blizzard need to hurry up and allow SEA access to the US realm already.
[A] Starcraft 2 Brood War - Page 14
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MavercK
Australia2181 Posts
blizzard need to hurry up and allow SEA access to the US realm already. | ||
MamiyaOtaru
United States1687 Posts
Battlecruisers can't attack ground. Vulture mines target neutral critters. Also, I don't like how mines don't need a target anymore. They did in BW. Was nice to be able to tell them to go somewhere and plant it. Granted you still can by moving then holding shift-e so they plant when they get there, but that's not how it was in BW. Been very fun to play with though | ||
kidcrash
United States620 Posts
![]() The first image is a reaver attacking from the top and the second one is a reaver attacking from the bottom. It should be noted that both times that the reaver attacked from maximum possible range. I also noticed it's very hard to get a reaver to shoot perfectly straight from maximum distance. I'm going to go as far as to say that it's pretty much impossible (damage will always be lopsided to one side or the other). That's why I took a sample from both upwards and downwards so that you can find an average if need be. Maybe if someone wants to try from the left and from the right we could get further information. Now we all know what the problem is. Unit clumping is different from that of SC2 in broodwar due to unit collision being different. There are 2 possible solutions to this problem. The first would be the monumental task of adjusting the unit collision for all units and buildings. This would take weeks of comparing data between the 2 games and tweaking numbers and I don't expect anyone to go through all that effort. Although this would keep the mod more honest to broodwar gameplay, it would take way too much time. The second option would be to compensate for the unit collision size in SC2 by adjusting the splash radius of all the AoE abilities and attacks. This would be the easier option and would keep the game balanced just as broodwar was, although it may not have the same "feel" to it. Just in case you need a method for adjusting the splash radius to make up for SC2 clumping, I figured out a way to compare without too much effort. Go to broodwar star editor and make a box out of 9 of any building, let's just use barracks for an example. Now fit as many marines (or any units) as possible within that box of buildings. Do the same using the SC2 galaxy editor and compare the 2 numbers. Find the ratio and percentage difference between the 2 and you have the "clumping ratio difference" between SC1 and SC2. You can now use this number to adjust the splash as needed to make up for clumping in SC2. One small problem with this method is the collision size of the building you use may factor into how many units you can fit inside your box. That is if a barracks from sc1 has a different collision size than that of sc2 (I'm sure it does). I'll let you know the damage radius for other splash abilities such as psi storm and siege tank fire as I figure them out and I'll post similar diagrams to help you when I get the time. | ||
MavercK
Australia2181 Posts
On August 27 2010 11:16 MamiyaOtaru wrote: can't find it on US, but DLed from the site you linked. Might be out of date, but I noticed a couple things. Of course the tech tree is still different in places, but you know about that, so just things you might have missed. Battlecruisers can't attack ground. Vulture mines target neutral critters. Also, I don't like how mines don't need a target anymore. They did in BW. Was nice to be able to tell them to go somewhere and plant it. Granted you still can by moving then holding shift-e so they plant when they get there, but that's not how it was in BW. Been very fun to play with though the vulture mine targeting thing is tricky. oops @ battlecruisers and lol @ the poor neutral critters, easy things to fix however. *EDIT* thats very useful information. ty. | ||
IamOBESE
United States134 Posts
On August 27 2010 11:27 MavercK wrote: the vulture mine targeting thing is tricky. oops @ battlecruisers and lol @ the poor neutral critters, easy things to fix however. *EDIT* thats very useful information. ty. is there no way to extract the vulture spider mine ability from the campaign? | ||
MavercK
Australia2181 Posts
On August 27 2010 13:55 Oconomist wrote: is there no way to extract the vulture spider mine ability from the campaign? thats what i did originally. but have since changed them to act more like in BW. in campaign they are horrible. place 1 mine at a time? yuck. | ||
Grend
1600 Posts
![]() reminds me of race making projects for Dawn of War who ALWAYS got bitten in the ass by epic as they made new expansions with the race just as the mod was released (the humanity) | ||
IamOBESE
United States134 Posts
On August 27 2010 14:12 MavercK wrote: thats what i did originally. but have since changed them to act more like in BW. in campaign they are horrible. place 1 mine at a time? yuck. thats true, I forgot about that part. | ||
buhhy
United States1113 Posts
On August 27 2010 14:19 Grend wrote: Its fun to Think of how much of a timewaste this will seem like when HoS and we the Protoss campaign is called gets released as they will (99% sure) include all scbw units for all races at least in campaign ![]() reminds me of race making projects for Dawn of War who ALWAYS got bitten in the ass by epic as they made new expansions with the race just as the mod was released (the humanity) Hmm, yeah, you're right... I guess Blizzard is saving the other race's BW units for their respective expansions... I'm pretty sure the I saw the dragoon and reaver models before somewhere. | ||
MavercK
Australia2181 Posts
and besides. theres no garuntee. the valkyrie wasn't in the terran expansion for example. in other news i've discovered how to rename attributes so i'll be able to use small/medium/large instead of light/armored/massive | ||
MamiyaOtaru
United States1687 Posts
On August 27 2010 14:12 MavercK wrote: thats what i did originally. but have since changed them to act more like in BW. in campaign they are horrible. place 1 mine at a time? yuck. More like BW in the sense that a pack of vultures can plant more than one at a time? Cause the mechanic for planting *one* mine in the campaign was just like in BW, but yeah having to click the mine hotkey and left click for each one instead of pressing it once to get every selected vulture to drop one would be annoying. Would be nice if *that* could be changed but I guess you hit on an OK compromise if not Still can't find it on US though | ||
MavercK
Australia2181 Posts
"War" "Delta" "Quadrant" none of these turn the map up on us? | ||
IamOBESE
United States134 Posts
On August 27 2010 22:41 MavercK wrote: "Brood" "War" "Delta" "Quadrant" none of these turn the map up on us? Nope, none of those work. I was able to previously play this map, so it's disappeared somehow. | ||
Wire
United States494 Posts
no work for me either. blizzard you sneaky dog | ||
MavercK
Australia2181 Posts
including Fix for battlecruiser - can hit ground and air now. made it's projectile larger and move faster. Fix for spidermines - no longer targets neutral units. Arbiter no longer cloaks buildings adjustments to reaver splash damage (see below) Reaver splash damage ![]() Reaver Splash Test i'll have a look at dropping spider mines again now. these changes aren't reflected on the published version yet. *EDIT* making place spider mines need a target was easier than i thought. i just have an issue with vultures going off in weird angles to place mines but otherwise it works exactly like bw | ||
Dizmaul
United States831 Posts
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MavercK
Australia2181 Posts
On August 27 2010 23:48 Dizmaul wrote: still not on US... i've sent my US publisher a message. all i can do at this point ![]() | ||
RedKnox
Denmark48 Posts
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Dizmaul
United States831 Posts
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MamiyaOtaru
United States1687 Posts
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