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[A] Starcraft 2 Brood War - Page 119

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MavercK
Profile Joined March 2010
Australia2181 Posts
March 13 2011 09:26 GMT
#2361
On March 13 2011 17:37 r33k wrote:
Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated?


describe them
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TheDemigod
Profile Joined April 2010
Australia79 Posts
March 14 2011 03:59 GMT
#2362
Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map
buhhy
Profile Joined October 2009
United States1113 Posts
March 14 2011 04:01 GMT
#2363
I've remade the valkyrie model and completely retextured it, and man do I suck hard at texturing. Any comments and criticisms?

[image loading]
[image loading]
[image loading]
[image loading]

Here's the original model + texture.

+ Show Spoiler +

[image loading]
[image loading]


Also, I've been thinking; the rockets seemingly come out of nowhere, so I did a quick mockup of a set of rocketpod attachments. The textures for them aren't done yet.

+ Show Spoiler +

[image loading]
[image loading]

Thoughts?
Poll: Have rocketpods?

Noobtoobs! (15)
 
75%

No, looks bad, rockets should fire out of thin air (5)
 
25%

20 total votes

Your vote: Have rocketpods?

(Vote): No, looks bad, rockets should fire out of thin air
(Vote): Noobtoobs!


MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-14 05:05:09
March 14 2011 05:04 GMT
#2364
looks good. does need some polish but otherwise i like it
i currently have rockets coming out of the wings. im not sure if it needs rocket pods added. just draw them into the wings where the attachment points are.

On March 14 2011 12:59 TheDemigod wrote:
Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map


thats definitely still in the game. i worked very long and hard on getting that to work
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-03-14 10:10:44
March 14 2011 10:08 GMT
#2365
It looks great buhhy. I'd say holy hallelujah to this one.

Specular map is all it needs, imo. The diffuse is A-OK!

Man, that is awesome.

edit: does this one have a normal map already? I'm curious how you got it to work without having the inversion I'm getting.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 14 2011 10:10 GMT
#2366
valkyrie looks fine , any chance of getting an image of it up with the team colours on the model?
https://www.youtube.com/watch?v=e7PvoI6gvQs
GnaReffotsirk
Profile Joined January 2009
78 Posts
March 14 2011 10:25 GMT
#2367
I'm sure the team colors will be there. It just takes some time to make these babies.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 14 2011 10:59 GMT
#2368
future changes so far

Machine Shop no longer is selected over Units with Drag Box Selection
All Spellcaster Units should be the default selected subgroup
Creep Colony animations completely reworked. will no longer dissapear when canceled and upgrading is visibly obvious
Scan-Move button added for all spellcasters/non-attacking units that previously did not have it
Many improvements to Ghost's Lockdown ability.
Many improvements to custom models
Upgrades can no longer be queued.
Shield Battery can now be activated my Right Clicking a unit onto it.
Hold Position Lurker implemented. as a result Stop Position Lurker was removed. does not require an overlord. simply use hold position on the lurker.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TheDemigod
Profile Joined April 2010
Australia79 Posts
March 14 2011 13:22 GMT
#2369
On March 14 2011 14:04 MavercK wrote:

Show nested quote +
On March 14 2011 12:59 TheDemigod wrote:
Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map


thats definitely still in the game. i worked very long and hard on getting that to work


Maybe I'm doing it terribly wrong then, not sure. I do get some error messages with the words 'Stacking/Stacked' in them in red popping up on the left while trying it sometimes though. If I just have <11 mutas it works correct?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 14 2011 13:56 GMT
#2370
On March 13 2011 18:26 MavercK wrote:
Show nested quote +
On March 13 2011 17:37 r33k wrote:
Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated?


describe them

there was a "backdoor" entrance with a mineral patch. Before, if you burrowed like 5-6 lings right beside the minerals (on top of each other) and then unburrowed, you would be able to glitch a few lings through. However, it usually takes a few tries to execute, making it fairly balanced as long as the defending player spots it in time.
When they see MC Probe, all the ladies disrobe.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-14 15:29:19
March 14 2011 15:28 GMT
#2371
On March 14 2011 22:22 TheDemigod wrote:
Show nested quote +
On March 14 2011 14:04 MavercK wrote:

On March 14 2011 12:59 TheDemigod wrote:
Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map


thats definitely still in the game. i worked very long and hard on getting that to work


Maybe I'm doing it terribly wrong then, not sure. I do get some error messages with the words 'Stacking/Stacked' in them in red popping up on the left while trying it sometimes though. If I just have <11 mutas it works correct?


should work identical to bw. 11 mutas. 1 overlord (or any offscreen unit. aslong as it is outside the magic box)

On March 14 2011 22:56 da_head wrote:
Show nested quote +
On March 13 2011 18:26 MavercK wrote:
On March 13 2011 17:37 r33k wrote:
Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated?


describe them

there was a "backdoor" entrance with a mineral patch. Before, if you burrowed like 5-6 lings right beside the minerals (on top of each other) and then unburrowed, you would be able to glitch a few lings through. However, it usually takes a few tries to execute, making it fairly balanced as long as the defending player spots it in time.



im not sure if this will be possible
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 14 2011 16:26 GMT
#2372
I just played some bw.

Zerglings shouldn't have the wings when they get meta boost, dunno if you implemented this yet.

But, maybe the ling model WITH the wings would be a good broodling model, thoughts?
[image loading]
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 14 2011 18:55 GMT
#2373
Actually, the "defiler" critter model might be excellent as a broodling
lefix
Profile Joined February 2011
Germany1082 Posts
March 14 2011 19:16 GMT
#2374
actually, many bw units are so low res they could be anything :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Taku
Profile Blog Joined February 2009
Canada2036 Posts
March 14 2011 22:00 GMT
#2375
I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem?
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
Duka08
Profile Blog Joined July 2010
3391 Posts
March 14 2011 22:09 GMT
#2376
On March 15 2011 07:00 Taku wrote:
I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem?

Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI?
Taku
Profile Blog Joined February 2009
Canada2036 Posts
March 14 2011 22:09 GMT
#2377
On March 15 2011 07:09 Duka08 wrote:
Show nested quote +
On March 15 2011 07:00 Taku wrote:
I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem?

Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI?

3 people only, no AIs
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
MuTT
Profile Joined July 2010
United States398 Posts
March 14 2011 22:11 GMT
#2378
On March 15 2011 07:09 Taku wrote:
Show nested quote +
On March 15 2011 07:09 Duka08 wrote:
On March 15 2011 07:00 Taku wrote:
I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem?

Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI?

3 people only, no AIs

You have to be more specific than I'm getting lag. Everybody lags lategame FMP sc2 version. Is it early? How good is your computer? What are your settings? I have played the map with 4 people and nothing unusual happened.
MC's strength: confidence weakness: over confidence
MavercK
Profile Joined March 2010
Australia2181 Posts
March 14 2011 23:11 GMT
#2379
yea specifics are necessary. it's possible. given the amount of triggers this map has that lag is being caused by them. but unless everyone is having the same issues and it can be narrowed down somewhat i can do nothing about it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FLESHLITE.697
Profile Joined March 2011
Canada1 Post
March 14 2011 23:25 GMT
#2380
Is it possible to create a model for the sunken colony? They were always my favorite buildings in BW. also nice job maverck i got all my friends on this and we are all hooked
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