
Simple Questions/Answers - Page 16
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WniO
United States2706 Posts
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FlopTurnReaver
Switzerland1980 Posts
On December 17 2010 15:10 Yoshi Kirishima wrote: I searched this but couldn't find an answer... I remember back in Beta, in order for you to be able to host a game and open to public, it had to be unlocked. However this meant that people could also download your map and edit it and/or reupload it as their own, or edit it without permission, or etc. Did they ever fix this? ![]() Yes On December 18 2010 01:56 WniO wrote: Is there a way to change the radius of the xel naga watchtowers? i want it to be a little smaller. And is it possible to change the hp of destructable debri? Everything's possible with the data editor >.> Changing the radius is not a problem, the thing I needed a long time to figure out is how to change it and keep the XNT model. Not that hard though if you know how to. If you need any further help with that just tell me. | ||
kenxftw
10 Posts
1. How do I make a unit unclickable? 2. How do I make the camera turn black? 3. How do I limit where players can move there camera? Is there any way to make the minimap locked to the same spot, like they can't see the whole map, but just the spot that was limited? Thanks, hopefully I explaiend it well enough :D | ||
BuuGhost
Netherlands340 Posts
On December 19 2010 13:05 kenxftw wrote: I've got a few simple questions: 1. How do I make a unit unclickable? 2. How do I make the camera turn black? 3. How do I limit where players can move there camera? Is there any way to make the minimap locked to the same spot, like they can't see the whole map, but just the spot that was limited? Thanks, hopefully I explaiend it well enough :D 1. I can't describe it perfectly, But in the data editor, look up the unit and find it's Flags and deselect clickable, 2. I'm not sure what you mean by this. 3. I am not exactly sure about this as in if you want to make minigames with alot of maps and one vote will win and then you go into one small screen, But i can answer that if you go to Map Settings > Map Borders you can adjust the maximum player visibility. But as i said, If your making a multi map minigame thing, I can't help you there. | ||
s_86
United States191 Posts
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TheMunkey
Canada470 Posts
On December 20 2010 08:02 s_86 wrote: Sorry this isn't a 'custom map' question, but I didn't want to start a new thread. What are these icons? I got this pic off of Huk's stream, but I see it on the GSL stream too. Is this on all Korean SC2 clients? ![]() Those icons are warnings about drugs, mature rating and other stuff required by korean law. | ||
Enyalus
United States135 Posts
When I go to Map > Map Loading Screen, and set it from Melee to Custom, it tells me it's now a custom map. But when I publish it to play, it's still Melee, Co-Op vs AI. So the editor lied to me. ![]() Sorry if this has been asked. I scanned the first six pages... | ||
baskerville
541 Posts
On December 21 2010 15:07 Enyalus wrote: Does anyone know how to make a map 'Custom' type (as in the category) as opposed to 'Melee' type? When I go to Map > Map Loading Screen, and set it from Melee to Custom, it tells me it's now a custom map. But when I publish it to play, it's still Melee, Co-Op vs AI. So the editor lied to me. ![]() Sorry if this has been asked. I scanned the first six pages... @Enyalus: I've tried tinkering and I suppose game variants is where it's at: (don't mind the blur, you'll find it) ![]() then define your custom variant by untoggling the "use default" ![]() ![]() add anew one ![]() I'm still stuck on how many possible default data you have to contend with to make it work perfectly tho... the teams are in map/player team blabla, but it keeps bugging in the lobby, oh well ... glhf | ||
Randomaccount#77123
United States5003 Posts
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baskerville
541 Posts
On December 21 2010 19:32 Barrin wrote: Those images are very blurry and they hurt my eyes ![]() tlbot: "pictures are too big" Barrin: 'pictures are too smal" the "where is game variant" point gets across fine thank you | ||
(Spiff)
Canada82 Posts
I have been working on a 1v1 melee map for quite some time now and i would like some feedback on what people think of it, but i dont know where i would post such a thing or would i have to start a thread? if so, how do i make a thread? ty for any help :D | ||
iGrok
United States5142 Posts
On December 22 2010 14:55 (Spiff) wrote: Ive been lurking around TL for quite some time now but finally decided to make an account a while ago. I have been working on a 1v1 melee map for quite some time now and i would like some feedback on what people think of it, but i dont know where i would post such a thing or would i have to start a thread? if so, how do i make a thread? ty for any help :D I suggest reading the map forum guidelines ![]() | ||
dementrio
678 Posts
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baskerville
541 Posts
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(Spiff)
Canada82 Posts
![]() Any help to fix this? Or will it just fix itself when i post? | ||
FlopTurnReaver
Switzerland1980 Posts
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ihasaKAROT
Netherlands4730 Posts
However when I started the game, as soon as the game loaded either me or my opponent got insta dropped. What would be able to cause that problem? I mean its a good map for easy wins now, but I want to play it for real ![]() Tnx in advance | ||
iGrok
United States5142 Posts
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Shankapotamus
United States428 Posts
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iGrok
United States5142 Posts
On December 23 2010 19:25 Shankapotamus wrote: what angle do i make the rally points for my scouting worker so that when it turns, it doesnt get hit by the enemy worker following it? This doesn't belong under mapping at all. Think about your posts. | ||
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