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Simple Questions/Answers - Page 16

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 14 15 16 17 18 182 Next
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2010-12-18 06:45:14
December 17 2010 20:21 GMT
#301
edit: found it
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 19 2010 02:15 GMT
#302
On December 17 2010 15:10 Yoshi Kirishima wrote:
I searched this but couldn't find an answer...


I remember back in Beta, in order for you to be able to host a game and open to public, it had to be unlocked. However this meant that people could also download your map and edit it and/or reupload it as their own, or edit it without permission, or etc.

Did they ever fix this?

Yes


On December 18 2010 01:56 WniO wrote:
Is there a way to change the radius of the xel naga watchtowers? i want it to be a little smaller.
And is it possible to change the hp of destructable debri?

Everything's possible with the data editor >.>

Changing the radius is not a problem, the thing I needed a long time to figure out is how to change it and keep the XNT model. Not that hard though if you know how to. If you need any further help with that just tell me.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
kenxftw
Profile Joined December 2010
10 Posts
December 19 2010 04:05 GMT
#303
I've got a few simple questions:

1. How do I make a unit unclickable?
2. How do I make the camera turn black?
3. How do I limit where players can move there camera? Is there any way to make the minimap locked to the same spot, like they can't see the whole map, but just the spot that was limited?

Thanks, hopefully I explaiend it well enough :D
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 19 2010 22:53 GMT
#304
On December 19 2010 13:05 kenxftw wrote:
I've got a few simple questions:

1. How do I make a unit unclickable?
2. How do I make the camera turn black?
3. How do I limit where players can move there camera? Is there any way to make the minimap locked to the same spot, like they can't see the whole map, but just the spot that was limited?

Thanks, hopefully I explaiend it well enough :D


1. I can't describe it perfectly, But in the data editor, look up the unit and find it's Flags and deselect clickable,
2. I'm not sure what you mean by this.
3. I am not exactly sure about this as in if you want to make minigames with alot of maps and one vote will win and then you go into one small screen, But i can answer that if you go to Map Settings > Map Borders you can adjust the maximum player visibility.

But as i said, If your making a multi map minigame thing, I can't help you there.
"Kinda like this thing but there’s something you should know, I just came to say hello."
s_86
Profile Blog Joined January 2009
United States191 Posts
Last Edited: 2011-04-05 03:29:45
December 19 2010 23:02 GMT
#305
TheMunkey
Profile Joined March 2010
Canada470 Posts
December 20 2010 19:02 GMT
#306
On December 20 2010 08:02 s_86 wrote:
Sorry this isn't a 'custom map' question, but I didn't want to start a new thread.
What are these icons? I got this pic off of Huk's stream, but I see it on the GSL stream too. Is this on all Korean SC2 clients?
[image loading]


Those icons are warnings about drugs, mature rating and other stuff required by korean law.
Never give up
Enyalus
Profile Joined September 2010
United States135 Posts
Last Edited: 2010-12-21 06:17:40
December 21 2010 06:07 GMT
#307
Does anyone know how to make a map 'Custom' type (as in the category) as opposed to 'Melee' type?

When I go to Map > Map Loading Screen, and set it from Melee to Custom, it tells me it's now a custom map. But when I publish it to play, it's still Melee, Co-Op vs AI. So the editor lied to me.

Sorry if this has been asked. I scanned the first six pages...
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-27 12:53:17
December 21 2010 09:55 GMT
#308
+ Show Spoiler +
On December 21 2010 15:07 Enyalus wrote:
Does anyone know how to make a map 'Custom' type (as in the category) as opposed to 'Melee' type?

When I go to Map > Map Loading Screen, and set it from Melee to Custom, it tells me it's now a custom map. But when I publish it to play, it's still Melee, Co-Op vs AI. So the editor lied to me.

Sorry if this has been asked. I scanned the first six pages...


@Enyalus:
I've tried tinkering and I suppose game variants is where it's at:
(don't mind the blur, you'll find it)
[image loading]

then define your custom variant by untoggling the "use default"

[image loading]
[image loading]
add anew one
[image loading]

I'm still stuck on how many possible default data you have to contend with to make it work perfectly tho... the teams are in map/player team blabla, but it keeps bugging in the lobby, oh well ...
glhf
http://www.teamliquid.net/mirror/smilies/random-big.gif
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 21 2010 10:32 GMT
#309
--- Nuked ---
baskerville
Profile Blog Joined April 2010
541 Posts
December 21 2010 12:58 GMT
#310
+ Show Spoiler +
On December 21 2010 19:32 Barrin wrote:
Those images are very blurry and they hurt my eyes Just lettin' ya know :O


tlbot: "pictures are too big"
Barrin: 'pictures are too smal"

the "where is game variant" point gets across fine thank you
http://www.teamliquid.net/mirror/smilies/random-big.gif
(Spiff)
Profile Joined December 2010
Canada82 Posts
December 22 2010 05:55 GMT
#311
Ive been lurking around TL for quite some time now but finally decided to make an account a while ago.

I have been working on a 1v1 melee map for quite some time now and i would like some feedback on what people think of it, but i dont know where i would post such a thing or would i have to start a thread? if so, how do i make a thread? ty for any help :D
Now, everyone in my house watches GSL. GO eSports :D
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 22 2010 07:07 GMT
#312
On December 22 2010 14:55 (Spiff) wrote:
Ive been lurking around TL for quite some time now but finally decided to make an account a while ago.

I have been working on a 1v1 melee map for quite some time now and i would like some feedback on what people think of it, but i dont know where i would post such a thing or would i have to start a thread? if so, how do i make a thread? ty for any help :D

I suggest reading the map forum guidelines
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dementrio
Profile Joined November 2010
678 Posts
December 22 2010 16:31 GMT
#313
how do you find people available and willing to play on these maps. wouldnt it make sense to have a thread à la practice partner thread, listing all people interested in playing on decent maps?
baskerville
Profile Blog Joined April 2010
541 Posts
December 22 2010 16:58 GMT
#314
Barrin 's thread has the floor right now, or you can create a specific "test this map with me" thread (you'll help everyone concerned with said particular map).
http://www.teamliquid.net/mirror/smilies/random-big.gif
(Spiff)
Profile Joined December 2010
Canada82 Posts
December 23 2010 04:13 GMT
#315
So i went and did everything. but in my topic "preview" page, when i go to look at the map images, they are cut off at about half for some reason.
[image loading]
Any help to fix this? Or will it just fix itself when i post?
Now, everyone in my house watches GSL. GO eSports :D
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 23 2010 04:33 GMT
#316
Profile --> Edit Profile --> Resize large images that distort the layout: --> Tick
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 23 2010 08:00 GMT
#317
I made my first map last few days (will make a topic as soon as I can make a banner). When I testrun it vs a computer, everything is fine. Yesterday I tried running it with a friend because you know, computer opponents arent the best mapcritiques.

However when I started the game, as soon as the game loaded either me or my opponent got insta dropped.

What would be able to cause that problem? I mean its a good map for easy wins now, but I want to play it for real

Tnx in advance
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 23 2010 08:10 GMT
#318
Hmm... check the player's settings. Make sure two are set to Human.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Shankapotamus
Profile Joined May 2010
United States428 Posts
December 23 2010 10:25 GMT
#319
what angle do i make the rally points for my scouting worker so that when it turns, it doesnt get hit by the enemy worker following it?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 23 2010 12:45 GMT
#320
On December 23 2010 19:25 Shankapotamus wrote:
what angle do i make the rally points for my scouting worker so that when it turns, it doesnt get hit by the enemy worker following it?

This doesn't belong under mapping at all. Think about your posts.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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