Maverck, I haven't played for ages, but think about shrinking the spore cannon model from the single player, and effectively using that as the spore colony.
[A] Starcraft 2 Brood War - Page 117
Forum Index > SC2 Maps & Custom Games |
Kinetik_Inferno
United States1431 Posts
Maverck, I haven't played for ages, but think about shrinking the spore cannon model from the single player, and effectively using that as the spore colony. | ||
Triggerdog
United States4 Posts
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virusak
Czech Republic344 Posts
On March 07 2011 17:05 Triggerdog wrote: i'm not really sure what did this but i suspect its something related to multicast being enabled. I didn't see it posted earlier but it's pretty big so i wanted to mention. If you have enough minerals as zerg if you press a button once it will make all of the available minerals into the unit. So if i have 100 minerals and 3 larva, if i press z it will make two ling eggs automatically instead of 1. I could be wrong but that didn't happen in bw as far as i know =P. It's a pretty big thing so i wanted to say. isnt this how it was in BW? | ||
MavercK
Australia2181 Posts
On March 07 2011 17:05 Triggerdog wrote: i'm not really sure what did this but i suspect its something related to multicast being enabled. I didn't see it posted earlier but it's pretty big so i wanted to mention. If you have enough minerals as zerg if you press a button once it will make all of the available minerals into the unit. So if i have 100 minerals and 3 larva, if i press z it will make two ling eggs automatically instead of 1. I could be wrong but that didn't happen in bw as far as i know =P. It's a pretty big thing so i wanted to say. thats intended and it worked the same in bw the difference with bw was however is you couldn't select multiple hatches so you at the most made 3 units. if your gonna put all your hatches in one hotkey you need to be careful when you macro on a side note next version will see the removal of the queue for upgrades. | ||
Thereisnosaurus
Australia1822 Posts
Keep it up, you're blowing me away. | ||
heishe
Germany2284 Posts
So sorry again for the little spam *hastily vanishes from the thread* edit: nevermind i'm already playing, and it's awesome! | ||
Triggerdog
United States4 Posts
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GinDo
3327 Posts
On March 01 2011 20:22 pzea469 wrote: ![]() still needs a little touch up, but i think its looking alright. Nice Model- It really resembles the model they had for StarCraft Ghost: + Show Spoiler + ![]() Nice Job ![]() | ||
Kinetik_Inferno
United States1431 Posts
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pzea469
United States1520 Posts
"Export failed! -- Unknown property: "maxObj" in 0" Does anyone who has used the exporter know what this might mean? The only Modifiers I have are an Editable Mesh and a Skin. | ||
pzea469
United States1520 Posts
Thanks everyone for your positive messages by the way, havn't been thanking you guys. Also thanks for the criticisms, I might touch the probe up based on them in the future. I sent it to Mav so if there aren't any problems maybe you guys can test it out for yourselves soon. | ||
GnaReffotsirk
78 Posts
Updates on the devourer: + Show Spoiler + ![]() | ||
TedJustice
Canada1324 Posts
I always loved how they look like a floating face from some angles. | ||
pzea469
United States1520 Posts
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lololol
5198 Posts
When looking at the SC sprites I've never thought they're so similar, pretty strange. | ||
MavercK
Australia2181 Posts
looks amazing as usual | ||
Duka08
3391 Posts
On March 08 2011 10:28 GnaReffotsirk wrote: Nice one there Pzea! Updates on the devourer: + Show Spoiler + ![]() Incredible. I love you guys | ||
Kinetik_Inferno
United States1431 Posts
I thing it needs some more smooth faces, with less ridges and extra doodads on it's body. | ||
Froadac
United States6733 Posts
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Von
United States363 Posts
lol. No problem, great work man we will bring you sandwiches and powerade so you can keep going ![]() . | ||
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