• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:12
CET 21:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

Simple Questions/Answers - Page 42

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 40 41 42 43 44 182 Next
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 27 2011 15:03 GMT
#821
Is it possible to declare part of a map as a "no-fly zone"?

If that is possible it might be neat to have a map where the starting bases are surrounding a big mountain which has 2+ tunnels crossing it diagonally and which cant be entered by flying units.
If you cant say what you're meaning, you can never mean what you're saying.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-04-27 17:23:50
April 27 2011 17:20 GMT
#822
yes.. there "doodads" that prevent movement of air units in their near vincity.

No tunnels without triggers, well.. you an have teleporters only
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
April 28 2011 04:34 GMT
#823
I just realised you can edit the height at which LOS blockers occlude vision, no need for Xel'Naga Towers.


Question is, where is this value and is it relative to the footpring or absolute?
Vernam7
Profile Joined May 2010
Afghanistan6 Posts
April 28 2011 07:46 GMT
#824
all questions are for single player offline maps

1)is it possible to load (open) a bank with a filename from a variable? i tried it and it fails if its not a "string" litteral.

2)how can i force reopening of a bank file? if i open a bank its in the cache, if i remove it from the cashe then try the same opan bank function to reload the bank it fails to open it!!! why?

regards
This Business Is Binary. You are a 1 or a 0. Alive or Dead.-
adso
Profile Joined March 2011
718 Posts
April 28 2011 09:11 GMT
#825
On April 28 2011 13:34 LunaSaint wrote:
Show nested quote +
I just realised you can edit the height at which LOS blockers occlude vision, no need for Xel'Naga Towers.

Question is, where is this value and is it relative to the footpring or absolute?

In the data editor, the xel watch tower ..?
It's a whole, the footprints are tricky, at last count seemed bug free (sort of)

On April 28 2011 16:46 Vernam7 wrote:
all questions are for single player offline maps
1)is it possible to load (open) a bank with a filename from a variable? i tried it and it fails if its not a "string" litteral.
2)how can i force reopening of a bank file? if i open a bank its in the cache, if i remove it from the cashe then try the same opan bank function to reload the bank it fails to open it!!! why?
regards

I would say through triggers.. but i haven't knocked off any banks yet
(should i link to sc2mapster relevant threads ?
The cache is problematic, "cache cache" (hide and seek, now you see it now you don't)... although i feel that in single offline it's should be do able.. again, above this drone's official paygrade :p
Pyth121
Profile Joined February 2011
United States34 Posts
April 28 2011 17:03 GMT
#826
Do all units have the same sight radius? All buildings? I know Burrowed units have shorter sight range (and floating buildings?) but is there anything else with a non-standard sight range?
adso
Profile Joined March 2011
718 Posts
April 28 2011 18:42 GMT
#827
Yes, sight radius is a field awaiting to be plowed
so is "acquisition range"...
(+ Show Spoiler +
well that was maybe too obtuse:
there is indeed a line of data, so that any unit can have it's own...
the acquisition is the sight radius that makes the unit attack enemy units automatically)
)
kenxftw
Profile Joined December 2010
10 Posts
April 28 2011 22:05 GMT
#828
How do I make it so that when any unit enters a region part of a region array, they die.
adso
Profile Joined March 2011
718 Posts
April 28 2011 22:39 GMT
#829
Learn triggers.. it's not that awful.. just get ready to code

trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region " kill all any unit in region

kenxftw
Profile Joined December 2010
10 Posts
April 28 2011 23:20 GMT
#830
On April 29 2011 07:39 adso wrote:
Learn triggers.. it's not that awful.. just get ready to code

trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region " kill all any unit in region



That's if they enter a region. The region needs to be in a region array.
adso
Profile Joined March 2011
718 Posts
April 28 2011 23:56 GMT
#831
On April 29 2011 07:05 kenxftw wrote:
How do I make it so that when any unit enters a region part of a region array, they die.

On April 29 2011 08:20 kenxftw wrote:
Show nested quote +
On April 29 2011 07:39 adso wrote:
Learn triggers.. it's not that awful.. just get ready to code
trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region " kill all any unit in region

That's if they enter a region. The region needs to be in a region array.


Now you want to know how to handle arrays?

i think arrays are not .. well .. good..
..still, i'm not the sharpest drone of the pack..
i had read that you had to individualize all active regions... that arrays of regions were not the way to go...
kenxftw
Profile Joined December 2010
10 Posts
April 28 2011 23:58 GMT
#832
On April 29 2011 08:56 adso wrote:
Show nested quote +
On April 29 2011 07:05 kenxftw wrote:
How do I make it so that when any unit enters a region part of a region array, they die.

Show nested quote +
On April 29 2011 08:20 kenxftw wrote:
On April 29 2011 07:39 adso wrote:
Learn triggers.. it's not that awful.. just get ready to code
trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region " kill all any unit in region

That's if they enter a region. The region needs to be in a region array.


Now you want to know how to handle arrays?

i think arrays are not .. well .. good..
..still, i'm not the sharpest drone of the pack..
i had read that you had to individualize all active regions... that arrays of regions were not the way to go...

My original question has never changed.

On April 29 2011 07:05 kenxftw wrote:
How do I make it so that when any unit enters a region part of a region array, they die.


Anyways, does anyone else know?
adso
Profile Joined March 2011
718 Posts
April 29 2011 12:01 GMT
#833
so many answers..
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 29 2011 19:54 GMT
#834
Call me a mapmaking noob (no please don't ) but how do I make an area unit pathable but not buildable?
Moderatorshe/her
TL+ Member
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 29 2011 20:20 GMT
#835
On April 30 2011 04:54 TheAwesomeTemplar wrote:
Call me a mapmaking noob (no please don't ) but how do I make an area unit pathable but not buildable?


Don't be bashful, that's what this thread is for!

Press 'h' to switch to the "paint pathing" layer (like pressing 'u' to switch to unit layer).

In the panel you want "paint pathing" (first row), "add pathing" (second row) and "no building" in the third row which is no-building-but-unit-pathable. When you paint this area its yellow/orange.

[image loading]
sebmathguy
Profile Joined November 2010
United States26 Posts
April 29 2011 21:50 GMT
#836
In the editor, when I try to make a cliff, it still kinda shows the texture through it.+ Show Spoiler +
[image loading]

Any fixes?
adso
Profile Joined March 2011
718 Posts
April 29 2011 22:17 GMT
#837
Is that not just a "natural" (as opposed to "man made" who display "walls" on the cliffs) cliff..?

You just have to switch in the terrain menu...
Otherwise sorry, please rephrase or elaborate...
sebmathguy
Profile Joined November 2010
United States26 Posts
April 30 2011 01:55 GMT
#838
On April 30 2011 07:17 adso wrote:
Is that not just a "natural" (as opposed to "man made" who display "walls" on the cliffs) cliff..?

You just have to switch in the terrain menu...
Otherwise sorry, please rephrase or elaborate...

In game, the face of the cliff is entirely rock. In the editor, the surface intersects the cliff to look like a sheet stretched over the cliff.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 30 2011 01:58 GMT
#839
On April 30 2011 06:50 sebmathguy wrote:
In the editor, when I try to make a cliff, it still kinda shows the texture through it.+ Show Spoiler +
[image loading]

Any fixes?

ctrl+t if I remember correctly.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-04-30 19:24:49
April 30 2011 19:15 GMT
#840
Ive hit a button again that i dont know, now ive got a white shade over my editor view. What is it and how do i get rid of it?

edit: found it, im a moron and i deserve to be slapped. wow that was stupid
KCCO!
Prev 1 40 41 42 43 44 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 269
UpATreeSC 205
IndyStarCraft 185
Livibee 100
ZombieGrub30
StarCraft: Brood War
Calm 1848
Rain 1494
Horang2 816
Shuttle 455
Rock 37
hero 31
Barracks 31
Killer 12
ivOry 12
Dota 2
Dendi1136
LuMiX0
League of Legends
rGuardiaN27
Counter-Strike
pashabiceps1099
Foxcn424
Super Smash Bros
Mew2King75
Heroes of the Storm
Liquid`Hasu408
Other Games
Grubby3266
qojqva1923
DeMusliM451
Fuzer 214
C9.Mang062
Trikslyr45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• blackmanpl 39
• 80smullet 7
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota244
League of Legends
• imaqtpie2637
• TFBlade1298
Other Games
• WagamamaTV427
• Shiphtur270
Upcoming Events
Tenacious Turtle Tussle
2h 48m
The PondCast
13h 48m
RSL Revival
13h 48m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
15h 48m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
15h 48m
PiGosaur Monday
1d 4h
RSL Revival
1d 13h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 15h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.