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Simple Questions/Answers - Page 45

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 43 44 45 46 47 182 Next
adso
Profile Joined March 2011
718 Posts
May 10 2011 16:43 GMT
#881
Do Photon Cycles seem shinny enough to get.. me.. distracted?
Kutip
Profile Joined February 2011
Germany27 Posts
May 10 2011 21:13 GMT
#882
Is a map where i just switched the tech slots of Roaches and Hydras, adjusted them a little and added Lurkers worth having a thread here?

The main feedback I want is mostly if people think that this version is actually more fun to play with or against Zerg. I don't really want this to be a balance patch map, it just should be balanced enough to be playable for some some feedback.
"Why are you so good MC?" - "Good brain?"
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-11 16:09:28
May 10 2011 23:15 GMT
#883
gogogo

it's all in the way you post:
for what
for who

could work ..?

a simple mod with just star1 lurk hers added might be HHHugely pop.. who knows..?
it' not the size that matters,
in anything (a mod, a thread, whatever...),
it's the awe

what do you loose trying anywoo?
Ask for help if not

edit + Show Spoiler +
to Barrin:
no i did not say that
Comlock
Profile Joined May 2011
Norway17 Posts
May 11 2011 09:22 GMT
#884
Question1:
when im watching a stream some pros seem to be able to get 3 workers at the gas very fast and it doesent seem like their drag selecting them. How is this done? (unless they just hot keyed 3 workers)

Question2:
After beeing harrased, how can I get the 6 probes to easily return to gas when I;m using the Grid keyboard setup?
Heihei
Hijungle
Profile Joined February 2011
Australia67 Posts
May 11 2011 10:09 GMT
#885
How do the changes in patch 1.3 alter Protoss play?
I've heard my friends complain a lot about other plays using more Archons now.
Kutip
Profile Joined February 2011
Germany27 Posts
May 11 2011 13:49 GMT
#886
If my account is on EU server and I upload a map, is it available on US as well, or do I have to find someone to upload it there as well?
"Why are you so good MC?" - "Good brain?"
adso
Profile Joined March 2011
718 Posts
May 11 2011 14:04 GMT
#887
1/no
2/yes or buy a second copy or lobby blizz

Barrinedit:+ Show Spoiler +
who said that?
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 03:30:19
May 12 2011 13:25 GMT
#888
+ Show Spoiler +
So no one cares to try and evolve ?
old post

crafty services mapmakers


my noob guess to awnser next post is:
data change only for FlopTurnReaver's and triggers for yours wrl (ty for typing so admirably )

but ..
+ Show Spoiler +

Barrin doesn't want me answering , so "mazahs" you did not read anything, this post never ever even crossed your vision crust that's it fix the smiley and relax, try to extend and convey this feeling over every inch of your exterior shell, you are now completely sentient, you feel relaxed, you are filling slowly yourself with an in dose of your own epinephrine.. you feel a wave of well being completely engulfing your now centered shakras... you felt like typing sc2mapster and using their assssoooooomme powers
wrl
Profile Joined April 2011
United States209 Posts
May 12 2011 21:08 GMT
#889
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.
It's funny; I dream a lot, but I'm not a very good sleeper.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 12 2011 22:10 GMT
#890
There's actually much more possible than you'd think. Tbh I don't know if the thing you're asking for works because I'm not so good with the editor, however one thing a guy once made for me was a destructible unit that could only be attacked by one perticular unit (from both players however).

Never figured out how he did it though
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Nonei
Profile Joined December 2010
United States6 Posts
May 13 2011 03:31 GMT
#891
On May 13 2011 06:08 wrl wrote:
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.


You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do:
Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks)

Trigger:
event unit takes damage,
conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks

Action:
add the amt of health back to rocks that was caused by damage.

So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself.

As to if that will keep it melee I have no idea, haven't really paid much attention to it ha.

There wouldn't be a way to do it w/o triggers though.
superezekiel
Profile Joined November 2010
United States35 Posts
Last Edited: 2011-05-13 06:12:26
May 13 2011 03:47 GMT
#892
Can anybody tell me why when I go to play my map now, there's only one team so I can't add an AI or invite a friend to play a 1v1 against me?

There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it.

edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever.
Victory Goes To The Winner!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 13:25:04
May 13 2011 13:22 GMT
#893
On May 13 2011 12:31 Nonei wrote:+ Show Spoiler +

On May 13 2011 06:08 wrl wrote:
Okay this probably isn't simple, but I didn't want to create a new thread.

Is there any possible way to create a destructible unit that can only be attacked by one player? I suspect it is impossible without making the map a custom map.

The goal here would be a backdoor in the main that could only be destroyed by the player that controls that main. They could use it to open up a new expansion, but it wouldn't be vulnerable to be broken down by an enemy player.


You could do it with a trigger - I don't have the editor on this computer so I can't look it up, but I believe you could do:
Melee initialization: set a global variable OwnerRocks = owner of unit closest to the rocks (since this is at the time of melee initialization, this will be the "owner" of the rocks)

Trigger:
event unit takes damage,
conditions target=(the rocks) AND owner of attacking unit does NOT equal OwnerRocks

Action:
add the amt of health back to rocks that was caused by damage.

So any time OwnerRock's units attack the rocks, the damage 'stays', otherwise the damage immediately heals itself.

As to if that will keep it melee I have no idea, haven't really paid much attention to it ha.

There wouldn't be a way to do it w/o triggers though.

i love u (+ Show Spoiler +
=custom tag (i feel it's a detail but "they" are frowned upon, like me
)

On May 13 2011 12:47 superezekiel wrote:+ Show Spoiler +

Can anybody tell me why when I go to play my map now, there's only one team so I can't add an AI or invite a friend to play a 1v1 against me?

There's only 2 spawns, so it's a strictly 1v1 map. I have them down and everything seems setup except when I go to play, there's only me and that's it.

edit: nvm, I figured it out. Dinked around for like an hour though, couldn't quite find out what it was I was looking for... took forever.

u a mapmaker

edit: this is the best thread on tl custom
chippytoothy
Profile Joined May 2011
3 Posts
Last Edited: 2011-05-14 19:08:27
May 13 2011 23:21 GMT
#894
HI, I recreated a SC1 Broodwars map made a few changes to Texture, resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is no progress. It is just stuck at 0%, but status shows uploading. I have 7 maps alrdy and have room for this one. Any suggestions?

What other info can I give to help solve this problem?

When I try to test document I can move around but no structures or drones to harvest or build.

Thanks in advance.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-14 00:33:20
May 14 2011 00:32 GMT
#895
cap for ko?
buy another copy
i'm not sure i get it
screenshot(s)?
edit added a ?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 14 2011 02:28 GMT
#896
On May 14 2011 08:21 chippytoothy wrote:
HI, I recreated a SC1 map made a few changes to resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is not progress. I have 7 maps alrdy and have room for this one. Any suggestions?

Thanks in advance

Try again.
Doesn't work? Restart Editor.
Try again.
Doesn't work? Restart Computer.
Try again.

Hard to help you with that few informations actually.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
chippytoothy
Profile Joined May 2011
3 Posts
May 14 2011 19:36 GMT
#897
On May 14 2011 08:21 chippytoothy wrote:
HI, I recreated a SC1 Broodwars map made a few changes to Texture, resources and walls. I went through all the publish demands. I got the green light to publish, but at the uploading window there is no progress. It is just stuck at 0%, but status shows uploading. I have 7 maps alrdy and have room for this one. Any suggestions?


What other info can I give to help solve this problem?

When I try to test document I can move around but no structures or drones to harvest or build.

Thanks in advance.

adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-15 02:03:28
May 14 2011 22:33 GMT
#898
sc2 editor not uploading could be an internet connection problem
(from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them)

1/Check map status: map/map status
this window, might tell you what you are missing
2/certain seemingly unrelated data possibly is preventing upload...

a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture

your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry)

we do not know much from it...

you did not answer my first answer
= have you reached blizz authorized cap on the octets

edit:

<3wheel of war
hope to see your mod soon
ps: u a map maker, we love mapmakers
chippytoothy
Profile Joined May 2011
3 Posts
May 14 2011 23:02 GMT
#899
On May 15 2011 07:33 adso wrote:
sc2 editor not uploading could be an internet connection problem
(from your end or blizz, in case it is blizz it should resolve or if not, you post to them, they will help (customer service is a must for them)

1/Check map status: map/map status
this window, might tell you what you are missing
2/certain seemingly unrelated data possibly is preventing upload...

a screenshot or several "might" help us help you ... the upload episode for one just crop out your personnal info from the picture

your post: (texture i see no reason for bugs, but could be, once your map is under a custom tag.. you have to re set every setting... ) (resources=melee initialization triggers preoccupations could be the issue, you need to check several things for that (ex: mineral are specific units that might get something wrong) (walls = don't know what you are referring to, sorry)

we do not know much from it...

you did not answer my first answer
= have you reached blizz authorized cap on the octets

edit:
your post is a bit dry, sorry



Thanks Adso, It's not my internet. I will look into the rest of your possible solutions. I appreciate your feed back. I'm very new to this. I made a few maps but this is the first one I pulled from Blizzard. The map I used was the old Wheel of War from Brood Wars. It looked completely black ( dark) when I started and by walls I meant to say cliffs. Also the map that existed seems larger then what it is now. I moved and altered some expansion and there might be part of my problem. Thanks again.
Carmine
Profile Joined September 2010
United States263 Posts
May 15 2011 01:31 GMT
#900
What is the standard ramp size? It is hard for me to tell visually when making a map.
Terran was created third, with purity of tanks.
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