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[A] Starcraft 2 Brood War - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 246 Next
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-25 16:47:38
August 25 2010 16:45 GMT
#241
Holy crap i feel dumb

now i wonder were i got this 4 minerals per trip thing from?
lol
Fall down 7 times, stand up 8.
hofodomo
Profile Joined March 2010
United States257 Posts
Last Edited: 2010-08-25 17:27:02
August 25 2010 17:26 GMT
#242
Haha, yeah it's definitely 8 minerals. Also, you really should make it 8 per trip/start out with 4 workers. Since you're making a "Brood War" maps for SC2, why should the worker count at the beginning be kept the same as SC2, while other stats are being changed?

I played this map with a friend yesterday, and overall impressions are positive. Remember to remove Xel'Naga watchtowers, though. I'm sure you still have many updates lined up, so I won't give too much specific feedback yet (I'll see how the newer versions turn out). I will provide more detailed feedback after a few more updates.
Smoke weed ev'ry day.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
August 25 2010 17:34 GMT
#243
it feels like reaver doesn't hurt enough!
since 98'
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-25 17:50:08
August 25 2010 17:49 GMT
#244
On August 26 2010 02:26 hofodomo wrote:
Haha, yeah it's definitely 8 minerals. Also, you really should make it 8 per trip/start out with 4 workers. Since you're making a "Brood War" maps for SC2, why should the worker count at the beginning be kept the same as SC2, while other stats are being changed?

I played this map with a friend yesterday, and overall impressions are positive. Remember to remove Xel'Naga watchtowers, though. I'm sure you still have many updates lined up, so I won't give too much specific feedback yet (I'll see how the newer versions turn out). I will provide more detailed feedback after a few more updates.


well. i dont see why it would be good to cut out the xel naga watch towers. it only adds to the game. i know it didn't exist in brood war but map specific stuff like that shouldn't matter.

also 8 minerals per trip wouldn't help make it feel more like brood war. developers said they reduced it to 5 because mining rate was much much faster thanks to worker pathfinding and it had to be reduced to keep it close to BW.

On August 26 2010 02:34 larjarse wrote:
it feels like reaver doesn't hurt enough!


they probably dont. the splash radius is more than likely too small. i can't find any precise data on it's splash radius. i simply guessed. i'll probably increase the radius in the future.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Retgery
Profile Joined August 2010
Canada1229 Posts
August 25 2010 18:13 GMT
#245
are you going to increase the cost of the assimilators/ refineries/ extractors?
Fall down 7 times, stand up 8.
hofodomo
Profile Joined March 2010
United States257 Posts
August 25 2010 18:24 GMT
#246
On August 26 2010 02:49 MavercK wrote:
well. i dont see why it would be good to cut out the xel naga watch towers. it only adds to the game. i know it didn't exist in brood war but map specific stuff like that shouldn't matter.

also 8 minerals per trip wouldn't help make it feel more like brood war. developers said they reduced it to 5 because mining rate was much much faster thanks to worker pathfinding and it had to be reduced to keep it close to BW.


Well, primarily for the same reasons you put in new dragoon/reaver/corsair models, etc. None of this is game changing, and I think it's not good to arbitrarily make some aspects similar to BW, while keeping others similar to SC2. Though you are probably correct about the mining rate part--since worker mining speeds can be changed, I suppose that can be a consideration for a future version or something.
Smoke weed ev'ry day.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 25 2010 18:33 GMT
#247
I don't think the updated version is on the US it's still on Delta Quadrant, and all the units models are the same
Fall down 7 times, stand up 8.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 25 2010 18:37 GMT
#248
On August 25 2010 14:09 buhhy wrote:
Lol, here's something quick I whipped up in ~2 hrs.

+ Show Spoiler +

[image loading]
[image loading]


I took the legs of the Immortal and the ball from the photon cannon. C/C's?

Btw, is it feasible to increase the hit box? It would reduce some of the clumping.

you sir are a pimp/baller.

hope they can make the ai just as retarded as it was in bw lol makes pvt so much fun to watch when mines are out ahaha- you never know what them goons gonna decide to do lol
Jaedong.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
August 25 2010 18:49 GMT
#249
Is the reaver available? There were some screenshots (early ones), but I can't even find the model in the map editor anymore.
초대 갓, 이영호 | First God, Lee Young Ho
squaremanhole
Profile Blog Joined July 2010
United States82 Posts
August 25 2010 18:52 GMT
#250
Not liking the arbiter model or the reaver model. :[

Lurkers seems to die extremely fast to zealots...
Lonelyness is just like a curable illness,I cure it with fapping. - PlosionCornu
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
Last Edited: 2010-08-25 19:45:47
August 25 2010 19:14 GMT
#251
The Waith is abit weak, they dies to easy. (:
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-25 23:04:18
August 25 2010 21:49 GMT
#252
On August 26 2010 03:33 Retgery wrote:
I don't think the updated version is on the US it's still on Delta Quadrant, and all the units models are the same


latest is still delta quadrant. it should have the immortal model for the dragoon now.

*EDIT* discovered a bug that prevents medics from healing. i'll fix that today sometime.

*EDIT* i've sent out new versions. SEA is updated. US/EU should follow soon enough.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
August 25 2010 23:14 GMT
#253
sweet, keep up the great work man!
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
August 25 2010 23:48 GMT
#254
The Reavers look pretty sweet but way too huge
Dance dance dance 'till we run this town!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51128 Posts
August 26 2010 11:59 GMT
#255
updated the map on EU server.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
August 26 2010 18:30 GMT
#256
On August 26 2010 20:59 BLinD-RawR wrote:
updated the map on EU server.


thanks.
I'll play it today and give feedback later tonight
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 26 2010 18:54 GMT
#257
so I know you already have reaver model (looks good too) I just wanted to figure out how to import things. And OMG what a PITA. I don't even have teamcolors or animations going. Super unfriendly to get a custom model / unit in the game, but you knew that. I'll leave it to you I think, with my thanks for undertaking this

[image loading]
Zuchinni_one
Profile Joined April 2010
United States35 Posts
August 26 2010 21:01 GMT
#258
Very awesome!!! I've been hoping that someone would do this and what you've created so far is amazing! Keep up the great work since I can't wait to play it
MavercK
Profile Joined March 2010
Australia2181 Posts
August 26 2010 23:14 GMT
#259
mamiyaotaru i didn't make the model or import it heh. 2 other people are helping me with that. but yea. it isn't a simple process.

also if anyone has any good games or anything send me the replays. i would like to get some footage done for another preview video. i played incredibly bad in my video.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dizmaul
Profile Joined March 2010
United States831 Posts
August 26 2010 23:26 GMT
#260
is the new ver on US servers yet i cant wait to test it
It is what it is
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