• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6031 users

[M] Wc3's Twisted Meadows - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 23 2010 00:25 GMT
#41
Bases look way to close for SC.
"You people need to just generally care a lot less about everything." -Zatic
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2010-07-23 00:31:07
July 23 2010 00:29 GMT
#42
Idea - make the gold an island, but put destructible rocks on it and make the current-gold expansions standard minerals (Or maybe just mineral only? I know a few times this happened in BW.)

This will fix the "free gold expo" for terran in the Early game, and fix the whole "omg free gold" for zerg as a 3rd. That way, it will force the expo to be taken far later in the game - when both races will likely have air tech available anyway.

As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.
McCheese
Profile Joined July 2010
208 Posts
Last Edited: 2010-07-23 00:30:38
July 23 2010 00:29 GMT
#43
On July 23 2010 09:25 Backpack wrote:
Bases look way to close for SC.


The rush distances are fairly far enough, bust air distance, very very close.

Thats why I may be pulling everything away from the center a bit, put before I do,
I wanna get some testing in.

On July 23 2010 09:29 .ImpacT. wrote:
Idea - make the gold an island, but put destructible rocks on it. This will fix the "free gold expo" for terran in the Early game, and fix the whole "omg free gold" for zerg as a 3rd. That way, it will force the expo to be taken far later in the game - when both races will likely have air tech available anyway.



Lol idk why but I totally forgot about rocks when I posted that.

yeah, i'll do that. xD sounds like a great plan.
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2010-07-23 00:32:11
July 23 2010 00:31 GMT
#44
Read again, the bottom portion of that.

As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.


Just added that.

Also, I designed a ton of Maps in BW (Mostly UMS, but still, basic design.) PM me if you want to hit me up on MSN/AIM and I'd be more than happy to discuss this map, it looks amazing so far.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 00:36 GMT
#45
On July 23 2010 09:31 .ImpacT. wrote:
Read again, the bottom portion of that.

Show nested quote +
As for the "need pressure to take the middle." argument, why not make a gold expo with 2 less mineral patches but 3 geysers (Like the double gas expos on a few BW maps IIRC). Just a thought.


Just added that.

Also, I designed a ton of Maps in BW (Mostly UMS, but still, basic design.) PM me if you want to hit me up on MSN/AIM and I'd be more than happy to discuss this map, it looks amazing so far.



Well thank you. And I was thinking about doing that, but when I finished the terrain part I didn't have much room, but I think I can squeez one in there.

And I just bought the special edition of Sc2 off Gamestop, but next week I'll be leaving for a week up north so I will not be home for release. =/ And after the Day[9] games tonight, I'll be reformatting my comp. So I won't have much time to chat or anything, but I'll have more time towards the middle of August. =D
Risingred
Profile Joined July 2010
United States4 Posts
July 23 2010 01:41 GMT
#46
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:46 GMT
#47
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.
Risingred
Profile Joined July 2010
United States4 Posts
July 23 2010 01:48 GMT
#48
On July 23 2010 10:46 McCheese wrote:
Show nested quote +
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.


Good call, that too. I don't know if that would affect the map at all in terms of balance, but it could be a plus just for burning/creeping eye candy.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:51 GMT
#49
On July 23 2010 10:48 Risingred wrote:
Show nested quote +
On July 23 2010 10:46 McCheese wrote:
On July 23 2010 10:41 Risingred wrote:
Something to consider (unless they changed it) is that certain units, like I believe the siege tank and hellions, can destroy trees.


Yes, I think they roast the trees down, and tanks just wtf pwn them lol.

And what's also nest, is that creep kills the trees and bushes too. Its pretty neat.


Good call, that too. I don't know if that would affect the map at all in terms of balance, but it could be a plus just for burning/creeping eye candy.



Yeah, it makes the map play out slightly different and drastically changes the look of it.

Which I think is pretty cool. xD
dbizzle
Profile Joined May 2010
United States395 Posts
July 23 2010 01:52 GMT
#50
It would be nice to have the starting points at the corners or edges of the map, the short distances will make the games over very quickly and hardly ever be able to use all the expansion points.
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 01:55 GMT
#51
On July 23 2010 10:52 dbizzle wrote:
It would be nice to have the starting points at the corners or edges of the map, the short distances will make the games over very quickly and hardly ever be able to use all the expansion points.



It depends on how things go and how players wanna play it out and how well they can defend.

Like I said, this map has never been tested (that I know of), and therefore, needs to be.
There will be changes made, and therefore changing how the map plays out.

Only the future can tell. =]
dbizzle
Profile Joined May 2010
United States395 Posts
July 23 2010 02:01 GMT
#52
i agree that it could be different, but with the current beta maps, with most maps being relatively small. Games tend to be over in less than 12min, with the smalls maps it encourages everyone to all in and or cheese more often in that fear of 1 giant timing push. It would be nice to have bigger maps like kulas ravine (less rocks) to be able to use the map as a whole, to play the macro game and practice that. I find it very difficult to play macro when every other opponent can just all in and one of the only ways to counter that is play the mirror style. Longer distances to spawn points encourage different strategies. It's a shame that desert oasis is a 2 player map, if it was a 4 player map I think that map would be alot better
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 02:06 GMT
#53
On July 23 2010 11:01 dbizzle wrote:
i agree that it could be different, but with the current beta maps, with most maps being relatively small. Games tend to be over in less than 12min, with the smalls maps it encourages everyone to all in and or cheese more often in that fear of 1 giant timing push. It would be nice to have bigger maps like kulas ravine (less rocks) to be able to use the map as a whole, to play the macro game and practice that. I find it very difficult to play macro when every other opponent can just all in and one of the only ways to counter that is play the mirror style. Longer distances to spawn points encourage different strategies. It's a shame that desert oasis is a 2 player map, if it was a 4 player map I think that map would be alot better



Yes, I do agree with this, but, this is a 4 player map, and if you spawn cross positions, the rush distance is that much longer. Ofcourse you will not know this until you have scouted, but that does change the starts and plays people will use for the map which makes it even more interesting. And I agree with Desert Oasis, if they would have made it a 4 player, it'd be so much better.
Mios
Profile Joined April 2010
United States686 Posts
July 23 2010 04:19 GMT
#54
when i first looked at it i couldnt really see twisted meadows (played wc3 competitively forever)... but the map with the arrows and such helped. i like it, but it seems like the bases are a bit too close and there isnt much room to move an army along the rush path to other bases. maybe make the middle a bit more wide open like the wc3 TM.
no LAN and intercontinental bnet = T_T
McCheese
Profile Joined July 2010
208 Posts
July 23 2010 05:17 GMT
#55
On July 23 2010 13:19 Mios wrote:
when i first looked at it i couldnt really see twisted meadows (played wc3 competitively forever)... but the map with the arrows and such helped. i like it, but it seems like the bases are a bit too close and there isnt much room to move an army along the rush path to other bases. maybe make the middle a bit more wide open like the wc3 TM.



Yes I may have to end up doing that, widening the center and spreading the bases out a bit. it will be a bit tricky but it will be done. I want some testing done on this version first, before I do anything crazy tho. xD
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 06:52 GMT
#56
Anymore suggestions for this map? I changed the gold to the 3rd and made it an island and change the gold to regular minerals. I would like this map to be tested if someone could get me some feedback on it, that'd make my day! Thanks.
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 07:15 GMT
#57
UPDATED! =] thank you for feedback.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
August 06 2010 09:46 GMT
#58
Dont even try to convert Wc3 maps to SC2. It just wont work
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
McCheese
Profile Joined July 2010
208 Posts
August 06 2010 15:27 GMT
#59
^ Lol. Thanks for the encouragement.
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
August 06 2010 16:41 GMT
#60
Hmmm... i like the 3rd as the main and having the main blocked off both ends like kulas ravine and having the gold expo there.
ಠ_ಠ
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 236
Harstem 83
UpATreeSC 11
StarCraft: Brood War
Calm 8267
Sea 1915
Britney 1295
Soma 818
EffOrt 684
Light 552
Mini 508
BeSt 373
Snow 228
Larva 220
[ Show more ]
Soulkey 195
actioN 192
Mong 112
Sharp 83
Zeus 69
Sea.KH 58
JYJ 53
Pusan 49
ggaemo 44
Free 40
Rush 40
sorry 32
Terrorterran 32
soO 27
910 27
Killer 25
scan(afreeca) 25
Bale 17
Sexy 16
Sacsri 11
zelot 10
IntoTheRainbow 10
Yoon 9
ajuk12(nOOB) 8
Dota 2
Gorgc8543
qojqva1048
Trikslyr52
League of Legends
Doublelift1902
Counter-Strike
fl0m1361
x6flipin569
allub181
kRYSTAL_24
Other Games
singsing1703
Liquid`RaSZi836
hiko660
ceh9617
B2W.Neo404
ToD172
Liquid`VortiX146
XaKoH 133
KnowMe91
QueenE79
Rex16
Organizations
Other Games
gamesdonequick2692
StarCraft 2
TaKeTV175
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 93
• poizon28 22
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1829
• Nemesis1429
Other Games
• Shiphtur260
Upcoming Events
OSC
52m
MaxPax vs Solar
ByuN vs Cure
Shameless vs Lambo
SKillous vs Cham
Percival vs Harstem
ShoWTimE vs Krystianer
Replay Cast
16h 52m
CrankTV Team League
18h 52m
WardiTV Qualifier
19h 52m
Epic.LAN
20h 52m
Replay Cast
1d 7h
RSL Revival
1d 16h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 17h
Epic.LAN
1d 20h
IPSL
1d 23h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.