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Simple Questions/Answers - Page 20

Forum Index > SC2 Maps & Custom Games
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ilmman
Profile Joined September 2010
364 Posts
January 12 2011 17:03 GMT
#381
I'm looking to becoming a game developer on my own and I have a few questions. Is the map editor in sc2 like a creating maps with its game engine?

If I buy a game engine software, will it be somewhat similar to the starcraft map editor where I just have to script it.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:33 GMT
#382
Its similar in some ways and different in others. I know thats a shitty description :/

All engines have their bugs and ways of doing things. The Galaxy Engine/Editor has its layout, and other engines will have different ones.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 13 2011 00:22 GMT
#383
Anyway to select the whole map and proportionally shrink or enlarge it?

(I'm thinking like in photoshop you can select an image, grab the corner point, hold down shift and shrink or enlarge it evenly.)

Anyway to do that in sc2 map editor with terrain by chance?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 14:18:03
January 13 2011 00:57 GMT
#384
I'd calculate (the count is precise enough)
it's always a razor's edge toying with sizes, borders and such

in some cases it's a drag, but starting from the proper size from the start is always advisable
good luck with it tho
(importing a picture you've done is cool)

edit:
responses to posts underneath:
@forelmashi :
don't give up... never surrender=hero hold on mode

mac don't = pc, that's an axiom (blizz is nice enough i suppose, they could have dropped us altogether)
i really need to understand what u need in order to try helping u out

@SidianTheBard

i do regret i have not come across any of that.. tophoshop rules all!

on the other hand you might be able to copy paste your design on a new smaller map
(going from one map to the other (remember to save) could/should work, might be slow (set settings on low!)
or
re do the "picture import" trick with what you had with the big map

edit2:
iGrok: "shrinking the map by "pushing the borders inward and redoing it bit by bit with tons of minor edits"
it does not f..k up the map to go about it that way only,
however playing around (more then less to the left / to the right for left side...for instance) is not advised

still + Show Spoiler +
say "redoing" from bottom is best, you KNOW what you're doing, it's easy as pie and quick to boot

http://www.teamliquid.net/mirror/smilies/random-big.gif
forelmashi
Profile Blog Joined August 2007
421 Posts
January 13 2011 01:05 GMT
#385
On January 12 2011 03:12 baskerville wrote:
previous answer:
+ Show Spoiler +
[image loading]

sorry, i typed out of my ar.e... (it was so long ago + Show Spoiler +
can yo spell eager?
)
the maps "arrive" in the mod directory, i made a dwld for housekeeping

+ Show Spoiler +
listening to djwheat online, about nice guy idrA + Show Spoiler +
just missing a MotMT line
,



edit: who should i thank or apoligize to for Wheat bumping?
sorry

bizarre. maybe macs are different oh well i give up
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 13 2011 01:12 GMT
#386
On January 13 2011 09:57 baskerville wrote:
I'd calculate (the count is precise enough)
it's always a razor's edge toying with sizes, borders and such

in some cases it's a drag, but starting from the proper size from the start is always advisable
good luck with it tho
(importing a picture you've done is cool)



Well let's say I've got a map completed but I just want to select the whole thing and shrink it or make it bigger. Is that possible? Or would I have to completely start a new map?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 02:27 GMT
#387
That isn't possible. I'd suggest finding areas you want to shrink, and bringing the edges in to meet it. Start from the outside in or the inside out, and be prepared for a ton of minor edits :/
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EffectS
Profile Joined May 2010
Belgium795 Posts
January 13 2011 15:41 GMT
#388
How does one create man-made cliffs with no normal ground under them?
reference to: scrap station.

Whenever I make a patch of man-made cliff, if the ground where i'm clicking is empty (lowest level) it instantly fills with normal ground and in the center a man-made cliff.

I tried changing textures from natural cliffs to man-made cliffs, but I need both; reference to: scrap station again.
TEEHEE
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 18:33:40
January 13 2011 15:59 GMT
#389
i don't remember who to thank for posting this, sorry
it could help+ Show Spoiler +

[image loading]


!
!
v
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 18:11 GMT
#390
you mean with like, space underneath?

You have to add a space man-made cliff into your map textures. Map->Map Textures->Modify->Cliffs->Hit the green button->Select Braxis Alpha Manmade cliffs->Back to Map Textures->Click a cliff button->Select new cliff type->Ok. You may have to switch the cliff types around after doing this.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 02:10 GMT
#391
Need to know 2 things.
1. Can you lower terrain without grabbing the terrain walls. sort of like how you can make paint texture just on one layer. or do i just have to be really REALLY careful?
2. How do i make sure my map preview screen has the effects/fog on and not just in the "editing" mode. (example if it were a space map the background would not just be black on the map preview.)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 02:38 GMT
#392
You just have to be really careful.

I don't know, and I wish the map previews would have better resolution as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-01-14 09:13:58
January 14 2011 09:08 GMT
#393
Working on my doodadplacement. Have a quick question about it. It says in the doodad options 'Ignore placing requirements' (or something close) , so if you tick that , you can also place them in a ditch or somewhere you wouldnt usually be able to place them. Like for instance a 2x2 on a 1x1 platform.

Does placing doodads like this affect in any way how the game loads the map? I cant imagine it does, but before I fill up my lowest level areas outside the buildingarea, i better make sure

edit: on a meleemap, but pretty sure that doenst matter for my question
KCCO!
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-01-14 09:24:43
January 14 2011 09:23 GMT
#394
On January 14 2011 18:08 ihasaKAROT wrote:
Working on my doodadplacement. Have a quick question about it. It says in the doodad options 'Ignore placing requirements' (or something close) , so if you tick that , you can also place them in a ditch or somewhere you wouldnt usually be able to place them. Like for instance a 2x2 on a 1x1 platform.

Does placing doodads like this affect in any way how the game loads the map? I cant imagine it does, but before I fill up my lowest level areas outside the buildingarea, i better make sure

It's fine to use Ignore Placement Requirements. The only thing you need to be careful with is how it affects the pathing - as in, the squares it thinks are blocked by the doodad can be significantly off-centre. So keep an eye on the pathing view when you do this.

If the pathing on a particular doodad is causing problems, you can tick "Don't use doodad footprint" and instead paint the pathing manually. But if you're using Ignore Placement in areas where pathing doesn't matter (outside playable area, etc) then it really doesn't matter, just go for it

EDIT: Oh and, you can also hold down SHIFT when moving a doodad around, and it will automatically make it ignore placement requirements.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 09:50 GMT
#395
On January 14 2011 18:23 funcmode wrote:
EDIT: Oh and, you can also hold down SHIFT when moving a doodad around, and it will automatically make it ignore placement requirements.



Tnx, and specially for that tip :D Thats gonna save aloooooooot of time
KCCO!
A1m
Profile Joined November 2010
Germany48 Posts
January 14 2011 16:12 GMT
#396
When creating maps is there a way to mirror it in the middle or do you have to mirror everything manually?
www.youtube.com/A1mStarcraft
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 20:12 GMT
#397
yeah, do the following:

1. View-Entire map
2. ' T '
3. ' ESC '
4. (Select the half of the map you want to mirror by click-dragging a box)
5. ' CTRL+C '
6. ' CTRL+V '
7. To mirror it Vertically, press ' ALT+, ', to mirror horizontally press ' ALT+. ', to rotate 180 degrees press ' * ' on the numpad twice.
8. Move mouse so that the box covers the other half of the map (not the part you worked on)
9. Click
10. See how far off from center you were.
11. Press ' CTRL+Z '
12. Repeat Steps 6-11 until you get it right

Hope this helps
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
forelmashi
Profile Blog Joined August 2007
421 Posts
January 15 2011 00:18 GMT
#398
well this isn't directly related to mapping but I don't know if it's threadworthy and it's something maybe knowledgeable mappers would know so!

is there a way to check latency in sc2? all other blizz games show you latency of some form
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-01-15 05:06:19
January 15 2011 02:54 GMT
#399
Hey everyone! I'm not sure if this is a dumb question or not, but is there a team liquid mapping chat channel? or any general mapping chat channels? I would love to help test other peoples maps and have some of mine tested. just recently started messing around with the map editor and really enjoyed it.

EDIT: thanks for the quick responses! will check them all out.
TPW Mapping - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 15 2011 04:23 GMT
#400
go to channel MotM - we run a constant KotH for games - we can probably rotate in a few non-MotM maps as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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