On February 10 2014 14:38 jebi86 wrote: upper 2 screenshot is in (8)megaton bottom is in custom map (8)the hunters. this glitch occurs very unpredictably. i can't estimate which map makes the issue.
yea i had the issue in testing a lot where it wouldn't reposition the start building properly and it'd be 1 grid off. I'll work on it more tonight and see if i can fix it.
Dunno if you saw my question or not MavercK, but is there a specific way to use extension mods? And why does the version I find on the NA Arcade say the last update was in 2012? I'm confused.
On February 11 2014 11:10 Talthos wrote: Dunno if you saw my question or not MavercK, but is there a specific way to use extension mods? And why does the version I find on the NA Arcade say the last update was in 2012? I'm confused.
iirc you go into custom games, choose a map then create game with mod, then find SC2BW.
The arcade map hasn't been updated but it should be ok. Not sure if I'm going to take it off the arcade or not.
firebat : has no team color.(confusing when playing teamplay)
medic : In current version, restoration can casted to anyone that does not have bad status. restoration and optical flare needs some effect.
ghost : ghost is smallist unit, i mean "collision size" is smaller than marine. originally ghost can through almost all structure wall.
valkyrie : when the defensive matrix is casted, some weird blue box is appeared in wireframe.
vessel : defensive matrix has a problem. when casting a DM to unit that already have damaged DM, shield is not refilled. it must be refreshed. DM's duration time 30sec → 90sec (BW time)
battlecrusier : moving speed is 1.8 → 1.40
control tower, physics lab : upgrade animation is following the parent building's(older version's machine shop's issue). it must be seperated.
-ZERG
queen : ensnare is originally projectile-type spell like EMP. parasite, broodling, ensnare has same projectile shape and speed in BW.
hydralisk : originally hydra has "instant type" range attack like marine. (shooting time=hitting time)
devourer : acid spore level(1~9) is not displayed. and acid spore should not applied to player/allied forces. spore's effect size should be depended on its level.
infested terran : can't attack geyser building.
sunken colony : In BW, when creep colony(which has less than 100 hp) mutate to sunken colony, then sunken's remaining hp is calculated to 1. current version's sunken has more hp in this situation.
-PROTOSS
dark archon : has no team color. maelstorm needs its casting effect(on the ground) and sound effect. mind control needs its sprite effect and sound effect.
corsair : attack effect is not displayed often.
arbiter : stasis field's "readability" is very not good. older version's void prison effect is much better...(or use the STARBOW's stasis effect) stasis field needs its casting effect(on the ground) and sound effect. stasised unit should not affected by arbiter's cloaking field.(sound effect and status change is remaining) arbiter can attack stasised unit(deals no damage, but it can attack) hallucination arbiter can use cloaking field.
shield battery : recharge should be available on out-of-ranged units. in bw, click recharge button on out-of-ranged units makes units autometically move to battery itself. even that click makes nearby shield-damaged units autometically move to battery.