came across this. kinda funny

after the first game someone should tell prodig to make archons

Forum Index > SC2 Maps & Custom Games |
MavercK
Australia2181 Posts
came across this. kinda funny ![]() after the first game someone should tell prodig to make archons ![]() | ||
jebi86
Korea (South)133 Posts
![]() ![]() (Watch the game time) *Edit : Vulture, Tank, Dragoon, Hydralisk, Infested Terran can't deal damage to protoss building | ||
BrTarolg
United Kingdom3574 Posts
Similar kind of bug with destroyed geysers also Also, in match point when you build geyser as zerg at least theres like, 100k gas at the geysers (sometimes?) | ||
virusak
Czech Republic344 Posts
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Kinetik_Inferno
United States1431 Posts
sound...sound stabilizer deploy..... cannon deploy sc2 tank constant noises. stabilizer, leg spread, cannon deploy. mixing the two will cause the animation and the sound to line up wierd. Is it possible to slow down the animation a certain points during it? | ||
TaShadan
Germany1966 Posts
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Tempest[OEC]
United States417 Posts
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axwell
62 Posts
instead of showing at the beginning Smartcast : ON / OFF Selection Limit : ON / OFF etc it think it would be clearer for viewers to show Smartcast : BW Style / SC2 Style Selection Limit : BW Style / SC2 Style this way observers not really accustomed to BW would have a better idea imo.. or maybe something like Smartcast : BW Style (OFF) / SC2 Style (ON) Selection Limit : BW Style (ON) / SC2 Style (OFF) i know you have bigger concerns right now but when you have time ![]() | ||
nikj
Canada669 Posts
On August 19 2010 02:03 Pika Chu wrote: Wasting your time, just play BW if you don't like SC2. Sure this has been said before, but thanks for not listening to this guy! Awesome mod. | ||
virusak
Czech Republic344 Posts
On February 07 2011 05:03 axwell wrote: a little suggestion : instead of showing at the beginning Smartcast : ON / OFF Selection Limit : ON / OFF etc it think it would be clearer for viewers to show Smartcast : BW Style / SC2 Style Selection Limit : BW Style / SC2 Style this way observers not really accustomed to BW would have a better idea imo.. or maybe something like Smartcast : BW Style (OFF) / SC2 Style (ON) Selection Limit : BW Style (ON) / SC2 Style (OFF) i know you have bigger concerns right now but when you have time ![]() heh, though about the exact thing today, it really is confusing what is turned on and what off by default and what is default for SC2 and BW | ||
lololol
5198 Posts
Some damage calculation details: Armor is substracted before the attack/armor type damage multiplication. For example vulture attacking a dragoon's hp: 20 damage - 1 armor = 19 * 25% damage modifier = 4.75(instead of 10 * 25% - 1 = 4) If an attack hits both shields and hp, then it substracts both armor values in their respective part of the calculation. In both BW and SC2 decimal values for shields are ignored in damage calculations, making it so shields effectively regenerate one point at a time. | ||
MavercK
Australia2181 Posts
i've renamed light/armored/massive to small/medium/large unfortunately this does not rename them in the Unit Filter Match so to determine what size a unit was in the trigger editor i had to create behaviors that did nothing such as "Unit Filter - Small" as identifiers and apply them to the respective units. what i did NOT do. was set them up for structures. the default damage modifier is 0.0. so the trigger is multiplying damage by 0. resulting in no damage. ![]() will fix today, very soon hopefully. | ||
MavercK
Australia2181 Posts
+ Show Spoiler + http://www.sc2mapster.com/maps/brood-war-1-5/files/58-sc2bw-v0-954a/ Fingers are crossed nothing else major is broken D: current known bug is with probes/drones they lose their attack command constantly and will stop attacking | ||
jebi86
Korea (South)133 Posts
Also, island has some mineral chunk(terran doesn't land the CC). | ||
MavercK
Australia2181 Posts
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jebi86
Korea (South)133 Posts
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Treeplant
United States214 Posts
However, that changes tonight :p Really looking forward to playing this, but I was curious whether the F keys work like BW. Or is that too much for SC2's map editor? | ||
MavercK
Australia2181 Posts
On February 07 2011 14:38 Treeplant wrote: I've been following this mod's progess for a while, but due to school I haven't actually be able to play it yet. However, that changes tonight :p Really looking forward to playing this, but I was curious whether the F keys work like BW. Or is that too much for SC2's map editor? i actually have it wrong. forgot to change it aswell it's currently ctrl + F1-4 to save camera location. should be shift. i'll change it eventually. | ||
H2O Xplicit
Korea (South)56 Posts
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jebi86
Korea (South)133 Posts
(SC2 was has same problem, but fixed in 1.2.0.) | ||
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