• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:54
CET 08:54
KST 16:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1274 users

Simple Questions/Answers - Page 15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 13 14 15 16 17 182 Next
rads
Profile Joined November 2010
Australia38 Posts
December 13 2010 17:30 GMT
#281
yo yo

I've been working on this map over the last week or so, and I think I've made some pretty nice progress. However, I've hit a wall when it comes to blocking pathing- inparticularly, using no fly zones to restrict the movement of banshees, medivacs etc. Here's an overview of my map in it's current state:

[image loading]

Let me draw your attention to this area (same applies for both sides of the map):

[image loading]

As you can see, there's heaps of space that air units could sit in after harrassing. I've circled the area I want to prevent air unit pathing. I've tried spamming No Fly Zones (which just makes the units bump invisible barriers a bit but still lets them fly around. I've tried the path painting tool, but it doesn't work for air units, I guess. Google yields nothing for me, and I'm at a loss here.

So, tldr; Is there a trick to using no fly zones? Should I bother using them at all in this map?

Also, feel free to comment on the design of my map. I've only really messed around in the editor a bit, and this is the first map I've wanted to finish so any feedback would be cool.

Thanks!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 13 2010 18:18 GMT
#282
--- Nuked ---
funcmode
Profile Joined June 2010
Australia720 Posts
December 13 2010 18:42 GMT
#283
You can edit the no fly zones (select and hit enter or double click) to change the radius of them. However, they're still always circular, so even when they're bigger units path around them a bit unnaturally. Regardless, it looks better to have say 3-4 large no fly zones as opposed to 20 small ones.

Personally, I don't think it's an issue. A lot of the ladder maps have large areas only air units can access, but rarely is it ever actually exploited. The no fly zones only really exist to stop units clipping through tall doodads. If it's such a big problem and the no fly zones aren't enough, the only suggestion I can make is to alter the maps layout.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 13 2010 19:34 GMT
#284
@Rads. Combine what Funcmode said with no-fly zone lines that overlap with the map boundries. overlap your zones as well.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 13 2010 20:29 GMT
#285
Can someone explain to me the steps necessary to change a map to a top down view instead of the default angled view.
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 13 2010 20:59 GMT
#286
On December 13 2010 19:40 baskerville wrote:
Show nested quote +
On December 12 2010 13:23 BuuGhost wrote:
I might be completely off or retarded but isn't this called Altered Melee?


Thanks, could you reference from where you got that?
I'm obviously looking for a specific name. Not to be blunt, but "altered" has a bad "press/ambiance" ring to it... but I'm still interested in where you got that "altered melee" from (w3?).

Just to be clear: the melee option in sc sets a number of specific game options...
mod is a generic name, basically means you're changing stats (for instance: lowering destructible rocks hp is an interesting borderline example: the gameplay remains unaltered but is expanded to new potential heights.. so it is changed, just not in the same way as a ums trigger rigged map would change the gameplay).
mod is like map or file or other... by the way I'm aware that they are a bunch of those "melee mod" out there, but in my view they're not identified in "layman's term' form"...


In europe there are alot of Melee Maps or somting like The Phantom Series that use Altered Melee as name or tag, I tought this could be where you're looking for but wasn't sure. So i added that i might be off bigtime. ^^.
"Kinda like this thing but there’s something you should know, I just came to say hello."
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 13 2010 21:07 GMT
#287
On December 14 2010 05:29 stanik wrote:
Can someone explain to me the steps necessary to change a map to a top down view instead of the default angled view.

View > View Entire Map
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 13 2010 21:16 GMT
#288
On December 14 2010 06:07 FlopTurnReaver wrote:
Show nested quote +
On December 14 2010 05:29 stanik wrote:
Can someone explain to me the steps necessary to change a map to a top down view instead of the default angled view.

View > View Entire Map


Thank you.
I mean in the actual game, I should have been more clear.

I found View > Camera > Camera Editor and setting the angle to 90 degrees but that seems to only affect the editor settings. On the bottom there are two buttons that have their text cut off and appear to say 'Set Game Camera' but i have tried both but to no avail.

To make it clear I am looking to set the ingame camera angle to Top Down.
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 13 2010 21:53 GMT
#289
+ Show Spoiler +
On December 14 2010 06:16 stanik wrote:
Show nested quote +
On December 14 2010 06:07 FlopTurnReaver wrote:
On December 14 2010 05:29 stanik wrote:
Can someone explain to me the steps necessary to change a map to a top down view instead of the default angled view.

View > View Entire Map


Thank you.
I mean in the actual game, I should have been more clear.

I found View > Camera > Camera Editor and setting the angle to 90 degrees but that seems to only affect the editor settings. On the bottom there are two buttons that have their text cut off and appear to say 'Set Game Camera' but i have tried both but to no avail.

To make it clear I am looking to set the ingame camera angle to Top Down.



I found out how.

Modules > Data > Camera Tab

Edit: Zoom Table Property
baskerville
Profile Blog Joined April 2010
541 Posts
December 13 2010 22:04 GMT
#290
+ Show Spoiler +
On December 14 2010 05:59 BuuGhost wrote:
Show nested quote +
On December 13 2010 19:40 baskerville wrote:
On December 12 2010 13:23 BuuGhost wrote:
I might be completely off or retarded but isn't this called Altered Melee?


Thanks, could you reference from where you got that?
I'm obviously looking for a specific name. Not to be blunt, but "altered" has a bad "press/ambiance" ring to it... but I'm still interested in where you got that "altered melee" from (w3?).

Just to be clear: the melee option in sc sets a number of specific game options...
mod is a generic name, basically means you're changing stats (for instance: lowering destructible rocks hp is an interesting borderline example: the gameplay remains unaltered but is expanded to new potential heights.. so it is changed, just not in the same way as a ums trigger rigged map would change the gameplay).
mod is like map or file or other... by the way I'm aware that they are a bunch of those "melee mod" out there, but in my view they're not identified in "layman's term' form"...


In europe there are alot of Melee Maps or somting like The Phantom Series that use Altered Melee as name or tag, I tought this could be where you're looking for but wasn't sure. So i added that i might be off bigtime. ^^.

Dank u, I'm looking for a cool name and all the names in general... every help counts...hope you guys didn't get too much snow!!
http://www.teamliquid.net/mirror/smilies/random-big.gif
FieldArmada
Profile Joined November 2010
18 Posts
December 15 2010 15:49 GMT
#291
How do you add the fog effects around the borders that many custom maps have? I can't find it anywhere in the editor...

Thanks in advance.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 15 2010 16:15 GMT
#292
Data (F7) > Terrain Texture Sets >

Select used Texture Set

Go to the Fog options and play around with it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
OMGLoki
Profile Joined August 2010
14 Posts
December 16 2010 14:12 GMT
#293
Where can I get the Christmas Map Pack ?
Oliwoli
Profile Joined November 2008
United Kingdom69 Posts
December 16 2010 14:36 GMT
#294
I'm working on a map where units spend a lot of time in the empty "space" terrain of the space platform tilesets. For some reason the vision radius of flying units is a few tiles below the actual unit model, even with their height set to 0. Is there any way to move the vision radius?

I've also tried setting unit heights to negative numbers, which works to correct the problem, but also leaves units travelling to slightly below to point you tell them to go to, a fix to either problem would be fantastic.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 17 2010 06:10 GMT
#295
I searched this but couldn't find an answer...


I remember back in Beta, in order for you to be able to host a game and open to public, it had to be unlocked. However this meant that people could also download your map and edit it and/or reupload it as their own, or edit it without permission, or etc.

Did they ever fix this?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Knee
Profile Joined July 2010
73 Posts
December 17 2010 06:16 GMT
#296
Is blizzard ever planning on releasing new maps? I don't really like the current map pool.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 17 2010 06:39 GMT
#297
Same here.

However once chat channels come out it should be much easier to play on fan-made melee maps (many of which own Blizzard maps), especially if you don't have many active friends or friends that want to play on them xD

I haven't seen any news of new maps though. I'm hoping that, however, once the balance patch comes in (and the full 1.2 patch comes out) they will have new maps with the start of the official GSL season. But I doubt it =/

Although I'm sure they know they have to make new (and better) maps sometime, but it probably won't be soon.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 17 2010 16:54 GMT
#298
On December 17 2010 15:16 Knee wrote:
Is blizzard ever planning on releasing new maps? I don't really like the current map pool.

They have been and will continue to do so.
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 17 2010 16:56 GMT
#299
Is there a way to change the radius of the xel naga watchtowers? i want it to be a little smaller.
And is it possible to change the hp of destructable debri?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 17:03 GMT
#300
No and yes, respectively. Although, every time i've changed the hp its gone to custom settings, it is possible to do so in melee mode (I'm just not sure how - data editor isn't my greatest strength ^^)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Prev 1 13 14 15 16 17 182 Next
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 2
herO vs Reynor
WardiTV1267
WinterStarcraft735
PiGStarcraft550
IndyStarCraft 227
BRAT_OK 222
3DClanTV 102
EnkiAlexander 89
IntoTheiNu 12
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft735
PiGStarcraft550
IndyStarCraft 227
BRAT_OK 222
StarCraft: Brood War
Rain 6809
Shuttle 1983
EffOrt 605
ggaemo 389
Larva 338
Pusan 336
firebathero 174
Hyun 101
ZergMaN 78
yabsab 33
[ Show more ]
ajuk12(nOOB) 25
Sharp 24
Sacsri 13
Models 4
Dota 2
LuMiX1
League of Legends
JimRising 778
C9.Mang0591
Super Smash Bros
Mew2King80
Other Games
summit1g7370
minikerr28
Organizations
Other Games
gamesdonequick2001
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt609
Upcoming Events
Sparkling Tuna Cup
2h 6m
OSC
4h 6m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
12h 6m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
12h 6m
Dewalt vs Sziky
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
The PondCast
3 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.