
Simple Questions/Answers - Page 45
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adso
718 Posts
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Kutip
Germany27 Posts
The main feedback I want is mostly if people think that this version is actually more fun to play with or against Zerg. I don't really want this to be a balance patch map, it just should be balanced enough to be playable for some some feedback. | ||
adso
718 Posts
it's all in the way you post: for what for who could work ..? a simple mod with just star1 lurk hers added might be HHHugely pop.. who knows..? it' not the size that matters, in anything (a mod, a thread, whatever...), it's the awe ![]() what do you loose trying anywoo? Ask for help if not ![]() edit + Show Spoiler + to Barrin: no i did not say that ![]() | ||
Comlock
Norway17 Posts
when im watching a stream some pros seem to be able to get 3 workers at the gas very fast and it doesent seem like their drag selecting them. How is this done? (unless they just hot keyed 3 workers) Question2: After beeing harrased, how can I get the 6 probes to easily return to gas when I;m using the Grid keyboard setup? | ||
Hijungle
Australia67 Posts
I've heard my friends complain a lot about other plays using more Archons now. | ||
Kutip
Germany27 Posts
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adso
718 Posts
2/yes or buy a second copy or lobby blizz ![]() Barrinedit:+ Show Spoiler + who said that? | ||
adso
718 Posts
So no one cares to try and evolve ? crafty services mapmakers ![]() my noob guess to awnser next post is: data change only for FlopTurnReaver's and triggers for yours wrl (ty for typing so admirably ![]() but .. + Show Spoiler + Barrin doesn't want me answering , so "mazahs" you did not read anything, this post never ever even crossed your vision crust ![]() | ||
wrl
United States209 Posts
Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map. The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player. | ||
FlopTurnReaver
Switzerland1980 Posts
Never figured out how he did it though ![]() | ||
Nonei
United States6 Posts
On May 13 2011 06:08 wrl wrote: Okay this probably isn't simple, but I didn't want to create a new thread. Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map. The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player. You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do: Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks) Trigger: event unit takes damage, conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks Action: add the amt of health back to rocks that was caused by damage. So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself. As to if that will keep it melee I have no idea, haven't really paid much attention to it ha. There wouldn't be a way to do it w/o triggers though. | ||
superezekiel
United States35 Posts
There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it. edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever. | ||
adso
718 Posts
On May 13 2011 12:31 Nonei wrote:+ Show Spoiler + On May 13 2011 06:08 wrl wrote: Okay this probably isn't simple, but I didn't want to create a new thread. Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map. The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player. You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do: Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks) Trigger: event unit takes damage, conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks Action: add the amt of health back to rocks that was caused by damage. So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself. As to if that will keep it melee I have no idea, haven't really paid much attention to it ha. There wouldn't be a way to do it w/o triggers though. i love u (+ Show Spoiler + =custom tag (i feel it's a detail but "they" are frowned upon, like me ![]() On May 13 2011 12:47 superezekiel wrote:+ Show Spoiler + Can anybody tell me why when I go to play my map now, there's only one team so I can't add an AI or invite a friend to play a 1v1 against me? There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it. edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever. u a mapmaker ![]() edit: this is the best thread on tl custom ![]() | ||
chippytoothy
3 Posts
What other info can I give to help solve this problem? When I try to test document I can move around but no structures or drones to harvest or build. Thanks in advance. | ||
adso
718 Posts
buy another copy ![]() i'm not sure i get it ![]() screenshot(s)? edit ![]() | ||
FlopTurnReaver
Switzerland1980 Posts
On May 14 2011 08:21 chippytoothy wrote: HI, I recreated a SC1 map made a few changes to resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is not progress. I have 7 maps alrdy and have room for this one. Any suggestions? Thanks in advance Try again. Doesn't work? Restart Editor. Try again. Doesn't work? Restart Computer. Try again. Hard to help you with that few informations actually. | ||
chippytoothy
3 Posts
On May 14 2011 08:21 chippytoothy wrote: HI, I recreated a SC1 Broodwars map made a few changes to Texture, resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is no progress. It is just stuck at 0%, but status shows uploading. I have 7 maps alrdy and have room for this one. Any suggestions? What other info can I give to help solve this problem? When I try to test document I can move around but no structures or drones to harvest or build. Thanks in advance. | ||
adso
718 Posts
(from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them) 1/Check map status: map/map status this window, might tell you what you are missing 2/certain seemingly unrelated data possibly is preventing upload... a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture ![]() your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry) we do not know much from it... you did not answer my first answer ![]() = have you reached blizz authorized cap on the octets edit: <3wheel of war hope to see your mod soon ps: u a map maker, we love mapmakers ![]() | ||
chippytoothy
3 Posts
On May 15 2011 07:33 adso wrote: sc2 editor not uploading could be an internet connection problem (from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them) 1/Check map status: map/map status this window, might tell you what you are missing 2/certain seemingly unrelated data possibly is preventing upload... a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture ![]() your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry) we do not know much from it... you did not answer my first answer ![]() = have you reached blizz authorized cap on the octets edit: your post is a bit dry, sorry ![]() Thanks Adso, It's not my internet. I will look into the rest of your possible solutions. I appreciate your feed back. I'm very new to this. I made a few maps but this is the first one I pulled from Blizzard. The map I used was the old Wheel of War from Brood Wars. It looked completely black ( dark) when I started and by walls I meant to say cliffs. Also the map that existed seems larger then what it is now. I moved and altered some expansion and there might be part of my problem. Thanks again. | ||
Carmine
United States263 Posts
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