• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CEST 14:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!18Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6000 users

Simple Questions/Answers - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 182 Next
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 05 2010 09:38 GMT
#261
On November 30 2010 03:33 Rizell wrote:
Does anybody know how you can get the average APM? I want to make a macro trainer map, where i get some warning when i go below a certain APM treshold.


I have quite some experience regarding map making AND i think it is currently not possible making a APM Counter, From all the maps i played none had them, And since its not a thing inside the editor but a observer/rplay thing. People are free to correct my post tough.
"Kinda like this thing but there’s something you should know, I just came to say hello."
usa11220
Profile Joined April 2010
United States38 Posts
December 05 2010 23:42 GMT
#262
plain and simply:

1) how do I find maps? I hear about all these cool ones and can't find them on B.bet

2) how do i set them up? (ie where to download to, etc)

3) anything else? I am just getting so frustrated not being able to find all this fun stuff and feel pretty stupid.

Thanks so much if anyone helps me out!!!!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 06 2010 02:19 GMT
#263
On December 06 2010 08:42 usa11220 wrote:
plain and simply:

1) how do I find maps? I hear about all these cool ones and can't find them on B.bet

2) how do i set them up? (ie where to download to, etc)

3) anything else? I am just getting so frustrated not being able to find all this fun stuff and feel pretty stupid.

Thanks so much if anyone helps me out!!!!


1. Click "Show More" on the custom maps menu on Bnet.

2. Should happen automatically when you join the game.

3. You can thank BNet 2.0 for that
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
uGoatt
Profile Joined November 2010
United States85 Posts
December 07 2010 23:54 GMT
#264
My Simple Question:

- Is there a wiki or something of that nature about the SC2 Editor? Is there a forum subsection that i cant find on here? I want to learn a lot more than what i am doing right now in the editor but i cant seem to find a good database of information.

- My main problem is how to add in menus / Dialog boxes while the map is running. Similar to the Unit tester where you can just pick what to spawn. Where are dialog boxes and the like located or how do i go about designing them?

Thanks if anyone could answer my questions
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-08 00:14:47
December 08 2010 00:13 GMT
#265
--- Nuked ---
uGoatt
Profile Joined November 2010
United States85 Posts
December 08 2010 00:23 GMT
#266
thanks a lot man!
FishFuzz99
Profile Joined February 2010
United States152 Posts
Last Edited: 2010-12-11 03:21:05
December 11 2010 03:19 GMT
#267
I am trying to work on an idea for a game mode, but I am quite bad at using the editor.
How would I go about coding/triggering a unit so that based of kills/points, it gets an upgrade (specific to that type of unit ie marine) at a certain number of kills or points? How would I go about making a "point" system and utilizing it in the previous question?
Are these things possible? Is there a way to make it global? If I said any marine gets, say, a combat sheild if they get 3 kills, can I do that without making a trigger for each individual unit?

Thanks in advance,

Andrew
baskerville
Profile Blog Joined April 2010
541 Posts
December 11 2010 03:37 GMT
#268
hi. this will be my 2nd post here. the first got ignored, must be my bad breath...
I would like to know what to tag my mele mod?
It's an add on on the mele... so technicaly not a ums...?

thank you for anyone answering
http://www.teamliquid.net/mirror/smilies/random-big.gif
FishFuzz99
Profile Joined February 2010
United States152 Posts
December 11 2010 04:03 GMT
#269
While I'm not sure if this is right, if its not melee, its UMS. UMS pretty much means it's not what the regular game is, as far as I know.
Mereel
Profile Joined February 2010
Germany895 Posts
December 12 2010 03:28 GMT
#270
where can i find the cinematic units from the campagne.

it seems like most of the people work with them but i have no idea where they are t.t

i talk about zeratul and the battlecruiser
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 12 2010 03:36 GMT
#271
--- Nuked ---
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 12 2010 04:23 GMT
#272
On December 12 2010 12:36 Barrin wrote:
Show nested quote +
hi. this will be my 2nd post here. the first got ignored, must be my bad breath...
I would like to know what to tag my mele mod?
It's an add on on the mele... so technicaly not a ums...?

thank you for anyone answering

I'd imagine just [Mod] would be fine


I might be completely off or retarded but isn't this called Altered Melee?
"Kinda like this thing but there’s something you should know, I just came to say hello."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-12 09:38:41
December 12 2010 09:35 GMT
#273
how do I remove abilities from the game? I want to remove chrono boost/calldown mule/warpgate/spawn larva among others

i went to data module and tried all i could but i couldnt seem to remove any abilities

edit, i used a blizzard melee ladder map as the base to edit from. then i changed name and some map info and published it. still cant remove stuff
ModeratorBlame yourself or God
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 12 2010 10:21 GMT
#274
The easiest way is to just remove the ability from the unit that can use it. This keeps it in game, but is not accessible.

In the data module, units tab, select the unit. Then select the "Ability" tab. Click the ability you want to remove. Below it on the right there's a red 'x'. Click that, and the ability can no longer be used in game
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 12 2010 20:37 GMT
#275
--- Nuked ---
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-12-13 05:50:41
December 12 2010 21:40 GMT
#276
On December 12 2010 19:21 iGrok wrote:
The easiest way is to just remove the ability from the unit that can use it. This keeps it in game, but is not accessible.

In the data module, units tab, select the unit. Then select the "Ability" tab. Click the ability you want to remove. Below it on the right there's a red 'x'. Click that, and the ability can no longer be used in game

♥ thanks, that worked!
ModeratorBlame yourself or God
jdsarge
Profile Joined October 2010
United States308 Posts
December 13 2010 06:00 GMT
#277
Is anyone working a remake of this map for Starcraft 2?

http://wiki.teamliquid.net/starcraft/Baekmagoji
baskerville
Profile Blog Joined April 2010
541 Posts
December 13 2010 10:40 GMT
#278
On December 12 2010 13:23 BuuGhost wrote:
I might be completely off or retarded but isn't this called Altered Melee?


Thanks, could you reference from where you got that?
I'm obviously looking for a specific name. Not to be blunt, but "altered" has a bad "press/ambiance" ring to it... but I'm still interested in where you got that "altered melee" from (w3?).

Just to be clear: the melee option in sc sets a number of specific game options...
mod is a generic name, basically means you're changing stats (for instance: lowering destructible rocks hp is an interesting borderline example: the gameplay remains unaltered but is expanded to new potential heights.. so it is changed, just not in the same way as a ums trigger rigged map would change the gameplay).
mod is like map or file or other... by the way I'm aware that they are a bunch of those "melee mod" out there, but in my view they're not identified in "layman's term' form"...
http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
December 13 2010 11:28 GMT
#279
On December 11 2010 12:19 FishFuzz99 wrote:
I am trying to work on an idea for a game mode, but I am quite bad at using the editor.
How would I go about coding/triggering a unit so that based of kills/points, it gets an upgrade (specific to that type of unit ie marine) at a certain number of kills or points? How would I go about making a "point" system and utilizing it in the previous question?
Are these things possible? Is there a way to make it global? If I said any marine gets, say, a combat sheild if they get 3 kills, can I do that without making a trigger for each individual unit?

Thanks in advance,

Andrew



All that you describe seems doable, albeit as anything in the editor it's tedious and long (particularly the testing it out so it works part).
I'm not sure you would need triggers most of the time (maybe for "point system"), for starters I'd suggest you duplicate and "scale" already existing data...
a few pointers:
1/just remember to change the copy you made and not try on the original (abilities upgrade units whatever), cause you (obviously) can't change the "original stats"...
also the editor has a habit of duplicating all over the place so do it neat or else you'll get lost...
2/most units or "specifics" have "actors" attached to them (that's one of the pains and joy of this version of blizz's latest work) they have to be taken into account...
3/finally all the different data (unit actor behavior doodad whathaveyou...) are all in tight relationships... and we all know what those are like, so good luck...

Crafting a functionnal experience system is what most mod mappers are really into, start with toying around with the heroes who "showcase" a functional system to see what's what and see where that gets you...

I concur, go to sc2mapster (BEST mapmaking help site)... and most of all keep asking questions (cause mappers are dry on answers if you have not dabbled in the editor already)...

http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-13 13:40:16
December 13 2010 13:16 GMT
#280
On December 12 2010 12:28 Mereel wrote:
where can i find the cinematic units from the campagne.

it seems like most of the people work with them but i have no idea where they are t.t

i talk about zeratul and the battlecruiser


Do you mean the units or cinematics?

If yu mean the units:
in order to get the campaign units, you must have a map or mod with the campaign dependencies...
in short, if you create a new map, when selecting data at the first dialog window, you select "campaign", hence the units should be accessible in the unit window.

[image loading]

You can add this to a file you want in file dependencies (but this is not as good a method after changing/tampering with the data)

[image loading]

Of course some specific units might take time to find if their name or placement in the different folders might be ludicrously difficult to find... zeratul and the battlecruiser should be a piece of cake (favour using the SEARCH to save time) ...also great mappers have added models that will of course not be accessible.

oh ... bitte canst du "glhf" aus deutsch fur mich Übersetzen (so bad at german sorry)
http://www.teamliquid.net/mirror/smilies/random-big.gif
Prev 1 12 13 14 15 16 182 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group B
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
PiGStarcraft782
BRAT_OK 70
3DClanTV 27
LiquipediaDiscussion
Escore
10:00
Season 3 Week 7
escodisco2678
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft782
Lowko412
mouzHeroMarine 220
Rex 93
BRAT_OK 70
StarCraft: Brood War
Britney 61307
Mini 1159
actioN 379
EffOrt 334
Hyuk 288
Pusan 268
Zeus 155
Mong 135
Rush 115
Sharp 97
[ Show more ]
hero 52
Barracks 51
ToSsGirL 48
Terrorterran 29
soO 27
scan(afreeca) 21
Free 20
HiyA 18
Sexy 18
Sacsri 17
Noble 13
Dota 2
The International44001
Gorgc12515
KheZu73
Counter-Strike
kRYSTAL_89
edward9
Other Games
singsing1628
B2W.Neo572
hiko431
crisheroes311
byalli267
Liquid`LucifroN152
Hui .146
Mew2King91
Livibee52
Liquid`VortiX16
djWHEAT7
Organizations
StarCraft 2
IntoTheiNu 1242
ComeBackTV 363
StarCraft: Brood War
UltimateBattle 19
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1451
League of Legends
• Jankos1287
• Stunt402
Other Games
• WagamamaTV86
Upcoming Events
Big Brain Bouts
3h 4m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
21h 4m
PiG Sty Festival
23h 4m
herO vs Krystianer
Solar vs Cure
IPSL
1d 3h
Sparkling Tuna Cup
1d 21h
PiG Sty Festival
1d 23h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
[ Show More ]
The Patches Monday
3 days
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.