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Replays + Editor?

Forum Index > SC2 Maps & Custom Games
Post a Reply
Noise
Profile Joined May 2010
Australia47 Posts
January 11 2011 14:47 GMT
#1
If there a way to create a mod with the editor that allows you to watch replays but with the camera properties changed?

In particular I want to be able to watch a replay from the EYE VIEW of units in the replay. Is this possible?
Tivo
Profile Joined August 2010
United States121 Posts
January 11 2011 15:15 GMT
#2
I don't know about using the editor, but I HAVE heard tell that you can edit a replay's data directly. There may be a way to idk... add in a spectator and make his camera view ground level? Somebody who actually knows what they're talking about might be able to help more.
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 12 2011 16:09 GMT
#3
I have thought about this a lot. A spectator camera mod could really add something to the viewing experience. The current zoom and rotate system is really useless IMO.

Imagine casters being able to control the camera with a space pilot+ Show Spoiler +
[image loading]


There are typically 30ish cameras present at a football game. Why shouldn´t eSports aim for something more advanced? - especially SC2 which has a huge potential.

I think it could be worth it for Blizzard to create a spectator application.
TPW Map Maker - theplanetaryworkshop.com
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
January 12 2011 16:14 GMT
#4
It wouldn't be possible for existing replays.

But if you made a map specifically for this, you could watch replays on this map from the perspective of a neutral player who has the camera properties you want. I think that would work.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-20 04:21:11
January 12 2011 16:24 GMT
#5
+1 for this thread

replay issues are still "unsolved", sc2mapster is "on point" on these:

denying replays
minimap and map revealing' in replays for not unspoilering the mod's by hiding them
replay hiding for pros' build orders
making vods for showcasing maps
making movies

however these are still potent on many people's "to do list"

edit:
real good post coming right underneath + Show Spoiler +
from a suave mod !?


edit: added an s, can you spot it... the typo is funny to boot!
answer:+ Show Spoiler +
it's in the last line
+ Show Spoiler +
it's in the first 12 letters
+ Show Spoiler +
it's pot=post.. + Show Spoiler +
funsiesforever

[/spoiler]
http://www.teamliquid.net/mirror/smilies/random-big.gif
Progammer
Profile Joined June 2010
United States25 Posts
January 12 2011 23:17 GMT
#6
At least you should know how replay works if you want to talk about recreating them. Replays file are sets of only instruction from players to the map itself. You need a) the SC2 client with all its physics, pathing and unit, b) the actual map in which the unit interact .. in order to load a replay. Now if you made a custom map to read replay, the map has to be the exact map the replay was played on, read the instruction from the replay and re-simulate it on the map.(Move unit A to point B etc..) Camera and other stuff is entirely on your part. Without these 2 components, the replays will likely desynch.

TLDR, its not practical for the mods you asked since its only serve a specific maps. A tools that read replay would be welcome though
Mapping on sc2mapster: http://www.sc2mapster.com/profiles/progammer/maps/
WilbertK
Profile Joined May 2010
Netherlands210 Posts
January 18 2011 20:49 GMT
#7
So, if it would be possible to do this for a specific map, wouldn't it be possible to copy-paste the camera-controls into other maps? Or even to load both the replay and the map file the map was played on to dynamically alter the map to mimic the map the game in the replay was played on?
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-20 22:37:05
January 20 2011 04:17 GMT
#8
Progammer...please.. ilove your erratically typedposts ... honest...
i'm all ears...
uhhh eyes

edit: + Show Spoiler +
no progammer
http://www.teamliquid.net/mirror/smilies/random-big.gif
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