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[A] Starcraft 2 Brood War - Page 224

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 222 223 224 225 226 246 Next
SsDrKosS
Profile Joined March 2013
330 Posts
October 07 2013 09:15 GMT
#4461
On October 07 2013 17:02 GtC wrote:
In BW, wasn't there a discrepancy in the mining rates between the different races. Like, didn't protoss mine the fastest and terran mine the slowest?

nope. there were difference in attack speed (and range) though. did you know that drones puked acid back in bw? (and probe was a true range unit). bw drone was awesome (not op as scv )
Lorch
Profile Joined June 2011
Germany3691 Posts
October 07 2013 11:09 GMT
#4462
On October 07 2013 18:15 SsDrKosS wrote:
Show nested quote +
On October 07 2013 17:02 GtC wrote:
In BW, wasn't there a discrepancy in the mining rates between the different races. Like, didn't protoss mine the fastest and terran mine the slowest?

nope. there were difference in attack speed (and range) though. did you know that drones puked acid back in bw? (and probe was a true range unit). bw drone was awesome (not op as scv )


Wasn't it that probes are like 24% faster than scv/drone, scv has 60 hp and drone has 1 range?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 07 2013 11:14 GMT
#4463
Yes there was:

http://wiki.teamliquid.net/starcraft/Mining
aka KanBan85. Working on Starbow.
MavercK
Profile Joined March 2010
Australia2181 Posts
October 07 2013 11:37 GMT
#4464
yea but the result of that discrepancy was so negligible it wasn't really worth implementing.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ftm
Profile Joined August 2013
Australia47 Posts
October 07 2013 12:25 GMT
#4465
such a fun mod. my CC looks like a neosteel cheeseburger.
"Hell...ain't a man of 'em could catch you on a vulture Jimmy"
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 07 2013 17:03 GMT
#4466
On October 07 2013 20:14 Xiphias wrote:
Yes there was:

http://wiki.teamliquid.net/starcraft/Mining


As maverck said. Those numbers may be true for 1 patch, but in practice mining efficiency is essentially the same between the races. And it's absolutely nowhere near 18%.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 07 2013 17:05 GMT
#4467
Oh, OK. I'm not following this thread too closely. My mistake
aka KanBan85. Working on Starbow.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-10-07 17:52:30
October 07 2013 17:52 GMT
#4468
Since you're one of starbow's chief mineral testers, i didn't want you to get the wrong ideas from that link.
enord
Profile Blog Joined September 2013
France258 Posts
October 10 2013 12:25 GMT
#4469
Sorry if i have not been following closely, but has sc2bw been featured by blizz at all?

ps:+ Show Spoiler +
long live brood war!
make / have a good tl .. ohhh and i want my icon back :°D
MavercK
Profile Joined March 2010
Australia2181 Posts
October 10 2013 12:27 GMT
#4470
On October 10 2013 21:25 enord wrote:
Sorry if i have not been following closely, but has sc2bw been featured by blizz at all?

ps:+ Show Spoiler +
long live brood war!


nope
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
enord
Profile Blog Joined September 2013
France258 Posts
October 10 2013 12:32 GMT
#4471
:

that does put into deeper perspective what they do feature
make / have a good tl .. ohhh and i want my icon back :°D
smokeybear2
Profile Joined February 2013
United States51 Posts
October 10 2013 21:04 GMT
#4472
it seems in the U.S. server there seems to be a few bugs on the only map there is (FS) i put the setting on bw and it still stays on sc2 settings.
Be 4 life
MavercK
Profile Joined March 2010
Australia2181 Posts
October 11 2013 09:15 GMT
#4473
On October 11 2013 06:04 smokeybear2 wrote:
it seems in the U.S. server there seems to be a few bugs on the only map there is (FS) i put the setting on bw and it still stays on sc2 settings.


confirmed this. not sure wtf is going on there. i'll try fix it asap tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
October 12 2013 10:22 GMT
#4474
MavercK, may I ask a random question of, if you were to make a few balance changes to brood war, what would they be?

For me I'd probably lower the cost of the Queen and the Devourer and Scout... or maybe have Ensnare not needed to be researched. I'm not really sure about Terran
MavercK
Profile Joined March 2010
Australia2181 Posts
October 12 2013 10:53 GMT
#4475
yea, i dont have drastic changes in mind, but those things you mentioned that barely ever get used, they need a role, something more unique that they can do.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
October 18 2013 08:52 GMT
#4476
Hi MavercK. I've never used the Star Editor and I hardly know the basics about video game coding. Do you happen to have a tutorial on how to make some of the more major changes that you did? I'm interested in creating a custom map myself that uses some of BW's units and sounds. Any help or guidance to get me started would be greatly appreciated. Thanks.
Arrested for what, baby? Being awesome?
Nalier
Profile Joined October 2013
8 Posts
October 21 2013 11:20 GMT
#4477
Hi!
I've just tried this mod and after opening the test map (and a few others) in the editor I'm getting a few errors:

[10/21/2013 10:09:13 AM] Warning: XML: GameData\UnitData.xml(216,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: BarracksFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(778,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: InfestedCommandCenterFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(998,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: EngineeringBayFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(1086,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: FactoryFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3135,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: ScienceFacilityFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3532,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: Stalker Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3592,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: StarportFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'.
[10/21/2013 10:09:14 AM] Warning: USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'.

I have WoL eu version (no HoTS)
L3monsta
Profile Joined May 2012
New Zealand149 Posts
October 22 2013 04:33 GMT
#4478
Hi Nalier,
I might be wrong but I'm pretty sure it's because you don't have HotS. I only play this on the NA server, but it uses a few HotS dependent models sorry. Try to keep an eye out for HotS to be on special so you can play it
MavercK
Profile Joined March 2010
Australia2181 Posts
October 22 2013 06:18 GMT
#4479
On October 21 2013 20:20 Nalier wrote:
Hi!
I've just tried this mod and after opening the test map (and a few others) in the editor I'm getting a few errors:

[10/21/2013 10:09:13 AM] Warning: XML: GameData\UnitData.xml(216,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: BarracksFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(778,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: InfestedCommandCenterFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(998,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: EngineeringBayFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(1086,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: FactoryFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3135,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: ScienceFacilityFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3532,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: Stalker Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: XML: GameData\UnitData.xml(3592,9) : Unable to find field StrafeRadius Source: Mods/SC2BW_-_Data.SC2Mod Entry: StarportFlying Scope: CUnit
[10/21/2013 10:09:14 AM] Warning: USER: 2 too many operands for the requirement 'AndCountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheatCountUnitArmoryCompleteOnlyTechTreeCheat'.
[10/21/2013 10:09:14 AM] Warning: USER: 2 too many operands for the requirement 'CountUnitControlTower2CompleteOnlyAtUnit3264271386TechTreeCheat'.

I have WoL eu version (no HoTS)


yea it's probably due to missing HotS, the only strange thing is those errors don't reference HotS assets at all so it could be something else.

On October 18 2013 17:52 Ghostface_Killa wrote:
Hi MavercK. I've never used the Star Editor and I hardly know the basics about video game coding. Do you happen to have a tutorial on how to make some of the more major changes that you did? I'm interested in creating a custom map myself that uses some of BW's units and sounds. Any help or guidance to get me started would be greatly appreciated. Thanks.


http://www.sc2mapster.com/
i don't have any tutorials or anything sorry, but pretty much everything is on sc2mapster
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nalier
Profile Joined October 2013
8 Posts
October 22 2013 17:52 GMT
#4480
Thanks for your responses I don't really want to get HotS just yet, but it seems that I can play this mod through the Arcade and everything works (at least looks like it's working) so it's OK for me.
Also, Maverick, I'd like to say that this is outstanding work. I'm really happy to be able to play sc1 style with sc2 graphics. And all those sounds and voices imported to this mod - makes me feel very nostalgic
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