Does anyone remember? I remember seeing directions to fix this specific problem on a thread but I forget which one.
Simple Questions/Answers - Page 43
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Antares777
United States1971 Posts
Does anyone remember? I remember seeing directions to fix this specific problem on a thread but I forget which one. | ||
sinani206
United States1959 Posts
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adso
718 Posts
blizz neato | ||
FlopTurnReaver
Switzerland1980 Posts
On May 01 2011 09:57 Antares777 wrote: I'm working on a map that uses a custom title set. The mini-map is black in game. I forget what to do to fix it. Does anyone remember? I remember seeing directions to fix this specific problem on a thread but I forget which one. you gotta change change something with the textures. Like change one texture and change it back. I think thats what i did. | ||
superezekiel
United States35 Posts
Thanks for any prompt help :3 edit: While I'm asking, I have another question. How can I get man made cliffs to not have that small outline of organic cliff around it? picture: http://i.imgur.com/iBvJl.jpg But I don't want the man made cliff to reach all the way to the bottom (eventually going to add water) I want the man made cliff and the organic cliff to be flush with each other, without messing up Melee map gameplay of course. Any fix for this? I've seen maps that have done it, but I have no clue how lol | ||
Dauntless
Norway548 Posts
Therefore I've created patch 1.3.3 PTR versions of every 1v1 ladder map (except for Delta Quadrant) and published them to EU. Would it be okay if I made a thread to promote these maps? | ||
epikAnglory
United States1120 Posts
On May 01 2011 12:56 sinani206 wrote: What does RE/SE stand for in a map's name? I think SE means Special Edition? (please do not flame me if its wrong) LE is Ladder Edition, RE is Revised Edition Again my clan mate told me, I cannot be sure but that is my best bet. The Es all stand for edition, that is what I know, so any map with X-E is not the original. | ||
Dauntless
Norway548 Posts
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FlopTurnReaver
Switzerland1980 Posts
On May 02 2011 03:52 superezekiel wrote: My Google fu and Map Editor fu are doing bad right now. I want to add in Tarsonis man made cliffs as the man made cliffs for my Bel'Shir tileset. How do I go about doing that? Thanks for any prompt help :3 edit: While I'm asking, I have another question. How can I get man made cliffs to not have that small outline of organic cliff around it? picture: http://i.imgur.com/iBvJl.jpg But I don't want the man made cliff to reach all the way to the bottom (eventually going to add water) I want the man made cliff and the organic cliff to be flush with each other, without messing up Melee map gameplay of course. Any fix for this? I've seen maps that have done it, but I have no clue how lol Map > Map Textures > Modify > Cliff You can add a cliff type by clicking on that green symbol. Just select Tarsonis Organic Cliff there. You don't even need to delete the Bel'Shir one. The second one looks like a problem with cliff merching. However that'd usually look a bit different. Do you have cliff merching enabled? (Tools > Brush) | ||
Dragom
194 Posts
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WniO
United States2706 Posts
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epikAnglory
United States1120 Posts
What about being revealed? | ||
HintofSarcasm
United States36 Posts
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HintofSarcasm
United States36 Posts
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adso
718 Posts
On May 02 2011 07:59 Dauntless wrote: There were previously no way (at least for EU players) to practice for the upcoming patch changes. Therefore I've created patch 1.3.3 PTR versions of every 1v1 ladder map (except for Delta Quadrant) and published them to EU. Would it be okay if I made a thread to promote these maps? i'm no mod, however, i think it would behoove us all (though you might be more precise, these are PTR changes?), good idea ![]() On May 02 2011 09:36 Dragom wrote: is there an sc spp for the ipad(for playing the original sc of course) Don't think so. On May 02 2011 11:39 WniO wrote: is there a way i can tell the waves on water to chill out and not brush against the shore so much? which scale do i turn down? Making water chill... you the man for asking ![]() I think messing with water animations (way above my paygrade) is an interesting concept. i'd suggest surfing on sc2mapster, however you might be the first (search for animations?)? On May 02 2011 13:03 spiderman459 wrote: I downloaded some replays of the BDL from http://www.sc2-replays.net but I can't figure out which one is game 1, 2 ect? Same with MLG. How would I figure it out? Sorry don't know, perhaps asking in the simpleQ/A of the strategy section might help? They've probably watched those and know (sometimes there's jst no way to know beforehand. | ||
hobbidude
Canada171 Posts
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superezekiel
United States35 Posts
On May 02 2011 08:49 FlopTurnReaver wrote: Map > Map Textures > Modify > Cliff You can add a cliff type by clicking on that green symbol. Just select Tarsonis Organic Cliff there. You don't even need to delete the Bel'Shir one. The second one looks like a problem with cliff merching. However that'd usually look a bit different. Do you have cliff merching enabled? (Tools > Brush) I actually got cliff merging figured out, so I'm good there, but I didn't know how to import new cliffs so thanks for telling me :D But I've got a new problem ![]() I made my map last night and I finished it this morning, but I can't seem to get it to work. It's just a 1v1 map, no other spawns, and I have the spawn locations down and the game is telling me that it's now a Melee map, but whenever I go to test it... nothing happens. It says VICTORY! and I'm instantly done. What basic things do I need to do to get this be a regular, working Melee map? I want to play this against my friend tonight and test it out against the AI but I can't get it working for the life of me. | ||
SmashHammer
United States148 Posts
When you test a map while both player properties are set to 'user' that is normal. If you want to be able to test with a computer change the property of player 2 to 'computer'. This is assuming you are testing right from the editor. | ||
adso
718 Posts
You need to publish it and play it adding a cp or another player. the test doc always does that (it's not filling any other player slots with cp, so you win being the only contender) ![]() Of course you can test within the editor (as smashammer said, changing the 2nd user to a cp), however the publishing allows checking everything at once. On May 02 2011 21:47 hobbidude wrote: Is it possible to have two events with the condition that both need to happen. Basically i want the event to happen when a unit is in range or a region but only after clicking another unit. i don't see why not ![]() in the editor clicking would be "selecting x unit" (x could be a precise unit or "all any unit" ... On May 02 2011 11:50 iTzAnglory wrote: How do you make the trigger that ends a melee game when all the buildings are destroyed? (2 player map if it helps) What about being revealed? maybe something like: if/when player x has no "any building" then end game in defeat for player x if/when player x has no "any building" then end game in victory for player y if/when player y has no "any building" then end game in defeat for player y if/when player y has no "any building" then end game in victory for player x if/when player x has no "CC/Nexus/Hatchery/Hive/Lair" then grant player y vision from player x "all any buildings" ? | ||
FlopTurnReaver
Switzerland1980 Posts
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