• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:15
CEST 00:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors6[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1535 users

Simple Questions/Answers - Page 17

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 15 16 17 18 19 182 Next
kenxftw
Profile Joined December 2010
10 Posts
December 24 2010 23:44 GMT
#321
I can change the model of my Command Center using the Data Editor. However, when melee units attack my super large command center, it has to walk in the very center of it to attack. How do I make it so that units attack my super large command center normally
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 24 2010 23:49 GMT
#322
change the actor radius - should help
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 25 2010 00:00 GMT
#323
On December 25 2010 08:49 iGrok wrote:
change the actor radius - should help

You'll need to change the unit's footprint as well I think o_o
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 25 2010 00:02 GMT
#324
On December 25 2010 09:00 prodiG wrote:
Show nested quote +
On December 25 2010 08:49 iGrok wrote:
change the actor radius - should help

You'll need to change the unit's footprint as well I think o_o

You are correct. So much for answering from memory
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-26 12:50:10
December 26 2010 12:49 GMT
#325
Has anyone produced "black fog" maps?
How come this lost feature is not argued over...?
+ Show Spoiler +
I send a mod a pm about it before posting a thread, and got ignored... I must be thick cause I can't find the "mass" amount of threads he was referring to when he closed the last thread about it: map revealed vs black fog thread...

I hate to get my threads closed almost as much as getting banned, so... I'll blabber about it here:

I think blizz got rid of this because of marketing to new players...
I think old players have not stressed enough the fact that it ruins some issues ingame...
For one, I loved being able to watch replays with that function, so nice and clear to get what happened in the early game... it's "technically" superior and graphically more involving for players and viewers alike!

Finally I must admit, since the "grayed out tainted discovered map does simplify the game... I DON T LIKE BEING UNDERESTIMATED by blizz+ Show Spoiler +
or anyone for that matter.


So...how about it guys?
+ Show Spoiler +
0h and it'd be my pleasure to read previous threads, if I could locate them... all I could find were fog of war issues (which are nice but off topic)
http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-28 06:06:00
December 27 2010 11:47 GMT
#326
Well then, ..what's the expiration date on a post in this thread?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Pogo54321
Profile Joined December 2010
France10 Posts
December 28 2010 15:47 GMT
#327
Any Terran micro training map around ?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 28 2010 15:55 GMT
#328
The search box says... actually why don't you search 'micro' and look at the first few that pop up. One of them is bound to be it.

(i'll give you a hint - qxc made some good ones for terran ^^)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Reptilia
Profile Joined June 2010
Chile913 Posts
December 28 2010 18:49 GMT
#329
[image loading]
How do you make that graphics on the ramp and the white border of the "road"
The secret to creativity is knowing how to hide your sources
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 28 2010 19:02 GMT
#330
Tehy're called decals. Put one down, right click it and go through from 1 to 40 or whatever.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
slith
Profile Joined October 2010
Germany165 Posts
Last Edited: 2010-12-28 19:33:50
December 28 2010 19:30 GMT
#331
How to add GT AI (or any other AI) scripts to a custom made map? I tried doing it like this, but it does not seem to work. Even when extracting the AI files out of maps where it works, as I suspected old versions. (used "Lost Temple GT AI 1.6.x" that shows up in create game search).

Game does start, but with vanilla Blizzard AI. Used Single Player and Multiplayer create game and tried out every game mode option.
When in doubt, empty your magazine.
Doz
Profile Joined July 2010
United States145 Posts
December 28 2010 22:52 GMT
#332
I have an issue with a current map I'm working on. It's intended to be a simple melee map, 4 starting locations, no triggers or arbitrary units floating around, and under the map->map status menu it is described as being a melee map, yet when I upload it and try to use it through the game it is being listed as custom. Can't add other players or computers or anything. I did use command centers in order to properly place minerals/vespene, but those have all been deleted. The player properties are all set to default. I do have some no-pathing spots laid down but I've used those in other maps as well. Every single setting is laid out exactly as I have used with numerous other maps, but this one just won't upload properly.

Am I missing something else?
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 29 2010 00:32 GMT
#333
Kinda hard to analyze without really seeing it. If I got it right you already uploaded other melee maps sucessfully and everything worked there. If that's the case I can't really help without seeing the file.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
funcmode
Profile Joined June 2010
Australia720 Posts
December 29 2010 01:16 GMT
#334
On December 29 2010 07:52 Doz wrote:
I have an issue with a current map I'm working on. It's intended to be a simple melee map, 4 starting locations, no triggers or arbitrary units floating around, and under the map->map status menu it is described as being a melee map, yet when I upload it and try to use it through the game it is being listed as custom. Can't add other players or computers or anything. I did use command centers in order to properly place minerals/vespene, but those have all been deleted. The player properties are all set to default. I do have some no-pathing spots laid down but I've used those in other maps as well. Every single setting is laid out exactly as I have used with numerous other maps, but this one just won't upload properly.

Am I missing something else?

Try going to map > game variants > tick use default variants.

You may want to go through practically all of the things under "map" - lots of key settings in there like player properties (removing hostile control) and team placement, etc.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
baskerville
Profile Blog Joined April 2010
541 Posts
December 29 2010 12:14 GMT
#335
On December 29 2010 07:52 Doz wrote:
I have an issue with a current map I'm working on. It's intended to be a simple melee map, 4 starting locations, no triggers or arbitrary units floating around, and under the map->map status menu it is described as being a melee map, yet when I upload it and try to use it through the game it is being listed as custom. Can't add other players or computers or anything. I did use command centers in order to properly place minerals/vespene, but those have all been deleted. The player properties are all set to default. I do have some no-pathing spots laid down but I've used those in other maps as well. Every single setting is laid out exactly as I have used with numerous other maps, but this one just won't upload properly.

Am I missing something else?


There is a dialog box that will appear whenever you are making a status change to your map.
Somewhere in it's history, it says exactly why your map was labeled as custom...

Have you tried playing it as custom in the lobby?

Many things might be the cause of this: any variation will in fact do this.. custom does not hinder the melee mode... for instance variations on the hp or size of destructible rocks will make your map a custom map... and it will still retain its melee mode abilities.

Have you set the players as USER(s) in player properties? That would seem to be the problem if you can't add other players or an ai.
http://www.teamliquid.net/mirror/smilies/random-big.gif
baskerville
Profile Blog Joined April 2010
541 Posts
December 29 2010 12:15 GMT
#336
On December 29 2010 04:02 FlopTurnReaver wrote:
Tehy're called decals. Put one down, right click it and go through from 1 to 40 or whatever.


+ Show Spoiler +
oh, so you also get bored and sort of feel like being helpfull sometimes?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Kazam
Profile Joined October 2010
Australia21 Posts
December 29 2010 12:49 GMT
#337
how do you raise the supple cap above 200?
it is called Starc Raft Tew, not StarCraft 2...
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-30 03:04:16
December 29 2010 14:15 GMT
#338
Why does tl not have a RANDOM profile setting?
+ Show Spoiler +
who should I ask?


@Kazam: I'm not sure yet but I doubt battlenet will accept any publishing of a map using it...!?
+ Show Spoiler +
On December 29 2010 21:49 Kazam wrote:
how do you raise the supple cap above 200?



@GenesiS: yes, if you have access to a map you can change all building build cost time, I came across an "allow cheat for player" for a general approach, but if your looking for a quick fix you've got the wrong galaxy in mind... good luck, pm me more specific stuff if you're really into it.... when I come across again I'll pm you
+ Show Spoiler +
On December 30 2010 08:42 SEA_GenesiS wrote:
Is it possible for someone to create a custom map with the SC2 cheat function in singleplayer? EG fast build?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Doz
Profile Joined July 2010
United States145 Posts
December 29 2010 18:35 GMT
#339
On December 29 2010 21:14 baskerville wrote:
Show nested quote +
On December 29 2010 07:52 Doz wrote:
I have an issue with a current map I'm working on. It's intended to be a simple melee map, 4 starting locations, no triggers or arbitrary units floating around, and under the map->map status menu it is described as being a melee map, yet when I upload it and try to use it through the game it is being listed as custom. Can't add other players or computers or anything. I did use command centers in order to properly place minerals/vespene, but those have all been deleted. The player properties are all set to default. I do have some no-pathing spots laid down but I've used those in other maps as well. Every single setting is laid out exactly as I have used with numerous other maps, but this one just won't upload properly.

Am I missing something else?




Have you set the players as USER(s) in player properties? That would seem to be the problem if you can't add other players or an ai.


This

It's something I overlooked but was able to correct. <3 TL forum goers! Thanks a lot! I'll be posting the map with pics/descriptions later this evening.
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2010-12-29 20:01:28
December 29 2010 19:50 GMT
#340
Im getting a very weird thing in my mapeditor now:

[image loading]

To the left how it used to be. Nice clean everything, raised areas are just normally raised and go down 90degree angle.
To the right how i see it now in my editor (since 2 days). There seems to be some sort of antialiassing there now. Its like the editor put some more stuff there to 'soften' it up.

However since im trying to texture it all, its not helping Does anyone know where this is comming from and how to fix it?

Tnx in advance


edit: ingame it looks how it should, seems to just be the editor...
KCCO!
Prev 1 15 16 17 18 19 182 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
Artosis vs Jimin
cavapoo vs LancerX
ZZZero.O397
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 562
elazer 155
ROOTCatZ 153
ProTech118
JuggernautJason13
StarCraft: Brood War
ZZZero.O 397
Horang2 333
Mini 278
ggaemo 104
Dewaltoss 95
NaDa 12
Dota 2
monkeys_forever346
League of Legends
Doublelift3515
JimRising 502
Super Smash Bros
C9.Mang0911
Mew2King58
Heroes of the Storm
Khaldor304
Other Games
gofns18129
tarik_tv12657
summit1g9980
Grubby3826
uThermal209
crisheroes199
ToD102
UpATreeSC57
kaitlyn41
Organizations
Other Games
gamesdonequick1196
BasetradeTV624
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 42
• davetesta14
• musti20045 12
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 30
• Airneanach18
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21539
Other Games
• imaqtpie1305
• Scarra936
Upcoming Events
CranKy Ducklings
1h 46m
Replay Cast
10h 46m
Afreeca Starleague
11h 46m
Soma vs hero
Wardi Open
12h 46m
Monday Night Weeklies
17h 46m
Replay Cast
1d 1h
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.