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[A] Starcraft 2 Brood War - Page 225

Forum Index > SC2 Maps & Custom Games
Post a Reply
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ftm
Profile Joined August 2013
Australia47 Posts
October 23 2013 04:28 GMT
#4481
would really like to see this mod become a selectable option in custom map lobby
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2013-10-25 15:38:53
October 25 2013 12:55 GMT
#4482
hi guys, I already joined the sc2bw group, but when I search for SC2BW I get no results What may I be doing wrong? Someone with the same problem?

EDIT: Problema solved! Amazing mod ♥
Nalier
Profile Joined October 2013
8 Posts
October 27 2013 12:06 GMT
#4483
@StarscreamG1
You have to search in Arcade

Anyway, I've played this mod for a little while now and as I said before, I'm amazed by the work put in it. It's really great
But I I could do a little bit of nitpicking - I noticed that not all of the units are using SC1 sounds, some of them are still from SC2 (maybe it's just me). I'm pretty sure that Ghost, Dark Templar and a few others had different voices in SC1 (and much much better than those from 2 IMO). Would it be possible to add them as well?
Still, I'm verry happy that I can hear badass "Carrier has arrived" instead of cheap orc-thrall "Carrier has arrived" which we have in SC2.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-10-27 20:49:09
October 27 2013 20:48 GMT
#4484
Yea you're pretty close now MavercK.

[image loading]
L3monsta
Profile Joined May 2012
New Zealand149 Posts
October 28 2013 21:46 GMT
#4485
Hey MavercK,
Would you consider swapping out the spine crawler model with the Impaler colony from the HotS campaign?
http://starcraft.wikia.com/wiki/Impaler_colony
weitao92
Profile Joined November 2013
China7 Posts
November 01 2013 16:54 GMT
#4486
hey maverck,

there is only one map(fighting spirit) left in the game on NA server, and btw it will be great if u can make more 2 v 2 maps. And why the hell the terran AI only produce marines?

MavercK
Profile Joined March 2010
Australia2181 Posts
November 02 2013 12:01 GMT
#4487
hey, yea i'll take another look at that model, i didn't like it the first time but yea.

and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
weitao92
Profile Joined November 2013
China7 Posts
November 02 2013 17:47 GMT
#4488
thx maverck for ur hard work, gj
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2013-11-06 05:25:42
November 05 2013 23:21 GMT
#4489
Yes, thank you again MavercK
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
November 06 2013 07:02 GMT
#4490
On November 02 2013 21:01 MavercK wrote:
hey, yea i'll take another look at that model, i didn't like it the first time but yea.

and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types.


How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec.

So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent.
aka KanBan85. Working on Starbow.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 06 2013 11:54 GMT
#4491
On November 06 2013 16:02 Xiphias wrote:
Show nested quote +
On November 02 2013 21:01 MavercK wrote:
hey, yea i'll take another look at that model, i didn't like it the first time but yea.

and yea i plan to add more maps when i do my next update which should overhaul some of the attack cooldowns on some units. also a complete redesign of how my mod handles shield damage. specifically it's interaction with explosive/concussive damage types.


How is your movement speed compared to SC2 values? If they are very similar, then you could use the ported maps of Starbow for your MOD. We have made them specifically to replicate the rush distances from BW. Which means that they are slightly larger than BW maps since units in the SC2 engine move smarter on the map and hence go from A to B faster even if the movement speed is the same from BW. Most 128x128 maps have been enlarged to 144x144 and the rush distances are only changed by a maximum of +-2 sec.

So far we have ported Destination, Tau Cross (now named Tau Sigma Delta), Pathfinder, Fighting Spirit (now named Winter Spirit) and Roadrunner (now named Star-road.runner) this way. Star-road-runner is textured very differently than the original roadrunner but the scale and the geometry is decent.


yea i dont see a reason not to try them out.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
enord
Profile Blog Joined September 2013
France258 Posts
November 06 2013 16:58 GMT
#4492
When will a prominent tl representative produce a letter to blizzard that WE (tl members and users) would all sign .. asking for SC2BW to be featured in any shape or form...

???

Yes, sometimes being the prominent independent site showcasing blizzard products means you must show gusto or even balls...

i would sign such a letter (yes i was very careful not to type "petition") ... who else?
make / have a good tl .. ohhh and i want my icon back :°D
WarpTV
Profile Joined August 2011
205 Posts
November 06 2013 21:59 GMT
#4493
Hey maverck,
I would love to play the game again. the hotkey issue is just too much.
When will the maps be back up for NA?
weitao92
Profile Joined November 2013
China7 Posts
November 06 2013 23:08 GMT
#4494
yeah, plz add more maps and build better AI
MavercK
Profile Joined March 2010
Australia2181 Posts
November 06 2013 23:14 GMT
#4495
On November 07 2013 06:59 WarpTV wrote:
Hey maverck,
I would love to play the game again. the hotkey issue is just too much.
When will the maps be back up for NA?


are hotkeys still messed up? that should be fixed .
i deleted all hotkeys from the mod and re-added them o.0
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2013-11-06 23:38:53
November 06 2013 23:38 GMT
#4496
Hum, on NA for me I only see your BGH, FFA (a few other customs), and One normal map. and yes 100% messed up
WarpTV
Profile Joined August 2011
205 Posts
November 06 2013 23:42 GMT
#4497
And on EU the only ones I see are the SC2 rebalanced ones.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 06 2013 23:51 GMT
#4498
the only map i've published on all realms is fighting spirit it should be on NA/EU/KR/CN/SEA
i'd make sure you're not playing on someone elses map, i used to release the maps and a few people published the maps themselves these would be crazy out of date by now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
WarpTV
Profile Joined August 2011
205 Posts
November 06 2013 23:53 GMT
#4499
Fighting spirit by maverck. yeap
MavercK
Profile Joined March 2010
Australia2181 Posts
November 07 2013 00:05 GMT
#4500
i dont suppose you know which locale your client is? enUS/enGB/etc?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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