• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:23
CET 05:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0229LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2035 users

Simple Questions/Answers - Page 175

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 173 174 175 176 177 182 Next
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-07 19:42:34
December 01 2016 10:37 GMT
#3481
On December 01 2016 17:23 Nihon wrote:
Well I can open and save maps with no problem, and they show up in my folder. The editor has a Test button, but when I press it there's a message saying I have to buy Starcraft to use the button's functionality. Which I thought would be just a minor inconvenience (not being able to test the map right out of the editor). But, as it turns out, there is no option in the game itself to run my map, so I really can't see what I've made in practice.

You need to upload it to see it in game.
i think starter edition doesn't let you "create" or "join" .. you can join if someone invites you only (i think).
Ask some friend to upload it for you and invite you.. then you can maybe get the ensuing saved game as a launch (again dunno if they thought of that loophole either?
Did you try drag and drop map file on sc2 app icon .; on "launcher" app icon ?
Trust me, just buy (get someone to gift it for xmas) Lotv.. it is legit worth it if you want to use galaxy (well except if you use a mac = they have still not patched that but of course you are on a pc... lol)

+ Show Spoiler [Edit] +
: what's a friend..? joke
"not enough rights"
Kand1
Profile Joined May 2016
Germany17 Posts
December 21 2016 10:22 GMT
#3482
Hi,

Is it possible to combine doodads and have them constructed as building?
for example I would like to make a yard out of fences and build it as adon to a barrack
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
December 25 2016 22:22 GMT
#3483
I never fiddled with sc2 map editor (used age of editors before)

is it possible to make a custom projectile animation from scratch?

like this one:

+ Show Spoiler +

[image loading]
Age of Mythology forever!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-12-26 05:38:57
December 26 2016 05:37 GMT
#3484
On December 21 2016 19:22 Kand1 wrote:
Hi,

Is it possible to combine doodads and have them constructed as building?
for example I would like to make a yard out of fences and build it as adon to a barrack


You can create an addon that uses the model of a doodad pretty easily. If you look up the addon unit in the data editor you can find it's model and change it to one of the models used by a doodad. Actually having a building with a bunch of different doodads will probably require doing some 3d modeling and importing/exporting files.

On December 26 2016 07:22 mantequilla wrote:
I never fiddled with sc2 map editor (used age of editors before)

is it possible to make a custom projectile animation from scratch?

like this one:

+ Show Spoiler +

[image loading]


Depends on what you mean by animation. Each projectile has it's own Actor and you can change the appearance of it. For example, you could make the Broodlord throw down tiny overlords instead of broodlings, or change the color of the stalker's attack.
~ ~ <°)))><~ ~ ~
Kand1
Profile Joined May 2016
Germany17 Posts
January 02 2017 16:49 GMT
#3485
Actually having a building with a bunch of different doodads will probably require doing some 3d modeling and importing/exporting files.


Cool, thank you
can you recommend a software I could use to try that out? preferably a free one.. I don't intent to use it too often
TheLordofAwesome
Profile Joined May 2014
Korea (South)2655 Posts
January 09 2017 21:37 GMT
#3486
On August 20 2016 10:12 fluidrone wrote:
+ Show Spoiler +
On August 15 2016 05:28 TheLordofAwesome wrote:
Show nested quote +
On August 13 2016 08:15 TheFish7 wrote:
The Swarm host with the highest # within your dependencies will always be the one selected. You should copy the old swarm host as a new unit, and rename it (within the editor, not the unit name). Then make sure the renamed unit is hooked up the to the larva morph ability. Make sure you give it a different editor name, create a new button for the unit, and copy all the actors, models, weapons, and abilities to a new entry. The "new" unit should be listed as green and have your map name listed as the dependency.

You may be able to get away with simply changing the larva morph but most likely you'll need to create a "new" unit by copying the old one.

First of all, thanks for trying to help me!

I tried this, and I am running into some very weird problems.

I invite anyone to create a new extension mod with HotS dependencies, and then check out the default swarm host unit. I am seeing a unit with the pre-2015 patch stats, namely 200 min / 100 gas / 3 supply cost. I see the old Enduring locusts upgrade, instead of the new Flying locust upgrade. I see nothing in the Locusts behavior that makes it a flying unit at any point. Yet, when I launch a game, I see the altered, 100 min / 200 gas / 4 supply swarm host, the flying locust upgrade, and flying locusts. What on earth is going on?


As hard as it seems when you read this, you are better off making a map, not a dependency
(and then copy the data from one map to the other)
or
do a Lotv dependency with all the changes to get it to what you want

#Don't shoot the messenger

Why do you say it is better to make a map, not a mod?

Why do you say it is easier to make a LotV mod and edit all units back to HotS values?

Most importantly, why/how is the editor deceiving me about the status of the swarm host?

Original post if anyone can help me out with this

I am running into some very weird problems.

I invite anyone to create a new extension mod with HotS dependencies, and then check out the default swarm host unit. I am seeing a unit with the pre-2015 patch stats, namely 200 min / 100 gas / 3 supply cost. I see the old Enduring locusts upgrade, instead of the new Flying locust upgrade. I see nothing in the Locusts behavior that makes it a flying unit at any point. Yet, when I launch a game, I see the altered, 100 min / 200 gas / 4 supply swarm host, the flying locust upgrade, and flying locusts. What on earth is going on?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 13 2017 04:35 GMT
#3487
Each dependency (Liberty, HotS Multi, LotV Campaign, etc.) can have a different version of the swarm host. The dependencies overwrite one another using logic that's not entirely clear. The best way to avoid this that I know is to create a "new" swarmhost (copy an existing version and rename it) and hook it up to the larva's morph.
~ ~ <°)))><~ ~ ~
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-01-14 12:18:24
January 14 2017 12:14 GMT
#3488
+ Show Spoiler [TheLordofAwesome wrote] +
On January 10 2017 06:37 TheLordofAwesome wrote:
Show nested quote +
On August 20 2016 10:12 fluidrone wrote:
+ Show Spoiler +
On August 15 2016 05:28 TheLordofAwesome wrote:
Show nested quote +
On August 13 2016 08:15 TheFish7 wrote:
The Swarm host with the highest # within your dependencies will always be the one selected. You should copy the old swarm host as a new unit, and rename it (within the editor, not the unit name). Then make sure the renamed unit is hooked up the to the larva morph ability. Make sure you give it a different editor name, create a new button for the unit, and copy all the actors, models, weapons, and abilities to a new entry. The "new" unit should be listed as green and have your map name listed as the dependency.

You may be able to get away with simply changing the larva morph but most likely you'll need to create a "new" unit by copying the old one.

First of all, thanks for trying to help me!

I tried this, and I am running into some very weird problems.

I invite anyone to create a new extension mod with HotS dependencies, and then check out the default swarm host unit. I am seeing a unit with the pre-2015 patch stats, namely 200 min / 100 gas / 3 supply cost. I see the old Enduring locusts upgrade, instead of the new Flying locust upgrade. I see nothing in the Locusts behavior that makes it a flying unit at any point. Yet, when I launch a game, I see the altered, 100 min / 200 gas / 4 supply swarm host, the flying locust upgrade, and flying locusts. What on earth is going on?


As hard as it seems when you read this, you are better off making a map, not a dependency
(and then copy the data from one map to the other)
or
do a Lotv dependency with all the changes to get it to what you want

#Don't shoot the messenger

Why do you say it is better to make a map, not a mod?

Why do you say it is easier to make a LotV mod and edit all units back to HotS values?

Most importantly, why/how is the editor deceiving me about the status of the swarm host?

Original post if anyone can help me out with this

Show nested quote +
I am running into some very weird problems.

I invite anyone to create a new extension mod with HotS dependencies, and then check out the default swarm host unit. I am seeing a unit with the pre-2015 patch stats, namely 200 min / 100 gas / 3 supply cost. I see the old Enduring locusts upgrade, instead of the new Flying locust upgrade. I see nothing in the Locusts behavior that makes it a flying unit at any point. Yet, when I launch a game, I see the altered, 100 min / 200 gas / 4 supply swarm host, the flying locust upgrade, and flying locusts. What on earth is going on?


My pleasure, i'll elaborate:
it is easier to make a LotV mod because blizzard doesn't care to fix bugs/external data fixes they did in previous iterations of sc2 (whatever they profess). They do fix lotv though.

The editor is not deceiving you, like <3 fish <3 told you, blizzard's dependencies pile up and you have to go quite far to fix (in the code itself, not in the data module) when something goes haywire...

Why not mods? because i tried to make those work during hots and they always ended up riddled with issues (depending on the maps the mod was applied to).. i guess they work on lotv because some people have managed to make em work...

What you have to accept is that blizzard cheats with its own tool, their ninja hotfixes (whatever) are hard coded (in maps not just in the "available" information accessible to galaxy users) and you could lose a lot of time trying to figure how to circumvent them, with nothing to show for it.

Follow fish's advice i guess, your mod should trump the maps data, in principle by scratching their unit and substituting your own (again mods should work, if they don't then blizzard should/could/would help, if it is on lotv)

gl
"not enough rights"
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2017-02-09 07:33:20
February 09 2017 02:58 GMT
#3489
Is it still possible to make 3-player maps based off of this guide? http://www.teamliquid.net/forum/sc2-maps/193415-tutorial-creating-a-3-player-map

I'm trying to import the images for the decal, but the decal variations after the imports just show squares of blue sand. Is there another way to do it/am I missing something?

EDIT: Figured it out. Turns out my images were apparently too large.
NinjaDuckBob ~ Fear the fuzzy!
NyuBPrime
Profile Joined January 2017
22 Posts
February 17 2017 08:15 GMT
#3490
This question has probably already been asked, but i didn't find the answer(i admit i haven't read the 175 pages).
I'ts about Melee Maps.
How do you place minerals and vespene geyser around a starting position "normally"(like in all the maps)?
Thanks, and sorry for my english
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 17 2017 20:23 GMT
#3491
On February 17 2017 17:15 NyuBPrime wrote:
This question has probably already been asked, but i didn't find the answer(i admit i haven't read the 175 pages).
I'ts about Melee Maps.
How do you place minerals and vespene geyser around a starting position "normally"(like in all the maps)?
Thanks, and sorry for my english


Usually I just copy and paste them from existing maps.

You can look at this page though: http://www.teamliquid.net/forum/sc2-maps/381401-proper-mineral-placement.
PosixT
Profile Joined October 2011
United Kingdom10 Posts
Last Edited: 2017-03-01 14:11:44
March 01 2017 14:11 GMT
#3492
I've been working on updating the popular "Catch 'n' Run" game mode, fixing bugs, updating balance etc and I've run into a strange problem which I can't seem to track down the source of. You have a building which you can upgrade over time, the first time you upgrade it's fine, but subsequent upgrades are showing two progress bars. Does anyone know what causes this and how to fix it?

Screenshots:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 04 2017 01:42 GMT
#3493
Are you using a Morph ability? If so, are you destroying the previous model using actor events? I think maybe you have 2 actors or 2 models showing.
~ ~ <°)))><~ ~ ~
Aunvilgodess
Profile Joined May 2016
954 Posts
March 08 2017 18:51 GMT
#3494
Im at a computer without SC2 right now, does anybody have a list of the possible background images?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 27 2017 23:52 GMT
#3495
On April 14 2015 10:08 TheFish7 wrote:
I've been searching, but I can't find anyone that is making a Warcraft 2 mod for sc2. I could find WC3, WC4, and other Warcraft future game mods, but no WC2. Blizzard just took out 90% of the work involved by adding in all these wc3 assets. Might be fun to do a remake of the campaign. Only things really missing are some water units and buildings; oil tankers, platforms, foundries, and of course the boat functionality but theres workarounds for that. Has anyone done this or started something like a wc2 remake?

[image loading]


I asked this 2 years ago but stil haven't seen one -

Are there any warcraft 2 mods out there?
~ ~ <°)))><~ ~ ~
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
April 14 2017 07:28 GMT
#3496
Hey guys,

I want to create a map which contains different unit statistics & starting workers. Can somebody give me some starter tips
John 15:13
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 16 2017 00:47 GMT
#3497
In the data editor, under the Races tab, you can edit the field Starting units.

Unit stats can also be found in the data editor, on the units tab.
~ ~ <°)))><~ ~ ~
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-04-22 12:35:16
April 16 2017 10:41 GMT
#3498
[image loading]

Ever seen this? (happens when i try any and all ways to open galaxy)
Fun no?

THIS IS WHAT EVERY MAC MAPMAKER GETS NOW!

You can't use the editor on mac now period! funny no?
i mean no one gives a sh it so why would blizz do anything about it right?
such a low level of solidarity is so sad!
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-04-22 12:43:31
April 22 2017 11:44 GMT
#3499
Why has blizzard not fixed the rejoin/join functionality in their arcade...?
Is it because they don't care and are not interested at all in their own work/platform..?

i host an arcade game and i have to literally reboot bnet and sc2 every time..
(sarcasm incoming > ) .. it is so easy to retain players for another game in that context...

Let us not even mention the no galaxy for mac mapmakers

blizz has always sunk into activision amazone twitch etc (all bad companies that have no client as friend, only $ as goal) and that spelled several vital problems

but beyond / besides remaining polite about it, no one can argue differently by now?

that sc2 arcade was / is a sham, a shameful sham!
And that blizz is so much actinovisionatall that they don't even mind "officially" being seen as not correcting such a HUGE bug
(this bug is years old by now! and only because people on the arcade do not want to take their time reporting/lobbying blizz to fix it is it still there GLARING on bnet (yes, bnet it is, blizzardnet whatever who gives a sh it about that!?)

i think i'm gonna make my first second live tl account..
i'll go trolling everywhere with only one goal, showing evidence of what sc2 developers and marketters and deciders are doing wrong, IF they wanted more than the ROI and how they are wrong to tarnish their own brand for a meassle short term goal...
i'll call myself badjuju
"not enough rights"
rfv14
Profile Joined October 2015
20 Posts
May 01 2017 16:53 GMT
#3500
I want to play as both teams (hostile to each other) in a custom game. Is it possible?
Prev 1 173 174 175 176 177 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 253
Nina 123
PiLiPiLi 61
StarCraft: Brood War
Leta 209
Dewaltoss 60
Noble 49
Terrorterran 6
Icarus 6
Dota 2
monkeys_forever577
NeuroSwarm163
LuMiX1
League of Legends
JimRising 675
Other Games
summit1g11261
C9.Mang0548
syndereN100
Trikslyr62
ViBE47
minikerr2
Organizations
StarCraft: Brood War
Afreeca ASL 3127
Other Games
gamesdonequick1000
BasetradeTV114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1803
Other Games
• WagamamaTV394
Upcoming Events
PiG Sty Festival
4h 37m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
5h 37m
Epic.LAN
7h 37m
uThermal 2v2 Circuit
10h 37m
Replay Cast
19h 37m
PiG Sty Festival
1d 4h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 5h
Replay Cast
1d 19h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.