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Simple Questions/Answers - Page 22

Forum Index > SC2 Maps & Custom Games
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baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 14:39:12
January 18 2011 14:37 GMT
#421
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?


perhaps stickied should be gif?

that'd add "excitement"

no,+ Show Spoiler +
no gif on tl!

+ Show Spoiler +
no random decal either + Show Spoiler +
http://www.teamliquid.net/mirror/smilies/random-big.gif
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 15:16 GMT
#422
It's not supposed to be based off Charge, it only increases movementspeed, it doesn't start chasing after the target in question.
Whenever an enemy gets in range, increase movementspeed for X-sec or until the enemy has left the area.
Go fish
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 15:27:44
January 18 2011 15:22 GMT
#423
acquisition range seems a safe bet
so is behaviors and, last but not least: actors

a proper conjunction of these would avoid triggers
(if possible + Show Spoiler +
("always avoid unless".. type of shite)
)

+ Show Spoiler +
u could potentially make your unit change graphics model when reacting... coollllllllolololololololllll + Show Spoiler +
i do smell a bug tho


goodluck
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:26 GMT
#424
Since SC2 has this 3D graphics engine, I thought it would be cool to be able to watch replays in 3D, looking through the eyes of a scouting zergling as it gets blown to pieces, or steering the camera over the battlefield, in a plane-like fashion.

I haven't done much in the editor yet, so I'm not familiar with it. So my question is: is it possible to load a SC2 replay file into a custom map?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 20:32 GMT
#425
well, both of the things you listed are possible to do during a game, but possibly not for replays. I'm not sure.

You can load a replay into a map, but I'm not sure how you would play it.

Cool idea though!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 20:45:41
January 18 2011 20:35 GMT
#426
not to my knowledge
last thread on tl i saw on the issue (progammer's post came to mind)
+ Show Spoiler +

i know for a fact it's troubling for sc2 rpg or orpg mods (discovering minimap and such) and it has come up for high level of play replay hiding issues too

glhf
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:50 GMT
#427
Thanks for the fast responses. I'll continue the discussion in the linked thread.
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:02 GMT
#428
I would also like to thank for the help provided.
Now I've got two more quick questions.

1. My map is always visible, even though I've tried the triggers "Environment - Set fog's enabled state to true" and in Map Options set Unexplored Areas to Grey Mask.
Whenever I testrun the map everything is possible (The playernumber I'm playing as is player 0, usually neutral, could that be a factor?)

2. Is there any way to turn off the minimap? So that you can't see it nor navigate it?
Go fish
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 21:09 GMT
#429
yes that is probably a factor. Why are you player 0 lol?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:10 GMT
#430
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:07 GMT
#431
I have a question.

I am building a map where units can upgrade and change if they stand on a location while a civilian stands at another location.

Problem is I can't seem to refer to a specific unit in the old way

Example of what I want to do:

Conditions
(Current Player) brings (Marine) to (Region)
(Current Player) brings (Civilian) to (Region)
Actions
Remove 1 (Marine) from (Region)
Create 1 (Jim Raynor Marine) at (Region)
Display Text Message (Blah blah blah) to (Current Player)


The problem is I dont know how to refer specifically to Marine or Civilian. All I can seem to choose is (Any Unit) or choose something out of a list containing things already placed.

Don't believe the florist when he tells you that the roses are free
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:09 GMT
#432
On January 19 2011 06:10 Snowyowl wrote:
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell

Only 15 max users per map. player 0 has to be neutral for resources to function properly
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-18 22:17:10
January 18 2011 22:16 GMT
#433
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:22 GMT
#434
you can't AFAIK
The base texture set determines special textures for some things
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:22 GMT
#435
ZaplinG, when you spawn the units in question for the first time, refer to them in an array, i.e.
- Marine is created
- Set variable Unit[0] to Last created unit.

- Civilian is created
- Set variable Unit[1] to Last created unit.

Then use the Unit[0] and Unit[1] instead of (Marine) and (Civilian).
There is probably a much more simple way but I like variables
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:31 GMT
#436
Thanks SnowyOwl. I did something similar with specifying players, so I think I understand. Just was trying to avoid having millions of variables since I am using all the units possible
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:34 GMT
#437
Is it possible to show different leaderboards to different players? That is, to only show a specific leaderboard to a specific player and another specified leaderboard to another specified player.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 19 2011 01:23 GMT
#438
Why is it that some of my foliage doesnt appear in game? it appears A ok in the editor yet in game its gone. Ive tried removing all of it and re adding but to no avail.
funcmode
Profile Joined June 2010
Australia720 Posts
January 19 2011 02:03 GMT
#439
Foliage is tied to the terrain quality setting, which on anything less than Ultra displays smaller quantities of foliage
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-19 10:20:00
January 19 2011 09:50 GMT
#440
FlopTurnReaver then baskerville wrote:+ Show Spoiler +

On January 18 2011 23:37 baskerville wrote:
Show nested quote +
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?

perhaps stickied should be gif?
that'd add "excitement"
no,+ Show Spoiler +
no gif on tl!
+ Show Spoiler +
no random decal either + Show Spoiler +


is this not the greatest thread to be in...?

edit: who likes "random" placement of foliage? i hate it+ Show Spoiler +
, me gotsa" have my precious control

"Only 15 max users per map. player 0 has to be neutral for resources to function properly"
and that's so blummin counter intuitive in galaxy,+ Show Spoiler +
took me ages to figure that one out...


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