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[A] Starcraft 2 Brood War - Page 237

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2014 13:05 GMT
#4721
unfortunately some of those effects you listed are only in the campaign files which i don't include in the mod to keep the load times lower. some of them I'm using now however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
weitao9292
Profile Joined December 2013
China25 Posts
Last Edited: 2014-03-26 15:36:52
March 26 2014 15:35 GMT
#4722
hey maverck u already updated? i think u should really fix those vulture HT and defiler problem, jebi is right, i played lots of P V T recently, the vulture need buff, and HT need longer range.

jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 27 2014 07:29 GMT
#4723
On March 26 2014 22:05 MavercK wrote:
unfortunately some of those effects you listed are only in the campaign files which i don't include in the mod to keep the load times lower. some of them I'm using now however.

oh, most of effects are included in campaign file...T_T
anyway, always thx for your effort.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 27 2014 07:33 GMT
#4724
some matches

+ Show Spoiler +


ZvP


TvP (he was the strongest terran i've ever seen)


+short video : Eraser

L3monsta
Profile Joined May 2012
New Zealand149 Posts
March 28 2014 01:06 GMT
#4725
On March 27 2014 16:29 jebi86 wrote:
Show nested quote +
On March 26 2014 22:05 MavercK wrote:
unfortunately some of those effects you listed are only in the campaign files which i don't include in the mod to keep the load times lower. some of them I'm using now however.

oh, most of effects are included in campaign file...T_T
anyway, always thx for your effort.

Is there any way you could import some of the effects without including campaign files?
weitao9292
Profile Joined December 2013
China25 Posts
March 28 2014 01:32 GMT
#4726
yeah jebi's storm and maelstrom model really good.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 28 2014 03:53 GMT
#4727
well the storm effect is in there but there's a really bright light that repeatedly blinks during the effect that pretty much ruins the effect in my opinion so I'm not using it just yet
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 29 2014 17:53 GMT
#4728
Can you change Python and Fighting spirit to allows 2~4 player?
current version only allows 2 players, so we can only play 1:1.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 30 2014 06:30 GMT
#4729
i've done an update.

fixed most of the bold stuff you mentioned and a few other things.
made python have more players but not fighting spirit yet.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
weitao9292
Profile Joined December 2013
China25 Posts
March 30 2014 06:55 GMT
#4730
omg great work maverck, pretty sure i gonna enjoy P V T more after u update high templar and vulture.

MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2014-03-30 08:42:04
March 30 2014 07:19 GMT
#4731
well i noticed the list of range changes on spells but when i look in the editor they have the right ranges?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
weitao9292
Profile Joined December 2013
China25 Posts
Last Edited: 2014-03-30 07:32:02
March 30 2014 07:31 GMT
#4732
i still think the HT range is shorter than the one in BW, i compare HT with dragoon, the storm range suppose to be 9, but compare to dragoon's 6 range, the current storm range is more like 7 or 8 at most.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 30 2014 09:20 GMT
#4733
thanks! i'm so glad that this mod is continually getting completeness.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 30 2014 14:58 GMT
#4734


i've found a little ridiculous glitch.
goliath's STA missile is considered as a single unit, and affected by stasis field. (arbiter's attack has a same problem, but it does not affected by stasis field.)
MavercK
Profile Joined March 2010
Australia2181 Posts
March 30 2014 15:04 GMT
#4735
lol

will fix that tomorrow haha.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 30 2014 19:30 GMT
#4736
sorry for bother you, but i have another feedback.

+ Show Spoiler +

[image loading]
the new reaver effect looks powerful. but it looks way too big and overstated. and it looks not similar as the original.

[image loading]
new impact fx suggestion. although it is in Liberty campaign data, it looks clear and most similar as the original. (Starbow's reaver use this effect)


and, please add the reaver death, creep colony death, stasis field launching sound.

Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 31 2014 08:23 GMT
#4737
Thanks jebi for continuing to look for things to fix!! :D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
jebi86
Profile Joined January 2011
Korea (South)133 Posts
April 03 2014 19:06 GMT
#4738

can you upload this bw-textured Destination map? it looks very impressive and nostalgic.

if you don't have enough space for upload, maybe you can delete Polaris Rhapsody / Pathfinder / Alternative. (no one play in these maps)
and there is 2 match point map in NA server. you can delete 1 map to save space.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 04 2014 00:07 GMT
#4739
Ello Mav!

I've put together my own BW to Starcraft stats list.
I don't remember if I've linked it to ya yet, but just in case: https://docs.google.com/spreadsheet/ccc?key=0AnWGs9ZSfPbxdFBGOXRXSmQ3YVotdHMxMDRDLUU3NEE&usp=sharing
Conversion of BW to SC2 engine cooldowns, movement speeds, and unit sizes (these were surprisingly different for basic units like zerglings). I plan on putting in BW->SC2 AoE sizes as well when I get around to (Datedit so useful).

Also, SBOW uses a new vulture moving shot method pioneered by Antez that properly allows target fire which a lot of old methods didn't properly do. Instead of weapon switching to a diamondback esque shoot on the move weapon (breaks target fire) it simple pre-empts an offset move command in the weapon chain. Its the most BW feeling vulture I've had the pleasure of using so far.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2014-04-04 01:44:21
April 04 2014 01:43 GMT
#4740
I always struggled with unit sizes and movement speeds.
Every time i went to calculate it i got different figures lol.
Then I'd get all that to where I'm happy and then realize building footprints are no longer accurate and zerglings can't fit between cannons anymore and so i have to modify unit sizes based on the restrictions of building footprints and THE RIDE NEVER ENDSSSSSSSSSSSS. lol.

I'll give your Vulture stuff and unit speeds a look over however, they should be interesting. Thanks.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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