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[A] Starcraft 2 Brood War - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 246 Next
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
August 25 2010 06:55 GMT
#221
About the psi storm, it was 140 damage before certain patch if i remember correctly. Current storm does 112 damage, in 8 rounds of 14 damage each every 0,5 (less or so) seconds of real time clock. It lasts roughly 4 real time seconds.
Formerly Golondrin
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 06:58 GMT
#222
well in that case my storm is nerfed.
8 rounds of 14 damage every 0.85 seconds.
thats it's current stats
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 07:09 GMT
#223
just waiting on a reply from a few e-mails and pms and i'll update the map on US/EU
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
August 25 2010 07:13 GMT
#224
Thar ya go ^^

Can't wait to try it :3
Radios
Profile Joined February 2009
United States61 Posts
August 25 2010 07:33 GMT
#225
On August 25 2010 14:09 buhhy wrote:
Lol, here's something quick I whipped up in ~2 hrs.

+ Show Spoiler +

[image loading]
[image loading]


I took the legs of the Immortal and the ball from the photon cannon. C/C's?

Btw, is it feasible to increase the hit box? It would reduce some of the clumping.


That looks fantastic. Shaving off the top half of an Immortal was a given for remaking the Dragoon, but I could never figure out how you could replicate the attack animations without serious animation work. Simply taking the attack animation of the Photon Cannon was something I never even considered. Brilliant idea.

I think your model has the highest chance of being around Blizzard quality, since you're just reusing available assets in a new way. I'm really looking forward to your progress.
There is no shame in defeat, so long as the spirit is unconquered.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 08:11 GMT
#226
indeed. it's very nice work.
if you get a texture and animations going i'll definitely import it into the mod.

SEA and US should now have updated versions of the map
create custom game > search for "Brood"

EU should be updated once BLinD-RawR sees his pm
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Abbeb
Profile Joined April 2010
Australia161 Posts
August 25 2010 08:15 GMT
#227
Does anyone know how to play with the sc2map file? Where does starcraft save the maps it downloads?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 08:58 GMT
#228
it doesn't
if you download the map from somewhere you can open it in the map editor and test document
otherwise you have to play online.

AI doesn't work in my map btw.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
vietboi
Profile Joined May 2010
Norway109 Posts
Last Edited: 2010-08-25 09:54:05
August 25 2010 09:51 GMT
#229
I like what ive seen so far. Read the changes and watched the videos and im pretty impresssed!

Keep up the good work! I will for sure follow this and try it when is "released"!

EDIT: The terran units you took from the campaign mode right? Its the zerg and the protoss who needs modifications?
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 25 2010 11:10 GMT
#230
Cant you have flying Infestors as Devourers btw?
Protoss, can't live with em', can't kill em'.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 11:31 GMT
#231
lol probably but i think it would look a little dumb
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51072 Posts
August 25 2010 12:18 GMT
#232
I have updated it but it still says v1.0,but it is in fact updated.

enjoy Europe.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 25 2010 12:42 GMT
#233
On August 25 2010 14:09 buhhy wrote:
Lol, here's something quick I whipped up in ~2 hrs.

+ Show Spoiler +

[image loading]
[image loading]


I took the legs of the Immortal and the ball from the photon cannon. C/C's?.


Freaking awesome dude!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-25 16:15:10
August 25 2010 15:20 GMT
#234
Lol, here's something quick I whipped up in ~2 hrs.

I took the legs of the Immortal and the ball from the photon cannon. C/C's?

Btw, is it feasible to increase the hit box? It would reduce some of the clumping


You should make the middle bigger, just a little, it looks a little small right now.

Edit: since the gas now brings 8 per trip you increase the cost of the assimilators/ refineries/ extractors back to the brood war price, i believe it was 100 or something close to that.

If you made the gas change is it possible so the minerals only yeild 4, and are you going to change the starting supply cap back down to 9 and start with only 4 workers?

Don't want to sound rude, can you consider these after all the damage values and unit sizes are finished?


Ya slight problem it's not on the US server anymore, or have just not uploaded it yet?
Fall down 7 times, stand up 8.
Dizmaul
Profile Joined March 2010
United States831 Posts
Last Edited: 2010-08-25 15:32:31
August 25 2010 15:28 GMT
#235
Is this back on US yet I'm not seeing it when i search brood anymore???

Edit: Retgery i really like your idea's after all is said and done i think those are definite changes to be made. i also added you as friend ill msg you if your on so we can test the map out.
It is what it is
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2010-08-25 16:31:07
August 25 2010 16:25 GMT
#236
didn't minerals yeild more in brood war? i had thought it was reduced to 5 in starcraft 2 because worker pathfinding was alot better.
reducing the starting supply is something i will probably do. im not sure about having 4 workers however. i mean. i GUESS there a 4 supply cheeses like 4 pool and proxy rax but yea. currently i like 6 workers because it mostly skips the first minute of pure worker building.

*EDIT*
after talking with my US publisher his transfer failed so sorting that out now.

*EDIT2*
should now be on US realm
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-08-25 16:31:38
August 25 2010 16:31 GMT
#237
didn't minerals yeild more in brood war? i had thought it was reduced to 5 in starcraft 2 because worker pathfinding was alot better.


Nope they always yielded 4 minerals i would be happy if you just reduced the mineral yield and kept the same amount of workers.

Anyone else agree or should i just STFU?
Fall down 7 times, stand up 8.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 16:36 GMT
#238
weird. why is it higher in starcraft 2 then? lol?
seems they really messed with it. increasing mineral gain and lowering gas gain. i was wondering why i felt gas starved in every game i ever played.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
QuakerOats
Profile Joined April 2009
United States1024 Posts
August 25 2010 16:42 GMT
#239
Wtf did you guys even play BW? It's 8 minerals per trip.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 25 2010 16:44 GMT
#240
i thought so
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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