[A] Starcraft 2 Brood War - Page 226
Forum Index > SC2 Maps & Custom Games |
WarpTV
205 Posts
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weitao92
China7 Posts
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MavercK
Australia2181 Posts
On November 07 2013 09:17 weitao92 wrote: maverck, there is only one newest version map(fighting spirit) on NA and EU, used to have heart break bridge, grand line, destination, match point and python, plz add them and add more 2 v 2 maps plz maverck yea, i will. Maybe tonight, i'll see. | ||
enord
France258 Posts
![]() s hit i keep forgetting i'm old ....................................................................................................................................... oups, almost forgot.. + Show Spoiler + BROOD WAR will live forever (Maverck = ![]() | ||
Xiphias
Norway2223 Posts
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MavercK
Australia2181 Posts
On November 08 2013 02:32 Xiphias wrote: I changed Tau Cross slightly for Starbow, make sure you get the latest version if you are going to use it for SC2BW. I'm not sure if it's even published yet. are the maps public are they? | ||
sluggaslamoo
Australia4494 Posts
On November 06 2013 16:02 Xiphias wrote: How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec. So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent. Problem is rush timing isn't the only thing that changes. For example there are a finite number of leap-frogs you need to do to get to another base. This is not determined by move-speed but by tank-range. For TvP split map on FS (in BW at least) I like to build a wall from the natural bridge to my 3rd using turrets and supply depots. There are a finite number of supply depots and tanks I need in order to do this, if the map is enlarged a lot more, it takes me a lot longer to get my 3rd this way. This is a compounding thing too as I do the same once I want to get my 4th, 5th, 6th and 7th(zoning off half the map with structures and few tanks and choking out protoss with raw efficiency). It would make the play unviable in SC2BW when it is one of the common ways to play TvP FS in BW. | ||
weitao92
China7 Posts
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weitao92
China7 Posts
http://www.sc2mapster.com/assets/tlm-ai-framework/ | ||
MavercK
Australia2181 Posts
On November 08 2013 19:56 weitao92 wrote: hey maverck, i tried turn off the auto mining, unlimited selection and smart cast, but in the game, all of them still automatically turned on, so i cant play BW mode, any solution? I'm aware of this bug but dont have a fix for it yet =\ | ||
weitao92
China7 Posts
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Xiphias
Norway2223 Posts
Yes, now they are. Just log into EU via the editor and download what you want. The dependency needs to be changed ofc. Remember the titles I gave you earlier, the other maps won't be suited for SC2BW. | ||
Myown
Canada8 Posts
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LaLuSh
Sweden2358 Posts
Replays & VODs + Show Spoiler [VODs from all tournaments] + SC2BW Weekly #1 + Show Spoiler + SC2BW Weekly #2 + Show Spoiler + SC2BW Weekly #3 + Show Spoiler + All vods are found here: http://www.youtube.com/playlist?list=PLvRnEq0aJBCL0pVFQhMy06cGfNvN9CRm5 + Show Spoiler [Replay packs from all tournaments] + | ||
broodwar2.0
Niue229 Posts
seems quite pointless to replicate bw if the AI and gameplay is different ? from bw? or am i missing something | ||
FFW_Rude
France10201 Posts
On November 20 2013 02:05 broodwar2.0 wrote: is t just me or do the grafix of sc2 / sc2bw still look incredibly fuzzy and chaotic ? i dont see how it suppose to be ''better'' grafix but yea maybe thats just me seems quite pointless to replicate bw if the AI and gameplay is different ? from bw? or am i missing something Last time i tried this mod. Dragoons were stupid as fucks. So no. Gameplay is BW like. And you can't select more than 12 units, smartcasting etc... So yeah. You missed something. | ||
broodwar2.0
Niue229 Posts
this kind of crap: youtube in dept micro sc2/bw | ||
Meerel
Germany713 Posts
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MavercK
Australia2181 Posts
all my maps are beautiful ! jk lol, link me your maps, i dug through your posts a bit and found pathfinder and polaris, tho i noticed you made some changes to polaris ![]() | ||
Meerel
Germany713 Posts
+ Show Spoiler + Pathfinder: + Show Spoiler + Polaris (lowground nat, topleft and bottom right are different): + Show Spoiler + I forgot the name: + Show Spoiler + Alternative (1:1): + Show Spoiler + Aztec (very old, might not be that great): + Show Spoiler + Roadrunner (extra third for sc2 play): + Show Spoiler + Blue Storm ( those huge ramps are impossible to make in sc2 editor, not so cool i guess): + Show Spoiler + Match Point: + Show Spoiler + Fighting Spirit (with Lorestarcraft texturing 1:1): + Show Spoiler + ![]() i had a destination map but mapfile is gone: + Show Spoiler + ![]() thats about it | ||
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