• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:26
CEST 15:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder NaDa's Body SC4ALL II: Brood War Player Announcement 3/4 - soO [ASL22] Ro8 Preview: In A Tizzy BSL Season 23
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12175 users

Simple Questions/Answers - Page 174

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 172 173 174 175 176 182 Next
fluidrone
Profile Blog Joined January 2015
France1478 Posts
October 01 2016 22:11 GMT
#3461
Models can have "variations"
not sure if what you wish is a "choice" or an upgrade you get from "x" (points/area commandeered/whatever) event?

i suppose it is a "level" reached that triggers it?

if the unit is to remain the "same" you have to set up a "unit model" with variations and get how it works / set your model with the different "variations" in the proper order (variations get an incremental id i believe (original is 1)

then make a trigger that sets the change:
("unit has 500 kills" "unit enters area "51" "game time is "33:33") .. whatever event
and
action:
set model variation on unit to "xyz"

something like that
"not enough rights"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2016-10-01 23:14:13
October 01 2016 23:07 GMT
#3462
okay, thanks for that overview. I want players to have a choice from a menu that then checks if they fit the requirements. Hardest part is changing the models. I'm not sure what trigger command to use for that.

Here's a really simple question:
How do I make it so specific players can't use the attack command on allied structures(like photon cannons, bunkers, and spine crawlers)?
edit: nvm silly me, found it easily in the weapon's target filters
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2016-10-02 21:28:55
October 02 2016 21:28 GMT
#3463
When i run my map in custom games my map is in a strange mod ( called SUPER MOD 3 ) with 300 max pop custom unit etc etc instead of a standard melee mod. I played a game 1 day ago and it was standard like always, i didn't change the map at all, i did nothing and suddenly the map run in this SUPER MOD 3 ... am i alone with this bug ?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-10-03 01:45:22
October 03 2016 00:58 GMT
#3464
On October 03 2016 06:28 Crozo64 wrote:
When i run my map in custom games my map is in a strange mod ( called SUPER MOD 3 ) with 300 max pop custom unit etc etc instead of a standard melee mod. I played a game 1 day ago and it was standard like always, i didn't change the map at all, i did nothing and suddenly the map run in this SUPER MOD 3 ... am i alone with this bug ?

[image loading]
STOP

You are under the "mods are cool" bug influenza.

To play YOUR map and reo-btain near vana, search for it in the search window and do not select the "recently played" or "my uploaded"
say "thank you" to the coders involved (whoever they are.. wow maybe the person responsible for the mod, maybe blizz themselves! wow again!) for the time you took typing, the time blizz took to find it

and then create game and it should deliver YOUR map

not your map with someone's pesky mod unto it.

glhf
"not enough rights"
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 03 2016 01:30 GMT
#3465
On October 02 2016 04:25 3FFA wrote:
Show nested quote +
On October 01 2016 18:04 fluidrone wrote:
frick glub and brodar

i upload my map and then open sc2 to playtest it..

[10/1/2016 10:59:06 AM] Warning: Battle.net connection is closing: You have been disconnected from Battle.net because another computer connected using your account.
[10/1/2016 10:59:07 AM] Warning: Battle.net connection was lost


No, the same computer is using the specific account thank you dear blizz.. how do you not know that? Why do you log me out from galaxy's connection?

Yeah, IDK why it does that when it's just a different application from the same computer and internet connection and they're connected to the same battle.net app. It's annoying.

Ran into a new question:
What would be the best way to setup a system like Nexus Wars where players can switch workers? I want to have the same exact type of system as Nexus Wars where they can change the model of their worker, only I want each worker to still function with the same stats and everything as before, just a new animation/model of a different unit at the same proportions.

(Like switching[for example] drone to Ling, Roach, Hydra, Queen, Ultra; SCV to Marine, Marauder, Ground Viking, Goliath, Siege Tank; Probe to Zealot,Adept,HighTemplar,DarkTemplar,Archon)


Take a look at how combat shields and zergling speed work. In the actors for marine and zergling check out the actor events. The model change occurs when the player gets the upgrade. what you could do is create an upgrade for each model you want to use, and then have a trigger to grant the research of that upgrade.
~ ~ <°)))><~ ~ ~
ejozl
Profile Joined October 2010
Denmark3550 Posts
Last Edited: 2016-10-07 13:45:18
October 07 2016 13:44 GMT
#3466
I'm struggling with making Ghosts able to Snipe from inside a Bunker. I'm using the Redirect from Stimpack and have made it possible to EMP from inside the Bunker, but I just cannot get the Snipe thingy to work. I tried to give Bunkers the ability to rotate and it didn't work, I think it must be something in the way that Channel Snipe works, mb it cannot create the dummy or maybe the Ghost is not getting the buff? Any ideas?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2016-10-08 04:42:19
October 08 2016 01:21 GMT
#3467
Did you give the bunker a snipe redirect ability?

edit - hmm, been tinkering with this and can't get it to work either. I would try creating a new snipe ability from scratch and then creating a redirect for that spell. It's weird because I've gotten this exact thing to work with much more complex abilities.
~ ~ <°)))><~ ~ ~
3FFA
Profile Blog Joined February 2010
United States3931 Posts
October 08 2016 02:10 GMT
#3468
On October 03 2016 10:30 TheFish7 wrote:
Show nested quote +
On October 02 2016 04:25 3FFA wrote:
On October 01 2016 18:04 fluidrone wrote:
frick glub and brodar

i upload my map and then open sc2 to playtest it..

[10/1/2016 10:59:06 AM] Warning: Battle.net connection is closing: You have been disconnected from Battle.net because another computer connected using your account.
[10/1/2016 10:59:07 AM] Warning: Battle.net connection was lost


No, the same computer is using the specific account thank you dear blizz.. how do you not know that? Why do you log me out from galaxy's connection?

Yeah, IDK why it does that when it's just a different application from the same computer and internet connection and they're connected to the same battle.net app. It's annoying.

Ran into a new question:
What would be the best way to setup a system like Nexus Wars where players can switch workers? I want to have the same exact type of system as Nexus Wars where they can change the model of their worker, only I want each worker to still function with the same stats and everything as before, just a new animation/model of a different unit at the same proportions.

(Like switching[for example] drone to Ling, Roach, Hydra, Queen, Ultra; SCV to Marine, Marauder, Ground Viking, Goliath, Siege Tank; Probe to Zealot,Adept,HighTemplar,DarkTemplar,Archon)


Take a look at how combat shields and zergling speed work. In the actors for marine and zergling check out the actor events. The model change occurs when the player gets the upgrade. what you could do is create an upgrade for each model you want to use, and then have a trigger to grant the research of that upgrade.


Good idea, thank you!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Shiraq
Profile Joined March 2016
17 Posts
October 25 2016 09:36 GMT
#3469
I have a problem where I can't access certain assets in the editor. For example when I try to place the doodad ZerusLogBridge I get this error message:

[10/25/2016 11:32:49 AM] Warning: USER: [ 4d3 1] CActorDoodad[ZerusLogBridge] Model created via Cache; ModelLink[ZerusLogBridge]; Failure to initialize.

The doodad is placed but invisible. And I get one of these error messages for each doodad whenever I load the map.

Anyone know what the problem is and how I solve it?
sc2afcik
Profile Joined October 2016
3 Posts
Last Edited: 2016-10-28 15:19:28
October 28 2016 15:19 GMT
#3470
I play zerg at level top master 1. I was playing vs mech and ghost compositions. I am almost color blind. I can not see "red" dots from ghost's nukes on the ground... Is there any solution to that? Instead of red dot there should be same nuke image as from terran's point of view.
Airshark79
Profile Joined October 2016
3 Posts
October 29 2016 16:54 GMT
#3471
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-10-31 12:48:22
October 31 2016 12:32 GMT
#3472
On October 25 2016 18:36 Shiraq wrote:
I have a problem where I can't access certain assets in the editor. For example when I try to place the doodad ZerusLogBridge I get this error message: [10/25/2016 11:32:49 AM] Warning: USER: [ 4d3 1] CActorDoodad[ZerusLogBridge] Model created via Cache; ModelLink[ZerusLogBridge]; Failure to initialize.
The doodad is placed but invisible. And I get one of these error messages for each doodad whenever I load the map.
Anyone know what the problem is and how I solve it?

Models themselves are not suppose to appear when you select them directly.. you are suppose to be placing a unit with this model...

If there is a problem beyond that,
.. depending on the model, it can be obsolete (blizz took out something to do with the model and forgot to reset it or delete it), it can have had a change of name (as in it is accessible with some other model name) or other. In most cases it is asking for bugs to go against those (as in erase it from your map or possibly down the line you might forget about it and it might come back to haunt you).
Some models do not function on all tilesets, again nothing to do but select another model.
Sometimes the doodad/unit is "broken" and you can fix it (there i'd go to mapster to find out ) but that is more like an exception to the rule i think, sorry.
Making a unit yourself with this model as its actor model might work easily if the problem does lie within the unit/doodad.

As for error messages themselves .. who cares when it works, and cool having the info when it does help identifying the problem (alas it usually does not.
The cache bit might be helpful.. if it is i would suggest changing the way you set up the use of your sc2galaxy (allowing it more memory etc) and saving at every step (particularly when going from data to other workwindow/module.

On October 29 2016 00:19 sc2afcik wrote:
I play zerg at level top master 1. I was playing vs mech and ghost compositions. I am almost color blind. I can not see "red" dots from ghost's nukes on the ground... Is there any solution to that? Instead of red dot there should be same nuke image as from terran's point of view.

Sorry, there is a color blind mode for people interested in sc2, but i don't think they thought of that particular model/graphic or found a way to make it work
i' d love to be wrong though and maybe i am, do try out the coloblind option and see how you fare against nukes.. then come back here and make a nice thread asking for this "addition" to the game to/from blizzard, they are quite responsive to these kind of low work/ great customer satisfaction requests (when they
On October 30 2016 01:54 Airshark79 wrote:
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.

Look back one page in this very thread

ps: i wouldn't re read all of this thread all over again (done that when i started on tl and mostly kept up with it ), but i would suggest the read to anyone interested in galaxy
"not enough rights"
Airshark79
Profile Joined October 2016
3 Posts
October 31 2016 21:02 GMT
#3473

Show nested quote +
On October 30 2016 01:54 Airshark79 wrote:
Hi! One question.

I have WoL and I am interested in playing around with SC2 modding. Can I do that with LotV assets, or is it necessary that I buy LotV first? Thanks.

Look back one page in this very thread

ps: i wouldn't re read all of this thread all over again (done that when i started on tl and mostly kept up with it ), but i would suggest the read to anyone interested in galaxy


Oh, thanks! It's a big download so I gotta have that info before I get started. It's exciting!
L3monsta
Profile Joined May 2012
New Zealand149 Posts
Last Edited: 2016-11-18 23:54:51
November 18 2016 09:35 GMT
#3474
I don't suppose people still use this thread... but I'm trying to make a change to the Hydralisk so that the projectile model it shoots changes after grooved spines is researched. In other words... In the same way Infernal Preigniter changes the hellions flames from red to blue I want the Hydralisks attacks to change to green after its upgrade. I am planning on using the Locusts projectile after the upgrade. If anyone could show me how this is done or link me to a tutorial I'd much appreciate it. I am an absolute beginner, so the more dumbed down the better. Thanks!

Edit I worked it out! Just copied what the hellion did
cleanpapers
Profile Joined November 2016
7 Posts
November 25 2016 14:25 GMT
#3475
--- Nuked ---
Nihon
Profile Joined November 2016
4 Posts
November 30 2016 14:13 GMT
#3476
Hey guys, I have the starter edition and the Test Map button is (of course) unavailable. However, how can you run the map at all from inside the game? And if you can't what's the point of having the editor?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-11-30 23:10:19
November 30 2016 23:04 GMT
#3477
On November 25 2016 23:25 cleanpapers wrote:
--- Nuked ---
Obviously not that clean

On November 18 2016 18:35 L3monsta wrote:
I don't suppose people still use this thread... but I'm trying to make a change to the Hydralisk so that the projectile model it shoots changes after grooved spines is researched. In other words... In the same way Infernal Preigniter changes the hellions flames from red to blue I want the Hydralisks attacks to change to green after its upgrade. I am planning on using the Locusts projectile after the upgrade. If anyone could show me how this is done or link me to a tutorial I'd much appreciate it. I am an absolute beginner, so the more dumbed down the better. Thanks!
Edit I worked it out! Just copied what the hellion did
Always a pleasure

On November 30 2016 23:13 Nihon wrote:
Hey guys, I have the starter edition and the Test Map button is (of course) unavailable. However, how can you run the map at all from inside the game? And if you can't what's the point of having the editor?
What is the point of having the editor? ... To make maps i think?
You can run a map through the arcade/multiplayer .. where they will be largely ignored if blizzard or someone famous doesn't help you promote it...
"not enough rights"
Nihon
Profile Joined November 2016
4 Posts
November 30 2016 23:42 GMT
#3478
On December 01 2016 08:04 fluidrone wrote:
What is the point of having the editor? ... To make maps i think?
You can run a map through the arcade/multiplayer .. where they will be largely ignored if blizzard or someone famous doesn't help you promote it...


But how do I see the damn maps myself? I don't wanna promote them, I want to see the in-game result of what I made in the editor. And I can't find a single option inside the game to play the map I just made.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-12-01 07:41:15
December 01 2016 01:33 GMT
#3479
What is the content of your sc2 folder? Sorry i bought all three so i don't know...

IF you have an editor there should be a test map button..if not, maybe you can drop "your" map on the sc2editor app to open it on local?
"not enough rights"
Nihon
Profile Joined November 2016
4 Posts
December 01 2016 08:23 GMT
#3480
Well I can open and save maps with no problem, and they show up in my folder. The editor has a Test button, but when I press it there's a message saying I have to buy Starcraft to use the button's functionality. Which I thought would be just a minor inconvenience (not being able to test the map right out of the editor). But, as it turns out, there is no option in the game itself to run my map, so I really can't see what I've made in practice.
Prev 1 172 173 174 175 176 182 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV 10, Group C
IntoTheiNu 1254
WardiTV842
ComeBackTV 655
IndyStarCraft 141
Rex117
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 141
Rex 117
Zoun (SOOP) 12
StarCraft: Brood War
Britney 41958
Larva 2127
ggaemo 224
Last 201
Zeus 116
910 52
HiyA 42
ToSsGirL 37
yabsab 15
Rock 10
[ Show more ]
JulyZerg 7
Icarus 7
Noble 6
Sharp 0
Dota 2
Gorgc6514
Fuzer 131
Counter-Strike
kRYSTAL_222
Heroes of the Storm
crisheroes306
Other Games
B2W.Neo790
hiko706
Lowko376
XBOCT306
DeMusliM206
XaKoH 173
Liquid`LucifroN158
Pyrionflax142
Liquid`VortiX93
djWHEAT32
Organizations
Dota 2
PGL Dota 2 - Main Stream13211
StarCraft: Brood War
Afreeca ASL 363
Other Games
BasetradeTV37
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1574
League of Legends
• Jankos2051
• Nemesis1342
Upcoming Events
The PiG Daily
8h 34m
ByuN vs Rogue
herO vs SHIN
Serral vs TBD
Clem vs TBD
CranKy Ducklings
20h 34m
AI Arena Tournament
1d 3h
BSL: Ladder Tournament
1d 5h
GSL
1d 18h
Yamato Cup
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-23
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.