look very good. Is this a problem on my end or is a fix on the way? Either way, a cool mod and thanks for all your hard work! EDIT: A stupid typo | ||
KurenTV
United States24 Posts
![]() | ||
Master of DalK
Canada1797 Posts
Will patiently be waiting on you Mav. You got dis bro. | ||
ionONE
Germany605 Posts
still automine etc bug? TT | ||
MavercK
Australia2181 Posts
I've fixed the extension mod on NA, going to upload it to all other realms now. Tasteless streaming BW inspired me to stop being a lazy piece of shit ![]() | ||
Master of DalK
Canada1797 Posts
| ||
MavercK
Australia2181 Posts
On January 28 2014 00:49 Master of DalK wrote: Uhh, so what do you do if dependencies aren't available? ;_; Zoia kept getting that message when we tried playing today :v thats strange, using the extension mod? | ||
enord
France258 Posts
brood war for ever <3 | ||
Master of DalK
Canada1797 Posts
Yeah we were trying to use the extension mod. After a while of trying (he relogged sc 3 times and rebooted his comp) we just played the arcade one for a while | ||
Master of DalK
Canada1797 Posts
| ||
MavercK
Australia2181 Posts
On January 29 2014 09:47 Master of DalK wrote: So apparently EVERYONE that wants to be in the lobby has to be apart of a party. Just a little bit annoying as if someone wants to join in obsing, then we have to remake Q_Q But hey atleast it works now. that makes even less sense lol. Is it the same for everyone? is no-one able to play it at all as an extension mod? i uploaded a version of Fighting Spirit as a melee map (so by itself it's SC2 with 1 gas on the bases) for use with the extension. | ||
jebi86
Korea (South)133 Posts
Some teamplay video in KR Server. (The Hunters-use extension mod) thanks for great mod ![]() | ||
MavercK
Australia2181 Posts
![]() | ||
Master of DalK
Canada1797 Posts
On January 29 2014 13:29 MavercK wrote: that makes even less sense lol. Is it the same for everyone? is no-one able to play it at all as an extension mod? i uploaded a version of Fighting Spirit as a melee map (so by itself it's SC2 with 1 gas on the bases) for use with the extension. I just can't invite people to a lobby. They can play on their own, but together we need to be in a party or else when I invite them it gives some error about dependencies. Also if possible could you do HBR as a melee map? Currently I've been playing literally nothing but FS (used the proleague version) and Yeonsu ;; | ||
Talthos
Canada19 Posts
| ||
jebi86
Korea (South)133 Posts
-marine's attack speed is too slow(sc2bw stimpack attack speed=sc1 normal attack speed) -spore colony deals 45 damage to bio units(like sc2 melee) -there is no khaydarin amulet(HT mana upgrade) -some building's HP is not same as sc1. i found that hatchery, nexus, bunker, spawning pool has more hp than the originals have. and other things are worked very fine. | ||
| ||