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On May 03 2011 03:02 adso wrote:i don't see why not  in the editor clicking would be "selecting x unit" (x could be a precise unit or "all any unit" ...
Select x unit only works when you left click the units which isn't quite what im looking for.
What event would be for right clicking on a unit?
I basically want the event to trigger from sending a unit or group of units to a building by right clicking on the building to move.
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Then that would be if player x "sends" "y unit" to "w unit"
(again you should ask on sc2m triggers' forum where the mapmakers have even less life outside sc2 than on tl cause i'm not up to par on triggers)
sorry but from what i've seen there is no such trigger as clicking...  (hope i'm wrong) perhaps a series/combination would work... good luck with it
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Are lurkers still available in the map editor? if so how can I access them. (never used the map editor either)
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On May 04 2011 23:01 SweetAs wrote: Are lurkers still available in the map editor? if so how can I access them. (never used the map editor either) You have to add the campaign dependencies.
File -> Dependencies
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I have two questions:
1.) Why does this "leave game" screen always come up when i load and want to play my map? Where can I change the "goals" for this map (ie. game ends when 50000 minerals are harvested)
2.) Where can i change the starting money for each player? I want to have one player more than 50 minerals at the start.
Thanks
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2/ data editor, then race/starting ressources
1/please rephrase, there seems to be 2 questions?
for 2 players: player properties: add a second user (there is only one by default)
add a player or a cp controller:
add a cp to test with file/test doc
add a player then publish, load the game with another player (preferable unless you have crafted what the cp would do, possibly it will not do anything useful ?)
you need a game trigger to be set, something like: player x has 50000 minerals then end game in victory for player x player x has 50000 minerals then end game in defeat for player y
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When you see an early third from zerg. ( Around the 7-8 minute mark). as a protoss, what should i do?
Cuase usually the zerg has a huge roach army that i would not be able to break
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On May 05 2011 16:39 Crysus wrote: When you see an early third from zerg. ( Around the 7-8 minute mark). as a protoss, what should i do?
Cuase usually the zerg has a huge roach army that i would not be able to break your asking in the wrong section, post in the genearl forum which has the same OP. //// but if you do scout a zerg taking a third base that fast, then the zerg will be weak to a warpin rush, just cut probes and focus on army.
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Should we (tl mapmakers of every ilk) lobby in website feedback for a change to be implemented (by our cherished mods) to our dearest custom forum? My 2 cents: + Show Spoiler +We should lobby, in the proper fashion and with taste and verve, to "split" the custom forum in order to up circulation and welcome star2 overflow of players into "customs"? Splitting the custom forum into 2 sub forums under the same "general" heading: CUSTOM 1/ pure galaxy and 2/ player/melee maps 1/galaxy oriented forum (possibly with ums) (possibly sacrificing some of the exposure for ums mapmakers ): + Show Spoiler +can't make an omelette without breaking some eggs first  ) guides/galaxy news etc on one side 2/melee maps and melee customs (as in most of what tl mapmakers are into) melee mods discussions and development / units from a melee standpoint discussions and dev etc on the other Of course, trying to advertise this change by channeling the "general" and "strategy" players overflow into customs  ie: "go and make a collective that thinks "x" would be viable, the mapmakers will arise to the challenge, produce said maps, and awe or ridicule will ensue, instead of whine spoil and autobahn ensuing". For the simple fact for one that: it is "somewhat" allowed to whine about the state of the game in "custom"  An outlet for these players to whine that could mean more circulation for mapmakers = all good Let's face it, tl is 80 % melee maps or melee considerations (ums for melee players or melee mod ...) i would <3 and post in both of these sub forums, both under the great and vital CUSTOM heading ps: i'm basing this on: a/the fact that all mapmakers need desperately to be "supported" by players (testing/feedback ; hosting and general unbridled interest in their work) b/the fact that mapmakers can fend for their forum(s), so moderation would not be such an issue  Picture it kinda like "fan clubs" is to "community": 1/pure galaxy: + Show Spoiler +whines and general stupidity gets you autobahn (courtesy of mapmakers (trolling or not ) of course) + Show Spoiler +ie: the aggro posters would still refrain from posting out of fear or out of respect or other... 2/everything else: + Show Spoiler +much more "in tune" with the "solely" players "target" ie: they would feel comfortable in posting what they can't on the strategy forum ie: only mapmakers 
Warning: this poll is a 1 answer only, so please think before you do vote 
Poll: "Custom forum" Good as is?could be featured on the news, sometimes at least (1) 50% bored being only human (1) 50% yes (0) 0% no (0) 0% could be improved (0) 0% could hype more (0) 0% could gain in circulation (0) 0% could gain in glam (0) 0% could lose by upping circulation (0) 0% could lose with extra posting newbs (0) 0% bored with polls (0) 0% bored with custom (0) 0% 2 total votes Your vote: "Custom forum" Good as is? (Vote): yes (Vote): no (Vote): could be improved (Vote): could hype more (Vote): could gain in circulation (Vote): could gain in glam (Vote): could lose by upping circulation (Vote): could lose with extra posting newbs (Vote): could be featured on the news, sometimes at least (Vote): bored with polls (Vote): bored with custom (Vote): bored being only human
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your Country52797 Posts
How do I force opposite spawns on a 4-player map? Like, if I was making Shakuras Plateau RE, how would I make it so that a top left/bottom left or a top left/top right spawn would be impossible?
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On May 08 2011 22:27 TheAwesomeTemplar wrote: How do I force opposite spawns on a 4-player map? Like, if I was making Shakuras Plateau RE, how would I make it so that a top left/bottom left or a top left/top right spawn would be impossible?
Map -> Team Placement
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I seem to have accidentally caused the minimap to be hidden on my melee map (ir the map is black except for resources). How can I remedy this?
EDIT: Nevermind, I seem to have forgotten to generate a lighting map.
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It seems i did'nt fix my problem as well as i thought. Heres the deal.
How do i edit the selection acters so that the selection halos will still show up when i make terrain invisable though triggers?
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I have been wondering, if I buy GOM TV premium for Up & Down matches will I be able to watch Code A and S afterwards or I have to buy different premium services for Up & Down Code A/S ?
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How do you take a developed section of map and mirror it to all 4 sides for a rotationally/mirror symmetrical map?
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I haven't fooled around too much with the map editor yet. Don't think i'll be too good at it either if I try. However, I wanted to know if its possible to create a map with more than 8 spawns? and if that is the case, where I can find one.
I noticed that 6v6 custom maps are available, such as the SC2 Dota equivalent.
Thanks
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On May 08 2011 22:27 TheAwesomeTemplar wrote: How do I force opposite spawns on a 4-player map? Like, if I was making Shakuras Plateau RE, how would I make it so that a top left/bottom left or a top left/top right spawn would be impossible? Just open Shakuras Plateau in the editor, go to Map > Team Placement (Basic) / (Advanced) and use the exact same settings on your own map. You'll figure it out 
On May 09 2011 00:27 LunaSaint wrote: I seem to have accidentally caused the minimap to be hidden on my melee map (ir the map is black except for resources). How can I remedy this?
EDIT: Nevermind, I seem to have forgotten to generate a lighting map. If it hasn't resolved the problem, try changing one texture and then switch it back.
On May 09 2011 21:59 Stropheum wrote: How do you take a developed section of map and mirror it to all 4 sides for a rotationally/mirror symmetrical map? It's not possible to copy/past just everything in a map. You gotta do terrain/units/doodads individually. Just select the already existing quarter of the map (on the terrain level you just select the terrain, it'll be green on the minimap), copy (ctrl+c), paste (ctrl+v) and rotate it (* when pasted). When you got this you either paste it twice more and press * until it's in the right rotation or you just copy the now half full map and copy/paste it.
On May 09 2011 22:35 zozkA wrote: I haven't fooled around too much with the map editor yet. Don't think i'll be too good at it either if I try. However, I wanted to know if its possible to create a map with more than 8 spawns? and if that is the case, where I can find one.
I noticed that 6v6 custom maps are available, such as the SC2 Dota equivalent.
Thanks Yes it is possible, in fact you can use up to 15 spawns. I don't know if there are any good maps with high slot numbers. On TL you can always use the search on the custom map forum and look for a number (like search for 8/10/12 etc.)
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On May 09 2011 22:51 FlopTurnReaver wrote:+ Show Spoiler +On May 08 2011 22:27 TheAwesomeTemplar wrote: How do I force opposite spawns on a 4-player map? Like, if I was making Shakuras Plateau RE, how would I make it so that a top left/bottom left or a top left/top right spawn would be impossible? Just open Shakuras Plateau in the editor, go to Map > Team Placement (Basic) / (Advanced) and use the exact same settings on your own map. You'll figure it out  On May 09 2011 00:27 LunaSaint wrote: I seem to have accidentally caused the minimap to be hidden on my melee map (ir the map is black except for resources). How can I remedy this?
EDIT: Nevermind, I seem to have forgotten to generate a lighting map. If it hasn't resolved the problem, try changing one texture and then switch it back. On May 09 2011 21:59 Stropheum wrote: How do you take a developed section of map and mirror it to all 4 sides for a rotationally/mirror symmetrical map? It's not possible to copy/past just everything in a map. You gotta do terrain/units/doodads individually. Just select the already existing quarter of the map (on the terrain level you just select the terrain, it'll be green on the minimap), copy (ctrl+c), paste (ctrl+v) and rotate it (* when pasted). When you got this you either paste it twice more and press * until it's in the right rotation or you just copy the now half full map and copy/paste it. On May 09 2011 22:35 zozkA wrote: I haven't fooled around too much with the map editor yet. Don't think i'll be too good at it either if I try. However, I wanted to know if its possible to create a map with more than 8 spawns? and if that is the case, where I can find one.
I noticed that 6v6 custom maps are available, such as the SC2 Dota equivalent.
Thanks Yes it is possible, in fact you can use up to 15 spawns. I don't know if there are any good maps with high slot numbers. + Show Spoiler +On TL you can always use the search on the custom map forum and look for a number (like search for 8/10/12 etc.) Photon cycles  (u ze reaverMan (even though you'r also technically a lurk her. Will your (reavers and lurkhers') awesomeness ever cease?) )
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On May 09 2011 11:06 NickMP wrote: It seems i did'nt fix my problem as well as i thought. Heres the deal.
How do i edit the selection acters so that the selection halos will still show up when i make terrain invisable though triggers? i don't know sc2mapster.com/category-functions-actor-message/
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Has anyone developed a map that plays the same as the Protect the Queen or Protect Spongebob from Brood War? I loved playing these but haven't been able to find one yet.
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