• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:28
CEST 08:28
KST 15:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8584 users

Simple Questions/Answers - Page 45

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 43 44 45 46 47 182 Next
adso
Profile Joined March 2011
718 Posts
May 10 2011 16:43 GMT
#881
Do Photon Cycles seem shinny enough to get.. me.. distracted?
Kutip
Profile Joined February 2011
Germany27 Posts
May 10 2011 21:13 GMT
#882
Is a map where i just switched the tech slots of Roaches and Hydras, adjusted them a little and added Lurkers worth having a thread here?

The main feedback I want is mostly if people think that this version is actually more fun to play with or against Zerg. I don't really want this to be a balance patch map, it just should be balanced enough to be playable for some some feedback.
"Why are you so good MC?" - "Good brain?"
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-11 16:09:28
May 10 2011 23:15 GMT
#883
gogogo

it's all in the way you post:
for what
for who

could work ..?

a simple mod with just star1 lurk hers added might be HHHugely pop.. who knows..?
it' not the size that matters,
in anything (a mod, a thread, whatever...),
it's the awe

what do you loose trying anywoo?
Ask for help if not

edit + Show Spoiler +
to Barrin:
no i did not say that
Comlock
Profile Joined May 2011
Norway17 Posts
May 11 2011 09:22 GMT
#884
Question1:
when im watching a stream some pros seem to be able to get 3 workers at the gas very fast and it doesent seem like their drag selecting them. How is this done? (unless they just hot keyed 3 workers)

Question2:
After beeing harrased, how can I get the 6 probes to easily return to gas when I;m using the Grid keyboard setup?
Heihei
Hijungle
Profile Joined February 2011
Australia67 Posts
May 11 2011 10:09 GMT
#885
How do the changes in patch 1.3 alter Protoss play?
I've heard my friends complain a lot about other plays using more Archons now.
Kutip
Profile Joined February 2011
Germany27 Posts
May 11 2011 13:49 GMT
#886
If my account is on EU server and I upload a map, is it available on US as well, or do I have to find someone to upload it there as well?
"Why are you so good MC?" - "Good brain?"
adso
Profile Joined March 2011
718 Posts
May 11 2011 14:04 GMT
#887
1/no
2/yes or buy a second copy or lobby blizz

Barrinedit:+ Show Spoiler +
who said that?
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 03:30:19
May 12 2011 13:25 GMT
#888
+ Show Spoiler +
So no one cares to try and evolve ?
old post

crafty services mapmakers


my noob guess to awnser next post is:
data change only for FlopTurnReaver's and triggers for yours wrl (ty for typing so admirably )

but ..
+ Show Spoiler +

Barrin doesn't want me answering , so "mazahs" you did not read anything, this post never ever even crossed your vision crust that's it fix the smiley and relax, try to extend and convey this feeling over every inch of your exterior shell, you are now completely sentient, you feel relaxed, you are filling slowly yourself with an in dose of your own epinephrine.. you feel a wave of well being completely engulfing your now centered shakras... you felt like typing sc2mapster and using their assssoooooomme powers
wrl
Profile Joined April 2011
United States209 Posts
May 12 2011 21:08 GMT
#889
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.
It's funny; I dream a lot, but I'm not a very good sleeper.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 12 2011 22:10 GMT
#890
There's actually much more possible than you'd think. Tbh I don't know if the thing you're asking for works because I'm not so good with the editor, however one thing a guy once made for me was a destructible unit that could only be attacked by one perticular unit (from both players however).

Never figured out how he did it though
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Nonei
Profile Joined December 2010
United States6 Posts
May 13 2011 03:31 GMT
#891
On May 13 2011 06:08 wrl wrote:
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.


You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do:
Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks)

Trigger:
event unit takes damage,
conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks

Action:
add the amt of health back to rocks that was caused by damage.

So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself.

As to if that will keep it melee I have no idea, haven't really paid much attention to it ha.

There wouldn't be a way to do it w/o triggers though.
superezekiel
Profile Joined November 2010
United States35 Posts
Last Edited: 2011-05-13 06:12:26
May 13 2011 03:47 GMT
#892
Can anybody tell me why when I go to play my map now, there's only one team so I can't add an AI or invite a friend to play a 1v1 against me?

There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it.

edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever.
Victory Goes To The Winner!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 13:25:04
May 13 2011 13:22 GMT
#893
On May 13 2011 12:31 Nonei wrote:+ Show Spoiler +

On May 13 2011 06:08 wrl wrote:
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.


You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do:
Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks)

Trigger:
event unit takes damage,
conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks

Action:
add the amt of health back to rocks that was caused by damage.

So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself.

As to if that will keep it melee I have no idea, haven't really paid much attention to it ha.

There wouldn't be a way to do it w/o triggers though.

i love u (+ Show Spoiler +
=custom tag (i feel it's a detail but "they" are frowned upon, like me
)

On May 13 2011 12:47 superezekiel wrote:+ Show Spoiler +

Can anybody tell me why when I go to play my map now, there's only one team so I can't add an AI or invite a friend to play a 1v1 against me?

There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it.

edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever.

u a mapmaker

edit: this is the best thread on tl custom
chippytoothy
Profile Joined May 2011
3 Posts
Last Edited: 2011-05-14 19:08:27
May 13 2011 23:21 GMT
#894
HI, I recreated a SC1 Broodwars map made a few changes to Texture, resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is no progress. It is just stuck at 0%, but status shows uploading. I have 7 maps alrdy and have room for this one. Any suggestions?

What other info can I give to help solve this problem?

When I try to test document I can move around but no structures or drones to harvest or build.

Thanks in advance.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 00:33:20
May 14 2011 00:32 GMT
#895
cap for ko?
buy another copy
i'm not sure i get it
screenshot(s)?
edit added a ?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 14 2011 02:28 GMT
#896
On May 14 2011 08:21 chippytoothy wrote:
HI, I recreated a SC1 map made a few changes to resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is not progress. I have 7 maps alrdy and have room for this one. Any suggestions?

Thanks in advance

Try again.
Doesn't work? Restart Editor.
Try again.
Doesn't work? Restart Computer.
Try again.

Hard to help you with that few informations actually.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
chippytoothy
Profile Joined May 2011
3 Posts
May 14 2011 19:36 GMT
#897
On May 14 2011 08:21 chippytoothy wrote:
HI, I recreated a SC1 Broodwars map made a few changes to Texture, resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is no progress. It is just stuck at 0%, but status shows uploading. I have 7 maps alrdy and have room for this one. Any suggestions?


What other info can I give to help solve this problem?

When I try to test document I can move around but no structures or drones to harvest or build.

Thanks in advance.

adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-15 02:03:28
May 14 2011 22:33 GMT
#898
sc2 editor not uploading could be an internet connection problem
(from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them)

1/Check map status: map/map status
this window, might tell you what you are missing
2/certain seemingly unrelated data possibly is preventing upload...

a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture

your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry)

we do not know much from it...

you did not answer my first answer
= have you reached blizz authorized cap on the octets

edit:

<3wheel of war
hope to see your mod soon
ps: u a map maker, we love mapmakers
chippytoothy
Profile Joined May 2011
3 Posts
May 14 2011 23:02 GMT
#899
On May 15 2011 07:33 adso wrote:
sc2 editor not uploading could be an internet connection problem
(from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them)

1/Check map status: map/map status
this window, might tell you what you are missing
2/certain seemingly unrelated data possibly is preventing upload...

a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture

your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry)

we do not know much from it...

you did not answer my first answer
= have you reached blizz authorized cap on the octets

edit:
your post is a bit dry, sorry



Thanks Adso, It's not my internet. I will look into the rest of your possible solutions. I appreciate your feed back. I'm very new to this. I made a few maps but this is the first one I pulled from Blizzard. The map I used was the old Wheel of War from Brood Wars. It looked completely black ( dark) when I started and by walls I meant to say cliffs. Also the map that existed seems larger then what it is now. I moved and altered some expansion and there might be part of my problem. Thanks again.
Carmine
Profile Joined September 2010
United States263 Posts
May 15 2011 01:31 GMT
#900
What is the standard ramp size? It is hard for me to tell visually when making a map.
Terran was created third, with purity of tanks.
Prev 1 43 44 45 46 47 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech100
StarCraft: Brood War
Rain 3392
GuemChi 3059
Shuttle 2235
actioN 477
Leta 261
Mind 77
HiyA 56
Sexy 40
ZergMaN 19
Noble 15
[ Show more ]
Icarus 7
NotJumperer 5
Britney 0
Dota 2
NeuroSwarm115
LuMiX1
League of Legends
JimRising 913
Other Games
summit1g8002
WinterStarcraft751
hungrybox258
Happy229
C9.Mang0223
kaitlyn35
RuFF_SC221
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1533
Other Games
gamesdonequick454
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH247
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1583
Upcoming Events
Wardi Open
4h 32m
OSC
17h 32m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.