• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:28
CET 06:28
KST 14:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series11BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1580 users

Simple Questions/Answers - Page 20

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 18 19 20 21 22 182 Next
ilmman
Profile Joined September 2010
364 Posts
January 12 2011 17:03 GMT
#381
I'm looking to becoming a game developer on my own and I have a few questions. Is the map editor in sc2 like a creating maps with its game engine?

If I buy a game engine software, will it be somewhat similar to the starcraft map editor where I just have to script it.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 12 2011 20:33 GMT
#382
Its similar in some ways and different in others. I know thats a shitty description :/

All engines have their bugs and ways of doing things. The Galaxy Engine/Editor has its layout, and other engines will have different ones.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 13 2011 00:22 GMT
#383
Anyway to select the whole map and proportionally shrink or enlarge it?

(I'm thinking like in photoshop you can select an image, grab the corner point, hold down shift and shrink or enlarge it evenly.)

Anyway to do that in sc2 map editor with terrain by chance?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 14:18:03
January 13 2011 00:57 GMT
#384
I'd calculate (the count is precise enough)
it's always a razor's edge toying with sizes, borders and such

in some cases it's a drag, but starting from the proper size from the start is always advisable
good luck with it tho
(importing a picture you've done is cool)

edit:
responses to posts underneath:
@forelmashi :
don't give up... never surrender=hero hold on mode

mac don't = pc, that's an axiom (blizz is nice enough i suppose, they could have dropped us altogether)
i really need to understand what u need in order to try helping u out

@SidianTheBard

i do regret i have not come across any of that.. tophoshop rules all!

on the other hand you might be able to copy paste your design on a new smaller map
(going from one map to the other (remember to save) could/should work, might be slow (set settings on low!)
or
re do the "picture import" trick with what you had with the big map

edit2:
iGrok: "shrinking the map by "pushing the borders inward and redoing it bit by bit with tons of minor edits"
it does not f..k up the map to go about it that way only,
however playing around (more then less to the left / to the right for left side...for instance) is not advised

still + Show Spoiler +
say "redoing" from bottom is best, you KNOW what you're doing, it's easy as pie and quick to boot

http://www.teamliquid.net/mirror/smilies/random-big.gif
forelmashi
Profile Blog Joined August 2007
421 Posts
January 13 2011 01:05 GMT
#385
On January 12 2011 03:12 baskerville wrote:
previous answer:
+ Show Spoiler +
[image loading]

sorry, i typed out of my ar.e... (it was so long ago + Show Spoiler +
can yo spell eager?
)
the maps "arrive" in the mod directory, i made a dwld for housekeeping

+ Show Spoiler +
listening to djwheat online, about nice guy idrA + Show Spoiler +
just missing a MotMT line
,



edit: who should i thank or apoligize to for Wheat bumping?
sorry

bizarre. maybe macs are different oh well i give up
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 13 2011 01:12 GMT
#386
On January 13 2011 09:57 baskerville wrote:
I'd calculate (the count is precise enough)
it's always a razor's edge toying with sizes, borders and such

in some cases it's a drag, but starting from the proper size from the start is always advisable
good luck with it tho
(importing a picture you've done is cool)



Well let's say I've got a map completed but I just want to select the whole thing and shrink it or make it bigger. Is that possible? Or would I have to completely start a new map?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 02:27 GMT
#387
That isn't possible. I'd suggest finding areas you want to shrink, and bringing the edges in to meet it. Start from the outside in or the inside out, and be prepared for a ton of minor edits :/
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EffectS
Profile Joined May 2010
Belgium795 Posts
January 13 2011 15:41 GMT
#388
How does one create man-made cliffs with no normal ground under them?
reference to: scrap station.

Whenever I make a patch of man-made cliff, if the ground where i'm clicking is empty (lowest level) it instantly fills with normal ground and in the center a man-made cliff.

I tried changing textures from natural cliffs to man-made cliffs, but I need both; reference to: scrap station again.
TEEHEE
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-13 18:33:40
January 13 2011 15:59 GMT
#389
i don't remember who to thank for posting this, sorry
it could help+ Show Spoiler +

[image loading]


!
!
v
http://www.teamliquid.net/mirror/smilies/random-big.gif
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 13 2011 18:11 GMT
#390
you mean with like, space underneath?

You have to add a space man-made cliff into your map textures. Map->Map Textures->Modify->Cliffs->Hit the green button->Select Braxis Alpha Manmade cliffs->Back to Map Textures->Click a cliff button->Select new cliff type->Ok. You may have to switch the cliff types around after doing this.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 02:10 GMT
#391
Need to know 2 things.
1. Can you lower terrain without grabbing the terrain walls. sort of like how you can make paint texture just on one layer. or do i just have to be really REALLY careful?
2. How do i make sure my map preview screen has the effects/fog on and not just in the "editing" mode. (example if it were a space map the background would not just be black on the map preview.)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 02:38 GMT
#392
You just have to be really careful.

I don't know, and I wish the map previews would have better resolution as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-01-14 09:13:58
January 14 2011 09:08 GMT
#393
Working on my doodadplacement. Have a quick question about it. It says in the doodad options 'Ignore placing requirements' (or something close) , so if you tick that , you can also place them in a ditch or somewhere you wouldnt usually be able to place them. Like for instance a 2x2 on a 1x1 platform.

Does placing doodads like this affect in any way how the game loads the map? I cant imagine it does, but before I fill up my lowest level areas outside the buildingarea, i better make sure

edit: on a meleemap, but pretty sure that doenst matter for my question
KCCO!
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-01-14 09:24:43
January 14 2011 09:23 GMT
#394
On January 14 2011 18:08 ihasaKAROT wrote:
Working on my doodadplacement. Have a quick question about it. It says in the doodad options 'Ignore placing requirements' (or something close) , so if you tick that , you can also place them in a ditch or somewhere you wouldnt usually be able to place them. Like for instance a 2x2 on a 1x1 platform.

Does placing doodads like this affect in any way how the game loads the map? I cant imagine it does, but before I fill up my lowest level areas outside the buildingarea, i better make sure

It's fine to use Ignore Placement Requirements. The only thing you need to be careful with is how it affects the pathing - as in, the squares it thinks are blocked by the doodad can be significantly off-centre. So keep an eye on the pathing view when you do this.

If the pathing on a particular doodad is causing problems, you can tick "Don't use doodad footprint" and instead paint the pathing manually. But if you're using Ignore Placement in areas where pathing doesn't matter (outside playable area, etc) then it really doesn't matter, just go for it

EDIT: Oh and, you can also hold down SHIFT when moving a doodad around, and it will automatically make it ignore placement requirements.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 09:50 GMT
#395
On January 14 2011 18:23 funcmode wrote:
EDIT: Oh and, you can also hold down SHIFT when moving a doodad around, and it will automatically make it ignore placement requirements.



Tnx, and specially for that tip :D Thats gonna save aloooooooot of time
KCCO!
A1m
Profile Joined November 2010
Germany48 Posts
January 14 2011 16:12 GMT
#396
When creating maps is there a way to mirror it in the middle or do you have to mirror everything manually?
www.youtube.com/A1mStarcraft
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 14 2011 20:12 GMT
#397
yeah, do the following:

1. View-Entire map
2. ' T '
3. ' ESC '
4. (Select the half of the map you want to mirror by click-dragging a box)
5. ' CTRL+C '
6. ' CTRL+V '
7. To mirror it Vertically, press ' ALT+, ', to mirror horizontally press ' ALT+. ', to rotate 180 degrees press ' * ' on the numpad twice.
8. Move mouse so that the box covers the other half of the map (not the part you worked on)
9. Click
10. See how far off from center you were.
11. Press ' CTRL+Z '
12. Repeat Steps 6-11 until you get it right

Hope this helps
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
forelmashi
Profile Blog Joined August 2007
421 Posts
January 15 2011 00:18 GMT
#398
well this isn't directly related to mapping but I don't know if it's threadworthy and it's something maybe knowledgeable mappers would know so!

is there a way to check latency in sc2? all other blizz games show you latency of some form
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-01-15 05:06:19
January 15 2011 02:54 GMT
#399
Hey everyone! I'm not sure if this is a dumb question or not, but is there a team liquid mapping chat channel? or any general mapping chat channels? I would love to help test other peoples maps and have some of mine tested. just recently started messing around with the map editor and really enjoyed it.

EDIT: thanks for the quick responses! will check them all out.
TPW Mapping - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 15 2011 04:23 GMT
#400
go to channel MotM - we run a constant KotH for games - we can probably rotate in a few non-MotM maps as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Prev 1 18 19 20 21 22 182 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft251
ProTech134
StarCraft: Brood War
GuemChi 2316
Shuttle 494
yabsab 65
Noble 24
ToSsGirL 14
Icarus 13
Dota 2
NeuroSwarm119
League of Legends
JimRising 692
Counter-Strike
Coldzera 1712
m0e_tv419
Other Games
summit1g11968
WinterStarcraft447
C9.Mang0336
RuFF_SC2127
Mew2King118
Organizations
Other Games
gamesdonequick522
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1392
Upcoming Events
Wardi Open
6h 32m
PiGosaur Monday
18h 32m
GSL
1d 4h
WardiTV Team League
1d 6h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.