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[A] Starcraft 2 Brood War - Page 113

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 111 112 113 114 115 246 Next
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 01 2011 12:08 GMT
#2241
+ Show Spoiler +
On March 01 2011 20:22 pzea469 wrote:
[image loading]

still needs a little touch up, but i think its looking alright.


I wasnt so sure why you were doing the probe at first, but damn it looks great. It have a good BW feeling to it. cheers
MavercK
Profile Joined March 2010
Australia2181 Posts
March 01 2011 12:14 GMT
#2242
yea it looks nice. but is it missing the mining animation? :S

also good news.
i'll just post current patch notes. should be able to do new version tommorow (hopefully)

+ Show Spoiler +

New Model/Texture for Queen by Gna
New Model/Texture for Defiler by Gna
New Dark Swarm Effect
Reverted Lighting changes
Burrowed units once again block Buildings
small changes to the size of CC/Nexus/Hatchery
Ranking will not initialize until 60 seconds have past
changed the way "Miss" works. will now correctly do 0 Damage
fixed some spells so that unit doesn't need to be completely stopped to cast
Fixed Cancel Button on most addons. Escape should now work correctly to stop an upgrade.
Delay before Mines explode after reaching their Target removed
Improved SCV Attack point from 0.5 > 0.3
Protoss Ground Weapon/Armor Upgrade Level 2/3 now requires Templar Archives instead of a Citadel of Adun
Zergling AttackImpact Sound increased in volume slightly
Air Unit deceleration increased (Units stop faster)
New Consume/Dark Swarm/Plague Buttons made by Demonette @SC2Mapster
Irradiate reworked to do damage every 0.333 seconds instead of every 1 second, Damage remains the same. simply ticks faster. this replicates BW as Irradiated ticked every 8 frames
Mind Control can no longer be cast on Eggs or Larva
Science Facility no longer leaves Fire behind after death
Plaguuu reworked to be accurate
Plaguuu now does 300 damage over 25 seconds instead of 75 seconds
Plaguuu now disables Cloak
Creep Footprint for Hatchery/Creep Colony reduced and reshaped
Dark Swarm duration reduced from 40 seconds to 37.5
When Automine is disabled both Zerg Rally Points will act as one.
Movement and Attack Speed values recalculated for many units
Tweaked Air Unit Stacking. General Improvement.
Terran Addons now only play animation when an Upgrade is being researched instead of when a unit is being built.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
March 01 2011 12:45 GMT
#2243
On March 01 2011 20:22 pzea469 wrote:
[image loading]

still needs a little touch up, but i think its looking alright.


This being alright is a serious understatement. It's OMG.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 01 2011 13:51 GMT
#2244
On March 01 2011 21:45 GnaReffotsirk wrote:
Show nested quote +
On March 01 2011 20:22 pzea469 wrote:
[image loading]

still needs a little touch up, but i think its looking alright.


This being alright is a serious understatement. It's OMG.


lol thank you. Coming from you that means a lot. I'll try to clean up all the smudges on it soon.

And MavercK, yes its missing the blue lazer thing that would come out for mining. The one for attack is still there. Im still trying to get the mining laser in there, i'll focus on that as soon as im done with all the texturing. The mining lazer is part of the original sc2 probes model. I tried combining it with my model but it looks like I'd have to re-animate the laser. Thats probably what I'll end up doing.
Kill the Deathball
sylace
Profile Joined November 2010
United States18 Posts
March 01 2011 13:57 GMT
#2245
When I read that the probe was being redone, I questioned the decision ... but seeing the model now, it looks amazing. Great work!
TaShadan
Profile Joined February 2010
Germany1978 Posts
March 01 2011 17:18 GMT
#2246
omg the new probe is awesome!
Total Annihilation Zero
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
March 01 2011 18:58 GMT
#2247
Btw theres a bug with the HBR map

You should be able to make a 100% walloff with only a forge.. atm you put a forge and theres still one square opening there ^^
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-02 00:44:22
March 01 2011 23:56 GMT
#2248
publishing new version now. patch notes same as above.

god it takes forever to publish this many maps

0.96 is available on sc2mapster for publishers. in the OP.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
March 02 2011 00:32 GMT
#2249
On March 02 2011 08:56 MavercK wrote:
publishing new version now. patch notes same as above.

god it takes forever to publish this many maps


I totally get you there, I have to publish the maps and dependencies several times even with this connection:

[image loading]
jebi86
Profile Joined January 2011
Korea (South)133 Posts
March 02 2011 05:43 GMT
#2250
Good to see the new version.
I'll go to army after 2 weeks, so i can't update for a while lol (about 5~6 month)
MavercK
Profile Joined March 2010
Australia2181 Posts
March 02 2011 05:45 GMT
#2251
On March 02 2011 14:43 jebi86 wrote:
Good to see the new version.
I'll go to army after 2 weeks, so i can't update for a while lol (about 5~6 month)


oh
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 02 2011 05:49 GMT
#2252
New models look AMAZING!
"When Automine is disabled both Zerg Rally Points will act as one."
YES!!! The change I have been waiting for so long for, thank you so much MavercK!
Keep up the great work everyone ^^
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-03-02 06:18:50
March 02 2011 06:18 GMT
#2253
My only complaint about the new models is that they don't really fit the style of the SC2 models. Feels like either all the old models should be redone to look more SC1ish, or the new ones should look a bit more SC2ish.

But yes, they look fantastic.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-03-02 18:08:44
March 02 2011 18:07 GMT
#2254
screen shot for the queen please?

probe looks amazing
good work!
buhhy
Profile Joined October 2009
United States1113 Posts
March 02 2011 18:39 GMT
#2255
On March 02 2011 15:18 TedJustice wrote:
My only complaint about the new models is that they don't really fit the style of the SC2 models. Feels like either all the old models should be redone to look more SC1ish, or the new ones should look a bit more SC2ish.

But yes, they look fantastic.


Which models?
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 02 2011 19:57 GMT
#2256
DT shouldn't have a scythe.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 02 2011 20:33 GMT
#2257
The new probe model looks amazing : )
Moderator<:3-/-<
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 03 2011 03:32 GMT
#2258
On March 03 2011 03:39 buhhy wrote:
Show nested quote +
On March 02 2011 15:18 TedJustice wrote:
My only complaint about the new models is that they don't really fit the style of the SC2 models. Feels like either all the old models should be redone to look more SC1ish, or the new ones should look a bit more SC2ish.

But yes, they look fantastic.


Which models?

The probe that was just posted, as well as the defiler and guardian and queen. They look great, like updated SC1 models, but they aren't all cartoonized like everything else in SC2, and it kind of makes them stand out. Just look at the probes compared to the nexus to see what I mean.

Not that this is a huge deal or anything, just a bit of an observation. In a perfect world, every model would be redone to look realistic and SC1-ish, but then the map size would probably be way beyond what's allowed, putting aside all the effort that would have to go into that.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-03-03 07:09:12
March 03 2011 04:29 GMT
#2259
coming soon
+ Show Spoiler +

[image loading]


*EDIT*
Updated
Andromeda is now published on NA
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
aquabbs
Profile Joined January 2011
4 Posts
March 03 2011 04:50 GMT
#2260
I feel that most of the sc1 units and the probe doesnt look like the other sc2 models. Not to say that they are horrible or anything, but i feel that it lacks detail.
Right now, its like a simple 3D model of a SC1 unit+ a detailed texture from SC2, which doesnt quite match and it looks flat. I think that it needs detail in the model itself, not just drawn into the model.

and for what TedJustice says about gna's model, making the model a little rough should make it look fine
cuz they look somewhat sharp and detailed than the units of sc2
Prev 1 111 112 113 114 115 246 Next
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