
[A] Starcraft 2 Brood War - Page 99
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TaShadan
Germany1966 Posts
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virusak
Czech Republic344 Posts
On February 03 2011 01:22 TaShadan wrote: unlocalized again ![]() yes, should be bgh only would fix it myself if someone tells me how - I know where the trigger with text display is, but don't know what to do about it | ||
Teraldent
United States89 Posts
edit: oh and i think if you use the 180x180 bgh map it will be much better than the current one, its WAY too cramped | ||
Joefish
Germany314 Posts
On February 03 2011 01:45 Teraldent wrote: i'm not 100% sure but a friend told me that spider mines acquire dt's as targets without a detector around So they do in bw afaik. | ||
BrTarolg
United Kingdom3574 Posts
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BrTarolg
United Kingdom3574 Posts
NA only unfortunately for now :< | ||
nalgene
Canada2153 Posts
T =|=|=|=|=|= ( Does SC2 allow for 6 goons to fire on an air unit? It looks like SC1 would, but I can't confirm it though with no BW installed) The SC2 one looks as though it can only fit 5.5 at most...? ( the unit had to move slightly closer to fire though ) are you able to check it? with the air unit directly above the first one | ||
Jetaap
France4814 Posts
Maybe we should try to select the "public game" option whenever we make a sc2bw game , to increase the popularity of the maps. | ||
MavercK
Australia2181 Posts
On February 03 2011 07:41 Jetaap wrote: I was thinking about the popularity system.. eventhough it's played quite a lot in EU now ,it's always done through the sc2bw chat channel.The problem is that private games don't increase the map popularity on blizzard's list... Maybe we should try to select the "public game" option whenever we make a sc2bw game , to increase the popularity of the maps. it works and i've been telling people to do so. wont let you make it public if there are observers however. ![]() but yea otherwise people should definitely make it public just before starting. | ||
chy
Canada11 Posts
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MavercK
Australia2181 Posts
On February 03 2011 08:42 chy wrote: Hey i have noticed while watching the stream and by playing the mod myself that you did put alot of bw mechanics and stuff and it's nice but i think you might have forgot about something really important. You tweaked the workers so that they harvest as much minerals as they did in Brood War, but you did not change the amount of workers needed to saturate the mineral line. Actually, i have noticed that players had way too much minerals on 2-bases and that their income was huge. For example, in BW, a zerg's mineral line is saturated with 9 drones (i think it was 1 drone per patch??) but in the mod you can have 3 drone per mineral patch, wich leads to huge income. I don't know i was clear enough, let me know if i wasn't. saturation should be the same. zerg never wanted 3 drones per patch because that would mean their mineral income would be huge. zerg expand lots and take gas typically. it's normal to have very few drones on minerals. putting 3 per patch would only hinder your play =\ (unless you wanna place 20 hatcheries and go mass ling) im pretty happy with mineral rate currently | ||
BrTarolg
United Kingdom3574 Posts
On February 03 2011 08:42 chy wrote: Hey i have noticed while watching the stream and by playing the mod myself that you did put alot of bw mechanics and stuff and it's nice but i think you might have forgot about something really important. You tweaked the workers so that they harvest as much minerals as they did in Brood War, but you did not change the amount of workers needed to saturate the mineral line. Actually, i have noticed that players had way too much minerals on 2-bases and that their income was huge. For example, in BW, a zerg's mineral line is saturated with 9 drones (i think it was 1 drone per patch??) but in the mod you can have 3 drone per mineral patch, wich leads to huge income. I don't know i was clear enough, let me know if i wasn't. Man are you sure you actually watched stream and not just vods? We patched this AGES ago so its almost exactly like BW atm If anything, gas mining might be slightly too fast but we need some progamer input on it | ||
jebi86
Korea (South)133 Posts
Maybe this is the last version of KR data file... ![]() | ||
Slivered Skin
Canada347 Posts
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MavercK
Australia2181 Posts
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jebi86
Korea (South)133 Posts
Why these errors occured? ![]() | ||
MavercK
Australia2181 Posts
do all KR players have this issue or just you? | ||
jebi86
Korea (South)133 Posts
In 0.952, there was no errors... | ||
jebi86
Korea (South)133 Posts
But other 4 map has same problem that doesn't display param all times. ![]() ![]() | ||
ace246
Australia360 Posts
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