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On December 18 2013 13:26 iamcaustic wrote:Show nested quote +On December 18 2013 10:52 purakushi wrote:On December 17 2013 14:18 MavercK wrote:On December 17 2013 13:30 purakushi wrote: Awesome update! Dang, the fixes to the miss chance and splash, great job :D Biggest pain with playing on SC2 maps is that the bases just have 8 mineral patches in them versus the 9-7-8 in BW.
I only tested it out a little, but you need to fix the factory/techlab. Missing siege mode upgrade (tanks start with siege) and goliath. Vulture is 4 supply. Perhaps some other things.
Finally, sieged tanks (most of the time) don't deal any splash damage to nearby units when attacking buildings. I guess this is because you just add the sieged tank attack effect on top of the target location to simulate overkill.
Hm, I'm not seeing the siege tank miss at all? heh, interesting, i will admit i haven't tested it much on the PTR past testing the fix maps script, I'll check out the rest of those tonight. The Siege tanks on buildings is an interesting one i hadn't considered, will check that. I assume splash is radius of unit/building plus the splash radius, making a gateway for example have quite a large splash radius? Thanks for testing  . :D Actually, the actual splash radius is the same, but it is centred in the middle of the building (at least, that is how it seems). So, on smaller buildings, nearby units do get splashed, but sieged tank hits on a CC will not do anything to any unit anywhere around the CC. Also, because of how the effect is just created in the middle of the buildings, the blast animation is often hidden under the building itself. Was it a thing in BW for units around larger buildings to also get hit by siege splash? Intuitively, you'd think a weapon's blast radius wouldn't grow with the size of its target. Yep. Put a drone next to your hatch and shoot at siege tank round at it. Deals splash damage to the drone. It doesn't make intuitive sense, but it is what it is.
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On December 18 2013 13:45 decemberscalm wrote:Show nested quote +On December 18 2013 13:26 iamcaustic wrote:On December 18 2013 10:52 purakushi wrote:On December 17 2013 14:18 MavercK wrote:On December 17 2013 13:30 purakushi wrote: Awesome update! Dang, the fixes to the miss chance and splash, great job :D Biggest pain with playing on SC2 maps is that the bases just have 8 mineral patches in them versus the 9-7-8 in BW.
I only tested it out a little, but you need to fix the factory/techlab. Missing siege mode upgrade (tanks start with siege) and goliath. Vulture is 4 supply. Perhaps some other things.
Finally, sieged tanks (most of the time) don't deal any splash damage to nearby units when attacking buildings. I guess this is because you just add the sieged tank attack effect on top of the target location to simulate overkill.
Hm, I'm not seeing the siege tank miss at all? heh, interesting, i will admit i haven't tested it much on the PTR past testing the fix maps script, I'll check out the rest of those tonight. The Siege tanks on buildings is an interesting one i hadn't considered, will check that. I assume splash is radius of unit/building plus the splash radius, making a gateway for example have quite a large splash radius? Thanks for testing  . :D Actually, the actual splash radius is the same, but it is centred in the middle of the building (at least, that is how it seems). So, on smaller buildings, nearby units do get splashed, but sieged tank hits on a CC will not do anything to any unit anywhere around the CC. Also, because of how the effect is just created in the middle of the buildings, the blast animation is often hidden under the building itself. Was it a thing in BW for units around larger buildings to also get hit by siege splash? Intuitively, you'd think a weapon's blast radius wouldn't grow with the size of its target. Yep. Put a drone next to your hatch and shoot at siege tank round at it. Deals splash damage to the drone. It doesn't make intuitive sense, but it is what it is. Huh, the more you know!
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Hey MavercK, every time I try to put it on BW mode it always starts the game in SC2 mode, can you help?
Been playing on SC2BW ||| Fighting Spirit ||| created by you on KR server and NA server
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yes same for me! pls fix
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yea the game modes are broken at the moment, It must have happened from a previous patch? i don't know when they stopped working. All those options appear to be working fine on the PTR so it should all be good once that goes live (hopefully very soon). There is a bug i hope they fix on the PTR first tho lol.
Sorry, hope Blizzard patches soon .
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Do people still play this?
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I still play I just wish there was some way to change the hotkeys and get more maps!!!
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i looked up on custom games SC2BW and it doesnt give me results can someone help me with this
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On December 31 2013 07:21 fishball232 wrote: i looked up on custom games SC2BW and it doesnt give me results can someone help me with this
its in the Arcade not custom games.
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Is it mostly played on NA servers or European server
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I Think SC2BW needs to make a popularity Comeback, And Show the new players What the Classic BW and its matchups are all about. Starbow definitely got people interested in BW units/playstyles, So It would be a smart call to Get SC2BW More popular(and also updated abit).
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well, i desperately need the PTR patch to come out  and hopefully without it introducing new bugs.
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On January 15 2014 06:24 MavercK wrote:well, i desperately need the PTR patch to come out  and hopefully without it introducing new bugs.
same....
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It makes me facepalm when i read youtube comments of Starbow saying stuff like "so this is what BW was like".. I hope that Husky or Total Biscuit casts a game or a few of this...
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On January 15 2014 08:42 L3monsta wrote: It makes me facepalm when i read youtube comments of Starbow saying stuff like "so this is what BW was like".. I hope that Husky or Total Biscuit casts a game or a few of this...
Agreed......
SC2BW is a great, People should know what BW was actually like, but now its using the SC2 Engine.
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Also this mod was one of the First SC2 Mods out there, This is older then Starbow by 2 years.
SC2BW needs a boost, and Hopefully we can use Starbows popularity to direct people to SC2BW, since people are starting to like the BW units and playstyles now.
Maybe have people start talking to Players & Casters about it?
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I've just been playin sc2bw for fun the past while ;; I should do more event stuff x.x
If 2.1 comes out, it'll help for the people who dont want to get bodied on iccup
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On January 15 2014 11:26 Master of DalK wrote: I've just been playin sc2bw for fun the past while ;; I should do more event stuff x.x
If 2.1 comes out, it'll help for the people who dont want to get bodied on iccup
you really should do more event stuff with SC2BW in the future.
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