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[A] Starcraft 2 Brood War - Page 232

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2014 05:42 GMT
#4621
On February 10 2014 14:38 jebi86 wrote:
upper 2 screenshot is in (8)megaton
bottom is in custom map (8)the hunters.
this glitch occurs very unpredictably. i can't estimate which map makes the issue.


yea
i had the issue in testing a lot where it wouldn't reposition the start building properly and it'd be 1 grid off. I'll work on it more tonight and see if i can fix it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2014 17:21 GMT
#4622


4vs4 teamplay video in (8)Atlas station
dongaroo
Profile Joined February 2014
Korea (South)1 Post
Last Edited: 2014-02-10 17:55:45
February 10 2014 17:39 GMT
#4623
gg
HolydaKing
Profile Joined February 2010
21254 Posts
February 10 2014 20:54 GMT
#4624
On February 11 2014 02:21 jebi86 wrote:
http://www.youtube.com/watch?v=qFr7-QMCwB8

4vs4 teamplay video in (8)Atlas station

that game was pretty nice to watch!
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2014 23:59 GMT
#4625
nice vid,

how was performance in that game? i noticed the video you have a pretty low frame rate, is that just sc2 in general or the mod?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Talthos
Profile Joined January 2013
Canada19 Posts
February 11 2014 02:10 GMT
#4626
Dunno if you saw my question or not MavercK, but is there a specific way to use extension mods? And why does the version I find on the NA Arcade say the last update was in 2012? I'm confused.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2014 03:10 GMT
#4627
On February 11 2014 11:10 Talthos wrote:
Dunno if you saw my question or not MavercK, but is there a specific way to use extension mods? And why does the version I find on the NA Arcade say the last update was in 2012? I'm confused.


iirc you go into custom games, choose a map then create game with mod, then find SC2BW.

The arcade map hasn't been updated but it should be ok.
Not sure if I'm going to take it off the arcade or not.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 11 2014 03:35 GMT
#4628
On February 11 2014 08:59 MavercK wrote:
nice vid,

how was performance in that game? i noticed the video you have a pretty low frame rate, is that just sc2 in general or the mod?


i think mod has no problem about perfomance. it is just my computer's problem...:p
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-13 17:57:30
February 13 2014 17:55 GMT
#4629
1vs1 match video

+ Show Spoiler +


ZvT (marine attack speed sucks...)


TvT


PvP
L3monsta
Profile Joined May 2012
New Zealand149 Posts
February 13 2014 23:21 GMT
#4630
Thank you for this!
MavercK
Profile Joined March 2010
Australia2181 Posts
February 14 2014 09:29 GMT
#4631
So yea there was a bug with marines that was affecting their attack speed to be longer than what i had set.

Gonna do an update tonight soonish.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-18 04:20:13
February 14 2014 18:43 GMT
#4632
well, marine is not fully fixed yet...

i wrote a new feedback list that affecting the gameplay in current version. please handle it when you have a time.
bold part is important things.

+ Show Spoiler +

-TERRAN

firebat : has no team color.(confusing when playing teamplay)

medic : In current version, restoration can casted to anyone that does not have bad status.
restoration and optical flare needs some effect.

ghost : ghost is smallist unit, i mean "collision size" is smaller than marine. originally ghost can through almost all structure wall.

valkyrie : when the defensive matrix is casted, some weird blue box is appeared in wireframe.

vessel : defensive matrix has a problem.
when casting a DM to unit that already have damaged DM, shield is not refilled. it must be refreshed.
DM's duration time 30sec → 90sec (BW time)


battlecrusier : moving speed is 1.8 → 1.40

control tower, physics lab : upgrade animation is following the parent building's(older version's machine shop's issue). it must be seperated.


-ZERG

queen : ensnare is originally projectile-type spell like EMP.
parasite, broodling, ensnare has same projectile shape and speed in BW.

hydralisk : originally hydra has "instant type" range attack like marine. (shooting time=hitting time)

devourer : acid spore level(1~9) is not displayed. and acid spore should not applied to player/allied forces.
spore's effect size should be depended on its level.

infested terran : can't attack geyser building.

sunken colony : In BW, when creep colony(which has less than 100 hp) mutate to sunken colony, then sunken's remaining hp is calculated to 1.
current version's sunken has more hp in this situation.



-PROTOSS

dark archon : has no team color.
maelstorm needs its casting effect(on the ground) and sound effect.
mind control needs its sprite effect and sound effect.

corsair : attack effect is not displayed often.

arbiter : stasis field's "readability" is very not good. older version's void prison effect is much better...(or use the STARBOW's stasis effect)
stasis field needs its casting effect(on the ground) and sound effect.
stasised unit should not affected by arbiter's cloaking field.(sound effect and status change is remaining)
arbiter can attack stasised unit(deals no damage, but it can attack)
hallucination arbiter can use cloaking field.

shield battery :
recharge should be available on out-of-ranged units. in bw, click recharge button on out-of-ranged units makes units autometically move to battery itself. even that click makes nearby shield-damaged units autometically move to battery.



*updated 02-18-2014
purakushi
Profile Joined August 2012
United States3301 Posts
February 15 2014 00:49 GMT
#4633
^ Dang, nice bug list

MavercK fighting!
T P Z sagi
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 15 2014 09:04 GMT
#4634
can you update the old SC2BW maps? i wanna python, destination, heartbreak ridge! (especially python )
MavercK
Profile Joined March 2010
Australia2181 Posts
February 15 2014 11:37 GMT
#4635
i did an update to fix a couple of the critical things, mainly marines, they should be accurate now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-15 15:44:43
February 15 2014 15:44 GMT
#4636
thanks! for a while, i could stop testing and play fun games. XD
Talthos
Profile Joined January 2013
Canada19 Posts
Last Edited: 2014-02-18 18:48:55
February 18 2014 18:48 GMT
#4637
I do hope you can add the proper Guardian and Lurker unit sounds at some point. SCII zerg sounds contrast greatly with their Brood War counterparts,
Gasi
Profile Joined January 2014
38 Posts
Last Edited: 2014-02-19 11:53:43
February 19 2014 09:27 GMT
#4638
Amazing! I thought the SC2BW was abandoned project but here it is, receiving upgrades!

.
.
.
.
.
.
.
.
.
So checked the SC2BW in eu arcades, there are plenty of different versions, which ones are yours & kept up-to-date ?
MavercK
Profile Joined March 2010
Australia2181 Posts
February 19 2014 13:31 GMT
#4639
On February 19 2014 18:27 Gasi wrote:
Amazing! I thought the SC2BW was abandoned project but here it is, receiving upgrades!

.
.
.
.
.
.
.
.
.
So checked the SC2BW in eu arcades, there are plenty of different versions, which ones are yours & kept up-to-date ?


most upto date version exists as a extension mod, so under custom games, not arcade.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Gasi
Profile Joined January 2014
38 Posts
Last Edited: 2014-02-19 17:01:02
February 19 2014 15:54 GMT
#4640
I found the mod! Its amazing, testing the units now!
Prev 1 230 231 232 233 234 246 Next
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