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[A] Starcraft 2 Brood War - Page 116

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MavercK
Profile Joined March 2010
Australia2181 Posts
March 05 2011 07:10 GMT
#2301
On March 05 2011 15:42 NegativeInfinity wrote:
Alright sweet, thanks for the quick response xD


no worries. i live here.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2011 07:27 GMT
#2302
On March 05 2011 12:31 Kattfisk wrote:
Same. The current Lurker model is badass.

it looks like a fuckin crab...
everyone was complaining when it was first shown in the alpha, but i guess no one cares anymore.
When they see MC Probe, all the ladies disrobe.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 05 2011 07:35 GMT
#2303
On March 05 2011 16:27 da_head wrote:
Show nested quote +
On March 05 2011 12:31 Kattfisk wrote:
Same. The current Lurker model is badass.

it looks like a fuckin crab...
everyone was complaining when it was first shown in the alpha, but i guess no one cares anymore.


lol. well im ok with it. i mean. it could look better. head more like a hydralisk. not as long. more "spider" like.

but it's not a priority imo
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 05 2011 08:47 GMT
#2304
Carrier's behavior

I think it's not easy to apply. Just for reference
+ Show Spoiler +

[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
March 05 2011 08:51 GMT
#2305
yea im aware of the carrier micro thing. i can maybe implement it. will have to see when i try.
2nd thing will be pretty easy to do.

ty for the info as always
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kal_rA1
Profile Joined January 2011
160 Posts
March 05 2011 09:20 GMT
#2306
MavercK bro.. if you keep this up any longer your gonna end up getting hired by blizzard

Thanks for all the hard work!
Jaedong Oz
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-05 13:42:37
March 05 2011 13:25 GMT
#2307
excellent news
nintoxicated released a new set of his exporter which supports... basically everything. so should have some awesome model updates in the near future.

as an example im actually able to add proper attachment points to models. most specifically Target which are the points projectile weapons home in on. aswell as setting a shield radius so shield effects look correct. lastly i can set a proper bounding sphere. this is the sphere that allows you to select the model. as you've probably noticed on the reaver it's way too big. on the carrier it's way too small. can now fix this ^_^

everyone should give nintox some love. hes amazing.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 05 2011 14:58 GMT
#2308
The main collection of maps I'm waiting on are the campaign from the original SC. I know that someone has already done the ones from the demo, but does anyone know about ones from the actual campaign, either already done or intended to be finished?
MavercK
Profile Joined March 2010
Australia2181 Posts
March 05 2011 15:00 GMT
#2309
http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/

all 10 missions from the sc1 terran campaign
uses my mod. although not all of it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2011-03-05 15:55:39
March 05 2011 15:13 GMT
#2310
dlding now, is it localized?

-looks like it is, great mod
MavercK
Profile Joined March 2010
Australia2181 Posts
March 05 2011 15:26 GMT
#2311
On March 06 2011 00:13 virusak wrote:
dlding now, is it localized?


i have no idea. it's not made by me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 06 2011 00:39 GMT
#2312
On March 06 2011 00:00 MavercK wrote:
http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/

all 10 missions from the sc1 terran campaign
uses my mod. although not all of it.

sexy, dling now.
When they see MC Probe, all the ladies disrobe.
GnaReffotsirk
Profile Joined January 2009
78 Posts
March 06 2011 11:36 GMT
#2313
Yes, if you guys can give support, cheers, favor to NiNToxicated, we will eventually have a complete exporter tool. Though I have no idea what support means exactly, this will help a guy working alone in a project immensely.

His importer/exporter has made start of the models, and soon some effects! Gratitude to NiNToxicated and everyone else involved in making the tools happen.

Anyway, any update on the creep colony? I might just go ahead and make the devourer, if there's no one making it and if the creep colony is still looking to be released.
wi1lywonka
Profile Joined January 2011
Germany57 Posts
March 07 2011 02:03 GMT
#2314
Sorry GnA about being gone. I fixed the top of the colony, smoothed over some other areas and made it a little shorter. This is the model in .3ds format, it's all I currently have. If you can texture it, that would be great, but it may be difficult.

Regardless, I won't be able to do any work from now to maybe the 24 of March, as my computer is in repairs. Cheers, good luck with the mod everyone.

http://www.sc2mapster.com/assets/primitive-creep-colony-untexture/files/1-ccolony-nmr15-untextured/
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 07 2011 02:42 GMT
#2315
^ Pics wi1lywonka?
GnaReffotsirk
Profile Joined January 2009
78 Posts
March 07 2011 02:58 GMT
#2316
Improper file format.

Anyway, I've done my own. Here's a pic:
[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
March 07 2011 03:11 GMT
#2317
nice.
when i get home i'll give you a list of animations i currently use.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
wi1lywonka
Profile Joined January 2011
Germany57 Posts
March 07 2011 03:30 GMT
#2318
On March 07 2011 11:58 GnaReffotsirk wrote:
Improper file format.

Anyway, I've done my own. Here's a pic:
[image loading]

Np, as long as it gets done. Mine was high poly and a little inaccurate, and virtually impossible to texture. I'll keep trying my hand at modeling until I can truly contribute.

It's quite awesome that we are completely recreating BW in 3d, I must say.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 07 2011 04:03 GMT
#2319
Yep you guys are doing the hell of a job. This is so amazing. And NiNToxicated is also worth a big mention.
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-03-07 17:08:59
March 07 2011 04:24 GMT
#2320
I'm glad we're on the same road as well. It's quite easy to make low poly version if you are more comfortable working with high poly by using the turbo smooth modifier as you work on the cage of the low poly.

In any case, I hope your PC comes back to life soon.

And always, your appreciation guys are inspiring.
Prev 1 114 115 116 117 118 246 Next
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