• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1399 users

[M] Wc3's Twisted Meadows - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 23 2010 00:25 GMT
#41
Bases look way to close for SC.
"You people need to just generally care a lot less about everything." -Zatic
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2010-07-23 00:31:07
July 23 2010 00:29 GMT
#42
Idea - make the gold an island, but put destructible rocks on it and make the current-gold expansions standard minerals (Or maybe just mineral only? I know a few times this happened in BW.)

This will fix the "free gold expo" for terran in the Early game, and fix the whole "omg free gold" for zerg as a 3rd. That way, it will force the expo to be taken far later in the game - when both races will likely have air tech available anyway.

As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-07-23 00:30:38
July 23 2010 00:29 GMT
#43
On July 23 2010 09:25 Backpack wrote:
Bases look way to close for SC.


The rush distances are fairly far enough, bust air distance, very very close.

Thats why I may be pulling everything away from the center a bit, put before I do,
I wanna get some testing in.

On July 23 2010 09:29 .ImpacT. wrote:
Idea - make the gold an island, but put destructible rocks on it. This will fix the "free gold expo" for terran in the Early game, and fix the whole "omg free gold" for zerg as a 3rd. That way, it will force the expo to be taken far later in the game - when both races will likely have air tech available anyway.



Lol idk why but I totally forgot about rocks when I posted that.

yeah, i'll do that. xD sounds like a great plan.
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2010-07-23 00:32:11
July 23 2010 00:31 GMT
#44
Read again, the bottom portion of that.

As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.


Just added that.

Also, I designed a ton of Maps in BW (Mostly UMS, but still, basic design.) PM me if you want to hit me up on MSN/AIM and I'd be more than happy to discuss this map, it looks amazing so far.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 00:36 GMT
#45
On July 23 2010 09:31 .ImpacT. wrote:
Read again, the bottom portion of that.

Show nested quote +
As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.


Just added that.

Also, I designed a ton of Maps in BW (Mostly UMS, but still, basic design.) PM me if you want to hit me up on MSN/AIM and I'd be more than happy to discuss this map, it looks amazing so far.



Well thank you. And I was thinking about doing that, but when I finished the terrain part I didn't have much room, but I think I can squeez one in there.

And I just bought the special edition of Sc2 off Gamestop, but next week I'll be leaving for a week up north so I will not be home for release. =/ And after the Day[9] games tonight, I'll be reformatting my comp. So I won't have much time to chat or anything, but I'll have more time towards the middle of August. =D
Risingred
Profile Joined July 2010
United States4 Posts
July 23 2010 01:41 GMT
#46
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:46 GMT
#47
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.
Risingred
Profile Joined July 2010
United States4 Posts
July 23 2010 01:48 GMT
#48
On July 23 2010 10:46 McCheese wrote:
Show nested quote +
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.


Good call, that too. I don't know if that would affect the map at all in terms of balance, but it could be a plus just for burning/creeping eye candy.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:51 GMT
#49
On July 23 2010 10:48 Risingred wrote:
Show nested quote +
On July 23 2010 10:46 McCheese wrote:
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.


Good call, that too. I don't know if that would affect the map at all in terms of balance, but it could be a plus just for burning/creeping eye candy.



Yeah, it makes the map play out slightly different and drastically changes the look of it.

Which I think is pretty cool. xD
dbizzle
Profile Joined May 2010
United States395 Posts
July 23 2010 01:52 GMT
#50
It would be nice to have the starting points at the corners or edges of the map, the short distances will make the games over very quickly and hardly ever be able to use all the expansion points.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:55 GMT
#51
On July 23 2010 10:52 dbizzle wrote:
It would be nice to have the starting points at the corners or edges of the map, the short distances will make the games over very quickly and hardly ever be able to use all the expansion points.



It depends on how things go and how players wanna play it out and how well they can defend.

Like I said, this map has never been tested (that I know of), and therefore, needs to be.
There will be changes made, and therefore changing how the map plays out.

Only the future can tell. =]
dbizzle
Profile Joined May 2010
United States395 Posts
July 23 2010 02:01 GMT
#52
i agree that it could be different, but with the current beta maps, with most maps being relatively small. Games tend to be over in less than 12min, with the smalls maps it encourages everyone to all in and or cheese more often in that fear of 1 giant timing push. It would be nice to have bigger maps like kulas ravine (less rocks) to be able to use the map as a whole, to play the macro game and practice that. I find it very difficult to play macro when every other opponent can just all in and one of the only ways to counter that is play the mirror style. Longer distances to spawn points encourage different strategies. It's a shame that desert oasis is a 2 player map, if it was a 4 player map I think that map would be alot better
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 02:06 GMT
#53
On July 23 2010 11:01 dbizzle wrote:
i agree that it could be different, but with the current beta maps, with most maps being relatively small. Games tend to be over in less than 12min, with the smalls maps it encourages everyone to all in and or cheese more often in that fear of 1 giant timing push. It would be nice to have bigger maps like kulas ravine (less rocks) to be able to use the map as a whole, to play the macro game and practice that. I find it very difficult to play macro when every other opponent can just all in and one of the only ways to counter that is play the mirror style. Longer distances to spawn points encourage different strategies. It's a shame that desert oasis is a 2 player map, if it was a 4 player map I think that map would be alot better



Yes, I do agree with this, but, this is a 4 player map, and if you spawn cross positions, the rush distance is that much longer. Ofcourse you will not know this until you have scouted, but that does change the starts and plays people will use for the map which makes it even more interesting. And I agree with Desert Oasis, if they would have made it a 4 player, it'd be so much better.
Mios
Profile Joined April 2010
United States686 Posts
July 23 2010 04:19 GMT
#54
when i first looked at it i couldnt really see twisted meadows (played wc3 competitively forever)... but the map with the arrows and such helped. i like it, but it seems like the bases are a bit too close and there isnt much room to move an army along the rush path to other bases. maybe make the middle a bit more wide open like the wc3 TM.
no LAN and intercontinental bnet = T_T
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 05:17 GMT
#55
On July 23 2010 13:19 Mios wrote:
when i first looked at it i couldnt really see twisted meadows (played wc3 competitively forever)... but the map with the arrows and such helped. i like it, but it seems like the bases are a bit too close and there isnt much room to move an army along the rush path to other bases. maybe make the middle a bit more wide open like the wc3 TM.



Yes I may have to end up doing that, widening the center and spreading the bases out a bit. it will be a bit tricky but it will be done. I want some testing done on this version first, before I do anything crazy tho. xD
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 06:52 GMT
#56
Anymore suggestions for this map? I changed the gold to the 3rd and made it an island and change the gold to regular minerals. I would like this map to be tested if someone could get me some feedback on it, that'd make my day! Thanks.
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 07:15 GMT
#57
UPDATED! =] thank you for feedback.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
August 06 2010 09:46 GMT
#58
Dont even try to convert Wc3 maps to SC2. It just wont work
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 15:27 GMT
#59
^ Lol. Thanks for the encouragement.
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
August 06 2010 16:41 GMT
#60
Hmmm... i like the 3rd as the main and having the main blocked off both ends like kulas ravine and having the gold expo there.
ಠ_ಠ
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 426
Rex 157
Railgan 85
Creator 6
StarCraft: Brood War
Britney 65674
Horang2 1802
Shuttle 1032
EffOrt 821
Hyuk 625
ggaemo 470
Soma 364
Rush 298
firebathero 254
Leta 210
[ Show more ]
Pusan 164
Last 140
PianO 92
ToSsGirL 86
Sharp 68
actioN 67
Hm[arnc] 58
Barracks 53
Sea.KH 48
Terrorterran 23
Sacsri 22
IntoTheRainbow 22
JulyZerg 16
yabsab 14
GoRush 14
Noble 11
zelot 10
Shine 8
Icarus 6
Rock 4
Dota 2
XaKoH 763
monkeys_forever215
LuMiX1
Counter-Strike
zeus1126
Heroes of the Storm
Khaldor119
Other Games
singsing2419
B2W.Neo1652
Liquid`RaSZi1069
DeMusliM421
Livibee104
MindelVK30
Organizations
Other Games
BasetradeTV606
StarCraft 2
IntoTheiNu 296
Dota 2
PGL Dota 2 - Main Stream78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2488
Upcoming Events
uThermal 2v2 Circuit
39m
BSL
5h 39m
IPSL
5h 39m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
10h 39m
Replay Cast
19h 39m
Wardi Open
20h 39m
Afreeca Starleague
20h 39m
Jaedong vs Light
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
[ Show More ]
Afreeca Starleague
1d 20h
Snow vs Flash
WardiTV Invitational
1d 21h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.