Simple Questions/Answers - Page 18
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iGrok
United States5142 Posts
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FlopTurnReaver
Switzerland1980 Posts
@bask, I just don't feel like opening the editor for every tiny answer which I can even recall pretty accurate from the top of my head. | ||
RogerX
New Zealand3180 Posts
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funcmode
Australia720 Posts
On December 30 2010 04:50 ihasaKAROT wrote: Im getting a very weird thing in my mapeditor now: ![]() To the left how it used to be. Nice clean everything, raised areas are just normally raised and go down 90degree angle. To the right how i see it now in my editor (since 2 days). There seems to be some sort of antialiassing there now. Its like the editor put some more stuff there to 'soften' it up. However since im trying to texture it all, its not helping ![]() Tnx in advance edit: ingame it looks how it should, seems to just be the editor... View > Show Terrain > Show Hidden Terrain Cells or Ctrl+T ![]() | ||
Cyber_Cheese
Australia3615 Posts
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iGrok
United States5142 Posts
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WniO
United States2706 Posts
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iGrok
United States5142 Posts
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WniO
United States2706 Posts
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ihasaKAROT
Netherlands4730 Posts
On December 30 2010 09:29 funcmode wrote: However since im trying to texture it all, its not helping ![]() Tnx in advance edit: ingame it looks how it should, seems to just be the editor... View > Show Terrain > Show Hidden Terrain Cells or Ctrl+T ![]() You sir, are a hero, tnx!!! | ||
baskerville
541 Posts
they'd need to add a fourth scale of decal | ||
EffectS
Belgium795 Posts
How do I turn off certain doodads such as the arrows for birds and cliff zones or other not-walkable terrain signs? EDITED, I fk'd up on what I needed to know. | ||
baskerville
541 Posts
if you mean you want to get rid of them, select proper layer / select / delete if you want to "change" a doodad, besides in build variables (by blizz) you can change, you'll have to resort to an outside editor. | ||
EffectS
Belgium795 Posts
On January 01 2011 04:03 baskerville wrote: please elaborate, not knowing any specifics pertaining to your question prevents posters from helping you wups, edited now ^_^. | ||
kenxftw
10 Posts
![]() 2. How do I make it fade to black screen, like in PartyCraft, between every mini-games ![]() Thanks guys! EDIT: I'm also wondering how he changed the minimap to the hydralisk. | ||
baskerville
541 Posts
2 and 3/ I don't know yet (the blindly try everything one by one with test / result (over and over) is always doable if you're thorough and practical about it), sc2mapster tutorials have all the answers on lobby and related stuff, the search function should quickly direct you to those pertaining to your questions (or pm someone you fancy has already done it), then it's up to you to comb through the different tutorials... galaxy is cool but purposefully not user friendly. edit: about "galaxy is cool but purposefully not user friendly." it does not bode well for blizz to sell an editor that can potentialy produce so many different kind of games (not only sc2 type)... they sell games... it's counter to "regular" marketplace policy... Just commenting on their need to make it " purposefully not user friendly" (I insist it is) since they intend on holding on to it better than they did sc1 (I'd give it till lov, easy). edit2: you should treat blizz's sc2's galaxy release as the only real statement (serving the "further implementation" implies nothing, worse it seems a naive pun...) .. they're really good at this, all the way back to the w1 shareware, they set the bar "we will release the editor"... just imagine if they hadn't... (we were fortunate to get any level of accessibility at all in it is what I'm saying) I said purposefully because it implied that they were "still" releasing such a prize on our hands... "galaxy is cool but..." | ||
Randomaccount#77123
United States5003 Posts
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kenxftw
10 Posts
On January 02 2011 00:21 baskerville wrote: 1/usually blizz prefers to make it long (each player with his own trigger), as "any" player is applied to axioms in the game, not to variables users are bound to want to change... however copy pasting and "saving as" so as to produce a clean usable template for all your future mods (tweaking then required for each final one) saves a lot more of time than you'd think ... 2 and 3/ I don't know yet (the blindly try everything one by one with test / result (over and over) is always doable if you're thorough and practical about it), sc2mapster tutorials have all the answers on lobby and related stuff, the search function should quickly direct you to those pertaining to your questions (or pm someone you fancy has already done it), then it's up to you to comb through the different tutorials... galaxy is cool but purposefully not user friendly. edit: about "galaxy is cool but purposefully not user friendly." it does not bode well for blizz to sell an editor that can potentialy produce so many different kind of games (not only sc2 type)... they sell games... it's counter to "regular" marketplace policy... Just commenting on their need to make it " purposefully not user friendly" (I insist it is) since they intend on holding on to it better than they did sc1 (I'd give it till lov, easy). edit2: you should treat blizz's sc2's galaxy release as the only real statement (serving the "further implementation" implies nothing, worse it seems a naive pun...) .. they're really good at this, all the way back to the w1 shareware, they set the bar "we will release the editor"... just imagine if they hadn't... (we were fortunate to get any level of accessibility at all in it is what I'm saying) I said purposefully because it implied that they were "still" releasing such a prize on our hands... "galaxy is cool but..." Thanks for your fast response. I followed your advice and made a template. I can see how easily it may come in handy for future use. Anyways, anyone has a solution to my second question? I've been seeing more and more maps have this black screen thing and I think it's just a simple camera function that I can't find. | ||
osiris2540
United States6 Posts
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baskerville
541 Posts
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