• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun2[ASL21] Ro8 Preview Pt1: Inheritors15[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers24Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2036 users

Simple Questions/Answers - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 182 Next
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 14:39:12
January 18 2011 14:37 GMT
#421
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?


perhaps stickied should be gif?

that'd add "excitement"

no,+ Show Spoiler +
no gif on tl!

+ Show Spoiler +
no random decal either + Show Spoiler +
http://www.teamliquid.net/mirror/smilies/random-big.gif
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 15:16 GMT
#422
It's not supposed to be based off Charge, it only increases movementspeed, it doesn't start chasing after the target in question.
Whenever an enemy gets in range, increase movementspeed for X-sec or until the enemy has left the area.
Go fish
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 15:27:44
January 18 2011 15:22 GMT
#423
acquisition range seems a safe bet
so is behaviors and, last but not least: actors

a proper conjunction of these would avoid triggers
(if possible + Show Spoiler +
("always avoid unless".. type of shite)
)

+ Show Spoiler +
u could potentially make your unit change graphics model when reacting... coollllllllolololololololllll + Show Spoiler +
i do smell a bug tho


goodluck
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:26 GMT
#424
Since SC2 has this 3D graphics engine, I thought it would be cool to be able to watch replays in 3D, looking through the eyes of a scouting zergling as it gets blown to pieces, or steering the camera over the battlefield, in a plane-like fashion.

I haven't done much in the editor yet, so I'm not familiar with it. So my question is: is it possible to load a SC2 replay file into a custom map?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 20:32 GMT
#425
well, both of the things you listed are possible to do during a game, but possibly not for replays. I'm not sure.

You can load a replay into a map, but I'm not sure how you would play it.

Cool idea though!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 20:45:41
January 18 2011 20:35 GMT
#426
not to my knowledge
last thread on tl i saw on the issue (progammer's post came to mind)
+ Show Spoiler +

i know for a fact it's troubling for sc2 rpg or orpg mods (discovering minimap and such) and it has come up for high level of play replay hiding issues too

glhf
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:50 GMT
#427
Thanks for the fast responses. I'll continue the discussion in the linked thread.
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:02 GMT
#428
I would also like to thank for the help provided.
Now I've got two more quick questions.

1. My map is always visible, even though I've tried the triggers "Environment - Set fog's enabled state to true" and in Map Options set Unexplored Areas to Grey Mask.
Whenever I testrun the map everything is possible (The playernumber I'm playing as is player 0, usually neutral, could that be a factor?)

2. Is there any way to turn off the minimap? So that you can't see it nor navigate it?
Go fish
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 21:09 GMT
#429
yes that is probably a factor. Why are you player 0 lol?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:10 GMT
#430
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:07 GMT
#431
I have a question.

I am building a map where units can upgrade and change if they stand on a location while a civilian stands at another location.

Problem is I can't seem to refer to a specific unit in the old way

Example of what I want to do:

Conditions
(Current Player) brings (Marine) to (Region)
(Current Player) brings (Civilian) to (Region)
Actions
Remove 1 (Marine) from (Region)
Create 1 (Jim Raynor Marine) at (Region)
Display Text Message (Blah blah blah) to (Current Player)


The problem is I dont know how to refer specifically to Marine or Civilian. All I can seem to choose is (Any Unit) or choose something out of a list containing things already placed.

Don't believe the florist when he tells you that the roses are free
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:09 GMT
#432
On January 19 2011 06:10 Snowyowl wrote:
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell

Only 15 max users per map. player 0 has to be neutral for resources to function properly
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-18 22:17:10
January 18 2011 22:16 GMT
#433
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:22 GMT
#434
you can't AFAIK
The base texture set determines special textures for some things
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:22 GMT
#435
ZaplinG, when you spawn the units in question for the first time, refer to them in an array, i.e.
- Marine is created
- Set variable Unit[0] to Last created unit.

- Civilian is created
- Set variable Unit[1] to Last created unit.

Then use the Unit[0] and Unit[1] instead of (Marine) and (Civilian).
There is probably a much more simple way but I like variables
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:31 GMT
#436
Thanks SnowyOwl. I did something similar with specifying players, so I think I understand. Just was trying to avoid having millions of variables since I am using all the units possible
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:34 GMT
#437
Is it possible to show different leaderboards to different players? That is, to only show a specific leaderboard to a specific player and another specified leaderboard to another specified player.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 19 2011 01:23 GMT
#438
Why is it that some of my foliage doesnt appear in game? it appears A ok in the editor yet in game its gone. Ive tried removing all of it and re adding but to no avail.
funcmode
Profile Joined June 2010
Australia720 Posts
January 19 2011 02:03 GMT
#439
Foliage is tied to the terrain quality setting, which on anything less than Ultra displays smaller quantities of foliage
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-19 10:20:00
January 19 2011 09:50 GMT
#440
FlopTurnReaver then baskerville wrote:+ Show Spoiler +

On January 18 2011 23:37 baskerville wrote:
Show nested quote +
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?

perhaps stickied should be gif?
that'd add "excitement"
no,+ Show Spoiler +
no gif on tl!
+ Show Spoiler +
no random decal either + Show Spoiler +


is this not the greatest thread to be in...?

edit: who likes "random" placement of foliage? i hate it+ Show Spoiler +
, me gotsa" have my precious control

"Only 15 max users per map. player 0 has to be neutral for resources to function properly"
and that's so blummin counter intuitive in galaxy,+ Show Spoiler +
took me ages to figure that one out...


http://www.teamliquid.net/mirror/smilies/random-big.gif
Prev 1 20 21 22 23 24 182 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro8 Match 2
Leta vs YSC
Afreeca ASL 13959
StarCastTV_EN430
Liquipedia
Replay Cast
09:00
KungFu Cup 2026 Week 5
CranKy Ducklings113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 253
ProTech128
SortOf 104
StarCraft: Brood War
Calm 12319
Jaedong 4044
BeSt 1773
Horang2 1355
EffOrt 765
Mini 690
Hyuk 517
firebathero 384
Stork 373
Zeus 293
[ Show more ]
Light 289
actioN 276
Larva 209
Soma 167
PianO 149
ZerO 113
Rush 96
ToSsGirL 95
Dewaltoss 85
Killer 49
ggaemo 48
NaDa 41
sSak 33
Barracks 31
JulyZerg 30
Sexy 25
yabsab 24
Shinee 23
soO 19
HiyA 18
Free 17
Terrorterran 16
Movie 15
GoRush 10
ajuk12(nOOB) 9
Sacsri 7
SilentControl 7
[sc1f]eonzerg 2
NotJumperer 2
Dota 2
XaKoH 507
NeuroSwarm407
XcaliburYe76
ODPixel42
League of Legends
JimRising 407
Counter-Strike
olofmeister2372
shoxiejesuss1341
x6flipin0
Other Games
singsing1415
crisheroes197
Lowko179
Livibee47
Organizations
Other Games
gamesdonequick566
StarCraft: Brood War
UltimateBattle 223
Dota 2
PGL Dota 2 - Main Stream159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
League of Legends
• TFBlade1264
• Stunt491
Other Games
• WagamamaTV189
Upcoming Events
Kung Fu Cup
30m
GSL
23h
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 13h
GSL
1d 23h
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
1d 23h
KCM Race Survival
1d 23h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.