[M] Wc3's Twisted Meadows - Page 4
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FabledIntegral
United States9232 Posts
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McCheese
208 Posts
On August 07 2010 01:45 FabledIntegral wrote: I don't see how it's Zerg favored when I literally can't find a single place to get off a flank. It was when the Island expo was a 3rd base that you could walk to and the gold was the gold expo. On August 07 2010 01:41 AmaZing wrote: Hmmm... i like the 3rd as the main and having the main blocked off both ends like kulas ravine and having the gold expo there. So I'm assuming you like it? | ||
Half
United States2554 Posts
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McCheese
208 Posts
On August 07 2010 01:58 Half wrote: You need a different water set, that one has waves, you are portraying a river. So you're saying the water that I have now makes it look like a river? | ||
McCheese
208 Posts
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EsX_Raptor
United States2801 Posts
Nonetheless, I love the look of your map! | ||
McCheese
208 Posts
On August 22 2010 04:46 EsX_Raptor wrote: For some reason I really love the remake of maps from one game to another. However, it is only because of artistic reasons. In other words, those kinds of maps are great to have fun with by coming up with weird or different strategies suitable to their peculiar geology. But when it comes to competitive play, those maps just don't have what it takes. In most of the cases, we're striving to achieve racial balance by keeping all of the races' strong and weak points on the same line. Nonetheless, I love the look of your map! Yes, I agree. The only map remakes I actually plan on being competitive are the ports from sc1. But I did try to make this as balanced as possible while still keeping the original look and feel of the map. I hope I did a good job. =D | ||
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CTStalker
Canada9720 Posts
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McCheese
208 Posts
On August 24 2010 03:39 CTStalker wrote: Moving this to the map forum. Thank you. =D | ||
Tomken
Norway1144 Posts
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Retgery
Canada1229 Posts
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McCheese
208 Posts
On August 24 2010 04:35 Retgery wrote: The main looks to exposed Exposed in which may? By air? Cause it's not exposed by cliff very much... On August 24 2010 04:32 Tomken wrote: The map seems so small :O Yes, it does seem a little small, but its supposed to be intense. | ||
SC2Phoenix
Canada2814 Posts
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McCheese
208 Posts
On August 24 2010 10:45 SC2Phoenix wrote: Your natural seems so hard to defend in close spots. Can you imagine ZvT at 11 and 1? The distance after your rocks are broken is so close. Yeah, but like I said in earlier post, its not really meant for tourny play or 1v1. Its prolly better with 1v1v1 or freeforall or something along that. I didn't intend for it to be played competitively. More like a fun map to make because its from WC3. I don't think many WC3 ports will work well in sc2 for competitive play. Thanks for the feedback tho. =] | ||
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