On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?
Is it really that hard to get the concept of this thread?
perhaps stickied should be gif?
that'd add "excitement"
no,+ Show Spoiler +
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baskerville
541 Posts
On January 18 2011 11:26 FlopTurnReaver wrote: Is it really that hard to get the concept of this thread? perhaps stickied should be gif? that'd add "excitement" no,+ Show Spoiler + | ||
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Snowyowl
Sweden26 Posts
Whenever an enemy gets in range, increase movementspeed for X-sec or until the enemy has left the area. | ||
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baskerville
541 Posts
so is behaviors and, last but not least: actors a proper conjunction of these would avoid triggers (if possible + Show Spoiler + ("always avoid unless".. type of shite) + Show Spoiler + u could potentially make your unit change graphics model when reacting... coollllllllolololololololllll + Show Spoiler + i do smell a bug tho goodluck | ||
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WilbertK
Netherlands210 Posts
I haven't done much in the editor yet, so I'm not familiar with it. So my question is: is it possible to load a SC2 replay file into a custom map? | ||
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iGrok
United States5142 Posts
You can load a replay into a map, but I'm not sure how you would play it. Cool idea though! | ||
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baskerville
541 Posts
last thread on tl i saw on the issue (progammer's post came to mind) + Show Spoiler + i know for a fact it's troubling for sc2 rpg or orpg mods (discovering minimap and such) and it has come up for high level of play replay hiding issues too glhf | ||
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WilbertK
Netherlands210 Posts
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Snowyowl
Sweden26 Posts
Now I've got two more quick questions. 1. My map is always visible, even though I've tried the triggers "Environment - Set fog's enabled state to true" and in Map Options set Unexplored Areas to Grey Mask. Whenever I testrun the map everything is possible (The playernumber I'm playing as is player 0, usually neutral, could that be a factor?) 2. Is there any way to turn off the minimap? So that you can't see it nor navigate it? | ||
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iGrok
United States5142 Posts
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Snowyowl
Sweden26 Posts
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ZaplinG
United States3818 Posts
I am building a map where units can upgrade and change if they stand on a location while a civilian stands at another location. Problem is I can't seem to refer to a specific unit in the old way Example of what I want to do: Conditions (Current Player) brings (Marine) to (Region) (Current Player) brings (Civilian) to (Region) Actions Remove 1 (Marine) from (Region) Create 1 (Jim Raynor Marine) at (Region) Display Text Message (Blah blah blah) to (Current Player) The problem is I dont know how to refer specifically to Marine or Civilian. All I can seem to choose is (Any Unit) or choose something out of a list containing things already placed. | ||
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iGrok
United States5142 Posts
On January 19 2011 06:10 Snowyowl wrote: Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell ![]() Only 15 max users per map. player 0 has to be neutral for resources to function properly ![]() | ||
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Ragoo
Germany2773 Posts
I need some Rocks with jungle texture and some with volcano (Char) texture. | ||
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iGrok
United States5142 Posts
The base texture set determines special textures for some things | ||
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Snowyowl
Sweden26 Posts
- Marine is created - Set variable Unit[0] to Last created unit. - Civilian is created - Set variable Unit[1] to Last created unit. Then use the Unit[0] and Unit[1] instead of (Marine) and (Civilian). There is probably a much more simple way but I like variables ![]() | ||
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ZaplinG
United States3818 Posts
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Snowyowl
Sweden26 Posts
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WniO
United States2706 Posts
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funcmode
Australia720 Posts
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baskerville
541 Posts
On January 18 2011 23:37 baskerville wrote: Show nested quote + On January 18 2011 11:26 FlopTurnReaver wrote: Is it really that hard to get the concept of this thread? perhaps stickied should be gif? that'd add "excitement" no,+ Show Spoiler + is this not the greatest thread to be in...? edit: who likes "random" placement of foliage? i hate it+ Show Spoiler + , me gotsa" have my precious control "Only 15 max users per map. player 0 has to be neutral for resources to function properly" and that's so blummin counter intuitive in galaxy,+ Show Spoiler + took me ages to figure that one out... | ||
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