[A] Starcraft 2 Brood War - Page 12
Forum Index > SC2 Maps & Custom Games |
Plissken_2097
Spain628 Posts
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MavercK
Australia2181 Posts
8 rounds of 14 damage every 0.85 seconds. thats it's current stats | ||
MavercK
Australia2181 Posts
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Seam
United States1093 Posts
Can't wait to try it :3 | ||
Radios
United States61 Posts
On August 25 2010 14:09 buhhy wrote: Lol, here's something quick I whipped up in ~2 hrs. + Show Spoiler + I took the legs of the Immortal and the ball from the photon cannon. C/C's? Btw, is it feasible to increase the hit box? It would reduce some of the clumping. That looks fantastic. Shaving off the top half of an Immortal was a given for remaking the Dragoon, but I could never figure out how you could replicate the attack animations without serious animation work. Simply taking the attack animation of the Photon Cannon was something I never even considered. Brilliant idea. I think your model has the highest chance of being around Blizzard quality, since you're just reusing available assets in a new way. I'm really looking forward to your progress. | ||
MavercK
Australia2181 Posts
if you get a texture and animations going i'll definitely import it into the mod. SEA and US should now have updated versions of the map create custom game > search for "Brood" EU should be updated once BLinD-RawR sees his pm | ||
Abbeb
Australia161 Posts
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MavercK
Australia2181 Posts
if you download the map from somewhere you can open it in the map editor and test document otherwise you have to play online. AI doesn't work in my map btw. | ||
vietboi
Norway109 Posts
Keep up the good work! I will for sure follow this and try it when is "released"! EDIT: The terran units you took from the campaign mode right? Its the zerg and the protoss who needs modifications? | ||
Slakter
Sweden1947 Posts
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MavercK
Australia2181 Posts
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BLinD-RawR
ALLEYCAT BLUES49490 Posts
enjoy Europe. | ||
sluggaslamoo
Australia4494 Posts
On August 25 2010 14:09 buhhy wrote: Lol, here's something quick I whipped up in ~2 hrs. + Show Spoiler + I took the legs of the Immortal and the ball from the photon cannon. C/C's?. Freaking awesome dude! | ||
Retgery
Canada1229 Posts
Lol, here's something quick I whipped up in ~2 hrs. I took the legs of the Immortal and the ball from the photon cannon. C/C's? Btw, is it feasible to increase the hit box? It would reduce some of the clumping You should make the middle bigger, just a little, it looks a little small right now. Edit: since the gas now brings 8 per trip you increase the cost of the assimilators/ refineries/ extractors back to the brood war price, i believe it was 100 or something close to that. If you made the gas change is it possible so the minerals only yeild 4, and are you going to change the starting supply cap back down to 9 and start with only 4 workers? Don't want to sound rude, can you consider these after all the damage values and unit sizes are finished? Ya slight problem it's not on the US server anymore, or have just not uploaded it yet? | ||
Dizmaul
United States831 Posts
Edit: Retgery i really like your idea's after all is said and done i think those are definite changes to be made. i also added you as friend ill msg you if your on so we can test the map out. | ||
MavercK
Australia2181 Posts
reducing the starting supply is something i will probably do. im not sure about having 4 workers however. i mean. i GUESS there a 4 supply cheeses like 4 pool and proxy rax but yea. currently i like 6 workers because it mostly skips the first minute of pure worker building. *EDIT* after talking with my US publisher his transfer failed so sorting that out now. *EDIT2* should now be on US realm | ||
Retgery
Canada1229 Posts
didn't minerals yeild more in brood war? i had thought it was reduced to 5 in starcraft 2 because worker pathfinding was alot better. Nope they always yielded 4 minerals i would be happy if you just reduced the mineral yield and kept the same amount of workers. Anyone else agree or should i just STFU? | ||
MavercK
Australia2181 Posts
seems they really messed with it. increasing mineral gain and lowering gas gain. i was wondering why i felt gas starved in every game i ever played. | ||
QuakerOats
United States1024 Posts
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MavercK
Australia2181 Posts
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