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[A] Starcraft 2 Brood War - Page 11

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 9 10 11 12 13 246 Next
oskuboi
Profile Joined March 2010
Finland72 Posts
August 24 2010 22:52 GMT
#201
some one mb already mentioned or u realized urself (i didnt read all 10 pages) but i want to remind just to be sure: unit sizes and damage types (i think they would be really important)
Claytor656
Profile Joined April 2010
United States15 Posts
August 24 2010 22:57 GMT
#202
On August 25 2010 04:35 MavercK wrote:
guys who made the reaver model in my mod are making a corsair.
still kinda need devourer, defiler, proper dragoon, etc. theres quite a few.

in other news i solved the vespene geyser issue that was stopping me from making it a mod
so i guess im now taking requests for your favorite BW map
first off the top of my head is destination.



I don't mean to be harsh, but your reever model in the video looks like a turd.

I like what you're doing here though, good luck!
oskuboi
Profile Joined March 2010
Finland72 Posts
August 24 2010 23:05 GMT
#203
On August 19 2010 02:52 HaruHaru wrote:
Show nested quote +
On August 19 2010 02:43 Dice0oo0 wrote:
Because sc2 is nowhere near as cool or crisp as BW and EVERYONE's been dying to simply play BW in 3d graphics... also BW is much more balanced and everything is significantly cooler. like dragoons compared to stalkers, vultures compared to hellions, lurkers compared to roaches.
brood war also had significantly cooler abilities like spider mines, lurkers attacking while burrowed and reavers being able to kill like a whole control group of units in the blink of an eye. sc2 is lame and boring compared to what brood war had to offer so being able to play brood war in intense graphics would be that much better.


But thats just like, your opinion man


and mine

And mine and everybody else who has played BW..
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 24 2010 23:18 GMT
#204
This is fucking sweet..
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 24 2010 23:19 GMT
#205
I think someone mentioned Project Revolution (maybe me?) Would have been nice

[image loading]
[image loading]
[image loading]
[image loading]
(they seem to have had two of every model. LOD? Two different attempts?)

[image loading]
Tivo
Profile Joined August 2010
United States121 Posts
August 24 2010 23:37 GMT
#206
I'm pretty sure this hasn't been mentioned yet, but the queen is buildable after you upgrade the hatchery.
hofodomo
Profile Joined March 2010
United States257 Posts
August 25 2010 00:33 GMT
#207
Also, I'm not sure if you've used this or not, SCC has some nice info about comparative unit stats, cooldowns, etc all gathered up in one page for each race.

http://classic.battle.net/scc/terran/ustats.shtml
Smoke weed ev'ry day.
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2010-08-25 02:48:59
August 25 2010 02:46 GMT
#208
On August 25 2010 08:19 MamiyaOtaru wrote:
+ Show Spoiler +

I think someone mentioned Project Revolution (maybe me?) Would have been nice

[image loading]
[image loading]
[image loading]
[image loading]
(they seem to have had two of every model. LOD? Two different attempts?)


[image loading]


I don't think WC3 had different LOD levels... There weren't many different distances to view units and close ups were horrible. The reaver looks over though, as does the higher poly arbiter.

I'm gonna try my hand at creating a dragoon model lol.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 25 2010 03:16 GMT
#209
On August 25 2010 11:46 buhhy wrote:
Show nested quote +
On August 25 2010 08:19 MamiyaOtaru wrote:
+ Show Spoiler +

I think someone mentioned Project Revolution (maybe me?) Would have been nice

[image loading]
[image loading]
[image loading]
[image loading]
(they seem to have had two of every model. LOD? Two different attempts?)


[image loading]


I don't think WC3 had different LOD levels... There weren't many different distances to view units and close ups were horrible. The reaver looks over though, as does the higher poly arbiter.

I'm gonna try my hand at creating a dragoon model lol.

Yeah, this was probably the in-game model. Dunno what the other one is for though. Cinematics? Future SC2 mod?
[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-25 04:04:22
August 25 2010 04:03 GMT
#210
On August 25 2010 07:52 oskuboi wrote:
some one mb already mentioned or u realized urself (i didnt read all 10 pages) but i want to remind just to be sure: unit sizes and damage types (i think they would be really important)


i have done those yes. but not in the current release version

On August 25 2010 07:57 Claytor656 wrote:
Show nested quote +
On August 25 2010 04:35 MavercK wrote:
guys who made the reaver model in my mod are making a corsair.
still kinda need devourer, defiler, proper dragoon, etc. theres quite a few.

in other news i solved the vespene geyser issue that was stopping me from making it a mod
so i guess im now taking requests for your favorite BW map
first off the top of my head is destination.



I don't mean to be harsh, but your reever model in the video looks like a turd.

I like what you're doing here though, good luck!


the 2 reaver previews were more to show off that the unit worked correctly. i was using an extremely outdated model for those 2 videos
check the brood war preview video to see what the reaver looks like now
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
RetroDeatRow
Profile Joined March 2010
United States11 Posts
August 25 2010 04:34 GMT
#211
Keep it up. People can play SC2 if they want, but obviously the various modding abilities in SC2 are there for a reason. An important reason is to bring back the BW units because, well, those units made BW live strong for so long. They are there in campaign. Seems like 1+1=2. Keep it up!
Why Make Sense When You Can Make Dollars?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 04:38 GMT
#212
ok. i've ported it all to a mod and applied it to the map Fighting Spirit.

due to how this all works i would now prefer if i could get some volunteers to let me use their account to publish on US/EU directly.

if you would like to volunteer please shoot me an e-mail or add me on msn at maverck@internode.on.net

i know people are going to be very reluctant with this and it's fine. i understand.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2010-08-25 05:09:55
August 25 2010 05:09 GMT
#213
Lol, here's something quick I whipped up in ~2 hrs.

+ Show Spoiler +

[image loading]
[image loading]


I took the legs of the Immortal and the ball from the photon cannon. C/C's?

Btw, is it feasible to increase the hit box? It would reduce some of the clumping.
Squirrel
Profile Blog Joined April 2010
United States1099 Posts
Last Edited: 2010-08-25 05:10:21
August 25 2010 05:09 GMT
#214
Threw you an email, I'll volunteer for US servers. (Mainly cause I played your TD to death during the beta downtime o.o)
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
August 25 2010 05:35 GMT
#215
On August 25 2010 14:09 buhhy wrote:
Lol, here's something quick I whipped up in ~2 hrs.

+ Show Spoiler +

[image loading]
[image loading]


I took the legs of the Immortal and the ball from the photon cannon. C/C's?

Btw, is it feasible to increase the hit box? It would reduce some of the clumping.


Dude, it looks awesome! I would love to do that kind of stuff!
5 Stars :D
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
RedKnox
Profile Blog Joined June 2010
Denmark48 Posts
Last Edited: 2010-08-25 05:42:17
August 25 2010 05:36 GMT
#216
On August 25 2010 13:38 MavercK wrote:
ok. i've ported it all to a mod and applied it to the map Fighting Spirit.

due to how this all works i would now prefer if i could get some volunteers to let me use their account to publish on US/EU directly.

if you would like to volunteer please shoot me an e-mail or add me on msn at maverck@internode.on.net

i know people are going to be very reluctant with this and it's fine. i understand.


I threw you to a Email. Don't do anything stupid (:

And here are a map:
http://www.sc2mapster.com/maps/space-station-barrel/ (You can clear it op if there are a need for it )

EDIT: My Acc are on the EU server
In Life you Gaming, In Death you Dating. SliverDust: SCV with Stim? Mine Mine, use stim, I MOST MINE MOREEE!!!
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 06:03 GMT
#217
just having some issues publishing using my mod as a dependancy.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
splcer
Profile Joined October 2009
United States166 Posts
August 25 2010 06:10 GMT
#218
as long as there is muta micro i would play it but if there isnt i would rather go back to bw
That which grows fast, whithers as rapidly. That which grows slowly, endures
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
August 25 2010 06:23 GMT
#219
--- Nuked ---
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-25 06:57:17
August 25 2010 06:39 GMT
#220
i removed it on SEA because i was about to replace it with my new version. but im still having issues.

*EDIT*

seems i can't resolve this issue. so im just going to publish deltra quadrant again with the latest changes.
i can port my changes to other maps it's just abit more annoying.

Exile it should be on SEA again now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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