On February 25 2011 19:56 Jetaap wrote:
Amazing , as usual
. The leg animation is a little bit weird , but I think it looks good anyway
Amazing , as usual

The animation needs to be way faster, but apart from that, awesome!
Forum Index > SC2 Maps & Custom Games |
sluggaslamoo
Australia4494 Posts
March 08 2011 07:08 GMT
#2341
On February 25 2011 19:56 Jetaap wrote: Amazing , as usual ![]() The animation needs to be way faster, but apart from that, awesome! | ||
bahl sofs tiil
United States233 Posts
March 08 2011 07:21 GMT
#2342
I don't know if doing that would be easy given the work you've already done or if it would be even more work. Sounds like even more work, if I had to guess. | ||
MavercK
Australia2181 Posts
March 08 2011 08:51 GMT
#2343
sc2 pathing and black fog i can work in as lobby options. new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game. but yea that'd be a seperate map/idea. maybe one day. | ||
Skrelt
Netherlands306 Posts
March 08 2011 10:25 GMT
#2344
On March 08 2011 17:51 MavercK wrote: i have many random plans i can't decide on which to do. sc2 pathing and black fog i can work in as lobby options. new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game. but yea that'd be a seperate map/idea. maybe one day. If you ever start with scbw and sc2 combo, i would make a statue of you. Period. As for the balance in such a game, Does your thoughts lean more to BW or sc2? i mean for example, cliff vision. Which way should be more viable to you? not starting about ballance and stuf, but just something simple as vision up a cliff allready seems dificult. | ||
Azera
3800 Posts
March 08 2011 12:15 GMT
#2345
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MavercK
Australia2181 Posts
March 08 2011 13:05 GMT
#2346
On March 08 2011 21:15 Azera wrote: We need the Terran and Zerg music file mods (Mods\SC2BW_-_Terran_Music.SC2Mod or something like that) or the dependencies will refuse to load =( ? what are you trying to do | ||
Negent
Denmark21 Posts
March 08 2011 14:58 GMT
#2347
On March 08 2011 19:25 Skrelt wrote: Show nested quote + On March 08 2011 17:51 MavercK wrote: i have many random plans i can't decide on which to do. sc2 pathing and black fog i can work in as lobby options. new units. if i ever did such a thing would be maybe a seperate map. i also wouldn't replace. but it lets me be more creative i guess. my idea for new units would be a new tech tier. units would not be stronger than maybe mid game units. but would hopefully change the dynamic of the game. but yea that'd be a seperate map/idea. maybe one day. If you ever start with scbw and sc2 combo, i would make a statue of you. Period. As for the balance in such a game, Does your thoughts lean more to BW or sc2? i mean for example, cliff vision. Which way should be more viable to you? not starting about ballance and stuf, but just something simple as vision up a cliff allready seems dificult. This is exactly what I want. In fact there is already a SC2-BW combo map out there, but it sucks badly. One based on this mod would be so much better! I would lean toward the SC2 macro-mechanics (I like larvae inject and chrono boost), but keep the BW cliff vision. Since SC2 is based on broodwar at some level I don’t think balance would be that bad. And potentially it would have more variety and options than either SC2 or BW. | ||
Kinetik_Inferno
United States1431 Posts
March 09 2011 18:39 GMT
#2348
Can we get some updates on the Creep colony Mr. Texture Artists? | ||
Gao Xi
Hong Kong5178 Posts
March 09 2011 19:26 GMT
#2349
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SilverJohnny
United States885 Posts
March 09 2011 22:56 GMT
#2350
EDIT: k i feel stupid since MBS and limitless cntrl groups are in the lobby, but I didn't see automine/smartcast options there. where are they? | ||
fatfail
United States386 Posts
March 09 2011 23:42 GMT
#2351
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Gao Xi
Hong Kong5178 Posts
March 09 2011 23:45 GMT
#2352
On March 10 2011 08:42 fatfail wrote: Do the peons split automatically? Of course not its BW! | ||
MavercK
Australia2181 Posts
March 10 2011 02:09 GMT
#2353
On March 10 2011 07:56 SilverJohnny wrote: Question, how do you change the setting so that the sc2 mechanics are disabled? I think that should be added to the OP if possible. EDIT: k i feel stupid since MBS and limitless cntrl groups are in the lobby, but I didn't see automine/smartcast options there. where are they? scroll down On March 10 2011 04:26 Gao Xi wrote: I played a game on destination, and the bottom spawn, natural is too small when playing Zerg. Doing the wall ins. Destination is a very experimental map. i've barely done anything after converting it. it needs significant improvement. but it's "playable" so i added it. *EDIT* added these screenshots to OP + Show Spoiler + *EDIT2* updated Destination. not yet published. + Show Spoiler + | ||
wi1lywonka
Germany57 Posts
March 11 2011 04:37 GMT
#2354
On March 10 2011 03:39 exploding.godhand wrote: Can we get some close-up shots of the queen Mr. MavercK? Can we get some updates on the Creep colony Mr. Texture Artists? The Queen looks great, and I'm also very interested in how the CC is coming along. I just hope it doesn't look silly, it's one of my favorite BW structures. | ||
Archerofaiur
United States4101 Posts
March 11 2011 05:06 GMT
#2355
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Kinetik_Inferno
United States1431 Posts
March 11 2011 05:39 GMT
#2356
BUG: Nydus canals have the name and tooltip for the nydus worm, not the canal. | ||
herberckl
Germany117 Posts
March 11 2011 06:52 GMT
#2357
Im on EU Server and sadly there are only 3 maps of the newest version. I WANT MORE! Anyway thanks again and please keep updating. | ||
virusak
Czech Republic344 Posts
March 11 2011 07:09 GMT
#2358
On March 11 2011 15:52 herberckl wrote: Hey Maverck, just wanna thank you for the incredible work youve done. Im having so much fun with this. Im on EU Server and sadly there are only 3 maps of the newest version. I WANT MORE! Anyway thanks again and please keep updating. heh, 2 were set on private, nobody said anything till now, thanks, added two more maps | ||
Zymurgy
United States370 Posts
March 12 2011 19:43 GMT
#2359
Also workers should still move through units when clicking on a geyser that does not have any extractor on it. I tried it earlier with a probe and it just sat behind my zealot wall despite clicking on a geyser down the ramp which I had vision of. | ||
r33k
Italy3402 Posts
March 13 2011 08:37 GMT
#2360
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