[A] Starcraft 2 Brood War - Page 222
Forum Index > SC2 Maps & Custom Games |
Psywisp
Canada1 Post
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Foxxan
Sweden3427 Posts
So hard hard hard to micro ![]() | ||
Rikkmaery
United States2 Posts
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SynQ
United States19 Posts
On August 24 2013 04:58 Rikkmaery wrote: Why can't we play with more than 2 players? It's really annoying that I can't play with all my friends. You can play with more than 2 players. After you create the map in the arcade by yourself, invite each friend individually. Unfortunately, the design of the Arcade does not allow a party to join it all at once, but this is a good workaround. Maverck, is there any way to remove the "select all units" button? There is currently an issue where you can hit it and quickly move all of your units if you do it fast enough. There is also another issue that popped up with the release of HotS. Pylons don't power the high ground anymore in melee mode and it seems as that has carried over into this map. If there is a way to fix that, it will help out a ton. This is a great map ^^ I've been playing it a lot. | ||
Foxxan
Sweden3427 Posts
How did you come up with them? Did you take it from broodwar? | ||
MavercK
Australia2181 Posts
On August 28 2013 23:13 Foxxan wrote: The movement speed of the units How did you come up with them? Did you take it from broodwar? a lot of comparisons and different formulas, also a lot of help from people posting in this thread. | ||
Foxxan
Sweden3427 Posts
On August 29 2013 12:24 MavercK wrote: a lot of comparisons and different formulas, also a lot of help from people posting in this thread. I dont quite understand, the movement speed is a resemble to broodwar as much as possible? | ||
shibomi
Canada8 Posts
On August 29 2013 13:23 Foxxan wrote: I dont quite understand, the movement speed is a resemble to broodwar as much as possible? I assume you can't quite take the movement values from BW and put them in SC2. He would need to do a lot of trial and error to get it just like how BW was | ||
purakushi
United States3300 Posts
On August 29 2013 13:23 Foxxan wrote: I dont quite understand, the movement speed is a resemble to broodwar as much as possible? Yep, the mod itself is supposed to be as close to BW as possible on the SC2 engine. Nothing more, nothing less. On August 30 2013 14:11 shibomi wrote: I assume you can't quite take the movement values from BW and put them in SC2. He would need to do a lot of trial and error to get it just like how BW was Most definitely to both of those sentences. Timings, movements, etc are quite different between the games. | ||
Veta
United States14 Posts
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Jawra
Sweden146 Posts
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smokeybear2
United States51 Posts
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Arco
United States2090 Posts
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Ry2D2
United States429 Posts
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purakushi
United States3300 Posts
On September 10 2013 09:51 Ry2D2 wrote: Is there a way to upload this directly into the arcade so we don't have to mess around in the map editor? It is already on the Arcade. Look up "SC2BW" (US server). Only the ones published by MavercK are the official. | ||
WarpTV
205 Posts
On June 24 2013 08:09 MavercK wrote: dont think i have a solution for you right now ![]() can you post the full map name you are playing on, who published it and what server you are playing on. Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place. I can't play like this. Is there a fix? ![]() | ||
Phyanketto
United States505 Posts
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MarkiN34
Canada6 Posts
On September 13 2013 03:27 Phyanketto wrote: How come I can't find a version where anyone wants to play? I have been playing Fighting Spirit v1.9, add me if you wanna play markin.450. | ||
MavercK
Australia2181 Posts
On September 13 2013 00:56 WarpTV wrote: Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place. I can't play like this. Is there a fix? ![]() Hotkeys have been a thorn in my side since the beginning and that menu just ignores everything i change. Dont think theres a fix right now, i have had issues where hotkeys wern't bound at all and i had to reset hotkeys to default to get it working again. | ||
MarkiN34
Canada6 Posts
On September 13 2013 00:56 WarpTV wrote: Ok I just checked, on All US maps made my MavercK the defiler and the Lurker are not present in the hotkey menu. however the Swarm shot and Viper are. the other 2 races seem to have the units in the right place. I can't play like this. Is there a fix? ![]() I had a problem similar with Siege Mode for tanks. Only the Tank Mode keybinding could be edited. To work around this I loaded up my Starcraft 1 hotkeys file in notepad and added "SiegeMode=E". Maybe you can try doing this with lurker and defilers? | ||
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