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[A] Starcraft 2 Brood War - Page 226

Forum Index > SC2 Maps & Custom Games
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Prev 1 224 225 226 227 228 246 Next
WarpTV
Profile Joined August 2011
205 Posts
November 07 2013 00:10 GMT
#4501
I was on it in NA
weitao92
Profile Joined November 2013
China7 Posts
November 07 2013 00:17 GMT
#4502
maverck, there is only one newest version map(fighting spirit) on NA and EU, used to have heart break bridge, grand line, destination, match point and python, plz add them and add more 2 v 2 maps plz maverck
MavercK
Profile Joined March 2010
Australia2181 Posts
November 07 2013 00:29 GMT
#4503
On November 07 2013 09:17 weitao92 wrote:
maverck, there is only one newest version map(fighting spirit) on NA and EU, used to have heart break bridge, grand line, destination, match point and python, plz add them and add more 2 v 2 maps plz maverck


yea, i will. Maybe tonight, i'll see.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
enord
Profile Blog Joined September 2013
France258 Posts
November 07 2013 17:25 GMT
#4504
so am the only one rooting for lobbying for sc2bw ..? + Show Spoiler +
s hit i keep forgetting i'm old


.......................................................................................................................................

oups, almost forgot.. + Show Spoiler +
BROOD WAR will live forever (Maverck = )
make / have a good tl .. ohhh and i want my icon back :°D
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
November 07 2013 17:32 GMT
#4505
I changed Tau Cross slightly for Starbow, make sure you get the latest version if you are going to use it for SC2BW. I'm not sure if it's even published yet.
aka KanBan85. Working on Starbow.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 08 2013 00:54 GMT
#4506
On November 08 2013 02:32 Xiphias wrote:
I changed Tau Cross slightly for Starbow, make sure you get the latest version if you are going to use it for SC2BW. I'm not sure if it's even published yet.


are the maps public are they?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-11-08 02:25:27
November 08 2013 02:20 GMT
#4507
On November 06 2013 16:02 Xiphias wrote:
Show nested quote +
On November 02 2013 21:01 MavercK wrote:
hey, yea i'll take another look at that model, i didn't like it the first time but yea.

and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types.


How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec.

So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent.


Problem is rush timing isn't the only thing that changes.

For example there are a finite number of leap-frogs you need to do to get to another base. This is not determined by move-speed but by tank-range.

For TvP split map on FS (in BW at least) I like to build a wall from the natural bridge to my 3rd using turrets and supply depots. There are a finite number of supply depots and tanks I need in order to do this, if the map is enlarged a lot more, it takes me a lot longer to get my 3rd this way. This is a compounding thing too as I do the same once I want to get my 4th, 5th, 6th and 7th(zoning off half the map with structures and few tanks and choking out protoss with raw efficiency). It would make the play unviable in SC2BW when it is one of the common ways to play TvP FS in BW.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
weitao92
Profile Joined November 2013
China7 Posts
November 08 2013 10:56 GMT
#4508
hey maverck, i tried turn off the auto mining, unlimited selection and smart cast, but in the game, all of them still automatically turned on, so i cant play BW mode, any solution?
weitao92
Profile Joined November 2013
China7 Posts
November 08 2013 11:07 GMT
#4509
and i hope the link below can help u with ur AI

http://www.sc2mapster.com/assets/tlm-ai-framework/
MavercK
Profile Joined March 2010
Australia2181 Posts
November 09 2013 02:25 GMT
#4510
On November 08 2013 19:56 weitao92 wrote:
hey maverck, i tried turn off the auto mining, unlimited selection and smart cast, but in the game, all of them still automatically turned on, so i cant play BW mode, any solution?


I'm aware of this bug but dont have a fix for it yet =\
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
weitao92
Profile Joined November 2013
China7 Posts
November 09 2013 11:31 GMT
#4511
i found a new bug today, sometimes tank cannot attack when they are in tank mode. and plz add more maps thx
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
November 10 2013 18:11 GMT
#4512
On November 08 2013 09:54 MavercK wrote:
Show nested quote +
On November 08 2013 02:32 Xiphias wrote:
I changed Tau Cross slightly for Starbow, make sure you get the latest version if you are going to use it for SC2BW. I'm not sure if it's even published yet.


are the maps public are they?

Yes, now they are. Just log into EU via the editor and download what you want. The dependency needs to be changed ofc. Remember the titles I gave you earlier, the other maps won't be suited for SC2BW.
aka KanBan85. Working on Starbow.
Myown
Profile Joined June 2010
Canada8 Posts
November 11 2013 22:58 GMT
#4513
I've been searching for SC2BW replays today but haven't found anything specific so I was wondering if there was some replays somewhere and if not, then would it be useful to make a thread about it or something ?
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
November 19 2013 05:18 GMT
#4514
http://www.teamliquid.net/forum/viewmessage.php?topic_id=396772

Replays & VODs

+ Show Spoiler [VODs from all tournaments] +

SC2BW Weekly #1
+ Show Spoiler +




SC2BW Weekly #2
+ Show Spoiler +
Part 1: http://sv.twitch.tv/lalush5/b/368429160
Part 2: http://sv.twitch.tv/lalush5/b/368447811

SC2BW Weekly #3
+ Show Spoiler +
All vods are found here: http://www.youtube.com/playlist?list=PLvRnEq0aJBCL0pVFQhMy06cGfNvN9CRm5


+ Show Spoiler [Replay packs from all tournaments] +

SC2BW Weekly #1
+ Show Spoiler +
https://www.dropbox.com/s/6wt2ruha60zp2ch/Tourney3500_Replays.zip

SC2BW Weekly #2
+ Show Spoiler +
https://www.dropbox.com/s/pow8nw5o701fmwl/Tourney3501_Replays.zip

SC2BW Weekly #3
+ Show Spoiler +
https://www.dropbox.com/s/hs67zzaevigmjc6/Tourney3502_Replays.zip?m
broodwar2.0
Profile Joined October 2013
Niue229 Posts
Last Edited: 2013-11-19 17:09:27
November 19 2013 17:05 GMT
#4515
is t just me or do the grafix of sc2 / sc2bw still look incredibly fuzzy and chaotic ? i dont see how it suppose to be ''better'' grafix but yea maybe thats just me

seems quite pointless to replicate bw if the AI and gameplay is different ? from bw? or am i missing something
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 19 2013 17:17 GMT
#4516
On November 20 2013 02:05 broodwar2.0 wrote:
is t just me or do the grafix of sc2 / sc2bw still look incredibly fuzzy and chaotic ? i dont see how it suppose to be ''better'' grafix but yea maybe thats just me

seems quite pointless to replicate bw if the AI and gameplay is different ? from bw? or am i missing something


Last time i tried this mod. Dragoons were stupid as fucks. So no. Gameplay is BW like. And you can't select more than 12 units, smartcasting etc... So yeah. You missed something.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
broodwar2.0
Profile Joined October 2013
Niue229 Posts
Last Edited: 2013-11-19 21:45:28
November 19 2013 21:43 GMT
#4517
talking about how units response to commands the movements its different from bw to sc2 ;p think u missed that

this kind of crap: youtube in dept micro sc2/bw
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
Meerel
Profile Joined March 2012
Germany713 Posts
November 19 2013 22:38 GMT
#4518
why dont you use my maps instead of your ugly ones maverck?
SDMF
MavercK
Profile Joined March 2010
Australia2181 Posts
November 19 2013 22:58 GMT
#4519
:o !

all my maps are beautiful !

jk lol, link me your maps, i dug through your posts a bit and found pathfinder and polaris, tho i noticed you made some changes to polaris
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Meerel
Profile Joined March 2012
Germany713 Posts
November 20 2013 00:47 GMT
#4520
Random BW Map:
+ Show Spoiler +
[image loading]


Pathfinder:
+ Show Spoiler +
[image loading]


Polaris (lowground nat, topleft and bottom right are different):
+ Show Spoiler +
[image loading]


I forgot the name:
+ Show Spoiler +
[image loading]


Alternative (1:1):
+ Show Spoiler +
[image loading]


Aztec (very old, might not be that great):
+ Show Spoiler +
[image loading]


Roadrunner (extra third for sc2 play):
+ Show Spoiler +
[image loading]


Blue Storm ( those huge ramps are impossible to make in sc2 editor, not so cool i guess):
+ Show Spoiler +
[image loading]


Match Point:
+ Show Spoiler +
[image loading]


Fighting Spirit (with Lorestarcraft texturing 1:1):
+ Show Spoiler +
[image loading]


i had a destination map but mapfile is gone:
+ Show Spoiler +
[image loading]


thats about it
SDMF
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