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[A] Starcraft 2 Brood War - Page 118

Forum Index > SC2 Maps & Custom Games
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Prev 1 116 117 118 119 120 246 Next
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 08 2011 07:08 GMT
#2341
On February 25 2011 19:56 Jetaap wrote:
Show nested quote +
On February 25 2011 10:50 GnaReffotsirk wrote:
Guys, thoughts?

+ Show Spoiler +


Amazing , as usual . The leg animation is a little bit weird , but I think it looks good anyway


The animation needs to be way faster, but apart from that, awesome!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
bahl sofs tiil
Profile Joined December 2010
United States233 Posts
March 08 2011 07:21 GMT
#2342
I think this is really rad. I like the gameplay in Brood War better than that in StarCraft 2. However, I think adding some of the new mechanics from SC2 could make for a pretty cool game. Things like units moving for one another, the new additional macro mechanics, no solid black fog, simpler wall building, that sort of stuff. Less a total remake of Brood War in SC2's engine and more a hybrid between the two games. Maybe even try working in some of the new units.

I don't know if doing that would be easy given the work you've already done or if it would be even more work. Sounds like even more work, if I had to guess.
And isn't sanity really just a one-trick pony anyway? I mean, all you get is one trick: rational thinking; but, when you're good and crazy, ooohoohoohoohoooo, the sky is the limit!
MavercK
Profile Joined March 2010
Australia2181 Posts
March 08 2011 08:51 GMT
#2343
i have many random plans i can't decide on which to do.
sc2 pathing and black fog i can work in as lobby options.

new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game.
but yea that'd be a seperate map/idea. maybe one day.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Skrelt
Profile Joined November 2010
Netherlands306 Posts
Last Edited: 2011-03-08 10:25:53
March 08 2011 10:25 GMT
#2344
On March 08 2011 17:51 MavercK wrote:
i have many random plans i can't decide on which to do.
sc2 pathing and black fog i can work in as lobby options.

new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game.
but yea that'd be a seperate map/idea. maybe one day.

If you ever start with scbw and sc2 combo, i would make a statue of you. Period.

As for the balance in such a game, Does your thoughts lean more to BW or sc2? i mean for example, cliff vision. Which way should be more viable to you? not starting about ballance and stuf, but just something simple as vision up a cliff allready seems dificult.
The Wolfpack - Metalband from the Netherlands
Azera
Profile Blog Joined December 2010
3800 Posts
March 08 2011 12:15 GMT
#2345
We need the Terran and Zerg music file mods (Mods\SC2BW_-_Terran_Music.SC2Mod or something like that) or the dependencies will refuse to load =(
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 08 2011 13:05 GMT
#2346
On March 08 2011 21:15 Azera wrote:
We need the Terran and Zerg music file mods (Mods\SC2BW_-_Terran_Music.SC2Mod or something like that) or the dependencies will refuse to load =(


?
what are you trying to do
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Negent
Profile Joined February 2011
Denmark21 Posts
Last Edited: 2011-03-08 21:35:29
March 08 2011 14:58 GMT
#2347
On March 08 2011 19:25 Skrelt wrote:
Show nested quote +
On March 08 2011 17:51 MavercK wrote:
i have many random plans i can't decide on which to do.
sc2 pathing and black fog i can work in as lobby options.

new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game.
but yea that'd be a seperate map/idea. maybe one day.

If you ever start with scbw and sc2 combo, i would make a statue of you. Period.

As for the balance in such a game, Does your thoughts lean more to BW or sc2? i mean for example, cliff vision. Which way should be more viable to you? not starting about ballance and stuf, but just something simple as vision up a cliff allready seems dificult.


This is exactly what I want. In fact there is already a SC2-BW combo map out there, but it sucks badly. One based on this mod would be so much better!

I would lean toward the SC2 macro-mechanics (I like larvae inject and chrono boost), but keep the BW cliff vision. Since SC2 is based on broodwar at some level I don’t think balance would be that bad. And potentially it would have more variety and options than either SC2 or BW.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 09 2011 18:39 GMT
#2348
Can we get some close-up shots of the queen Mr. MavercK?
Can we get some updates on the Creep colony Mr. Texture Artists?
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
March 09 2011 19:26 GMT
#2349
I played a game on destination, and the bottom spawn, natural is too small when playing Zerg. Doing the wall ins.
龔智禮 _________________________________________________________________________________________________ CJ NATION
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2011-03-09 22:59:43
March 09 2011 22:56 GMT
#2350
Question, how do you change the setting so that the sc2 mechanics are disabled? I think that should be added to the OP if possible.

EDIT: k i feel stupid since MBS and limitless cntrl groups are in the lobby, but I didn't see automine/smartcast options there. where are they?
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
fatfail
Profile Blog Joined December 2010
United States386 Posts
March 09 2011 23:42 GMT
#2351
Do the peons split automatically?
Kong fan... <3 Stork <3 Jangbi <3 Yellow <3 Fantasy
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
March 09 2011 23:45 GMT
#2352
On March 10 2011 08:42 fatfail wrote:
Do the peons split automatically?

Of course not its BW!
龔智禮 _________________________________________________________________________________________________ CJ NATION
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-10 08:14:31
March 10 2011 02:09 GMT
#2353
On March 10 2011 07:56 SilverJohnny wrote:
Question, how do you change the setting so that the sc2 mechanics are disabled? I think that should be added to the OP if possible.

EDIT: k i feel stupid since MBS and limitless cntrl groups are in the lobby, but I didn't see automine/smartcast options there. where are they?


scroll down

On March 10 2011 04:26 Gao Xi wrote:
I played a game on destination, and the bottom spawn, natural is too small when playing Zerg. Doing the wall ins.


Destination is a very experimental map. i've barely done anything after converting it. it needs significant improvement. but it's "playable" so i added it.


*EDIT*
added these screenshots to OP
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


*EDIT2*
updated Destination. not yet published.
+ Show Spoiler +

fixed the ramps and natural now walls correct as per bw
[image loading]
[image loading]
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
wi1lywonka
Profile Joined January 2011
Germany57 Posts
March 11 2011 04:37 GMT
#2354
On March 10 2011 03:39 exploding.godhand wrote:
Can we get some close-up shots of the queen Mr. MavercK?
Can we get some updates on the Creep colony Mr. Texture Artists?

The Queen looks great, and I'm also very interested in how the CC is coming along. I just hope it doesn't look silly, it's one of my favorite BW structures.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 11 2011 05:06 GMT
#2355
Where is that beautiful queen face?

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 11 2011 05:39 GMT
#2356
where is the beautiful queen sound?

BUG: Nydus canals have the name and tooltip for the nydus worm, not the canal.
herberckl
Profile Joined January 2011
Germany117 Posts
March 11 2011 06:52 GMT
#2357
Hey Maverck, just wanna thank you for the incredible work youve done. Im having so much fun with this.
Im on EU Server and sadly there are only 3 maps of the newest version. I WANT MORE!

Anyway thanks again and please keep updating.
virusak
Profile Joined December 2009
Czech Republic344 Posts
March 11 2011 07:09 GMT
#2358
On March 11 2011 15:52 herberckl wrote:
Hey Maverck, just wanna thank you for the incredible work youve done. Im having so much fun with this.
Im on EU Server and sadly there are only 3 maps of the newest version. I WANT MORE!

Anyway thanks again and please keep updating.

heh, 2 were set on private, nobody said anything till now, thanks, added two more maps
Zymurgy
Profile Joined December 2003
United States370 Posts
Last Edited: 2011-03-12 19:48:45
March 12 2011 19:43 GMT
#2359
I found a different problem with stasis field than before. The field itself is big enough now but units can still move through it. This is particularly noticed on ramps that would be blocked in bw but are not in sc2bw.

Also workers should still move through units when clicking on a geyser that does not have any extractor on it. I tried it earlier with a probe and it just sat behind my zealot wall despite clicking on a geyser down the ramp which I had vision of.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
March 13 2011 08:37 GMT
#2360
Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated?
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