[A] Starcraft 2 Brood War - Page 237
Forum Index > SC2 Maps & Custom Games |
MavercK
Australia2181 Posts
| ||
weitao9292
China25 Posts
| ||
jebi86
Korea (South)133 Posts
On March 26 2014 22:05 MavercK wrote: unfortunately some of those effects you listed are only in the campaign files which i don't include in the mod to keep the load times lower. some of them I'm using now however. oh, most of effects are included in campaign file...T_T anyway, always thx for your effort. ![]() | ||
jebi86
Korea (South)133 Posts
+ Show Spoiler + ZvP TvP (he was the strongest terran i've ever seen) +short video : Eraser | ||
L3monsta
New Zealand149 Posts
On March 27 2014 16:29 jebi86 wrote: oh, most of effects are included in campaign file...T_T anyway, always thx for your effort. ![]() Is there any way you could import some of the effects without including campaign files? | ||
weitao9292
China25 Posts
| ||
MavercK
Australia2181 Posts
| ||
jebi86
Korea (South)133 Posts
current version only allows 2 players, so we can only play 1:1. | ||
MavercK
Australia2181 Posts
fixed most of the bold stuff you mentioned and a few other things. made python have more players but not fighting spirit yet. | ||
weitao9292
China25 Posts
| ||
MavercK
Australia2181 Posts
| ||
weitao9292
China25 Posts
| ||
jebi86
Korea (South)133 Posts
| ||
jebi86
Korea (South)133 Posts
i've found a little ridiculous glitch. goliath's STA missile is considered as a single unit, and affected by stasis field. (arbiter's attack has a same problem, but it does not affected by stasis field.) | ||
MavercK
Australia2181 Posts
![]() will fix that tomorrow haha. | ||
jebi86
Korea (South)133 Posts
+ Show Spoiler + ![]() the new reaver effect looks powerful. but it looks way too big and overstated. and it looks not similar as the original. ![]() new impact fx suggestion. although it is in Liberty campaign data, it looks clear and most similar as the original. (Starbow's reaver use this effect) and, please add the reaver death, creep colony death, stasis field launching sound. | ||
Superiorwolf
United States5509 Posts
| ||
jebi86
Korea (South)133 Posts
can you upload this bw-textured Destination map? it looks very impressive and nostalgic. if you don't have enough space for upload, maybe you can delete Polaris Rhapsody / Pathfinder / Alternative. (no one play in these maps) and there is 2 match point map in NA server. you can delete 1 map to save space. | ||
decemberscalm
United States1353 Posts
I've put together my own BW to Starcraft stats list. I don't remember if I've linked it to ya yet, but just in case: https://docs.google.com/spreadsheet/ccc?key=0AnWGs9ZSfPbxdFBGOXRXSmQ3YVotdHMxMDRDLUU3NEE&usp=sharing Conversion of BW to SC2 engine cooldowns, movement speeds, and unit sizes (these were surprisingly different for basic units like zerglings). I plan on putting in BW->SC2 AoE sizes as well when I get around to (Datedit so useful). Also, SBOW uses a new vulture moving shot method pioneered by Antez that properly allows target fire which a lot of old methods didn't properly do. Instead of weapon switching to a diamondback esque shoot on the move weapon (breaks target fire) it simple pre-empts an offset move command in the weapon chain. Its the most BW feeling vulture I've had the pleasure of using so far. | ||
MavercK
Australia2181 Posts
Every time i went to calculate it i got different figures lol. Then I'd get all that to where I'm happy and then realize building footprints are no longer accurate and zerglings can't fit between cannons anymore and so i have to modify unit sizes based on the restrictions of building footprints and THE RIDE NEVER ENDSSSSSSSSSSSS. lol. I'll give your Vulture stuff and unit speeds a look over however, they should be interesting. Thanks. | ||
| ||