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[A] Starcraft 2 Brood War - Page 234

Forum Index > SC2 Maps & Custom Games
Post a Reply
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IeZaeL
Profile Joined July 2012
Italy991 Posts
February 23 2014 18:57 GMT
#4661
Maybe you can try using photoshop , export the original cloud model's textures and tint them , then reimport ?
Author of Coda and Eastwatch.
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
Last Edited: 2014-02-25 20:06:55
February 25 2014 20:05 GMT
#4662


Sprites in the SC2 engine. I don't know if using the actual BW sprites would necessarily be preferable, but I do think it would be pretty cool, hahaha.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 27 2014 09:08 GMT
#4663
done an update.

did most of the icons, added range indicator for dark swarm and fixed detection range for cannons/spores/turrets.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 27 2014 15:59 GMT
#4664
nice, thanks!
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 01 2014 07:09 GMT
#4665


gameplay preview video
Ryman20
Profile Joined January 2014
Australia9 Posts
March 01 2014 07:29 GMT
#4666
The orange outline for the dark swarm looks good. I still think I would prefer blinding cloud cause I think it looks much clearer and units inside are easier to identify (not that the original spell in BW was very visually clear). But none the less this is good to
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 01 2014 07:39 GMT
#4667
Nice gameplay video! I do however feel that the mines from the vulture looks a bit more clear in BW, also how does the vultures mine placement function consdiering smartcast (or has smartcast been removed completely?).

The dark swarm has a more rich depth to its colour in BW. I kinda miss that here.

Btw does reavers scarabs function the same, e.g. when targeting an scv another scv blocks it and eventually rendering it to a dud?
For the swarm
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 01 2014 07:43 GMT
#4668
On March 01 2014 16:39 Gene(S)is wrote:
Btw does reavers scarabs function the same, e.g. when targeting an scv another scv blocks it and eventually rendering it to a dud?


yeah it is possible, but it is very hard and dangerous micro.
Talthos
Profile Joined January 2013
Canada19 Posts
March 03 2014 00:01 GMT
#4669
Hey MavercK, did you catch my latest question on page 232? The one about the unit sounds?
MavercK
Profile Joined March 2010
Australia2181 Posts
March 03 2014 06:33 GMT
#4670
yea i read it, I'll get to those sounds one day
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-03-22 11:05:59
March 03 2014 18:29 GMT
#4671
some feedbacks for next update. (affecting in gameplay, most are not very hard to fix)

+ Show Spoiler +

vulture(important) :
-speed-upgraded vulture needs more faster acceleration and deceleration. current version's speed-upgraded vulture has same acceleration with non-upgraded. very hard to moving shot micro compared to BW.
-originally, when vulture is moving with maximum speed, it doesn't easily stop. under any circumstances, except when vulture is blocked with unit or something, it slowly reduce speed and stops. current vulture directly stops when attacking. it makes hard to move smoothly.

-vulture delayed too long when placing mines. please reduce the delay when placing mines.
-need to change spider mine's behavior to "placing a mine - short term - mine burrowed".
current version has no term when placing a mine. mine placed - presently burrow.
-my personal suggestion : mine with smart casting would be convenient.

medic :
-spell icons need arranged to
heal - restoration - optical flare

ghost : attack range 6 → 7

valkyrie :
-attack cooldown 3.71 → 3.55
-when valkyrie is attacking, it should be freezed until shoots 4 shot instead of 3 shot.

science vessel :
-spell icons need arranged to
matrix-emp-irradiate
-type is displayed as "small - mechanical - large". please remove small type.
-when casting a defensive matrix to unit that already have damaged DM, shield is not refilled. it must be refreshed.
-irradiate's sound effect is missing. and its spell icon is not colored yet.

comsat station : -if comsat is seperated from the command center, then it loses all energy.

all terran addons :
-in current version, all addons are recognized as same building. for example, if terran do a double-click on any addon, then all addons are selected regardless the type.


lair, hive :
-overlord's upgrades need arranged to
Ventral Sacs(unit load) - Antennae(sight) - Pneumatized Carapace(speed)

hydra den :
-upgrades need arranged to
Muscular Augments(speed) - Grooved Spines(range)

zergling :
-(both normal and adrenaline upgraded)attack speed is slower than BW. probably there is a gap with tooltip and actual game.
need to recheck.


queen :
-mp +50 upgrade is not applied.
-ensnare range 8 → 9
-broodling range 10 → 9

guardian : default armor 1 → 2

defiler :
-spell icons need arranged to
Dark swarm - plague - consume
-dark swarm&plague range 8 → 9


corsair : default armor 0 → 1

arbiter :
-stasis detector unit should not detect.(i didn't tested. some user's report)

high templar : psi storm range 8 → 9

reaver : when scarab goes into disruption web's center, it disappears.

archon : attack range 3 → 2

dark archon :
-spell icons need arranged to
feedback - mind control - maelstrom
-feedback range 8 → 10
-mind control should be able to use for allied units.

observer : hotkey is G → O

shuttle&scout :
their speed-up icon seems reversed


+small glitch about protoss building :
when observatory or arbiter tribunal is building, it has 1st priority when using the dragbox. in other words, it ignores all unit and buildings when using dragbox. when building is finished, the glitch disappears.

also, it has veeery small 'selection circle' when building.

+bug with sc2 melee map : explosive dmg-type unit can't deal destructible rocks. (deals 0.5 dmg)
MavercK
Profile Joined March 2010
Australia2181 Posts
March 03 2014 19:44 GMT
#4672
thought i fixed battlecruiser speed and arbiter hallucination giving cloak.... hmmm...
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2014-03-03 21:44:58
March 03 2014 21:42 GMT
#4673
Hey any progress on the BW controls? Also when I'm going into Custom Games -> SC2BW it spawns with 6 workers etc. not sure if I'm creating the wrong one or what but it says MavercK is the creator
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2014-03-03 22:12:58
March 03 2014 22:12 GMT
#4674
On March 04 2014 06:42 Superiorwolf wrote:
Hey any progress on the BW controls? Also when I'm going into Custom Games -> SC2BW it spawns with 6 workers etc. not sure if I'm creating the wrong one or what but it says MavercK is the creator


you need to create game with mod and use the SC2BW extension.
i should really write a basic guide :<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ionONE
Profile Joined March 2011
Germany605 Posts
March 03 2014 22:15 GMT
#4675
i tried it too ...
found the sc2bw in custom section ... but no bw settings tt
JANGBI never forget
Talthos
Profile Joined January 2013
Canada19 Posts
March 04 2014 03:57 GMT
#4676
On March 04 2014 07:12 MavercK wrote:
Show nested quote +
On March 04 2014 06:42 Superiorwolf wrote:
Hey any progress on the BW controls? Also when I'm going into Custom Games -> SC2BW it spawns with 6 workers etc. not sure if I'm creating the wrong one or what but it says MavercK is the creator


you need to create game with mod and use the SC2BW extension.
i should really write a basic guide :<



Here, I'll fix it.

How to play the Starcraft 2 Brood War mod:

Enter the "Custom Games" browser, and find a map you want to use with the mod (it may be good to start with a simple stock Blizzard map).

Next, highlight the map you've chosen on the map list by clicking on it once (and ONLY once!), then click the button below the list that says "Create with mod".

A new window will open, from here, find the search bar at the upper right hand side of the window, and type in "SC2BW" (Only one result will be shown; this is the one you need). Either click "Create game", or double click the result itself.

After a brief download, you should now be in the lobby for the map you selected. From here, you can change a number of game options before you start. Once you've adjusted these settings to your preference, just start the game as normal.

Have fun!
MavercK
Profile Joined March 2010
Australia2181 Posts
March 04 2014 04:06 GMT
#4677
I was gonna do something with pictures,
But if i get lazy I'll stick that in the OP. Ty
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 04 2014 05:57 GMT
#4678
On March 04 2014 04:44 MavercK wrote:
thought i fixed battlecruiser speed and arbiter hallucination giving cloak.... hmmm...


oh sorry i didn't know that they were fixed...
list edited.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 04 2014 06:35 GMT
#4679
Simple guideline for starter

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Talthos
Profile Joined January 2013
Canada19 Posts
March 04 2014 21:01 GMT
#4680
Well damn jebi86, looks like you're all over this,
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