• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1784 users

[M] Wc3's Twisted Meadows - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 04:03 GMT
#21
Yes, the watch tower reaches about half way up the back door, and yeah, it makes for more interesting later games I think. =]
Bio-Leera
Profile Joined May 2010
United States65 Posts
July 22 2010 04:04 GMT
#22
I'm just going to throw this out there, 'cause I've noticed it a lot now a days.

it's a visual complaint but I get really annoyed for some reason when I load and my starting base has one texture for all the ground. I'm seeing some grass stuff but really... it looks really bland. It's one of the tell tale signs that i'm playing on a conversion map when the ground looks so plain. put some contrast in there please. I beg you. the green and brown work well in the wc3 map. right now you got grey... and a slightly greenish grey... anything to make it look like it didn't just come out of the editor...

besides that I'm rather interested in playing on this map with the third behind the main... and also seeing water. haven't played on maybe maps with water.
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 04:06 GMT
#23
On July 22 2010 13:02 Joseph. wrote:
There is a couple of things though, make the 3rds only accessible by air. And make that little path in between the starting area and the rocks unpassable (if it is in the first place, the little part in between them seperating the golds from the other guys starting minerals)



Making the third only being accessed by air I though would make terrain a little op, but if it isn't, it's really easily defended by zerg and terran anyway, and that little part where the water comes by the choke to make the choke a little smaller? Yeah, that'd be a good idea. =]
Amikar
Profile Joined July 2010
United States8 Posts
July 22 2010 04:07 GMT
#24
Great job! Can't wait to try this out next week.
#RISE
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 04:09 GMT
#25
On July 22 2010 13:04 Bio-Leera wrote:
I'm just going to throw this out there, 'cause I've noticed it a lot now a days.

it's a visual complaint but I get really annoyed for some reason when I load and my starting base has one texture for all the ground. I'm seeing some grass stuff but really... it looks really bland. It's one of the tell tale signs that i'm playing on a conversion map when the ground looks so plain. put some contrast in there please. I beg you. the green and brown work well in the wc3 map. right now you got grey... and a slightly greenish grey... anything to make it look like it didn't just come out of the editor...

besides that I'm rather interested in playing on this map with the third behind the main... and also seeing water. haven't played on maybe maps with water.


i can make it darker, yes. But it looks way different from the editor into the game itself, (terrain wise with the blending and such) so if you haven't yet, please look at it in game once. You can do this by opening it in the editor and clicking test document / map. And if you still believe it needs more grass, then I shall add more, but otherwise I may just some more because yes, it does look plain. =]
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 04:09 GMT
#26
On July 22 2010 13:07 Amikar wrote:
Great job! Can't wait to try this out next week.



Thanks! xDD
Joseph.
Profile Joined July 2010
United States17 Posts
Last Edited: 2010-07-22 04:14:10
July 22 2010 04:13 GMT
#27
On July 22 2010 13:06 McCheese wrote:
Show nested quote +
On July 22 2010 13:02 Joseph. wrote:
There is a couple of things though, make the 3rds only accessible by air. And make that little path in between the starting area and the rocks unpassable (if it is in the first place, the little part in between them seperating the golds from the other guys starting minerals)



Making the third only being accessed by air I though would make terrain a little op, but if it isn't, it's really easily defended by zerg and terran anyway, and that little part where the water comes by the choke to make the choke a little smaller? Yeah, that'd be a good idea. =]


Terrain or Terran? I wouldn't think so either way, as far as the second comment though I was talking about this, circled in red, not sure if it's passable but just incase:

[image loading]
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
July 22 2010 04:16 GMT
#28
The start positions look way too close compared to the WC3 version but you could probably get away with that.
It looks like you've pushed everything towards the centre too much.

However, it has potential so keep at it.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
July 22 2010 04:16 GMT
#29
I think the map looks great. The easy 3rd gold is a little quirky but hey, a lot of maps have different quirks. Rush distances, hard expos, easy expos, etc. I think you did the original twisted meadows justice too.

I approve!
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
July 22 2010 04:19 GMT
#30
Actually, I've changed my mind.
I didn't see the inner square outline so now it looks much less compact.

You need to make it a bit more attractive.
Right now it looks too boring.
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-07-22 04:21:50
July 22 2010 04:21 GMT
#31
On July 22 2010 13:16 SiguR wrote:
I think the map looks great. The easy 3rd gold is a little quirky but hey, a lot of maps have different quirks. Rush distances, hard expos, easy expos, etc. I think you did the original twisted meadows justice too.

I approve!



Haha thanks. xDD

yeah, i may change some of those high yield to regular, but i'm not sure, haven't had the chance to test the map.

On July 22 2010 13:16 Fantistic wrote:
The start positions look way too close compared to the WC3 version but you could probably get away with that.
It looks like you've pushed everything towards the centre too much.

However, it has potential so keep at it.



Thanks you. Yeah, I didn't change the map size after I did the converter, which I prolly should have because space a a little limited haha.

On July 22 2010 13:13 Joseph. wrote:
Show nested quote +
On July 22 2010 13:06 McCheese wrote:
On July 22 2010 13:02 Joseph. wrote:
There is a couple of things though, make the 3rds only accessible by air. And make that little path in between the starting area and the rocks unpassable (if it is in the first place, the little part in between them seperating the golds from the other guys starting minerals)



Making the third only being accessed by air I though would make terrain a little op, but if it isn't, it's really easily defended by zerg and terran anyway, and that little part where the water comes by the choke to make the choke a little smaller? Yeah, that'd be a good idea. =]


Terrain or Terran? I wouldn't think so either way, as far as the second comment though I was talking about this, circled in red, not sure if it's passable but just incase:

[image loading]



nonono, that does not go up into the main, the only two ramps that do, is the one to the nat, and the other with the rocks on it.

On July 22 2010 13:19 Fantistic wrote:
Actually, I've changed my mind.
I didn't see the inner square outline so now it looks much less compact.

You need to make it a bit more attractive.
Right now it looks too boring.



haha, and you mean the terrain textures?
OdnoB
Profile Joined June 2010
Canada61 Posts
July 22 2010 04:36 GMT
#32
i dont think wc3 maps work very well as ports, they dont have enough open space for the late game, and even though i've probly played 2000 games on TM, im just not feeling this, sorry =(
Motiva
Profile Joined November 2007
United States1774 Posts
July 22 2010 04:41 GMT
#33
This looks fun. I'd be interested to see how balance would play out.
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 04:53 GMT
#34
On July 22 2010 13:41 Motiva wrote:
This looks fun. I'd be interested to see how balance would play out.



Yeah, that's what I'm looking forward to too. I wanna see how all the races place on it, and know what I have to change and such. Shall be very interesting! =P

On July 22 2010 13:36 OdnoB wrote:
i dont think wc3 maps work very well as ports, they dont have enough open space for the late game, and even though i've probly played 2000 games on TM, im just not feeling this, sorry =(



That's absolutely fine, because every player has a different style and feel for maps, and not everyone likes the way maps are. Thanks for posting and giving some input tho, every little bit helps to improve my maps and how I design the new ones I come up with. xD
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
July 22 2010 05:03 GMT
#35
Looks mech favored late. Chokes are tight and... tanks :-/.
Midgame looks like zerg would be happy with the expansion pathing and also with drops // nydus.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 05:07 GMT
#36
On July 22 2010 14:03 dogabutila wrote:
Looks mech favored late. Chokes are tight and... tanks :-/.
Midgame looks like zerg would be happy with the expansion pathing and also with drops // nydus.


Yeah, thats the main thing I'm worried about it TANKS! haha They are always a big deal when I think of a map to make, because if the paths are too close one or two tanks can hold off a large area...they just make map designing that much more of a challenge, but I like it. Hopefully it doesn't get too bad tho, since the races together aren't quite perfectly "balanced" yet. Never know how things will change.
McCheese
Profile Joined July 2010
208 Posts
July 22 2010 23:49 GMT
#37
Updated Twisted Meadows with more terrain textures and doodads. It may not look much different, but in-game and in the editor it looks much better. The view in the picture doesn't due justice, so I will be adding some in-game pics soon.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 00:09 GMT
#38
Alright, now it has the pictures. Hope you enjoy. =]
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
July 23 2010 00:19 GMT
#39
Ok, i played about 4000 wc3 games and TM was my favourite map so here are my suggestions.

1. replace the gold with the 3rd but make the gold an island.
2.close distance between gold and mains thats not suppose to take that gold.
3. Add a layer of terrain between natural and choke and make choke to natural smaller so a forge FE is possible.
4. Make the main farther from center because it feels sieged tanks can easily gurantee 5 bases...
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 00:23 GMT
#40
Thanks for the suggestions. I definitely will try my best to do those. But i'm not so sure about the gold being an island, because then terran will just lift off from their main and float over there...
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Killer 484
Leta 101
Hm[arnc] 47
yabsab 45
ToSsGirL 31
Nal_rA 27
IntoTheRainbow 14
GoRush 11
SilentControl 9
NotJumperer 6
Dota 2
monkeys_forever287
NeuroSwarm141
XaKoH 65
League of Legends
JimRising 677
Super Smash Bros
Mew2King62
Other Games
summit1g6714
WinterStarcraft649
C9.Mang0325
Happy182
RuFF_SC249
Organizations
Other Games
gamesdonequick566
Dota 2
PGL Dota 2 - Main Stream90
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo5307
Upcoming Events
RSL Revival
2h 52m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
6h 52m
BSL
11h 52m
IPSL
11h 52m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
16h 52m
Replay Cast
1d 1h
Wardi Open
1d 2h
Afreeca Starleague
1d 2h
Jaedong vs Light
Monday Night Weeklies
1d 8h
Replay Cast
1d 16h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.