now i wonder were i got this 4 minerals per trip thing from?
lol

| Forum Index > SC2 Maps & Custom Games |
|
Retgery
Canada1229 Posts
now i wonder were i got this 4 minerals per trip thing from? lol ![]() | ||
|
hofodomo
United States257 Posts
I played this map with a friend yesterday, and overall impressions are positive. Remember to remove Xel'Naga watchtowers, though. I'm sure you still have many updates lined up, so I won't give too much specific feedback yet (I'll see how the newer versions turn out). I will provide more detailed feedback after a few more updates. | ||
|
LarJarsE
United States1378 Posts
| ||
|
MavercK
Australia2181 Posts
On August 26 2010 02:26 hofodomo wrote: Haha, yeah it's definitely 8 minerals. Also, you really should make it 8 per trip/start out with 4 workers. Since you're making a "Brood War" maps for SC2, why should the worker count at the beginning be kept the same as SC2, while other stats are being changed? I played this map with a friend yesterday, and overall impressions are positive. Remember to remove Xel'Naga watchtowers, though. I'm sure you still have many updates lined up, so I won't give too much specific feedback yet (I'll see how the newer versions turn out). I will provide more detailed feedback after a few more updates. well. i dont see why it would be good to cut out the xel naga watch towers. it only adds to the game. i know it didn't exist in brood war but map specific stuff like that shouldn't matter. also 8 minerals per trip wouldn't help make it feel more like brood war. developers said they reduced it to 5 because mining rate was much much faster thanks to worker pathfinding and it had to be reduced to keep it close to BW. On August 26 2010 02:34 larjarse wrote: it feels like reaver doesn't hurt enough! they probably dont. the splash radius is more than likely too small. i can't find any precise data on it's splash radius. i simply guessed. i'll probably increase the radius in the future. | ||
|
Retgery
Canada1229 Posts
| ||
|
hofodomo
United States257 Posts
On August 26 2010 02:49 MavercK wrote: well. i dont see why it would be good to cut out the xel naga watch towers. it only adds to the game. i know it didn't exist in brood war but map specific stuff like that shouldn't matter. also 8 minerals per trip wouldn't help make it feel more like brood war. developers said they reduced it to 5 because mining rate was much much faster thanks to worker pathfinding and it had to be reduced to keep it close to BW. Well, primarily for the same reasons you put in new dragoon/reaver/corsair models, etc. None of this is game changing, and I think it's not good to arbitrarily make some aspects similar to BW, while keeping others similar to SC2. Though you are probably correct about the mining rate part--since worker mining speeds can be changed, I suppose that can be a consideration for a future version or something. | ||
|
Retgery
Canada1229 Posts
| ||
|
Kal_rA
United States2925 Posts
On August 25 2010 14:09 buhhy wrote: Lol, here's something quick I whipped up in ~2 hrs. + Show Spoiler + ![]() ![]() I took the legs of the Immortal and the ball from the photon cannon. C/C's? Btw, is it feasible to increase the hit box? It would reduce some of the clumping. you sir are a pimp/baller. hope they can make the ai just as retarded as it was in bw lol makes pvt so much fun to watch when mines are out ahaha- you never know what them goons gonna decide to do lol | ||
|
orgolove
Vatican City State1650 Posts
| ||
|
squaremanhole
United States82 Posts
Lurkers seems to die extremely fast to zealots... | ||
|
RedKnox
Denmark48 Posts
| ||
|
MavercK
Australia2181 Posts
On August 26 2010 03:33 Retgery wrote: I don't think the updated version is on the US it's still on Delta Quadrant, and all the units models are the same latest is still delta quadrant. it should have the immortal model for the dragoon now. *EDIT* discovered a bug that prevents medics from healing. i'll fix that today sometime. *EDIT* i've sent out new versions. SEA is updated. US/EU should follow soon enough. | ||
|
IamOBESE
United States134 Posts
| ||
|
JodoYodo
Canada1772 Posts
| ||
|
BLinD-RawR
ALLEYCAT BLUES51128 Posts
| ||
|
MasterReY
Germany2708 Posts
On August 26 2010 20:59 BLinD-RawR wrote: updated the map on EU server. thanks. I'll play it today and give feedback later tonight ![]() | ||
|
MamiyaOtaru
United States1687 Posts
![]() | ||
|
Zuchinni_one
United States35 Posts
![]() | ||
|
MavercK
Australia2181 Posts
also if anyone has any good games or anything send me the replays. i would like to get some footage done for another preview video. i played incredibly bad in my video. | ||
|
Dizmaul
United States831 Posts
| ||
| ||
|
|
Replay Cast
The PondCast
PiG Sty Festival
Serral vs Lambo
SHIN vs Rogue
OSC
Replay Cast
Escore
PiG Sty Festival
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
PiG Sty Festival
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
[ Show More ] PiG Sty Festival
Maru vs Shameless
Reynor vs TriGGeR
OSC
Afreeca Starleague
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
The Patches Monday
Afreeca Starleague
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
Replay Cast
Afreeca Starleague
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
|
|
|