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On February 10 2011 16:12 jebi86 wrote:Oh, Protoss building immune bugs occured again...  Also, bunker is 2x2 unit. it should 3x2. And nydus canal is 3x2 unit(should 2x2)
the changes i've made have dissapeared wlsdkjfghslkjdfghskjldhfsd will fix
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sorry for bringing that bug back. such a bad bug to miss haha
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well, patch file doesn't include data files...
is it right?? i did test document and found nothing changed
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On February 10 2011 17:21 jebi86 wrote: well, patch file doesn't include data files...
is it right?? i did test document and found nothing changed
that is correct yes. i simply changed the trigger. shield damage is now done by trigger. this allows me to do calculations on a per unit basis with variables which makes it actually accurate. basically i had it setup so i had small/medium/large behaviors on all units depending on what behavior was on the target unit is what the Damage Modifier was set to. i did not add these behaviors to buildings however and the default value for the Modifier was 0. so anytime a unit attacked a building with shields it would multiply damage by 0. resulting in 0 damage. 2x solutions work for this. either add the behavior to buildings. or just change the default modifier to 1.0 (for explosive, 0.25 for concussive)
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BUT......
![[image loading]](http://imgur.com/Qqhuo.jpg)
![[image loading]](http://imgur.com/8in2H.jpg) No changes applied...
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worked in python o.0. will look again
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Ah, other maps are applied successfully.
however BGH is not applied
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On February 10 2011 18:38 jebi86 wrote: Ah, other maps are applied successfully.
however BGH is not applied
it's fine. im fixing it via the data mod method. will be up soon. testing now.
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On February 09 2011 10:08 MavercK wrote:nukes annihilate everything for me. just tested it then. friend and foe died  um. anything more information you can give? I tried to make the bug hapens again , but I couldn't so I guess it's ok ^^.
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i also have good news. will be possible for me to add another 10 maps to the map pool for NA EU and KR will not be so lucky unless they themselves buy a 2nd account. i would not recommend having 2 different people publish on the same realm but if you can have access to that account (so you can update both accounts at the same time) then it'll be ok.
you dont want different people being responsible tho , you'll just end up with lots of maps that are all different versions D:
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Wo, then I can choose 5 maps from 15 map? I want fighting spirit !!
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On February 10 2011 19:23 jebi86 wrote: Wo, then I can choose 5 maps from 15 map? I want fighting spirit !!
lol. yea i have fighting spirit waiting to be added. currently have my eyes set on heartbreak ridge and Pawn Re by monitor thats 3 so far
Fighting Spirit is up on NA. but everytime i try to host a game on it. SC2 Crashes. can anyone else test this please?
work begins.... + Show Spoiler +
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Oh is it a destination? looks good
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On February 10 2011 21:35 jebi86 wrote: Oh is it a destination? looks good
ya, was able to unlock it. it converted into sc2 with cliffs intact for once (most maps dont) but i still have to fill in the blanks. but thats not too hard.
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That's a modded SC2 destination, since this is for a SC2:BW mod, we want as close a replica to the original destination as possible.
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On February 11 2011 06:48 Incanus wrote:That's a modded SC2 destination, since this is for a SC2:BW mod, we want as close a replica to the original destination as possible. 
well his is pretty accurate. i think mine would be an almost perfect replica but i fail at making maps pretty.
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