TvsT
PvsZ
3vs3 in (6)Scorched Vista
Forum Index > SC2 Maps & Custom Games |
jebi86
Korea (South)133 Posts
March 15 2014 12:10 GMT
#4701
TvsT PvsZ 3vs3 in (6)Scorched Vista | ||
ionONE
Germany605 Posts
March 15 2014 12:36 GMT
#4702
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Ryman20
Australia9 Posts
March 16 2014 22:10 GMT
#4703
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FT.aCt)Sony
United States1047 Posts
March 16 2014 23:12 GMT
#4704
Starbow kinda took off in this direction but only having BW units is still a huge plus for me whereas Starbow uses some of WoL units/features. | ||
jebi86
Korea (South)133 Posts
March 17 2014 16:58 GMT
#4705
ZvsP TvsP Waiting for next update ![]() | ||
Talthos
Canada19 Posts
March 19 2014 15:49 GMT
#4706
On March 17 2014 07:10 Ryman20 wrote: is it possible to put the sunken colony at an angle? I think it would look a lot better facing ↘ way than facing ↓ way I agree with this guy, personally. Also, I take it no one knows about the basic AI question I asked about 1 page ago? | ||
weitao9292
China25 Posts
March 21 2014 14:45 GMT
#4707
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jebi86
Korea (South)133 Posts
March 22 2014 12:06 GMT
#4708
+ Show Spoiler + ![]() more bw-like emp effect. ![]() lockdown effect in the editor. ![]() or ![]() effect for medic's restoration. i couldn't find the appropriate effect, so i tried to find the most similar effect. ![]() ![]() ![]() effect for optical flare. Launch - Missile - Impact FX. ![]() appropriate model for queen's projectile. originally, parasite/ensnare/broodling has same projectile model. ![]() alternative dark swarm? ![]() bw-like feedback effect. ![]() effect for mind control. ![]() ![]() maelstrom's casting effect and unit effect. (tint for orange color would be better?) couldn't find the proper model, so i find the most similar model. ![]() ![]() effect for stasis. can't find the ice-like model ![]() i think graviton beam effect(older version's effect) is better than guardian shield effect. ![]() new effect for scarab explosion. ![]() ![]() ![]() effects for corsair. bottom screenshot is from Starbow's corsair(all applied). ![]() better effect for Dweb. tint for white would be better? ![]() bw-like psi storm effect. but current storm effect is good enough i think. also, please check my feedback. lots of things are added. + Show Spoiler + vulture(important) : -speed-upgraded vulture needs more faster acceleration and deceleration. current version's speed-upgraded vulture has same acceleration with non-upgraded. very hard to moving shot micro compared to BW. -originally, when vulture is moving with maximum speed, it doesn't easily stop. under any circumstances, except when vulture is blocked with unit or something, it slowly reduce speed and stops. current vulture directly stops when attacking. it makes hard to move smoothly. in other words, it should be able to moving-shot when attack to the front direction.(like muta or wraith) but it should not moving-shot to back direction. (like these videos) + Show Spoiler + -vulture delayed too long when placing mines. please reduce the delay when placing mines. -need to change spider mine's behavior to "placing a mine - short term - mine burrowed". current version has no term when placing a mine. mine placed - presently burrow. -my personal suggestion : mine with smart casting would be convenient. medic : -spell icons need arranged to heal - restoration - optical flare -restoration upgrade cost 50/50 → 100/100 -restoration should only used for having bad status units. -optical flare upgrade time 103 → 69 (80 bw second) -optical flare energy 50 → 75 -death sound is not played for other players. ghost : attack range 6 → 7 valkyrie : -when valkyrie is attacking, it should be freezed until shoots 4 shot instead of 3 shot. -it directly freezed when attacking. moving-shot behavior changed like this. "first shoot while moving - deceleration with continually shooting - freezed until shoots 4 shot" science vessel : -spell icons need arranged to matrix-emp-irradiate -type is displayed as "small - mechanical - large". please remove small type. -when casting a defensive matrix to unit that already have damaged DM, shield is not refilled. it must be refreshed. -irradiate's sound effect is missing. and its spell icon is not colored yet. comsat station : -if comsat is seperated from the command center, then it loses all energy. all terran addons : -in current version, all addons are recognized as same building. for example, if terran do a double-click on any addon, then all addons are selected regardless the type. control tower, physics lab : -upgrade animation is following the parent building's(older version's machine shop's issue). it must be seperated. lair, hive : -overlord's upgrades need arranged to Ventral Sacs(unit load) - Antennae(sight) - Pneumatized Carapace(speed) hydra den : -upgrades need arranged to Muscular Augments(speed) - Grooved Spines(range) larva : spawn menu needs arranged to "drong - zergling - overlord hydra - muta - scourge queen - ultra - defiler" zergling : -(both normal and adrenaline upgraded)attack speed is slower than BW. probably there is a gap with tooltip and actual game. need to recheck. queen : -mp +50 upgrade is not applied. -ensnare range 8 → 9 -ensnare should changed to projectile spell. -broodling range 10 → 9 guardian : default armor 1 → 2 defiler : -spell icons need arranged to Dark swarm - plague - consume -dark swarm&plague range 8 → 9 corsair : default armor 0 → 1 arbiter : -stasis detector unit should not detect.(i didn't tested. some user's report) high templar : psi storm range 8 → 9 reaver : -when reaver has no scarab, it shouldn't able to order attack.(it wastes cooldown) -when scarab goes into disruption web's center, it disappears. archon : -attack range 3 → 2 -it should have acceleration and deceleration. -it should be freezed until birthing animation is completed. -it should be freezed when attacking. (like the marine without moving-shot) dark archon : -spell icons need arranged to feedback - mind control - maelstrom -feedback range 8 → 10 -mind control should be able to use for allied units. observer : hotkey is G → O shuttle&scout : their speed-up icon seems reversed. +small glitch about protoss building : when observatory or arbiter tribunal is building, it has 1st priority when using the dragbox. in other words, it ignores all unit and buildings when using dragbox. when building is finished, the glitch disappears. also, it has very small 'selection circle' when building. +glitch with sc2 melee map : explosive dmg-type unit can't deal destructible rocks. (deals 0.5 dmg) | ||
ionONE
Germany605 Posts
March 22 2014 13:14 GMT
#4709
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weitao9292
China25 Posts
March 22 2014 15:04 GMT
#4710
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weitao9292
China25 Posts
March 22 2014 15:11 GMT
#4711
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jebi86
Korea (South)133 Posts
March 22 2014 16:34 GMT
#4712
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Zergrusher
United States562 Posts
March 22 2014 19:09 GMT
#4713
On March 22 2014 21:06 jebi86 wrote: i found some BW-like effects in the galaxy editor. please consider them to apply in the game. + Show Spoiler + ![]() more bw-like emp effect. ![]() lockdown effect in the editor. ![]() or ![]() effect for medic's restoration. i couldn't find the appropriate effect, so i tried to find the most similar effect. ![]() ![]() ![]() effect for optical flare. Launch - Missile - Impact FX. ![]() appropriate model for queen's projectile. originally, parasite/ensnare/broodling has same projectile model. ![]() alternative dark swarm? ![]() bw-like feedback effect. ![]() effect for mind control. ![]() ![]() maelstrom's casting effect and unit effect. (tint for orange color would be better?) couldn't find the proper model, so i find the most similar model. ![]() ![]() effect for stasis. can't find the ice-like model ![]() i think graviton beam effect(older version's effect) is better than guardian shield effect. ![]() new effect for scarab explosion. ![]() ![]() ![]() effects for corsair. bottom screenshot is from Starbow's corsair(all applied). ![]() better effect for Dweb. tint for white would be better? ![]() bw-like psi storm effect. but current storm effect is good enough i think. also, please check my feedback. lots of things are added. + Show Spoiler + vulture(important) : -speed-upgraded vulture needs more faster acceleration and deceleration. current version's speed-upgraded vulture has same acceleration with non-upgraded. very hard to moving shot micro compared to BW. -originally, when vulture is moving with maximum speed, it doesn't easily stop. under any circumstances, except when vulture is blocked with unit or something, it slowly reduce speed and stops. current vulture directly stops when attacking. it makes hard to move smoothly. -vulture delayed too long when placing mines. please reduce the delay when placing mines. -need to change spider mine's behavior to "placing a mine - short term - mine burrowed". current version has no term when placing a mine. mine placed - presently burrow. -my personal suggestion : mine with smart casting would be convenient. medic : -spell icons need arranged to heal - restoration - optical flare -death sound is not played for other players. ghost : attack range 6 → 7 valkyrie : -when valkyrie is attacking, it should be freezed until shoots 4 shot instead of 3 shot. science vessel : -spell icons need arranged to matrix-emp-irradiate -type is displayed as "small - mechanical - large". please remove small type. -when casting a defensive matrix to unit that already have damaged DM, shield is not refilled. it must be refreshed. -irradiate's sound effect is missing. and its spell icon is not colored yet. comsat station : -if comsat is seperated from the command center, then it loses all energy. all terran addons : -in current version, all addons are recognized as same building. for example, if terran do a double-click on any addon, then all addons are selected regardless the type. lair, hive : -overlord's upgrades need arranged to Ventral Sacs(unit load) - Antennae(sight) - Pneumatized Carapace(speed) hydra den : -upgrades need arranged to Muscular Augments(speed) - Grooved Spines(range) zergling : -(both normal and adrenaline upgraded)attack speed is slower than BW. probably there is a gap with tooltip and actual game. need to recheck. queen : -mp +50 upgrade is not applied. -ensnare range 8 → 9 -broodling range 10 → 9 guardian : default armor 1 → 2 defiler : -spell icons need arranged to Dark swarm - plague - consume -dark swarm&plague range 8 → 9 corsair : default armor 0 → 1 arbiter : -stasis detector unit should not detect.(i didn't tested. some user's report) high templar : psi storm range 8 → 9 reaver : when scarab goes into disruption web's center, it disappears. archon : attack range 3 → 2 dark archon : -spell icons need arranged to feedback - mind control - maelstrom -feedback range 8 → 10 -mind control should be able to use for allied units. observer : hotkey is G → O shuttle&scout : their speed-up icon seems reversed. +small glitch about protoss building : when observatory or arbiter tribunal is building, it has 1st priority when using the dragbox. in other words, it ignores all unit and buildings when using dragbox. when building is finished, the glitch disappears. also, it has very small 'selection circle' when building. +glitch with sc2 melee map : explosive dmg-type unit can't deal destructible rocks. (deals 0.5 dmg) 0_0 nice! | ||
k10forgotten
Brazil260 Posts
March 23 2014 05:58 GMT
#4714
On March 22 2014 21:06 jebi86 wrote: ![]() effects for corsair. bottom screenshot is from Starbow's corsair(all applied). DAT CORSAIR OMG Good job, man! | ||
weitao9292
China25 Posts
March 23 2014 22:33 GMT
#4715
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MavercK
Australia2181 Posts
March 23 2014 23:36 GMT
#4716
but i did create the extension mod so that it could be played on any map using the fix bases lobby option, it doesn't always work with every map so it needs to be tested before you play but i will continue to improve that. my time has been consumed by Dark Souls II lately as I'm a massive fan of those games. but really nice work on digging through the effects jebi, I've done that a few times and it's massively time consuming lol. I will try to put DS2 down sometime this week and get some stuff done. Thanks again. | ||
weitao9292
China25 Posts
March 24 2014 00:44 GMT
#4717
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weitao9292
China25 Posts
March 24 2014 00:45 GMT
#4718
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Ryman20
Australia9 Posts
March 24 2014 09:08 GMT
#4719
Also as I stated earlier I think it would look a lot better facing ↘ way than facing ↓ way. | ||
jebi86
Korea (South)133 Posts
March 24 2014 10:29 GMT
#4720
On March 24 2014 18:08 Ryman20 wrote: I was playing the HotS campaign today and the impailer colony faces the unit it is shooting. Is it possiible to recreate it? Also as I stated earlier I think it would look a lot better facing ↘ way than facing ↓ way. i totally agree with that! | ||
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