On March 05 2011 15:42 NegativeInfinity wrote:
Alright sweet, thanks for the quick response xD
Alright sweet, thanks for the quick response xD
no worries. i live here.
| Forum Index > SC2 Maps & Custom Games |
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MavercK
Australia2181 Posts
March 05 2011 07:10 GMT
#2301
On March 05 2011 15:42 NegativeInfinity wrote: Alright sweet, thanks for the quick response xD no worries. i live here. | ||
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da_head
Canada3350 Posts
March 05 2011 07:27 GMT
#2302
On March 05 2011 12:31 Kattfisk wrote: Same. The current Lurker model is badass. it looks like a fuckin crab... everyone was complaining when it was first shown in the alpha, but i guess no one cares anymore. | ||
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MavercK
Australia2181 Posts
March 05 2011 07:35 GMT
#2303
On March 05 2011 16:27 da_head wrote: it looks like a fuckin crab... everyone was complaining when it was first shown in the alpha, but i guess no one cares anymore. lol. well im ok with it. i mean. it could look better. head more like a hydralisk. not as long. more "spider" like. but it's not a priority imo ![]() | ||
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jebi86
Korea (South)133 Posts
March 05 2011 08:47 GMT
#2304
I think it's not easy to apply. Just for reference + Show Spoiler + | ||
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MavercK
Australia2181 Posts
March 05 2011 08:51 GMT
#2305
2nd thing will be pretty easy to do. ty for the info as always | ||
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Kal_rA1
160 Posts
March 05 2011 09:20 GMT
#2306
![]() Thanks for all the hard work! | ||
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MavercK
Australia2181 Posts
March 05 2011 13:25 GMT
#2307
nintoxicated released a new set of his exporter which supports... basically everything. so should have some awesome model updates in the near future. as an example im actually able to add proper attachment points to models. most specifically Target which are the points projectile weapons home in on. aswell as setting a shield radius so shield effects look correct. lastly i can set a proper bounding sphere. this is the sphere that allows you to select the model. as you've probably noticed on the reaver it's way too big. on the carrier it's way too small. can now fix this ^_^ everyone should give nintox some love. hes amazing. | ||
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SeaSwift
Scotland4486 Posts
March 05 2011 14:58 GMT
#2308
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MavercK
Australia2181 Posts
March 05 2011 15:00 GMT
#2309
all 10 missions from the sc1 terran campaign uses my mod. although not all of it. | ||
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virusak
Czech Republic344 Posts
March 05 2011 15:13 GMT
#2310
-looks like it is, great mod | ||
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MavercK
Australia2181 Posts
March 05 2011 15:26 GMT
#2311
On March 06 2011 00:13 virusak wrote: dlding now, is it localized? i have no idea. it's not made by me. | ||
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da_head
Canada3350 Posts
March 06 2011 00:39 GMT
#2312
On March 06 2011 00:00 MavercK wrote: http://www.sc2mapster.com/maps/sc1-episode-1-rebel-yell/ all 10 missions from the sc1 terran campaign uses my mod. although not all of it. sexy, dling now. | ||
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GnaReffotsirk
78 Posts
March 06 2011 11:36 GMT
#2313
His importer/exporter has made start of the models, and soon some effects! Gratitude to NiNToxicated and everyone else involved in making the tools happen. Anyway, any update on the creep colony? I might just go ahead and make the devourer, if there's no one making it and if the creep colony is still looking to be released. | ||
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wi1lywonka
Germany57 Posts
March 07 2011 02:03 GMT
#2314
Regardless, I won't be able to do any work from now to maybe the 24 of March, as my computer is in repairs. Cheers, good luck with the mod everyone. http://www.sc2mapster.com/assets/primitive-creep-colony-untexture/files/1-ccolony-nmr15-untextured/ | ||
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Kinetik_Inferno
United States1431 Posts
March 07 2011 02:42 GMT
#2315
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GnaReffotsirk
78 Posts
March 07 2011 02:58 GMT
#2316
Anyway, I've done my own. Here's a pic: ![]() | ||
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MavercK
Australia2181 Posts
March 07 2011 03:11 GMT
#2317
when i get home i'll give you a list of animations i currently use. | ||
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wi1lywonka
Germany57 Posts
March 07 2011 03:30 GMT
#2318
On March 07 2011 11:58 GnaReffotsirk wrote: Improper file format. Anyway, I've done my own. Here's a pic: ![]() Np, as long as it gets done. Mine was high poly and a little inaccurate, and virtually impossible to texture. I'll keep trying my hand at modeling until I can truly contribute. It's quite awesome that we are completely recreating BW in 3d, I must say. | ||
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Essbee
Canada2371 Posts
March 07 2011 04:03 GMT
#2319
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GnaReffotsirk
78 Posts
March 07 2011 04:24 GMT
#2320
In any case, I hope your PC comes back to life soon. ![]() And always, your appreciation guys are inspiring. | ||
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