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On March 04 2011 09:24 wi1lywonka wrote:I'm sure GnA can do a better job for the Ccolony but I had actually started this model a few days ago. I'm new to modeling (this being my first model) and don't really like the way I interpreted the shape of the ccolony. Anyway, I was just curious what you guys thought. Hope GnA finishes the Ccolony though, the SCBW colony was so cool. ![[image loading]](http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/181750_1606521604060_1266774496_31346459_2709311_n.jpg)
I think it's great. Man, tbh, I wish you had mentioned working on this model. We could have done two separate things.
Anyway, this looks awesome. I like it.
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that looks incredible wow
#1 creep colony
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On March 04 2011 06:33 exploding.godhand wrote: LLLLLLOOOOOOOOOOOLLLLLL
Last six hundred of MavercK's posts have been in this thread!
more than that i would think
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On March 04 2011 09:34 GnaReffotsirk wrote:Show nested quote +On March 04 2011 09:24 wi1lywonka wrote:I'm sure GnA can do a better job for the Ccolony but I had actually started this model a few days ago. I'm new to modeling (this being my first model) and don't really like the way I interpreted the shape of the ccolony. Anyway, I was just curious what you guys thought. Hope GnA finishes the Ccolony though, the SCBW colony was so cool. ![[image loading]](http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/181750_1606521604060_1266774496_31346459_2709311_n.jpg) I think it's great. Man, tbh, I wish you had mentioned working on this model. We could have done two separate things. Anyway, this looks awesome. I like it. sc1 ccolony looked like it had the little pink stuff oozing out the top, less like it had a hole.
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make the hole smaller. The top looks like a biological volcano. Other than that...its great!
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Queen looks awesome! I love the new look! The only thing that looks out of place now are science vessels. In brood War, they had glowing orbs.
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OMG! Look at those models! :O Epic!
Just an observation, nothing serious, actually: isn't the carrier too dark, in comparison with the other units?
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On March 04 2011 09:34 GnaReffotsirk wrote:Show nested quote +On March 04 2011 09:24 wi1lywonka wrote:I'm sure GnA can do a better job for the Ccolony but I had actually started this model a few days ago. I'm new to modeling (this being my first model) and don't really like the way I interpreted the shape of the ccolony. Anyway, I was just curious what you guys thought. Hope GnA finishes the Ccolony though, the SCBW colony was so cool. ![[image loading]](http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/181750_1606521604060_1266774496_31346459_2709311_n.jpg) I think it's great. Man, tbh, I wish you had mentioned working on this model. We could have done two separate things. Anyway, this looks awesome. I like it.
Looks good!
Didn't know there were that many 3d modelers on tl, what programs are you guys using?
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i've finially fixed creep colonies. they no longer disappear when you cancel the upgrade they have a building animation they have a morphing animation when morphing finishes it's still abit dodgy but my patience on this thing is nill sunken colony has a new attack animation
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creep colony looks more like it has a pillar of goo, which is pretty much straight. It doesn't look like it is a little cone. Model should have little spines poking from the right side too.
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Maps on the front page are not resized in the spoilers.
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keep up with the good work! to those working on the models, any chance of redoing the lurker model?
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On March 05 2011 08:04 da_head wrote: keep up with the good work! to those working on the models, any chance of redoing the lurker model? I don't see anything wrong with it, Like, at all.
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Same. The current Lurker model is badass.
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You should've recorded it so people could watch afterwards. Nevermind. Seems you did just that. :D
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On March 05 2011 15:38 Kattfisk wrote: You should've recorded it so people could watch afterwards.
they are there. in the videos section i think. i dunno. a couple missions didn't work lol.
http://www.justin.tv/maverck/videos 2x newest videos
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Hi, Great mod, but I think I have found a bug, or slight problem. When you try to select units near a tech lab on a factory it will select the tech lab instead of the units, im not sure if this is intended, maybe im wrong, but just something I thought I would point out
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On March 05 2011 15:39 NegativeInfinity wrote: Hi, Great mod, but I think I have found a bug, or slight problem. When you try to select units near a tech lab on a factory it will select the tech lab instead of the units, im not sure if this is intended, maybe im wrong, but just something I thought I would point out
it's a problem with the machine shop i've already fixed it for next version. not sure when im going to release it.
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Alright sweet, thanks for the quick response xD
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