• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:59
CEST 23:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4908 users

Simple Questions/Answers - Page 40

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 38 39 40 41 42 182 Next
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 13 2011 00:39 GMT
#781
Yeah I once made a map with around 60 neutral units. Lagged quite a bit. But just try and you'll see.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-04-13 20:08:41
April 13 2011 20:03 GMT
#782
On April 13 2011 06:42 SmashHammer wrote:
Show nested quote +
the solution is to have the "actors" play out their part without the actual units being used

I'm not sure how to do this. I only have a basic understanding of the data and trigger editors. Any help would be greatly appreciated.


In the case of your "crowd" (i suppose it's for a crowd watching the match )
If the large number of "units" do not interact with the players/matter to the game (just for "show"), it would work.

If you want it for multiplayer and you are just starting out,
as FlopTurnReaver advised, go try it out straight up on bliznet..
if it's unplayable and you want it bad enough, then get into triggering

"Triggers" you wrote would populate your crowd
mele initialization (launch of the game):
create "man in crowd"/make him yell
create "woman in crowd"/make her come her hair, bored
create "hot dog vendor" / make man choose between the hot dog and the woman
etc
several types of "actors" ("X" different models in your crowd) would play out their scene without being actual units interacting "normally".
(units are in fact a combination of actors:"x" model "x" unit "x" animations etc...)

It's gonna take some time

How to do it?
Meet the actors in depth, they are triggers in themselves, you would have to populate your "spectators area" with "models" instead of units... once you've learned how to..

Sorry, i would have said precisely how to do it if i knew precisely...
Huxley
Profile Joined May 2010
United Kingdom58 Posts
Last Edited: 2011-04-13 22:00:41
April 13 2011 21:44 GMT
#783
When I load a custom map (drag map file to sc2.exe) the game skips the login process so I cant use my custom hotkeys.

How do I run a map and connect to battlenet at the same time? The map is designed to be offline practise so i need to be able to use my normal controls.

EDIT: nevermind, i worked it out.

in case anyone else needs to know:
copy from -> My Documents > Starcraft II > Accounts > your account > Hotkeys
paste into -> My Documents > Starcraft II > Hotkeys

SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-04-13 22:09:55
April 13 2011 22:08 GMT
#784
@adso & FlopTurnReaver
Thanks for the advise. I have a feeling this will take some time, i guess i better get started LOL at your "scene"
TPW Mapping - theplanetaryworkshop.com
Happystreet
Profile Joined January 2011
550 Posts
April 16 2011 16:10 GMT
#785
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
Killcycle
Profile Joined January 2011
United States170 Posts
Last Edited: 2011-04-16 23:10:43
April 16 2011 23:08 GMT
#786
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 02:56 GMT
#787
On April 17 2011 01:10 Happystreet wrote:
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice

Just go to Starcraft 2 Liquipedia, check out some already existing maps and rebuild a mineral line you like. If you're really lazy you can just download a Blizzard map in the editor and copy it from there.

On April 17 2011 08:08 Killcycle wrote:
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:

No
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Apoo
Profile Joined January 2011
413 Posts
April 17 2011 11:34 GMT
#788
how can i set the camera options to a normal melee multiplayer map ?

i made a map i quite like, but the camera is too high an if i going to place a pylon, it shows me that the power field ist above the pylon ... the map was a shit ton of work and i dont get to fix that bug

please help me
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 13:21 GMT
#789
Data > Set Hight Field or something. Usually 8, 10 or 12. Just try what works.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
yeahsc2
Profile Joined January 2011
Serbia38 Posts
April 17 2011 14:34 GMT
#790
How to bind F keys and which are available to bind?
kmkkmk
Profile Joined August 2010
Germany418 Posts
April 18 2011 00:29 GMT
#791
What is the meaning of libNtve_gf_?

I have libNtve_gf_SetPlayerGroupAlliance(PlayerGroupActive(), 1); in my map script but it only compiles if I remove libNtve_gf_

Am I missing something?
Pinna
Profile Joined April 2011
Finland152 Posts
April 18 2011 13:53 GMT
#792
Where can I see those before-thread-title-thingies? Those (A) (D) and those. I have forgotten what they mean, and I can't seem to find them just by doing a new thread!
School..
dstryr
Profile Blog Joined November 2010
United States69 Posts
Last Edited: 2011-04-18 18:26:11
April 18 2011 18:09 GMT
#793
Is there a downside to having all production facilities on one hotkey + tabbing? It's what I feel most comfortable with, but I cant help but think it might have me missing some cycles on factories+starports.
AemJaY
Profile Joined April 2011
Switzerland24 Posts
April 19 2011 10:02 GMT
#794
is there any tutorial for the basics about the editor in german? Does any body knows about something like this?
swiss eSports community www.esportblog.ch
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-04-19 13:34:44
April 19 2011 13:34 GMT
#795
[image loading]

[image loading]

EDIT: It's on YT btw.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
kmkkmk
Profile Joined August 2010
Germany418 Posts
April 19 2011 15:15 GMT
#796
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.
NickMP
Profile Joined February 2011
United States46 Posts
April 19 2011 21:24 GMT
#797
On April 20 2011 00:15 kmkkmk wrote:
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.

A "splat acter" is the "curser effect" that appears when you use an AOE spell like fungal growth or psionic storm.(The thing showing you what it will hit)
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
MrMeatballs
Profile Joined April 2011
United Kingdom1 Post
April 20 2011 21:12 GMT
#798
How do I stop a zerg rush before I have even set up my barracks?
What would Freud do?
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-04-20 21:28:58
April 20 2011 21:13 GMT
#799
I know you can copy terrain (using select special for better accuracy) and then paste it and rotate it with numpad /*. But that seems not to be a very pleasing way, at least not when you do this very often. I mean copying half or a fourth of the map, if your map is a mirrormap (like Xel naga caverns or taldarim altar). Best would be, if one could write a script, but I don't think you can modify terrain with scripts.
Is there a more sufficient or easier way to mirror a map?

EDIT:
On April 21 2011 06:12 MrMeatballs wrote:
How do I stop a zerg rush before I have even set up my barracks?

I think that is the wrong thread, but if you scout it, you close off your wall in and then repair the depots and wait for the marine. If they come into your base, you have to fight with SCVs and protect your marines from dying, maybe set up a bunker at your minerals.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 20 2011 23:39 GMT
#800
What could possibly be easier than copy/paste/rotate terrain?

Ok I'm sure there are a lot of things but you don't even give any examples on what you are thinking about.

And why aren't all general sc2 questions askers not getting warned? :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Prev 1 38 39 40 41 42 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 284
StarCraft: Brood War
Britney 25870
sSak 40
Dota 2
monkeys_forever346
LuMiX1
League of Legends
Doublelift4671
JimRising 390
Counter-Strike
minikerr108
Super Smash Bros
Mew2King66
Heroes of the Storm
Khaldor249
Other Games
gofns20156
Liquid`RaSZi2972
Grubby2168
fl0m1907
C9.Mang0251
ToD181
KnowMe90
Dewaltoss74
Organizations
Other Games
BasetradeTV58
StarCraft: Brood War
Kim Chul Min (afreeca) 14
[ Show 14 non-featured ]
StarCraft 2
• musti20045 27
• RyuSc2 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22047
Other Games
• imaqtpie1471
• Scarra1175
• Shiphtur449
Upcoming Events
Sparkling Tuna Cup
12h 2m
Afreeca Starleague
12h 2m
Monday Night Weeklies
18h 2m
GSL
1d 13h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.