• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:35
CEST 10:35
KST 17:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2111 users

Simple Questions/Answers - Page 174

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 172 173 174 175 176 182 Next
fluidrone
Profile Blog Joined January 2015
France1478 Posts
October 01 2016 22:11 GMT
#3461
Models can have "variations"
not sure if what you wish is a "choice" or an upgrade you get from "x" (points/area commandeered/whatever) event?

i suppose it is a "level" reached that triggers it?

if the unit is to remain the "same" you have to set up a "unit model" with variations and get how it works / set your model with the different "variations" in the proper order (variations get an incremental id i believe (original is 1)

then make a trigger that sets the change:
("unit has 500 kills" "unit enters area "51" "game time is "33:33") .. whatever event
and
action:
set model variation on unit to "xyz"

something like that
"not enough rights"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2016-10-01 23:14:13
October 01 2016 23:07 GMT
#3462
okay, thanks for that overview. I want players to have a choice from a menu that then checks if they fit the requirements. Hardest part is changing the models. I'm not sure what trigger command to use for that.

Here's a really simple question:
How do I make it so specific players can't use the attack command on allied structures(like photon cannons, bunkers, and spine crawlers)?
edit: nvm silly me, found it easily in the weapon's target filters
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2016-10-02 21:28:55
October 02 2016 21:28 GMT
#3463
When i run my map in custom games my map is in a strange mod ( called SUPER MOD 3 ) with 300 max pop custom unit etc etc instead of a standard melee mod. I played a game 1 day ago and it was standard like always, i didn't change the map at all, i did nothing and suddenly the map run in this SUPER MOD 3 ... am i alone with this bug ?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-10-03 01:45:22
October 03 2016 00:58 GMT
#3464
On October 03 2016 06:28 Crozo64 wrote:
When i run my map in custom games my map is in a strange mod ( called SUPER MOD 3 ) with 300 max pop custom unit etc etc instead of a standard melee mod. I played a game 1 day ago and it was standard like always, i didn't change the map at all, i did nothing and suddenly the map run in this SUPER MOD 3 ... am i alone with this bug ?

[image loading]
STOP

You are under the "mods are cool" bug influenza.

To play YOUR map and reo-btain near vana, search for it in the search window and do not select the "recently played" or "my uploaded"
say "thank you" to the coders involved (whoever they are.. wow maybe the person responsible for the mod, maybe blizz themselves! wow again!) for the time you took typing, the time blizz took to find it

and then create game and it should deliver YOUR map

not your map with someone's pesky mod unto it.

glhf
"not enough rights"
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 03 2016 01:30 GMT
#3465
On October 02 2016 04:25 3FFA wrote:
Show nested quote +
On October 01 2016 18:04 fluidrone wrote:
frick glub and brodar

i upload my map and then open sc2 to playtest it..

[10/1/2016 10:59:06 AM] Warning: Battle.net connection is closing: You have been disconnected from Battle.net because another computer connected using your account.
[10/1/2016 10:59:07 AM] Warning: Battle.net connection was lost


No, the same computer is using the specific account thank you dear blizz.. how do you not know that? Why do you log me out from galaxy's connection?

Yeah, IDK why it does that when it's just a different application from the same computer and internet connection and they're connected to the same battle.net app. It's annoying.

Ran into a new question:
What would be the best way to setup a system like Nexus Wars where players can switch workers? I want to have the same exact type of system as Nexus Wars where they can change the model of their worker, only I want each worker to still function with the same stats and everything as before, just a new animation/model of a different unit at the same proportions.

(Like switching[for example] drone to Ling, Roach, Hydra, Queen, Ultra; SCV to Marine, Marauder, Ground Viking, Goliath, Siege Tank; Probe to Zealot,Adept,HighTemplar,DarkTemplar,Archon)


Take a look at how combat shields and zergling speed work. In the actors for marine and zergling check out the actor events. The model change occurs when the player gets the upgrade. what you could do is create an upgrade for each model you want to use, and then have a trigger to grant the research of that upgrade.
~ ~ <°)))><~ ~ ~
ejozl
Profile Joined October 2010
Denmark3489 Posts
Last Edited: 2016-10-07 13:45:18
October 07 2016 13:44 GMT
#3466
I'm struggling with making Ghosts able to Snipe from inside a Bunker. I'm using the Redirect from Stimpack and have made it possible to EMP from inside the Bunker, but I just cannot get the Snipe thingy to work. I tried to give Bunkers the ability to rotate and it didn't work, I think it must be something in the way that Channel Snipe works, mb it cannot create the dummy or maybe the Ghost is not getting the buff? Any ideas?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-10-08 04:42:19
October 08 2016 01:21 GMT
#3467
Did you give the bunker a snipe redirect ability?

edit - hmm, been tinkering with this and can't get it to work either. I would try creating a new snipe ability from scratch and then creating a redirect for that spell. It's weird because I've gotten this exact thing to work with much more complex abilities.
~ ~ <°)))><~ ~ ~
3FFA
Profile Blog Joined February 2010
United States3931 Posts
October 08 2016 02:10 GMT
#3468
On October 03 2016 10:30 TheFish7 wrote:
Show nested quote +
On October 02 2016 04:25 3FFA wrote:
On October 01 2016 18:04 fluidrone wrote:
frick glub and brodar

i upload my map and then open sc2 to playtest it..

[10/1/2016 10:59:06 AM] Warning: Battle.net connection is closing: You have been disconnected from Battle.net because another computer connected using your account.
[10/1/2016 10:59:07 AM] Warning: Battle.net connection was lost


No, the same computer is using the specific account thank you dear blizz.. how do you not know that? Why do you log me out from galaxy's connection?

Yeah, IDK why it does that when it's just a different application from the same computer and internet connection and they're connected to the same battle.net app. It's annoying.

Ran into a new question:
What would be the best way to setup a system like Nexus Wars where players can switch workers? I want to have the same exact type of system as Nexus Wars where they can change the model of their worker, only I want each worker to still function with the same stats and everything as before, just a new animation/model of a different unit at the same proportions.

(Like switching[for example] drone to Ling, Roach, Hydra, Queen, Ultra; SCV to Marine, Marauder, Ground Viking, Goliath, Siege Tank; Probe to Zealot,Adept,HighTemplar,DarkTemplar,Archon)


Take a look at how combat shields and zergling speed work. In the actors for marine and zergling check out the actor events. The model change occurs when the player gets the upgrade. what you could do is create an upgrade for each model you want to use, and then have a trigger to grant the research of that upgrade.


Good idea, thank you!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Shiraq
Profile Joined March 2016
17 Posts
October 25 2016 09:36 GMT
#3469
I have a problem where I can't access certain assets in the editor. For example when I try to place the doodad ZerusLogBridge I get this error message:

[10/25/2016 11:32:49 AM] Warning: USER: [ 4d3 1] CActorDoodad[ZerusLogBridge] Model created via Cache; ModelLink[ZerusLogBridge]; Failure to initialize.

The doodad is placed but invisible. And I get one of these error messages for each doodad whenever I load the map.

Anyone know what the problem is and how I solve it?
sc2afcik
Profile Joined October 2016
3 Posts
Last Edited: 2016-10-28 15:19:28
October 28 2016 15:19 GMT
#3470
I play zerg at level top master 1. I was playing vs mech and ghost compositions. I am almost color blind. I can not see "red" dots from ghost's nukes on the ground... Is there any solution to that? Instead of red dot there should be same nuke image as from terran's point of view.
Airshark79
Profile Joined October 2016
3 Posts
October 29 2016 16:54 GMT
#3471
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-10-31 12:48:22
October 31 2016 12:32 GMT
#3472
On October 25 2016 18:36 Shiraq wrote:
I have a problem where I can't access certain assets in the editor. For example when I try to place the doodad ZerusLogBridge I get this error message: [10/25/2016 11:32:49 AM] Warning: USER: [ 4d3 1] CActorDoodad[ZerusLogBridge] Model created via Cache; ModelLink[ZerusLogBridge]; Failure to initialize.
The doodad is placed but invisible. And I get one of these error messages for each doodad whenever I load the map.
Anyone know what the problem is and how I solve it?

Models themselves are not suppose to appear when you select them directly.. you are suppose to be placing a unit with this model...

If there is a problem beyond that,
.. depending on the model, it can be obsolete (blizz took out something to do with the model and forgot to reset it or delete it), it can have had a change of name (as in it is accessible with some other model name) or other. In most cases it is asking for bugs to go against those (as in erase it from your map or possibly down the line you might forget about it and it might come back to haunt you).
Some models do not function on all tilesets, again nothing to do but select another model.
Sometimes the doodad/unit is "broken" and you can fix it (there i'd go to mapster to find out ) but that is more like an exception to the rule i think, sorry.
Making a unit yourself with this model as its actor model might work easily if the problem does lie within the unit/doodad.

As for error messages themselves .. who cares when it works, and cool having the info when it does help identifying the problem (alas it usually does not.
The cache bit might be helpful.. if it is i would suggest changing the way you set up the use of your sc2galaxy (allowing it more memory etc) and saving at every step (particularly when going from data to other workwindow/module.

On October 29 2016 00:19 sc2afcik wrote:
I play zerg at level top master 1. I was playing vs mech and ghost compositions. I am almost color blind. I can not see "red" dots from ghost's nukes on the ground... Is there any solution to that? Instead of red dot there should be same nuke image as from terran's point of view.

Sorry, there is a color blind mode for people interested in sc2, but i don't think they thought of that particular model/graphic or found a way to make it work
i' d love to be wrong though and maybe i am, do try out the coloblind option and see how you fare against nukes.. then come back here and make a nice thread asking for this "addition" to the game to/from blizzard, they are quite responsive to these kind of low work/ great customer satisfaction requests (when they
On October 30 2016 01:54 Airshark79 wrote:
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.

Look back one page in this very thread

ps: i wouldn't re read all of this thread all over again (done that when i started on tl and mostly kept up with it ), but i would suggest the read to anyone interested in galaxy
"not enough rights"
Airshark79
Profile Joined October 2016
3 Posts
October 31 2016 21:02 GMT
#3473

Show nested quote +
On October 30 2016 01:54 Airshark79 wrote:
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.

Look back one page in this very thread

ps: i wouldn't re read all of this thread all over again (done that when i started on tl and mostly kept up with it ), but i would suggest the read to anyone interested in galaxy


Oh, thanks! It's a big download so I gotta have that info before I get started. It's exciting!
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2016-11-18 23:54:51
November 18 2016 09:35 GMT
#3474
I don't suppose people still use this thread... but I'm trying to make a change to the Hydralisk so that the projectile model it shoots changes after grooved spines is researched. In other words... In the same way Infernal Preigniter changes the hellions flames from red to blue I want the Hydralisks attacks to change to green after its upgrade. I am planning on using the Locusts projectile after the upgrade. If anyone could show me how this is done or link me to a tutorial I'd much appreciate it. I am an absolute beginner, so the more dumbed down the better. Thanks!

Edit I worked it out! Just copied what the hellion did
cleanpapers
Profile Joined November 2016
7 Posts
November 25 2016 14:25 GMT
#3475
--- Nuked ---
Nihon
Profile Joined November 2016
4 Posts
November 30 2016 14:13 GMT
#3476
Hey guys, I have the starter edition and the Test Map button is (of course) unavailable. However, how can you run the map at all from inside the game? And if you can't what's the point of having the editor?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-11-30 23:10:19
November 30 2016 23:04 GMT
#3477
On November 25 2016 23:25 cleanpapers wrote:
--- Nuked ---
Obviously not that clean

On November 18 2016 18:35 L3monsta wrote:
I don't suppose people still use this thread... but I'm trying to make a change to the Hydralisk so that the projectile model it shoots changes after grooved spines is researched. In other words... In the same way Infernal Preigniter changes the hellions flames from red to blue I want the Hydralisks attacks to change to green after its upgrade. I am planning on using the Locusts projectile after the upgrade. If anyone could show me how this is done or link me to a tutorial I'd much appreciate it. I am an absolute beginner, so the more dumbed down the better. Thanks!
Edit I worked it out! Just copied what the hellion did
Always a pleasure

On November 30 2016 23:13 Nihon wrote:
Hey guys, I have the starter edition and the Test Map button is (of course) unavailable. However, how can you run the map at all from inside the game? And if you can't what's the point of having the editor?
What is the point of having the editor? ... To make maps i think?
You can run a map through the arcade/multiplayer .. where they will be largely ignored if blizzard or someone famous doesn't help you promote it...
"not enough rights"
Nihon
Profile Joined November 2016
4 Posts
November 30 2016 23:42 GMT
#3478
On December 01 2016 08:04 fluidrone wrote:
What is the point of having the editor? ... To make maps i think?
You can run a map through the arcade/multiplayer .. where they will be largely ignored if blizzard or someone famous doesn't help you promote it...


But how do I see the damn maps myself? I don't wanna promote them, I want to see the in-game result of what I made in the editor. And I can't find a single option inside the game to play the map I just made.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-01 07:41:15
December 01 2016 01:33 GMT
#3479
What is the content of your sc2 folder? Sorry i bought all three so i don't know...

IF you have an editor there should be a test map button..if not, maybe you can drop "your" map on the sc2editor app to open it on local?
"not enough rights"
Nihon
Profile Joined November 2016
4 Posts
December 01 2016 08:23 GMT
#3480
Well I can open and save maps with no problem, and they show up in my folder. The editor has a Test button, but when I press it there's a message saying I have to buy Starcraft to use the button's functionality. Which I thought would be just a minor inconvenience (not being able to test the map right out of the editor). But, as it turns out, there is no option in the game itself to run my map, so I really can't see what I've made in practice.
Prev 1 172 173 174 175 176 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 284
Pusan 271
ToSsGirL 248
Aegong 166
BeSt 128
Stork 77
Leta 74
Backho 70
Dewaltoss 63
910 48
[ Show more ]
yabsab 40
JulyZerg 30
Sharp 30
SilentControl 27
soO 23
Terrorterran 2
Dota 2
NeuroSwarm125
XcaliburYe79
Counter-Strike
olofmeister1672
shoxiejesuss972
Super Smash Bros
Mew2King164
Other Games
summit1g6900
singsing1109
ceh9570
JimRising 549
WinterStarcraft356
Happy245
Livibee25
Trikslyr15
Organizations
Dota 2
PGL Dota 2 - Main Stream9667
Other Games
gamesdonequick738
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt937
• Jankos704
• TFBlade548
Upcoming Events
The PondCast
1h 26m
KCM Race Survival
1h 26m
WardiTV Map Contest Tou…
2h 26m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
6h 26m
CranKy Ducklings
15h 26m
Escore
1d 1h
RSL Revival
1d 8h
Replay Cast
1d 15h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.