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Simple Questions/Answers - Page 47

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 45 46 47 48 49 182 Next
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 21 2011 02:40 GMT
#921
On May 21 2011 00:06 Apoo wrote:
How can i give the editor the command to show the signs you can see ingame like in Terminus RE etc. ?

You can see the signs in the middle of Terminus RE, here in the picture: + Show Spoiler +
[image loading]

Are you talking tose irritating senseless placed white and yellow/black stripes, symbols and numbers? If yes, that would be the doodad "Decals".


On May 21 2011 10:57 bonerificus wrote:
I recently published a map as "unlocked" but did not save the actual editor file. Is there a way to recover the editor version of the map off Battle.net or anywhere else?

First of all, you shouldn't even be able to publish unsaved maps. Even if you only change a detail it will tell you that there was made a change that isn't saved. But if you still managed to do the improbable you should just be able to download it by going to Open > B.net and search for it there. Not sure if you can just search for any map though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
NihiloZero
Profile Joined March 2010
United States68 Posts
May 21 2011 03:02 GMT
#922
Someone in a comment recently wrote:

You guys also want to talk about 1 control group syndrome... how about no control group? TLO for one... The truth is protoss army doesn't work as well split up so its wise to keep your units together. I dont personally use just one group, I use 3 for army, but realize that alot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells. This thread is inciteful, but not insightful


What did they mean by this line in particular... "a lot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells."

Please be as specific as you can with your "simple answer." Is this a way to easily cast FF while you have both Templars and Sentrys in your army?
Terran are the plague!
Gigazing
Profile Joined March 2010
Australia15 Posts
May 21 2011 05:02 GMT
#923
how do i create a new thread? i bet im missing something stupidly obvious...
Sangyerians
Profile Blog Joined April 2011
Australia248 Posts
May 21 2011 09:07 GMT
#924
How do you download maps like GSL maps and MLG version maps (such as Crevasse, MLG Metalpolis etc)?
http://www.justin.tv/sangyerians
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-22 11:24:54
May 21 2011 10:33 GMT
#925
On May 21 2011 18:07 Sangyerians wrote:
How do you download maps like GSL maps and MLG version maps (such as Crevasse, MLG Metalpolis etc)?

What for? Playing with them in the editor? Playing them online?
"Downloading" could mean both... If it's the for "editing"/publishing in another realm, pm the authors...(+ Show Spoiler +
being all will help
)
If they are already uploaded on your own realm, use the blizz search function, and you'll be able to find them easy to play them

On May 21 2011 14:02 Gigazing wrote:
how do i create a new thread? i bet im missing something stupidly obvious...

If you only recently registered on tl, there is a few days waiting period... that is for most forums on tl, some forums do not allow you to post your own threads, just post in the ones already there.
On May 21 2011 12:02 NihiloZero wrote:
Someone in a comment recently wrote:
Show nested quote +
You guys also want to talk about 1 control group syndrome... how about no control group? TLO for one... The truth is protoss army doesn't work as well split up so its wise to keep your units together. I dont personally use just one group, I use 3 for army, but realize that alot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells. This thread is inciteful, but not insightful

What did they mean by this line in particular... "a lot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells."
Please be as specific as you can with your "simple answer." Is this a way to easily cast FF while you have both Templars and Sentrys in your army?

Lets be specific then: you should post in this Simple Q/A

On May 21 2011 11:40 FlopTurnReaver wrote:
Show nested quote +
On May 21 2011 00:06 Apoo wrote:
How can i give the editor the command to show the signs you can see ingame like in Terminus RE etc. ?
You can see the signs in the middle of Terminus RE, here in the picture: + Show Spoiler +
[image loading]

Are you talking tose irritating senseless placed white and yellow/black stripes, symbols and numbers? If yes, that would be the doodad "Decals".
Show nested quote +
On May 21 2011 10:57 bonerificus wrote:
I recently published a map as "unlocked" but did not save the actual editor file. Is there a way to recover the editor version of the map off Battle.net or anywhere else?

First of all, you shouldn't even be able to publish unsaved maps. Even if you only change a detail it will tell you that there was made a change that isn't saved. But if you still managed to do the improbable you should just be able to download it by going to Open > B.net and search for it there. Not sure if you can just search for any map though.

1/Apoo, you must learn how to view/check the "view" menu in the editor... Doodads need to be toggled to appear (view/show layer/ toggle doodads). i remember this question having been answered up thread stream, so other shite might have been answered there... typing "v" (lock to game view might help too
2/If you have dumped the map from your own files just go and play it online (that will dwld it) and then open it (with the editor) in your cp (file/open/local files/aplication/sc2/mod/)... note that all maps go (should be put in) mod )

On May 19 2011 09:36 Probe1 wrote:
Has anyone figured out what makes Special Forces maps so damn laggy? I love playing them by myself but the real difficulty is knowing what I have to snipe before it spawns a game ending amount of lag monsters.
Low settings, high settings its all doomed.

Possibly other players are not on low settings?
Possibly some people are using other bandwith hungry softs while playing?
Possibly the map is too full of lag prompt stuff?
Sorry i'm not a fan of it, so my answer is a generic one

On May 21 2011 14:36 FatalRuin wrote:
So I've downloaded a ton of maps and some of them I don't intend on ever playing ever again. This isn't a problem except for when I'm at school. Usually at school I don't get internet connection so I can't go into the create multiplayer screen to play vs AI. So I have to use the single player screen but the amount of maps I have makes it load so slowly that by the time I get a game going I have like 5 minutes left before class is over. Can anyone help?
tl;dr Can you like delete old downloaded maps like in SC:BW?

This is a Simple Q/A, so i'll answer here
Downloading is vague.. you always dwld all the maps you play, some other maps you dwld from sites and not by playing...
i don't understand the correlation (it being long to load your list of maps...) however i aim to help not understand
Just go in your cp and delete said maps (application/sc2/mod/... the maps should all be there), just put them in the trash
(manage published (as iron' advised) would be if you dwld and published them... however i still don't get it.. so please rephrase if this advice fell flat on its arse and solved nothing

edit : copy pasted Boesthius instead of Appo
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2011 13:19 GMT
#926
How do I force opposite spawns on a map?
Moderatorshe/her
TL+ Member
Apoo
Profile Joined January 2011
413 Posts
Last Edited: 2011-05-21 17:11:51
May 21 2011 16:47 GMT
#927
On May 21 2011 11:40 FlopTurnReaver wrote:
Show nested quote +
On May 21 2011 00:06 Apoo wrote:
How can i give the editor the command to show the signs you can see ingame like in Terminus RE etc. ?

You can see the signs in the middle of Terminus RE, here in the picture: + Show Spoiler +
[image loading]

Are you talking tose irritating senseless placed white and yellow/black stripes, symbols and numbers? If yes, that would be the doodad "Decals".

Exactly. And i search a option where i can see these Decals in the Editor like i see them ingame.
/edit: I got it. I reseted the video options in the editor and now it works. I can see them just fine.

On May 21 2011 22:19 TheAwesomeTemplar wrote:
How do I force opposite spawns on a map?

Go to Map -> Teamplacement (Easy) / Teamplacement (Advanced). There you can edit all the spawn options. I got the german Editor, so they dont have to name exactly like this, but you should find them.

If you got problems with the edit you can just compare how Blizzard made these optinos on their maps, for example on Shakuras Plateau.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2011 17:27 GMT
#928
On May 22 2011 01:47 Apoo wrote:
Show nested quote +
On May 21 2011 11:40 FlopTurnReaver wrote:
On May 21 2011 00:06 Apoo wrote:
How can i give the editor the command to show the signs you can see ingame like in Terminus RE etc. ?

You can see the signs in the middle of Terminus RE, here in the picture: + Show Spoiler +
[image loading]

Are you talking tose irritating senseless placed white and yellow/black stripes, symbols and numbers? If yes, that would be the doodad "Decals".

Exactly. And i search a option where i can see these Decals in the Editor like i see them ingame.
/edit: I got it. I reseted the video options in the editor and now it works. I can see them just fine.

Show nested quote +
On May 21 2011 22:19 TheAwesomeTemplar wrote:
How do I force opposite spawns on a map?

Go to Map -> Teamplacement (Easy) / Teamplacement (Advanced). There you can edit all the spawn options. I got the german Editor, so they dont have to name exactly like this, but you should find them.

If you got problems with the edit you can just compare how Blizzard made these optinos on their maps, for example on Shakuras Plateau.

I did all the editing possible to make opposite spawns, but I got close spawns multiple times. What I did was ally each player with all the other players that arent opposite spawn. What am I doing wrong?
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 21 2011 17:50 GMT
#929
I hope this helps: How do I set Spawning Positions?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 22 2011 15:47 GMT
#930
1) I only see Water and Lava as fluid settings. I know how to make the water look good, but how do I make Ice?
2) How do you create "dead space" at the edges of maps. EXAMPLE: On Xel'Naga Caverns, there is a dead space in the center, and the edges. I don't think that dead space like this can be made by using ramps. There is a cool fade effect on the cliff.
[image loading]
My question is a) How do you create that drop-off cliff with the cool fade effect? b) how do you place doodads such as that stone arch in this cliff?
3) Does rotating the start position Change which side the workers are on, or does it change the actually angle you see the start building?
4) How do I make a player the white color without having to make them "Neutral", which would make it not player-controlled?
Roblin
Profile Joined April 2010
Sweden948 Posts
May 22 2011 20:48 GMT
#931
How do I enable spectators? my friend have made a map and it is impossible to be a spectator, I have already searched for this over the web and TL and haven't found any actual answer.
I'm better today than I was yesterday!
adso
Profile Joined March 2011
718 Posts
May 22 2011 21:26 GMT
#932
On May 23 2011 05:48 Roblin wrote:
How do I enable spectators? my friend have made a map and it is impossible to be a spectator, I have already searched for this over the web and TL and haven't found any actual answer.

Check out obs maps with the tl search function (i only linked the 2 first ) and go from there.

On May 23 2011 00:47 Kinetik_Inferno wrote:
1) I only see Water and Lava as fluid settings. I know how to make the water look good, but how do I make Ice?
2) How do you create "dead space" at the edges of maps. EXAMPLE: On Xel'Naga Caverns, there is a dead space in the center, and the edges. I don't think that dead space like this can be made by using ramps. There is a cool fade effect on the cliff.
+ Show Spoiler +
[image loading]

My question is a) How do you create that drop-off cliff with the cool fade effect? b) how do you place doodads such as that stone arch in this cliff?
3) Does rotating the start position Change which side the workers are on, or does it change the actually angle you see the start building?
4) How do I make a player the white color without having to make them "Neutral", which would make it not player-controlled?

Those are a whole bunch
1/Check out niflheim on sc2mapster
2/Not sure i get it.. adding cliff level and doodads (lights) should do it?
3/Never tried it = you a mapmaker
4/player colors, like so many seemingly innocent things in galaxy, is not as easy as it sounds
set player color, yet again on the awesomeness of galaxy addicts' site...
(feel free to use the search there too, for maximum efficiency)
glhf
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 23 2011 00:54 GMT
#933
On May 23 2011 00:47 Kinetik_Inferno wrote:
1) I only see Water and Lava as fluid settings. I know how to make the water look good, but how do I make Ice?
2) How do you create "dead space" at the edges of maps. EXAMPLE: On Xel'Naga Caverns, there is a dead space in the center, and the edges. I don't think that dead space like this can be made by using ramps. There is a cool fade effect on the cliff.
[image loading]
My question is a) How do you create that drop-off cliff with the cool fade effect? b) how do you place doodads such as that stone arch in this cliff?
3) Does rotating the start position Change which side the workers are on, or does it change the actually angle you see the start building?
4) How do I make a player the white color without having to make them "Neutral", which would make it not player-controlled?

2a) At first I was confused about this too. Then I realized that you were probably talking about the fog. About how to do that I'll gladly direct you bach a couple sites to this post.

b) Again not totally sure if I understand it right but if so you're talking about those spikes coming out of the cavern in the middle? If so you just select any doodad, press shift (to ignore placement requirements) and place it wherever you want. Also works outside of map boundries.

3) Never tried it, not even sure if you can actually rotate it. But if you can I'm sure it will not change anything.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
crpeh
Profile Joined February 2011
Sweden15 Posts
May 24 2011 09:28 GMT
#934
How do I take a screenshot of my map in fullscreen in the editor? I can only get a screnshot within the viewport in the editor which is decently small.
ಠ_ರೃ
adso
Profile Joined March 2011
718 Posts
May 24 2011 14:19 GMT
#935
This has been answered in this awe some thread already

Several times in fact.. so i'll share again my best advice for all mapmakers:
+ Show Spoiler +
you should read this thread from page 1 till 47.., i did
it's surprisingly quick and refreshingly useful
just bookmark it when you've had enough and continue later

Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 24 2011 22:27 GMT
#936
How do I get to the model maker from startup of the Editor? Furthermore, what are some tips for creating custom models?
adso
Profile Joined March 2011
718 Posts
May 25 2011 10:53 GMT
#937
"model maker"?
"creating models"?

...i must be thick

The data editor houses the Models (which you can change size).
You can import "exterior" models and "add/stack" several models together.. you can play with coloring some, however there are no "creation art tools" in galaxy...
AS for tips.. besides surfing sc2m? Dunno
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 26 2011 21:21 GMT
#938
[Q] What kind of option is necessary to code a certain weapon or spell or be shield piercing? Like Dealing Direct Hull damage without damaging the shield portion of the health.
[TLNY]Mahjong Club Thread
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 27 2011 00:28 GMT
#939
Question: is there a map that allows you to practice dropping? like ovie drops with baneling bombs. Thanks!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 27 2011 00:42 GMT
#940
On May 21 2011 12:02 NihiloZero wrote:
Someone in a comment recently wrote:

Show nested quote +
You guys also want to talk about 1 control group syndrome... how about no control group? TLO for one... The truth is protoss army doesn't work as well split up so its wise to keep your units together. I dont personally use just one group, I use 3 for army, but realize that alot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells. This thread is inciteful, but not insightful


What did they mean by this line in particular... "a lot of players only use 1 group for broad sweeping movements and ctrl + left click during fights for specific actions and spells."

Please be as specific as you can with your "simple answer." Is this a way to easily cast FF while you have both Templars and Sentrys in your army?



When you select your entire army, any move command you do will move all the units. You already know this.

When you want to select a specific type of unit in your composition. Ctrl + Left-click let's you select them all and let's you use their abilities.

Additionally, you can select them all and press tab to alternate between units, you can't move them this way but if you have roaches and infestors for example, you can select them all: Press R to burrow and then press tab to switch to infestors have them make infested terrans with the hotkey.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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