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[A] Starcraft 2 Brood War - Page 103

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 07:39 GMT
#2041
On February 10 2011 16:12 jebi86 wrote:
Oh, Protoss building immune bugs occured again...

Also, bunker is 2x2 unit. it should 3x2.
And nydus canal is 3x2 unit(should 2x2)


the changes i've made have dissapeared wlsdkjfghslkjdfghskjldhfsd
will fix
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-10 07:55:21
February 10 2011 07:55 GMT
#2042
http://www.sc2mapster.com/maps/brood-war-1-5/files/61-sc2bw-v0-955-fix/

fix for protoss buildings
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 08:08 GMT
#2043
rofl thx~
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 08:10 GMT
#2044
sorry for bringing that bug back.
such a bad bug to miss haha
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-02-10 08:23:02
February 10 2011 08:21 GMT
#2045
well, patch file doesn't include data files...

is it right?? i did test document and found nothing changed
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-10 08:40:19
February 10 2011 08:34 GMT
#2046
On February 10 2011 17:21 jebi86 wrote:
well, patch file doesn't include data files...

is it right?? i did test document and found nothing changed


that is correct yes. i simply changed the trigger.
shield damage is now done by trigger. this allows me to do calculations on a per unit basis with variables which makes it actually accurate.
basically i had it setup so i had small/medium/large behaviors on all units
depending on what behavior was on the target unit is what the Damage Modifier was set to. i did not add these behaviors to buildings however and the default value for the Modifier was 0.
so anytime a unit attacked a building with shields it would multiply damage by 0. resulting in 0 damage.
2x solutions work for this. either add the behavior to buildings. or just change the default modifier to 1.0 (for explosive, 0.25 for concussive)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 08:48 GMT
#2047
BUT......

[image loading]
[image loading]
No changes applied...
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 09:36 GMT
#2048
worked in python o.0.
will look again
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 09:38 GMT
#2049
Ah, other maps are applied successfully.

however BGH is not applied
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 09:45 GMT
#2050
On February 10 2011 18:38 jebi86 wrote:
Ah, other maps are applied successfully.

however BGH is not applied


it's fine. im fixing it via the data mod method. will be up soon. testing now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-10 10:03:31
February 10 2011 09:53 GMT
#2051
http://www.sc2mapster.com/maps/brood-war-1-5/files/62-sc2bw-v0-955-fix/

3rd time lucky

should probably note that i fixed bunker/nydus footprint size
also protoss shields regen slower
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 10 2011 10:11 GMT
#2052
On February 09 2011 10:08 MavercK wrote:
Show nested quote +
On February 09 2011 09:39 Jetaap wrote:
Here is a screenshot of the nuclear bomb bug ...
+ Show Spoiler +
[image loading]


nukes annihilate everything for me. just tested it then.
friend and foe died

um. anything more information you can give?

I tried to make the bug hapens again , but I couldn't so I guess it's ok ^^.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 10:16 GMT
#2053
i also have good news.
will be possible for me to add another 10 maps to the map pool for NA
EU and KR will not be so lucky unless they themselves buy a 2nd account.
i would not recommend having 2 different people publish on the same realm
but if you can have access to that account (so you can update both accounts at the same time) then it'll be ok.

you dont want different people being responsible tho , you'll just end up with lots of maps that are all different versions D:
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 10:23 GMT
#2054
Wo, then I can choose 5 maps from 15 map?
I want fighting spirit !!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-10 12:32:03
February 10 2011 10:32 GMT
#2055
On February 10 2011 19:23 jebi86 wrote:
Wo, then I can choose 5 maps from 15 map?
I want fighting spirit !!


lol. yea i have fighting spirit waiting to be added.
currently have my eyes set on heartbreak ridge and Pawn Re by monitor
thats 3 so far

Fighting Spirit is up on NA. but everytime i try to host a game on it. SC2 Crashes. can anyone else test this please?


work begins....
+ Show Spoiler +

[image loading]

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 12:35 GMT
#2056
Oh is it a destination? looks good
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 12:47 GMT
#2057
On February 10 2011 21:35 jebi86 wrote:
Oh is it a destination? looks good


ya, was able to unlock it. it converted into sc2 with cliffs intact for once (most maps dont)
but i still have to fill in the blanks. but thats not too hard.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
February 10 2011 14:30 GMT
#2058
Or you just ask the author if you can use this map:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=126756

https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Incanus
Profile Joined October 2009
Canada695 Posts
February 10 2011 21:48 GMT
#2059
That's a modded SC2 destination, since this is for a SC2:BW mod, we want as close a replica to the original destination as possible.
Flash: "Why am I so good?" *sob sob*
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2011 23:26 GMT
#2060
On February 11 2011 06:48 Incanus wrote:
That's a modded SC2 destination, since this is for a SC2:BW mod, we want as close a replica to the original destination as possible.


well his is pretty accurate.
i think mine would be an almost perfect replica but i fail at making maps pretty.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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