If that is possible it might be neat to have a map where the starting bases are surrounding a big mountain which has 2+ tunnels crossing it diagonally and which cant be entered by flying units.
Simple Questions/Answers - Page 42
Forum Index > SC2 Maps & Custom Games |
Rabiator
Germany3948 Posts
If that is possible it might be neat to have a map where the starting bases are surrounding a big mountain which has 2+ tunnels crossing it diagonally and which cant be entered by flying units. | ||
adso
718 Posts
No tunnels without triggers, well.. you an have teleporters only ![]() | ||
LunaSaint
United Kingdom620 Posts
I just realised you can edit the height at which LOS blockers occlude vision, no need for Xel'Naga Towers. Question is, where is this value and is it relative to the footpring or absolute? | ||
Vernam7
Afghanistan6 Posts
1)is it possible to load (open) a bank with a filename from a variable? i tried it and it fails if its not a "string" litteral. 2)how can i force reopening of a bank file? if i open a bank its in the cache, if i remove it from the cashe then try the same opan bank function to reload the bank it fails to open it!!! why? regards | ||
adso
718 Posts
On April 28 2011 13:34 LunaSaint wrote: Question is, where is this value and is it relative to the footpring or absolute? In the data editor, the xel watch tower ..? It's a whole, the footprints are tricky, at last count seemed bug free (sort of) ![]() On April 28 2011 16:46 Vernam7 wrote: all questions are for single player offline maps 1)is it possible to load (open) a bank with a filename from a variable? i tried it and it fails if its not a "string" litteral. 2)how can i force reopening of a bank file? if i open a bank its in the cache, if i remove it from the cashe then try the same opan bank function to reload the bank it fails to open it!!! why? regards I would say through triggers.. but i haven't knocked off any banks yet ![]() (should i link to sc2mapster relevant threads ? The cache is problematic, "cache cache" (hide and seek, now you see it now you don't)... although i feel that in single offline it's should be do able.. again, above this drone's official paygrade :p | ||
Pyth121
United States34 Posts
| ||
adso
718 Posts
![]() so is "acquisition range"... (+ Show Spoiler + well that was maybe too obtuse: there is indeed a line of data, so that any unit can have it's own... the acquisition is the sight radius that makes the unit attack enemy units automatically) | ||
kenxftw
10 Posts
| ||
adso
718 Posts
![]() trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region ![]() ![]() | ||
kenxftw
10 Posts
On April 29 2011 07:39 adso wrote: Learn triggers.. it's not that awful.. just get ready to code ![]() trigger: if/when "All" "Any Unit" from player "1/2/3/..." enter "region ![]() ![]() That's if they enter a region. The region needs to be in a region array. | ||
adso
718 Posts
On April 29 2011 07:05 kenxftw wrote: How do I make it so that when any unit enters a region part of a region array, they die. On April 29 2011 08:20 kenxftw wrote: That's if they enter a region. The region needs to be in a region array. Now you want to know how to handle arrays? i think arrays are not .. well .. good.. ..still, i'm not the sharpest drone of the pack.. i had read that you had to individualize all active regions... that arrays of regions were not the way to go... | ||
kenxftw
10 Posts
On April 29 2011 08:56 adso wrote: Now you want to know how to handle arrays? i think arrays are not .. well .. good.. ..still, i'm not the sharpest drone of the pack.. i had read that you had to individualize all active regions... that arrays of regions were not the way to go... My original question has never changed. On April 29 2011 07:05 kenxftw wrote: How do I make it so that when any unit enters a region part of a region array, they die. Anyways, does anyone else know? | ||
adso
718 Posts
![]() | ||
![]()
The_Templar
your Country52797 Posts
![]() | ||
dimfish
United States663 Posts
On April 30 2011 04:54 TheAwesomeTemplar wrote: Call me a mapmaking noob (no please don't ![]() Don't be bashful, that's what this thread is for! Press 'h' to switch to the "paint pathing" layer (like pressing 'u' to switch to unit layer). In the panel you want "paint pathing" (first row), "add pathing" (second row) and "no building" in the third row which is no-building-but-unit-pathable. When you paint this area its yellow/orange. ![]() | ||
sebmathguy
United States26 Posts
![]() Any fixes? | ||
adso
718 Posts
You just have to switch in the terrain menu... Otherwise sorry, please rephrase or elaborate... | ||
sebmathguy
United States26 Posts
On April 30 2011 07:17 adso wrote: Is that not just a "natural" (as opposed to "man made" who display "walls" on the cliffs) cliff..? You just have to switch in the terrain menu... Otherwise sorry, please rephrase or elaborate... In game, the face of the cliff is entirely rock. In the editor, the surface intersects the cliff to look like a sheet stretched over the cliff. | ||
FlopTurnReaver
Switzerland1980 Posts
On April 30 2011 06:50 sebmathguy wrote: In the editor, when I try to make a cliff, it still kinda shows the texture through it.+ Show Spoiler + ![]() Any fixes? ctrl+t if I remember correctly. | ||
ihasaKAROT
Netherlands4730 Posts
edit: found it, im a moron and i deserve to be slapped. wow that was stupid | ||
| ||