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[A] Starcraft 2 Brood War - Page 117

Forum Index > SC2 Maps & Custom Games
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Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 07 2011 06:10 GMT
#2321
I like gna's ccolony better, for some reason.

Maverck, I haven't played for ages, but think about shrinking the spore cannon model from the single player, and effectively using that as the spore colony.
Triggerdog
Profile Joined February 2010
United States4 Posts
March 07 2011 08:05 GMT
#2322
i'm not really sure what did this but i suspect its something related to multicast being enabled. I didn't see it posted earlier but it's pretty big so i wanted to mention. If you have enough minerals as zerg if you press a button once it will make all of the available minerals into the unit. So if i have 100 minerals and 3 larva, if i press z it will make two ling eggs automatically instead of 1. I could be wrong but that didn't happen in bw as far as i know =P. It's a pretty big thing so i wanted to say.
virusak
Profile Joined December 2009
Czech Republic344 Posts
March 07 2011 10:13 GMT
#2323
On March 07 2011 17:05 Triggerdog wrote:
i'm not really sure what did this but i suspect its something related to multicast being enabled. I didn't see it posted earlier but it's pretty big so i wanted to mention. If you have enough minerals as zerg if you press a button once it will make all of the available minerals into the unit. So if i have 100 minerals and 3 larva, if i press z it will make two ling eggs automatically instead of 1. I could be wrong but that didn't happen in bw as far as i know =P. It's a pretty big thing so i wanted to say.

isnt this how it was in BW?
MavercK
Profile Joined March 2010
Australia2181 Posts
March 07 2011 10:19 GMT
#2324
On March 07 2011 17:05 Triggerdog wrote:
i'm not really sure what did this but i suspect its something related to multicast being enabled. I didn't see it posted earlier but it's pretty big so i wanted to mention. If you have enough minerals as zerg if you press a button once it will make all of the available minerals into the unit. So if i have 100 minerals and 3 larva, if i press z it will make two ling eggs automatically instead of 1. I could be wrong but that didn't happen in bw as far as i know =P. It's a pretty big thing so i wanted to say.


thats intended and it worked the same in bw
the difference with bw was however is you couldn't select multiple hatches so you at the most made 3 units.
if your gonna put all your hatches in one hotkey you need to be careful when you macro

on a side note next version will see the removal of the queue for upgrades.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
March 07 2011 11:49 GMT
#2325
hey mav, I have to say you're doing an incredible job of this. I'm sorely tempted to go and play right now, alas, this year has little time for sc. That said, if you ever come down to melbourne, you PM me and redeem your one free meal on the saurus, because if you don't deserve that shit I don't know who does.

Keep it up, you're blowing me away.
Poisonous Sheep counter Hydras
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2011-03-07 13:14:23
March 07 2011 12:41 GMT
#2326
I don't want to spam this thread... but the EU channel is empty and has been empty for a while. Is somebody up for one or two games? (Haven't played this mod in its current version before).

So sorry again for the little spam *hastily vanishes from the thread*


edit: nevermind i'm already playing, and it's awesome!
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Triggerdog
Profile Joined February 2010
United States4 Posts
March 07 2011 18:02 GMT
#2327
Lol well that shows how much i know about BW. I'll leave at that and just say thanks for the work then.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 20:21 GMT
#2328
On March 01 2011 20:22 pzea469 wrote:
[image loading]

still needs a little touch up, but i think its looking alright.


Nice Model- It really resembles the model they had for StarCraft Ghost:
+ Show Spoiler +
[image loading]


Nice Job
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-03-07 20:59:08
March 07 2011 20:58 GMT
#2329
I like the starcraft ghost model mentioned above better than the one that we have. It just looks so much more simplistic than the other one, which has buttons and ridges in every available space.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 07 2011 23:13 GMT
#2330
So ive tried to get the probe to work with the mining animation and i think i got a version that works, however im having a problem with the exporter not wanting to export it. In max i get this message.

"Export failed!
-- Unknown property: "maxObj" in 0"

Does anyone who has used the exporter know what this might mean? The only Modifiers I have are an Editable Mesh and a Skin.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-03-07 23:30:01
March 07 2011 23:17 GMT
#2331
nvm, i figured it out lol

Thanks everyone for your positive messages by the way, havn't been thanking you guys. Also thanks for the criticisms, I might touch the probe up based on them in the future. I sent it to Mav so if there aren't any problems maybe you guys can test it out for yourselves soon.
Kill the Deathball
GnaReffotsirk
Profile Joined January 2009
78 Posts
March 08 2011 01:28 GMT
#2332
Nice one there Pzea!

Updates on the devourer:
+ Show Spoiler +
[image loading]

TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 08 2011 01:30 GMT
#2333
Looks awesome. Instantly recognizable.

I always loved how they look like a floating face from some angles.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 08 2011 01:52 GMT
#2334
Wow nice devourer, just as I remember it.
Kill the Deathball
lololol
Profile Joined February 2006
5198 Posts
March 08 2011 01:54 GMT
#2335
My first thought when I saw it was "WTF, devourers look so much like mutalisks?"
When looking at the SC sprites I've never thought they're so similar, pretty strange.
I'll call Nada.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 08 2011 01:56 GMT
#2336
awesome
looks amazing as usual
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Duka08
Profile Blog Joined July 2010
3391 Posts
March 08 2011 02:07 GMT
#2337
On March 08 2011 10:28 GnaReffotsirk wrote:
Nice one there Pzea!

Updates on the devourer:
+ Show Spoiler +
[image loading]


Incredible. I love you guys
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 08 2011 03:21 GMT
#2338
Good work. Pzea, you promised us touching up on the probe.

I thing it needs some more smooth faces, with less ridges and extra doodads on it's body.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 08 2011 03:35 GMT
#2339
Wow. THese are epic models people are making.
Von
Profile Joined May 2009
United States363 Posts
March 08 2011 04:32 GMT
#2340
On March 05 2011 16:10 MavercK wrote:
Show nested quote +
On March 05 2011 15:42 NegativeInfinity wrote:
Alright sweet, thanks for the quick response xD


no worries. i live here.


lol.

No problem, great work man we will bring you sandwiches and powerade so you can keep going

.
If its not fun I dont want it.
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