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Simple Questions/Answers - Page 40

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 38 39 40 41 42 182 Next
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 13 2011 00:39 GMT
#781
Yeah I once made a map with around 60 neutral units. Lagged quite a bit. But just try and you'll see.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-04-13 20:08:41
April 13 2011 20:03 GMT
#782
On April 13 2011 06:42 SmashHammer wrote:
Show nested quote +
the solution is to have the "actors" play out their part without the actual units being used

I'm not sure how to do this. I only have a basic understanding of the data and trigger editors. Any help would be greatly appreciated.


In the case of your "crowd" (i suppose it's for a crowd watching the match )
If the large number of "units" do not interact with the players/matter to the game (just for "show"), it would work.

If you want it for multiplayer and you are just starting out,
as FlopTurnReaver advised, go try it out straight up on bliznet..
if it's unplayable and you want it bad enough, then get into triggering

"Triggers" you wrote would populate your crowd
mele initialization (launch of the game):
create "man in crowd"/make him yell
create "woman in crowd"/make her come her hair, bored
create "hot dog vendor" / make man choose between the hot dog and the woman
etc
several types of "actors" ("X" different models in your crowd) would play out their scene without being actual units interacting "normally".
(units are in fact a combination of actors:"x" model "x" unit "x" animations etc...)

It's gonna take some time

How to do it?
Meet the actors in depth, they are triggers in themselves, you would have to populate your "spectators area" with "models" instead of units... once you've learned how to..

Sorry, i would have said precisely how to do it if i knew precisely...
Huxley
Profile Joined May 2010
United Kingdom58 Posts
Last Edited: 2011-04-13 22:00:41
April 13 2011 21:44 GMT
#783
When I load a custom map (drag map file to sc2.exe) the game skips the login process so I cant use my custom hotkeys.

How do I run a map and connect to battlenet at the same time? The map is designed to be offline practise so i need to be able to use my normal controls.

EDIT: nevermind, i worked it out.

in case anyone else needs to know:
copy from -> My Documents > Starcraft II > Accounts > your account > Hotkeys
paste into -> My Documents > Starcraft II > Hotkeys

SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-04-13 22:09:55
April 13 2011 22:08 GMT
#784
@adso & FlopTurnReaver
Thanks for the advise. I have a feeling this will take some time, i guess i better get started LOL at your "scene"
TPW Mapping - theplanetaryworkshop.com
Happystreet
Profile Joined January 2011
550 Posts
April 16 2011 16:10 GMT
#785
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice
MKP | Jinro | Thorzain | Flash | Bomber | Amaz
Killcycle
Profile Joined January 2011
United States170 Posts
Last Edited: 2011-04-16 23:10:43
April 16 2011 23:08 GMT
#786
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 02:56 GMT
#787
On April 17 2011 01:10 Happystreet wrote:
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice

Just go to Starcraft 2 Liquipedia, check out some already existing maps and rebuild a mineral line you like. If you're really lazy you can just download a Blizzard map in the editor and copy it from there.

On April 17 2011 08:08 Killcycle wrote:
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:

No
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Apoo
Profile Joined January 2011
413 Posts
April 17 2011 11:34 GMT
#788
how can i set the camera options to a normal melee multiplayer map ?

i made a map i quite like, but the camera is too high an if i going to place a pylon, it shows me that the power field ist above the pylon ... the map was a shit ton of work and i dont get to fix that bug

please help me
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 13:21 GMT
#789
Data > Set Hight Field or something. Usually 8, 10 or 12. Just try what works.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
yeahsc2
Profile Joined January 2011
Serbia38 Posts
April 17 2011 14:34 GMT
#790
How to bind F keys and which are available to bind?
kmkkmk
Profile Joined August 2010
Germany418 Posts
April 18 2011 00:29 GMT
#791
What is the meaning of libNtve_gf_?

I have libNtve_gf_SetPlayerGroupAlliance(PlayerGroupActive(), 1); in my map script but it only compiles if I remove libNtve_gf_

Am I missing something?
Pinna
Profile Joined April 2011
Finland152 Posts
April 18 2011 13:53 GMT
#792
Where can I see those before-thread-title-thingies? Those (A) (D) and those. I have forgotten what they mean, and I can't seem to find them just by doing a new thread!
School..
dstryr
Profile Blog Joined November 2010
United States69 Posts
Last Edited: 2011-04-18 18:26:11
April 18 2011 18:09 GMT
#793
Is there a downside to having all production facilities on one hotkey + tabbing? It's what I feel most comfortable with, but I cant help but think it might have me missing some cycles on factories+starports.
AemJaY
Profile Joined April 2011
Switzerland24 Posts
April 19 2011 10:02 GMT
#794
is there any tutorial for the basics about the editor in german? Does any body knows about something like this?
swiss eSports community www.esportblog.ch
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-04-19 13:34:44
April 19 2011 13:34 GMT
#795
[image loading]

[image loading]

EDIT: It's on YT btw.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
kmkkmk
Profile Joined August 2010
Germany418 Posts
April 19 2011 15:15 GMT
#796
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.
NickMP
Profile Joined February 2011
United States46 Posts
April 19 2011 21:24 GMT
#797
On April 20 2011 00:15 kmkkmk wrote:
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.

A "splat acter" is the "curser effect" that appears when you use an AOE spell like fungal growth or psionic storm.(The thing showing you what it will hit)
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
MrMeatballs
Profile Joined April 2011
United Kingdom1 Post
April 20 2011 21:12 GMT
#798
How do I stop a zerg rush before I have even set up my barracks?
What would Freud do?
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
Last Edited: 2011-04-20 21:28:58
April 20 2011 21:13 GMT
#799
I know you can copy terrain (using select special for better accuracy) and then paste it and rotate it with numpad /*. But that seems not to be a very pleasing way, at least not when you do this very often. I mean copying half or a fourth of the map, if your map is a mirrormap (like Xel naga caverns or taldarim altar). Best would be, if one could write a script, but I don't think you can modify terrain with scripts.
Is there a more sufficient or easier way to mirror a map?

EDIT:
On April 21 2011 06:12 MrMeatballs wrote:
How do I stop a zerg rush before I have even set up my barracks?

I think that is the wrong thread, but if you scout it, you close off your wall in and then repair the depots and wait for the marine. If they come into your base, you have to fight with SCVs and protect your marines from dying, maybe set up a bunker at your minerals.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 20 2011 23:39 GMT
#800
What could possibly be easier than copy/paste/rotate terrain?

Ok I'm sure there are a lot of things but you don't even give any examples on what you are thinking about.

And why aren't all general sc2 questions askers not getting warned? :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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