Simple Questions/Answers - Page 40
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FlopTurnReaver
Switzerland1980 Posts
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adso
718 Posts
On April 13 2011 06:42 SmashHammer wrote: I'm not sure how to do this. I only have a basic understanding of the data and trigger editors. Any help would be greatly appreciated. In the case of your "crowd" (i suppose it's for a crowd watching the match ![]() If the large number of "units" do not interact with the players/matter to the game (just for "show"), it would work. If you want it for multiplayer and you are just starting out, as FlopTurnReaver advised, go try it out straight up on bliznet.. if it's unplayable and you want it bad enough, then get into triggering ![]() "Triggers" you wrote would populate your crowd mele initialization (launch of the game): create "man in crowd"/make him yell create "woman in crowd"/make her come her hair, bored create "hot dog vendor" / make man choose between the hot dog and the woman etc several types of "actors" ("X" different models in your crowd) would play out their scene without being actual units interacting "normally". (units are in fact a combination of actors:"x" model "x" unit "x" animations etc...) It's gonna take some time ![]() How to do it? Meet the actors in depth, they are triggers in themselves, you would have to populate your "spectators area" with "models" instead of units... once you've learned how to.. ![]() Sorry, i would have said precisely how to do it if i knew precisely... | ||
Huxley
United Kingdom58 Posts
How do I run a map and connect to battlenet at the same time? The map is designed to be offline practise so i need to be able to use my normal controls. EDIT: nevermind, i worked it out. in case anyone else needs to know: copy from -> My Documents > Starcraft II > Accounts > your account > Hotkeys paste into -> My Documents > Starcraft II > Hotkeys | ||
SmashHammer
United States148 Posts
Thanks for the advise. I have a feeling this will take some time, i guess i better get started ![]() ![]() | ||
Happystreet
550 Posts
Thanks in advice | ||
Killcycle
United States170 Posts
Actually, is there any way to have multiple levels of elevation at any one spot? D: | ||
FlopTurnReaver
Switzerland1980 Posts
On April 17 2011 01:10 Happystreet wrote: Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this. Thanks in advice Just go to Starcraft 2 Liquipedia, check out some already existing maps and rebuild a mineral line you like. If you're really lazy you can just download a Blizzard map in the editor and copy it from there. On April 17 2011 08:08 Killcycle wrote: Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well? Actually, is there any way to have multiple levels of elevation at any one spot? D: No | ||
Apoo
413 Posts
i made a map i quite like, but the camera is too high an if i going to place a pylon, it shows me that the power field ist above the pylon ... the map was a shit ton of work and i dont get to fix that bug ![]() please help me | ||
FlopTurnReaver
Switzerland1980 Posts
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yeahsc2
Serbia38 Posts
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kmkkmk
Germany418 Posts
I have libNtve_gf_SetPlayerGroupAlliance(PlayerGroupActive(), 1); in my map script but it only compiles if I remove libNtve_gf_ Am I missing something? | ||
Pinna
Finland152 Posts
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dstryr
United States69 Posts
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AemJaY
Switzerland24 Posts
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FlopTurnReaver
Switzerland1980 Posts
![]() ![]() EDIT: It's on YT btw. | ||
kmkkmk
Germany418 Posts
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NickMP
United States46 Posts
On April 20 2011 00:15 kmkkmk wrote: What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it. A "splat acter" is the "curser effect" that appears when you use an AOE spell like fungal growth or psionic storm.(The thing showing you what it will hit) | ||
MrMeatballs
United Kingdom1 Post
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Ludwigvan
Germany2364 Posts
Is there a more sufficient or easier way to mirror a map? EDIT: On April 21 2011 06:12 MrMeatballs wrote: How do I stop a zerg rush before I have even set up my barracks? I think that is the wrong thread, but if you scout it, you close off your wall in and then repair the depots and wait for the marine. If they come into your base, you have to fight with SCVs and protect your marines from dying, maybe set up a bunker at your minerals. | ||
FlopTurnReaver
Switzerland1980 Posts
Ok I'm sure there are a lot of things but you don't even give any examples on what you are thinking about. And why aren't all general sc2 questions askers not getting warned? :s | ||
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