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On March 13 2011 17:37 r33k wrote: Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated?
describe them
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Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map
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I've remade the valkyrie model and completely retextured it, and man do I suck hard at texturing. Any comments and criticisms?
![[image loading]](http://img815.imageshack.us/img815/8419/done1.jpg)
![[image loading]](http://img202.imageshack.us/img202/7830/done2g.jpg)
![[image loading]](http://img705.imageshack.us/img705/7728/done3.jpg)
![[image loading]](http://img695.imageshack.us/img695/5513/done4.jpg)
Here's the original model + texture.
+ Show Spoiler +
Also, I've been thinking; the rockets seemingly come out of nowhere, so I did a quick mockup of a set of rocketpod attachments. The textures for them aren't done yet.
+ Show Spoiler +![[image loading]](http://img837.imageshack.us/img837/1961/rockets1.jpg) ![[image loading]](http://img850.imageshack.us/img850/1358/rockets2.jpg) Thoughts? Poll: Have rocketpods?Noobtoobs! (15) 75% No, looks bad, rockets should fire out of thin air (5) 25% 20 total votes Your vote: Have rocketpods? (Vote): No, looks bad, rockets should fire out of thin air (Vote): Noobtoobs!
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looks good. does need some polish but otherwise i like it  i currently have rockets coming out of the wings. im not sure if it needs rocket pods added. just draw them into the wings where the attachment points are.
On March 14 2011 12:59 TheDemigod wrote:Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map 
thats definitely still in the game. i worked very long and hard on getting that to work
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It looks great buhhy. I'd say holy hallelujah to this one.
Specular map is all it needs, imo. The diffuse is A-OK! 
Man, that is awesome.
edit: does this one have a normal map already? I'm curious how you got it to work without having the inversion I'm getting.
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valkyrie looks fine , any chance of getting an image of it up with the team colours on the model?
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I'm sure the team colors will be there. It just takes some time to make these babies.
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future changes so far
Machine Shop no longer is selected over Units with Drag Box Selection All Spellcaster Units should be the default selected subgroup Creep Colony animations completely reworked. will no longer dissapear when canceled and upgrading is visibly obvious Scan-Move button added for all spellcasters/non-attacking units that previously did not have it Many improvements to Ghost's Lockdown ability. Many improvements to custom models Upgrades can no longer be queued. Shield Battery can now be activated my Right Clicking a unit onto it. Hold Position Lurker implemented. as a result Stop Position Lurker was removed. does not require an overlord. simply use hold position on the lurker.
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On March 14 2011 14:04 MavercK wrote:Show nested quote +On March 14 2011 12:59 TheDemigod wrote:Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map  thats definitely still in the game. i worked very long and hard on getting that to work
Maybe I'm doing it terribly wrong then, not sure. I do get some error messages with the words 'Stacking/Stacked' in them in red popping up on the left while trying it sometimes though. If I just have <11 mutas it works correct?
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On March 13 2011 18:26 MavercK wrote:Show nested quote +On March 13 2011 17:37 r33k wrote: Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated? describe them  there was a "backdoor" entrance with a mineral patch. Before, if you burrowed like 5-6 lings right beside the minerals (on top of each other) and then unburrowed, you would be able to glitch a few lings through. However, it usually takes a few tries to execute, making it fairly balanced as long as the defending player spots it in time.
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On March 14 2011 22:22 TheDemigod wrote:Show nested quote +On March 14 2011 14:04 MavercK wrote:On March 14 2011 12:59 TheDemigod wrote:Is mutalisk stacking not working anymore? I am many sads. Amazingly awesome map  thats definitely still in the game. i worked very long and hard on getting that to work Maybe I'm doing it terribly wrong then, not sure. I do get some error messages with the words 'Stacking/Stacked' in them in red popping up on the left while trying it sometimes though. If I just have <11 mutas it works correct?
should work identical to bw. 11 mutas. 1 overlord (or any offscreen unit. aslong as it is outside the magic box)
On March 14 2011 22:56 da_head wrote:Show nested quote +On March 13 2011 18:26 MavercK wrote:On March 13 2011 17:37 r33k wrote: Since you have been dedicating some time to destination recently, can I ask if the burrow trick still works/can be ported? That and any sort of worker surfing, can they be replicated? describe them  there was a "backdoor" entrance with a mineral patch. Before, if you burrowed like 5-6 lings right beside the minerals (on top of each other) and then unburrowed, you would be able to glitch a few lings through. However, it usually takes a few tries to execute, making it fairly balanced as long as the defending player spots it in time.
im not sure if this will be possible
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I just played some bw.
Zerglings shouldn't have the wings when they get meta boost, dunno if you implemented this yet.
But, maybe the ling model WITH the wings would be a good broodling model, thoughts?
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Actually, the "defiler" critter model might be excellent as a broodling
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actually, many bw units are so low res they could be anything :D
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I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem?
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On March 15 2011 07:00 Taku wrote: I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem? Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI?
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On March 15 2011 07:09 Duka08 wrote:Show nested quote +On March 15 2011 07:00 Taku wrote: I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem? Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI? 3 people only, no AIs
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On March 15 2011 07:09 Taku wrote:Show nested quote +On March 15 2011 07:09 Duka08 wrote:On March 15 2011 07:00 Taku wrote: I'm getting terrible framerate on the fastest map on NA for SC2BW, anyone else get that problem? Might be a stupid question, but are you playing with a full (8) set of AI? And if so, do you get the same problem on regular (SC2) Blizzard maps with a full set of AI? 3 people only, no AIs You have to be more specific than I'm getting lag. Everybody lags lategame FMP sc2 version. Is it early? How good is your computer? What are your settings? I have played the map with 4 people and nothing unusual happened.
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yea specifics are necessary. it's possible. given the amount of triggers this map has that lag is being caused by them. but unless everyone is having the same issues and it can be narrowed down somewhat i can do nothing about it.
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Is it possible to create a model for the sunken colony? They were always my favorite buildings in BW. also nice job maverck i got all my friends on this and we are all hooked
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