• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:23
CEST 06:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

Simple Questions/Answers - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 182 Next
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 03 2010 16:54 GMT
#221
Tools > Brush > Allow Cliff Merging
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 03 2010 17:33 GMT
#222
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?
No logo (logo)
Bluedraqy
Profile Joined April 2010
Denmark496 Posts
November 03 2010 17:40 GMT
#223
On November 04 2010 02:33 deathly rat wrote:
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?


Select control group, Hold down shift, and box them aswell, now CTRL + number and they should be fine =)
Nexi
Profile Blog Joined October 2010
Australia182 Posts
November 03 2010 17:48 GMT
#224
On November 04 2010 01:54 FlopTurnReaver wrote:
Tools > Brush > Allow Cliff Merging


Ahh, thank you.
Nexi
Profile Blog Joined October 2010
Australia182 Posts
November 03 2010 18:43 GMT
#225
On November 04 2010 02:33 deathly rat wrote:
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?


Shift + number adds units to a control group. You only need to use control + number for re-assigning groups.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 03 2010 19:08 GMT
#226
On November 04 2010 03:43 Nexi wrote:
Show nested quote +
On November 04 2010 02:33 deathly rat wrote:
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?


Shift + number adds units to a control group. You only need to use control + number for re-assigning groups.

cool, so you can't have a unit come out of a warp gate for example and auto join a control group?
No logo (logo)
Nexi
Profile Blog Joined October 2010
Australia182 Posts
Last Edited: 2010-11-03 20:01:56
November 03 2010 20:01 GMT
#227
On November 04 2010 04:08 deathly rat wrote:
Show nested quote +
On November 04 2010 03:43 Nexi wrote:
On November 04 2010 02:33 deathly rat wrote:
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?


Shift + number adds units to a control group. You only need to use control + number for re-assigning groups.

cool, so you can't have a unit come out of a warp gate for example and auto join a control group?

Nope.

But what you can do is practice gestures like warp in, add to control group, reposition - so you can do them while thinking about some other aspect of the game.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 03 2010 20:36 GMT
#228
On November 04 2010 05:01 Nexi wrote:
Show nested quote +
On November 04 2010 04:08 deathly rat wrote:
On November 04 2010 03:43 Nexi wrote:
On November 04 2010 02:33 deathly rat wrote:
Is there a way to get my units to join an existing control group when they are produced that is easier than boxing and using ctrl + number?


Shift + number adds units to a control group. You only need to use control + number for re-assigning groups.

cool, so you can't have a unit come out of a warp gate for example and auto join a control group?

Nope.

But what you can do is practice gestures like warp in, add to control group, reposition - so you can do them while thinking about some other aspect of the game.


ok, thanks for the info
No logo (logo)
ragingRubes
Profile Joined November 2010
United States2 Posts
November 06 2010 07:00 GMT
#229
whats the most efficient way to train 10 marines in 320 seconds for the achievement?
i tried 8 supply 9 rax but that didn't work out so well
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 07 2010 11:16 GMT
#230
First of all, can people please stop asking general questions about SC2? This is the Custom Maps forum.

I'm not sure if I understand you right. Isn't 10 Marines in 5:20 ingame minutes kinda.. easy? I mean I just tried simple 12/14 rax, without gas but with delayed Orbital Command and I had like 15 Marines after 4 minutes.

Maybe I'm misunderstanding something here :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
slith
Profile Joined October 2010
Germany165 Posts
November 07 2010 13:59 GMT
#231
How do you make Queens autocast Spawn Larvae?
When in doubt, empty your magazine.
XGDragon
Profile Joined September 2008
Netherlands61 Posts
Last Edited: 2010-11-08 19:59:53
November 08 2010 19:59 GMT
#232
General - Repeat (Actions) forever
       Actions
             General - Wait for (Conditions), checking every 1.0 Game Time seconds
                   Conditions
                    ((Triggering unit) Energy (Current)) >= 25.0
       Unit - Order (Triggering unit) to (Queen - Spawn Larvae targeting (Triggering unit)) (Replace Existing Orders)

Triggering unit obviously being the Queen, Queen and Hatchery respectively.
My current qq: TvT hellions are boring to watch :(
Thaddaeus
Profile Joined July 2010
Germany107 Posts
November 10 2010 12:59 GMT
#233
Hi,

Question in short (did not feel that it needs a new thread, sry if im wrong):
Can i adjust the starting and ending height/angle of monorail tracks?

Question in detail:
Can Someone advice how to have a single monorail track start at a specific angle/height (10°/lvl1) and end at a specific angle/height (10°/lvl3) so that it can surpass cliffs and such? If this is generally not even possible if i change the model of a track or whatever any kind of workaround would also be very much appriciated.

Background:
i implemented a Monorail with a couple of stations just for the flair and lookalike within my map.
I wanted to further extend the rail system to have it more across the Map. I have plenty of different terrain levels though and i dont get the single monorail tracks fit to each other as soon as i try to go up or down a cliff/ramp. I tried to adjust the height and or the facing angle, but neither works out well (tracks are no more fitting into each other) (I could have the whole monorail at heigth 7 or 8 but thats not the intention and it would look ugly)

Thanks in advance !
im fine :)
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-11-10 17:32:15
November 10 2010 14:24 GMT
#234
dunno if i'm suppose to post this question here...

what is tl's view on the way map makers file their maps
as a one page the recent get piled over in an old thread
there is a cluster in the one thread one map method

just askin?
http://www.teamliquid.net/mirror/smilies/random-big.gif
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2010 17:55 GMT
#235
On November 10 2010 21:59 Thaddaeus wrote:
Hi,

Question in short (did not feel that it needs a new thread, sry if im wrong):
Can i adjust the starting and ending height/angle of monorail tracks?

Question in detail:
Can Someone advice how to have a single monorail track start at a specific angle/height (10°/lvl1) and end at a specific angle/height (10°/lvl3) so that it can surpass cliffs and such? If this is generally not even possible if i change the model of a track or whatever any kind of workaround would also be very much appriciated.

Background:
i implemented a Monorail with a couple of stations just for the flair and lookalike within my map.
I wanted to further extend the rail system to have it more across the Map. I have plenty of different terrain levels though and i dont get the single monorail tracks fit to each other as soon as i try to go up or down a cliff/ramp. I tried to adjust the height and or the facing angle, but neither works out well (tracks are no more fitting into each other) (I could have the whole monorail at heigth 7 or 8 but thats not the intention and it would look ugly)

Thanks in advance !

I don't think that's possible. You should check SC2Mapster, maybe someone has already created such doodads. If not you'd still be free to do it yourself^^

GL with this projekt, sounds really cool.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Thaddaeus
Profile Joined July 2010
Germany107 Posts
November 11 2010 10:49 GMT
#236
On November 11 2010 02:55 FlopTurnReaver wrote:
Show nested quote +
On November 10 2010 21:59 Thaddaeus wrote:
Hi,

Question in short (did not feel that it needs a new thread, sry if im wrong):
Can i adjust the starting and ending height/angle of monorail tracks?

Question in detail:
Can Someone advice how to have a single monorail track start at a specific angle/height (10°/lvl1) and end at a specific angle/height (10°/lvl3) so that it can surpass cliffs and such? If this is generally not even possible if i change the model of a track or whatever any kind of workaround would also be very much appriciated.

Background:
i implemented a Monorail with a couple of stations just for the flair and lookalike within my map.
I wanted to further extend the rail system to have it more across the Map. I have plenty of different terrain levels though and i dont get the single monorail tracks fit to each other as soon as i try to go up or down a cliff/ramp. I tried to adjust the height and or the facing angle, but neither works out well (tracks are no more fitting into each other) (I could have the whole monorail at heigth 7 or 8 but thats not the intention and it would look ugly)

Thanks in advance !

I don't think that's possible. You should check SC2Mapster, maybe someone has already created such doodads. If not you'd still be free to do it yourself^^

GL with this projekt, sounds really cool.


Thanks !
I already asked the same question on SC2 mapster months ago but got no answer.

The idea with a doodad change would be some sort of workaround however. Thanks for the hint! I feel it will be a medium to large pain though, as i think i would need to create a doodad for every start/end angle im facing (sometimes i have 2 cliffs height level differences sometimes only one, third chance is only a small lake (or other holes and hills) with custom adjustments to map level height... OMG
I thought the most pain would be the scripting of the moving monorail
I guess i need to install Sim City xDD
im fine :)
Pineapple
Profile Blog Joined June 2010
New Zealand126 Posts
November 15 2010 01:27 GMT
#237
Just wondering how to edit SC2 maps? I opened the map editor and can't find the map files.
Nisani201
Profile Joined September 2010
United States1400 Posts
November 15 2010 04:46 GMT
#238
On November 15 2010 10:27 Pineapple wrote:
Just wondering how to edit SC2 maps? I opened the map editor and can't find the map files.


File>Open. You can browse maps from the game and edit blizzard maps from the campaign, challenges, and standard multiplayer maps.
Enjoy your day.
Pineapple
Profile Blog Joined June 2010
New Zealand126 Posts
November 15 2010 20:12 GMT
#239
On November 15 2010 13:46 Sinani201 wrote:
Show nested quote +
On November 15 2010 10:27 Pineapple wrote:
Just wondering how to edit SC2 maps? I opened the map editor and can't find the map files.


File>Open. You can browse maps from the game and edit blizzard maps from the campaign, challenges, and standard multiplayer maps.


Hmm... Strange, doesn't seem to happen for me... It just comes up with blank and when I go into the SC2 folders I can't find any map files... I'll have to give it another shot when I get home tonight. Thanks anyway.
DeadlyNightShade
Profile Joined November 2008
Chile43 Posts
November 17 2010 21:12 GMT
#240
1.- Can i publish my map in my region only ?

2.- I can't find an action that "kills all the units for player/region/etc.. "
Prev 1 10 11 12 13 14 182 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#79 (TLMC 22 Edition)
PiGStarcraft433
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft433
RuFF_SC2 141
Nina 102
StarCraft: Brood War
GuemChi 6011
Pusan 195
ProTech85
910 48
ZergMaN 8
Icarus 7
Counter-Strike
Coldzera 1728
Stewie2K930
m0e_tv497
Super Smash Bros
hungrybox445
Mew2King28
Other Games
summit1g8217
C9.Mang0462
Maynarde87
Organizations
Other Games
gamesdonequick993
BasetradeTV269
Dota 2
PGL Dota 2 - Main Stream195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush894
• Stunt236
Upcoming Events
GSL
5h 7m
Rogue vs Percival
Zoun vs Solar
Replay Cast
19h 37m
GSL
1d 5h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 5h
Big Gabe
1d 7h
Replay Cast
1d 19h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.