[A] Starcraft 2 Brood War - Page 225
Forum Index > SC2 Maps & Custom Games |
ftm
Australia47 Posts
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StarscreamG1
Portugal1653 Posts
![]() EDIT: Problema solved! Amazing mod ♥ | ||
Nalier
8 Posts
You have to search in Arcade ![]() Anyway, I've played this mod for a little while now and as I said before, I'm amazed by the work put in it. It's really great ![]() But I I could do a little bit of nitpicking - I noticed that not all of the units are using SC1 sounds, some of them are still from SC2 (maybe it's just me). I'm pretty sure that Ghost, Dark Templar and a few others had different voices in SC1 (and much much better than those from 2 IMO). Would it be possible to add them as well? Still, I'm verry happy that I can hear badass "Carrier has arrived" instead of cheap orc-thrall "Carrier has arrived" which we have in SC2. | ||
LaLuSh
Sweden2358 Posts
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L3monsta
New Zealand149 Posts
Would you consider swapping out the spine crawler model with the Impaler colony from the HotS campaign? http://starcraft.wikia.com/wiki/Impaler_colony | ||
weitao92
China7 Posts
there is only one map(fighting spirit) left in the game on NA server, and btw it will be great if u can make more 2 v 2 maps. And why the hell the terran AI only produce marines? | ||
MavercK
Australia2181 Posts
and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types. | ||
weitao92
China7 Posts
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L3monsta
New Zealand149 Posts
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Xiphias
Norway2223 Posts
On November 02 2013 21:01 MavercK wrote: hey, yea i'll take another look at that model, i didn't like it the first time but yea. and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types. How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec. So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent. | ||
MavercK
Australia2181 Posts
On November 06 2013 16:02 Xiphias wrote: How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec. So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent. yea i dont see a reason not to try them out. | ||
enord
France258 Posts
??? Yes, sometimes being the prominent independent site showcasing blizzard products means you must show gusto or even balls... i would sign such a letter (yes i was very careful not to type "petition") ... who else? | ||
WarpTV
205 Posts
I would love to play the game again. the hotkey issue is just too much. When will the maps be back up for NA? | ||
weitao92
China7 Posts
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MavercK
Australia2181 Posts
On November 07 2013 06:59 WarpTV wrote: Hey maverck, I would love to play the game again. the hotkey issue is just too much. When will the maps be back up for NA? are hotkeys still messed up? that should be fixed ![]() i deleted all hotkeys from the mod and re-added them o.0 | ||
WarpTV
205 Posts
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WarpTV
205 Posts
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MavercK
Australia2181 Posts
i'd make sure you're not playing on someone elses map, i used to release the maps and a few people published the maps themselves these would be crazy out of date by now. | ||
WarpTV
205 Posts
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MavercK
Australia2181 Posts
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