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[M] Wc3's Twisted Meadows - Page 4

Forum Index > SC2 Maps & Custom Games
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2010 16:45 GMT
#61
I don't see how it's Zerg favored when I literally can't find a single place to get off a flank.
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 16:56 GMT
#62
On August 07 2010 01:45 FabledIntegral wrote:
I don't see how it's Zerg favored when I literally can't find a single place to get off a flank.


It was when the Island expo was a 3rd base that you could walk to and the gold was the gold expo.

On August 07 2010 01:41 AmaZing wrote:
Hmmm... i like the 3rd as the main and having the main blocked off both ends like kulas ravine and having the gold expo there.


So I'm assuming you like it?
Half
Profile Joined March 2010
United States2554 Posts
August 06 2010 16:58 GMT
#63
You need a different water set, that one has waves, you are portraying a river.
Too Busy to Troll!
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 17:02 GMT
#64
On August 07 2010 01:58 Half wrote:
You need a different water set, that one has waves, you are portraying a river.


So you're saying the water that I have now makes it look like a river?
McCheese
Profile Joined July 2010
208 Posts
August 17 2010 19:38 GMT
#65
Bumping for more feedback. =]
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
August 21 2010 19:46 GMT
#66
For some reason I really love the remake of maps from one game to another. However, it is only because of artistic reasons. In other words, those kinds of maps are great to have fun with by coming up with weird or different strategies suitable to their peculiar geology. But when it comes to competitive play, those maps just don't have what it takes. In most of the cases, we're striving to achieve racial balance by keeping all of the races' strong and weak points on the same line.

Nonetheless, I love the look of your map!
McCheese
Profile Joined July 2010
208 Posts
August 23 2010 18:37 GMT
#67
On August 22 2010 04:46 EsX_Raptor wrote:
For some reason I really love the remake of maps from one game to another. However, it is only because of artistic reasons. In other words, those kinds of maps are great to have fun with by coming up with weird or different strategies suitable to their peculiar geology. But when it comes to competitive play, those maps just don't have what it takes. In most of the cases, we're striving to achieve racial balance by keeping all of the races' strong and weak points on the same line.

Nonetheless, I love the look of your map!



Yes, I agree. The only map remakes I actually plan on being competitive are the ports from sc1. But I did try to make this as balanced as possible while still keeping the original look and feel of the map. I hope I did a good job. =D
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
August 23 2010 18:39 GMT
#68
Moving this to the map forum.
By the way, my name is Funk. I am not of your world
McCheese
Profile Joined July 2010
208 Posts
August 23 2010 18:43 GMT
#69
On August 24 2010 03:39 CTStalker wrote:
Moving this to the map forum.


Thank you. =D
Tomken
Profile Joined January 2010
Norway1144 Posts
August 23 2010 19:32 GMT
#70
The map seems so small :O
MBCGame HERO FIGHTING!!!~
Retgery
Profile Joined August 2010
Canada1229 Posts
August 23 2010 19:35 GMT
#71
The main looks to exposed
Fall down 7 times, stand up 8.
McCheese
Profile Joined July 2010
208 Posts
August 24 2010 01:31 GMT
#72
On August 24 2010 04:35 Retgery wrote:
The main looks to exposed


Exposed in which may? By air? Cause it's not exposed by cliff very much...

On August 24 2010 04:32 Tomken wrote:
The map seems so small :O


Yes, it does seem a little small, but its supposed to be intense.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 24 2010 01:45 GMT
#73
Your natural seems so hard to defend in close spots. Can you imagine ZvT at 11 and 1? The distance after your rocks are broken is so close.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
McCheese
Profile Joined July 2010
208 Posts
August 24 2010 02:07 GMT
#74
On August 24 2010 10:45 SC2Phoenix wrote:
Your natural seems so hard to defend in close spots. Can you imagine ZvT at 11 and 1? The distance after your rocks are broken is so close.


Yeah, but like I said in earlier post, its not really meant for tourny play or 1v1. Its prolly better with 1v1v1 or freeforall or something along that. I didn't intend for it to be played competitively. More like a fun map to make because its from WC3. I don't think many WC3 ports will work well in sc2 for competitive play. Thanks for the feedback tho. =]
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