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[A] Starcraft 2 Brood War - Page 102

Forum Index > SC2 Maps & Custom Games
Post a Reply
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MorroW
Profile Joined August 2008
Sweden3522 Posts
February 08 2011 15:58 GMT
#2021
can u please fix vulture patrol? its a big part of terran play ( like muta stack
Progamerpls no copy pasterino
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2011-02-08 17:31:39
February 08 2011 17:30 GMT
#2022
I made some tight wall data.
Could you apply these things? I think It's important in game playing.
(I saw the TvP game, P did proxy 2 gates and T used zealot-defencing buliding (ex1) and he failed.)
+ Show Spoiler +


[image loading]

Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 08 2011 18:08 GMT
#2023
On circuit breakers , nuke did not damage my own units.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 08 2011 19:11 GMT
#2024
On February 09 2011 00:58 MorroW wrote:
can u please fix vulture patrol? its a big part of terran play ( like muta stack


should be implemented as of latest version
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-09 01:50:42
February 09 2011 00:15 GMT
#2025
hopefully do a new version tonight/tommorow

upcoming changes

Moving Shot removed from Probes/Drones temporarily.
Turn Rate for Vultures increased
Hold Position and Patrol Commands removed from SCV/Probe/Drone
BW Style Footprints for almost all buildings now implemented
Shift+F2>4 should now save Camera Location correctly
Mineral Patches added to Island Expansions on Python 2 to block
Command Center Addons will no longer be blocked by a nearby building
Physics Lab now works correctly and doesn't break when detached from Science Facility


just a note on the walling now
to use jebi's image as a reference. only one that doesn't work (with marines atleast)
Barracks-Supply Depot
(So Barracks on Left. Depot tight against it on the right)
nothing can fit through that atm.
i can't make it perfect since unit sizes in SC are done by radius. where as in SC1 it was just pixel height and width. so some units were taller than they were wide. which i cannot replicate.
so basically yea. there will be differences. i cant fix that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 09 2011 00:39 GMT
#2026
Here is a screenshot of the nuclear bomb bug ...
+ Show Spoiler +
[image loading]
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 09 2011 00:48 GMT
#2027
nice nice! imo, u should consider making the town halls SLIGHTLY bigger. they seem kinda funny now in comparison to everything else.
When they see MC Probe, all the ladies disrobe.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 09 2011 01:08 GMT
#2028
On February 09 2011 09:39 Jetaap wrote:
Here is a screenshot of the nuclear bomb bug ...
+ Show Spoiler +
[image loading]


nukes annihilate everything for me. just tested it then.
friend and foe died

um. anything more information you can give?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-09 06:59:03
February 09 2011 05:39 GMT
#2029

by Gna
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
emc
Profile Joined September 2010
United States3088 Posts
February 09 2011 06:36 GMT
#2030
wow the carrier looks absolutely fantastic! I'm almost certain it looks better than the one we have in SC2 by far.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 09 2011 06:52 GMT
#2031
Looks amazing! Nice work
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-02-09 11:59:34
February 09 2011 11:08 GMT
#2032
v0.955 going up now
Moving Shot removed from Probes/Drones temporarily.
Turn Rate for Vultures increased
Hold Position and Patrol Commands removed from SCV/Probe/Drone
BW Style Footprints for almost all buildings now implemented
Shift+F2>4 should now save Camera Location correctly
Mineral Patches added to Island Expansions on Python 2 to block
Command Center Addons will no longer be blocked by a nearby building
Physics Lab now works correctly and doesn't break when detached from Science Facility
Many changes to the way Control Groups are handled in HC
Using Shift to add units to a Control Group should not replace units already in the group
New Carrier Model/Texture by Gna
Scarab size reduced and movement speed increased


publishers link in OP

probably huge glaring obvious bugs i failed to discover. what would a release by me be without them.

also updated the screenshot in the OP
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
February 09 2011 12:40 GMT
#2033
Questions about wall in - what did you do with forge/gateway/pylon walls?
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
February 09 2011 12:59 GMT
#2034
wtf Gna is too good
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 09 2011 14:05 GMT
#2035
On February 09 2011 21:59 Essbee wrote:
wtf Gna is too good



Yah I think hes our next MrJack
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
February 10 2011 03:59 GMT
#2036
Mr. jack? who is that?

awesome carrier
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
February 10 2011 05:55 GMT
#2037
On February 10 2011 12:59 Alekh47 wrote:
Mr. jack? who is that?

D: http://www.teamliquid.net/forum/viewmessage.php?topic_id=103347
Dont Panic
Profile Joined October 2010
United States194 Posts
February 10 2011 07:00 GMT
#2038
Just finished reading that analysis of macro thread and it made me a little depressed about the future of sc2. I am SO GLAD that i have sc2bw to fall back on if sc2 fails me (like PvP). Blizzard said they aren't going to make any unit changes until HotS so i know they aren't going to change supply cap or make AI more like BW. Its a shame too because i wanna play in some of the tournies TT
I am order. I am logic. I know exactly who I am.
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 10 2011 07:12 GMT
#2039
Oh, Protoss building immune bugs occured again...

Also, bunker is 2x2 unit. it should 3x2.
And nydus canal is 3x2 unit(should 2x2)
scottylin
Profile Joined February 2011
Canada3 Posts
February 10 2011 07:36 GMT
#2040
--- Nuked ---
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