• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:12
CEST 05:12
KST 12:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7024 users

Simple Questions/Answers - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 182 Next
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 14:39:12
January 18 2011 14:37 GMT
#421
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?


perhaps stickied should be gif?

that'd add "excitement"

no,+ Show Spoiler +
no gif on tl!

+ Show Spoiler +
no random decal either + Show Spoiler +
http://www.teamliquid.net/mirror/smilies/random-big.gif
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 15:16 GMT
#422
It's not supposed to be based off Charge, it only increases movementspeed, it doesn't start chasing after the target in question.
Whenever an enemy gets in range, increase movementspeed for X-sec or until the enemy has left the area.
Go fish
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 15:27:44
January 18 2011 15:22 GMT
#423
acquisition range seems a safe bet
so is behaviors and, last but not least: actors

a proper conjunction of these would avoid triggers
(if possible + Show Spoiler +
("always avoid unless".. type of shite)
)

+ Show Spoiler +
u could potentially make your unit change graphics model when reacting... coollllllllolololololololllll + Show Spoiler +
i do smell a bug tho


goodluck
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:26 GMT
#424
Since SC2 has this 3D graphics engine, I thought it would be cool to be able to watch replays in 3D, looking through the eyes of a scouting zergling as it gets blown to pieces, or steering the camera over the battlefield, in a plane-like fashion.

I haven't done much in the editor yet, so I'm not familiar with it. So my question is: is it possible to load a SC2 replay file into a custom map?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 20:32 GMT
#425
well, both of the things you listed are possible to do during a game, but possibly not for replays. I'm not sure.

You can load a replay into a map, but I'm not sure how you would play it.

Cool idea though!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-18 20:45:41
January 18 2011 20:35 GMT
#426
not to my knowledge
last thread on tl i saw on the issue (progammer's post came to mind)
+ Show Spoiler +

i know for a fact it's troubling for sc2 rpg or orpg mods (discovering minimap and such) and it has come up for high level of play replay hiding issues too

glhf
http://www.teamliquid.net/mirror/smilies/random-big.gif
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:50 GMT
#427
Thanks for the fast responses. I'll continue the discussion in the linked thread.
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:02 GMT
#428
I would also like to thank for the help provided.
Now I've got two more quick questions.

1. My map is always visible, even though I've tried the triggers "Environment - Set fog's enabled state to true" and in Map Options set Unexplored Areas to Grey Mask.
Whenever I testrun the map everything is possible (The playernumber I'm playing as is player 0, usually neutral, could that be a factor?)

2. Is there any way to turn off the minimap? So that you can't see it nor navigate it?
Go fish
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 21:09 GMT
#429
yes that is probably a factor. Why are you player 0 lol?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 21:10 GMT
#430
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:07 GMT
#431
I have a question.

I am building a map where units can upgrade and change if they stand on a location while a civilian stands at another location.

Problem is I can't seem to refer to a specific unit in the old way

Example of what I want to do:

Conditions
(Current Player) brings (Marine) to (Region)
(Current Player) brings (Civilian) to (Region)
Actions
Remove 1 (Marine) from (Region)
Create 1 (Jim Raynor Marine) at (Region)
Display Text Message (Blah blah blah) to (Current Player)


The problem is I dont know how to refer specifically to Marine or Civilian. All I can seem to choose is (Any Unit) or choose something out of a list containing things already placed.

Don't believe the florist when he tells you that the roses are free
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:09 GMT
#432
On January 19 2011 06:10 Snowyowl wrote:
Was hoping to maximize the number of players allowed in the map. Am using player 15 (Hostile) as a user aswell

Only 15 max users per map. player 0 has to be neutral for resources to function properly
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-18 22:17:10
January 18 2011 22:16 GMT
#433
Can anyone tell me how to change the texture of Destructible Rocks from jungle to volcano textures when making a map on Bel'Shir texture set?

I need some Rocks with jungle texture and some with volcano (Char) texture.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2011 22:22 GMT
#434
you can't AFAIK
The base texture set determines special textures for some things
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:22 GMT
#435
ZaplinG, when you spawn the units in question for the first time, refer to them in an array, i.e.
- Marine is created
- Set variable Unit[0] to Last created unit.

- Civilian is created
- Set variable Unit[1] to Last created unit.

Then use the Unit[0] and Unit[1] instead of (Marine) and (Civilian).
There is probably a much more simple way but I like variables
Go fish
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
January 18 2011 22:31 GMT
#436
Thanks SnowyOwl. I did something similar with specifying players, so I think I understand. Just was trying to avoid having millions of variables since I am using all the units possible
Don't believe the florist when he tells you that the roses are free
Snowyowl
Profile Joined January 2011
Sweden26 Posts
January 18 2011 22:34 GMT
#437
Is it possible to show different leaderboards to different players? That is, to only show a specific leaderboard to a specific player and another specified leaderboard to another specified player.
Go fish
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 19 2011 01:23 GMT
#438
Why is it that some of my foliage doesnt appear in game? it appears A ok in the editor yet in game its gone. Ive tried removing all of it and re adding but to no avail.
funcmode
Profile Joined June 2010
Australia720 Posts
January 19 2011 02:03 GMT
#439
Foliage is tied to the terrain quality setting, which on anything less than Ultra displays smaller quantities of foliage
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-19 10:20:00
January 19 2011 09:50 GMT
#440
FlopTurnReaver then baskerville wrote:+ Show Spoiler +

On January 18 2011 23:37 baskerville wrote:
Show nested quote +
On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?

perhaps stickied should be gif?
that'd add "excitement"
no,+ Show Spoiler +
no gif on tl!
+ Show Spoiler +
no random decal either + Show Spoiler +


is this not the greatest thread to be in...?

edit: who likes "random" placement of foliage? i hate it+ Show Spoiler +
, me gotsa" have my precious control

"Only 15 max users per map. player 0 has to be neutral for resources to function properly"
and that's so blummin counter intuitive in galaxy,+ Show Spoiler +
took me ages to figure that one out...


http://www.teamliquid.net/mirror/smilies/random-big.gif
Prev 1 20 21 22 23 24 182 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings150
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
StarCraft: Brood War
Mind 145
Noble 48
Icarus 4
League of Legends
Doublelift6514
JimRising 714
Counter-Strike
summit1g10865
Super Smash Bros
amsayoshi54
Other Games
PiGStarcraft1851
WinterStarcraft567
ViBE167
Livibee96
Trikslyr62
Nina42
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1938
Other Games
gamesdonequick1765
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1094
• Stunt224
Upcoming Events
WardiTV Spring Champion…
7h 48m
GSL
8h 48m
Maru vs Reynor
Lambo vs Solar
IPSL
12h 48m
Hawk vs Julia
Patches Events
13h 48m
BSL22 NKC (BSL vs China)
15h 48m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
20h 48m
WardiTV Weekly
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.