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[A] Starcraft 2 Brood War - Page 222

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 220 221 222 223 224 246 Next
Psywisp
Profile Joined August 2013
Canada1 Post
Last Edited: 2013-08-17 18:20:48
August 17 2013 18:05 GMT
#4421
This is really nice, must have taken you a long time to make this? However, where are Dark Archons? xD
Endangered Species
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 19 2013 20:48 GMT
#4422
Any way to play with sc2 pathin in this one?
So hard hard hard to micro
Rikkmaery
Profile Joined August 2013
United States2 Posts
August 23 2013 19:58 GMT
#4423
Why can't we play with more than 2 players? It's really annoying that I can't play with all my friends.
SynQ
Profile Joined September 2010
United States19 Posts
August 23 2013 21:45 GMT
#4424
On August 24 2013 04:58 Rikkmaery wrote:
Why can't we play with more than 2 players? It's really annoying that I can't play with all my friends.

You can play with more than 2 players. After you create the map in the arcade by yourself, invite each friend individually. Unfortunately, the design of the Arcade does not allow a party to join it all at once, but this is a good workaround.

Maverck, is there any way to remove the "select all units" button? There is currently an issue where you can hit it and quickly move all of your units if you do it fast enough. There is also another issue that popped up with the release of HotS. Pylons don't power the high ground anymore in melee mode and it seems as that has carried over into this map. If there is a way to fix that, it will help out a ton.

This is a great map ^^ I've been playing it a lot.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 28 2013 14:13 GMT
#4425
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?

MavercK
Profile Joined March 2010
Australia2181 Posts
August 29 2013 03:24 GMT
#4426
On August 28 2013 23:13 Foxxan wrote:
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?



a lot of comparisons and different formulas, also a lot of help from people posting in this thread.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 29 2013 04:23 GMT
#4427
On August 29 2013 12:24 MavercK wrote:
Show nested quote +
On August 28 2013 23:13 Foxxan wrote:
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?



a lot of comparisons and different formulas, also a lot of help from people posting in this thread.


I dont quite understand,
the movement speed is a resemble to broodwar as much as possible?

shibomi
Profile Joined June 2010
Canada8 Posts
Last Edited: 2013-08-30 05:28:52
August 30 2013 05:11 GMT
#4428
On August 29 2013 13:23 Foxxan wrote:
Show nested quote +
On August 29 2013 12:24 MavercK wrote:
On August 28 2013 23:13 Foxxan wrote:
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?



a lot of comparisons and different formulas, also a lot of help from people posting in this thread.


I dont quite understand,
the movement speed is a resemble to broodwar as much as possible?


I assume you can't quite take the movement values from BW and put them in SC2. He would need to do a lot of trial and error to get it just like how BW was
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-08-30 06:06:43
August 30 2013 06:05 GMT
#4429
On August 29 2013 13:23 Foxxan wrote:
Show nested quote +
On August 29 2013 12:24 MavercK wrote:
On August 28 2013 23:13 Foxxan wrote:
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?



a lot of comparisons and different formulas, also a lot of help from people posting in this thread.


I dont quite understand,
the movement speed is a resemble to broodwar as much as possible?



Yep, the mod itself is supposed to be as close to BW as possible on the SC2 engine. Nothing more, nothing less.

On August 30 2013 14:11 shibomi wrote:
Show nested quote +
On August 29 2013 13:23 Foxxan wrote:
On August 29 2013 12:24 MavercK wrote:
On August 28 2013 23:13 Foxxan wrote:
The movement speed of the units

How did you come up with them?
Did you take it from broodwar?



a lot of comparisons and different formulas, also a lot of help from people posting in this thread.


I dont quite understand,
the movement speed is a resemble to broodwar as much as possible?


I assume you can't quite take the movement values from BW and put them in SC2. He would need to do a lot of trial and error to get it just like how BW was


Most definitely to both of those sentences. Timings, movements, etc are quite different between the games.
T P Z sagi
Veta
Profile Joined June 2011
United States14 Posts
September 04 2013 09:04 GMT
#4430
this is a great mod, keep up the good work
Jawra
Profile Joined June 2011
Sweden146 Posts
September 07 2013 02:41 GMT
#4431
This mod is so good.
smokeybear2
Profile Joined February 2013
United States51 Posts
September 07 2013 17:57 GMT
#4432
to bad no one plays it
Be 4 life
Arco
Profile Joined September 2009
United States2090 Posts
September 08 2013 17:45 GMT
#4433
It's been awhile since I've tested this, but I'm pretty sure if you shift queue the rally point, you can circumvent automine prevention.
Ry2D2
Profile Blog Joined June 2012
United States429 Posts
September 10 2013 00:51 GMT
#4434
Is there a way to upload this directly into the arcade so we don't have to mess around in the map editor?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-09-10 01:43:53
September 10 2013 01:43 GMT
#4435
On September 10 2013 09:51 Ry2D2 wrote:
Is there a way to upload this directly into the arcade so we don't have to mess around in the map editor?


It is already on the Arcade. Look up "SC2BW" (US server). Only the ones published by MavercK are the official.
T P Z sagi
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2013-09-12 16:02:12
September 12 2013 15:56 GMT
#4436
On June 24 2013 08:09 MavercK wrote:
Show nested quote +
On June 23 2013 01:19 WarpTV wrote:
the Defiler and the Lurker still can not be have their command card keys re-bound. They are not in the hotkey menu. Playing on Fighting spirit, In their place is the viper and swarm host.'

Is their something I can do on my end? I have tried resetting to defaults making a 2nd and 3rd hotkey profile. Nothing seems to help b/c the lurker and defiler are simply not there in the menu.


dont think i have a solution for you right now .

can you post the full map name you are playing on, who published it and what server you are playing on.



Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place.

I can't play like this. Is there a fix?

[image loading]
Phyanketto
Profile Joined September 2011
United States601 Posts
September 12 2013 18:27 GMT
#4437
How come I can't find a version where anyone wants to play?
세 가지 제어
MarkiN34
Profile Joined July 2012
Canada6 Posts
September 13 2013 02:42 GMT
#4438
On September 13 2013 03:27 Phyanketto wrote:
How come I can't find a version where anyone wants to play?


I have been playing Fighting Spirit v1.9, add me if you wanna play markin.450.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 13 2013 03:03 GMT
#4439
On September 13 2013 00:56 WarpTV wrote:
Show nested quote +
On June 24 2013 08:09 MavercK wrote:
On June 23 2013 01:19 WarpTV wrote:
the Defiler and the Lurker still can not be have their command card keys re-bound. They are not in the hotkey menu. Playing on Fighting spirit, In their place is the viper and swarm host.'

Is their something I can do on my end? I have tried resetting to defaults making a 2nd and 3rd hotkey profile. Nothing seems to help b/c the lurker and defiler are simply not there in the menu.


dont think i have a solution for you right now .

can you post the full map name you are playing on, who published it and what server you are playing on.



Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place.

I can't play like this. Is there a fix?

[image loading]


Hotkeys have been a thorn in my side since the beginning and that menu just ignores everything i change. Dont think theres a fix right now, i have had issues where hotkeys wern't bound at all and i had to reset hotkeys to default to get it working again.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MarkiN34
Profile Joined July 2012
Canada6 Posts
Last Edited: 2013-09-13 06:08:32
September 13 2013 06:08 GMT
#4440
On September 13 2013 00:56 WarpTV wrote:
Show nested quote +
On June 24 2013 08:09 MavercK wrote:
On June 23 2013 01:19 WarpTV wrote:
the Defiler and the Lurker still can not be have their command card keys re-bound. They are not in the hotkey menu. Playing on Fighting spirit, In their place is the viper and swarm host.'

Is their something I can do on my end? I have tried resetting to defaults making a 2nd and 3rd hotkey profile. Nothing seems to help b/c the lurker and defiler are simply not there in the menu.


dont think i have a solution for you right now .

can you post the full map name you are playing on, who published it and what server you are playing on.



Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place.

I can't play like this. Is there a fix?

[image loading]


I had a problem similar with Siege Mode for tanks. Only the Tank Mode keybinding could be edited. To work around this I loaded up my Starcraft 1 hotkeys file in notepad and added "SiegeMode=E".

Maybe you can try doing this with lurker and defilers?
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