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[Map] Byzantium - Page 2

Forum Index > SC2 Maps & Custom Games
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Madsquare
Profile Joined April 2010
Germany157 Posts
June 24 2010 20:39 GMT
#21
i know who you are, and i also know that you are very well aware of most of the stuff i posted. though im sure some people are interested in this thread and in what i self understanding for you.

your right about the textures, though arent as carefully done as as some 3d artist nerds would like them to see, the fulfill their function very well.
as well as the models. they dont look very dynamic and ambientic, but they fulfill their role. you state its because of the early version, im fine with that i only wnated to to point it out. nevermind if you feel negativly criticized.

my opinion on the minerals stay though. more ressources lead to a faster game and probably more action. also i dont think a base as hard to hold like this ( even if you change it a bit ) is worth with so few patches unless you are about to win anyway and just a finisher. but of course i could be wrong, because i have far less experience (im not sarcastic or ironic.)

I do not obey any norms. I redefine standard with every thought I make.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
June 25 2010 01:59 GMT
#22
On June 25 2010 04:13 Madsquare wrote:
- about the nazi symbol thing, just give a damn. its fine. as long its nothing illegal you can put on your map whatever you want. also picture-google 'peacoat', wich have been very popular lately, as far i know, and then 'SS uniform'. notice something?
spoiler: design copied.


I'm sorry to inform you that in your country of origin displaying the swastika is illegal. There are exceptions, for example anti-nazi symbolism, like a swastika with a cross through it, as well as the swastika displayed for art purposes (in Germany video games aren't considered art).

Also, the pea coat has nothing to do with nazis. It was used by all armies during WW2, specifically by their navies.


Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 25 2010 09:24 GMT
#23
Looks pretty good, I'd play it
Moderator@TLPholon // "I need a third hand to facepalm right now"
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 25 2010 09:57 GMT
#24
I love the colors, seems so lush and jungle-like.

inb4 jungle tileset
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-27 02:30:13
June 27 2010 02:29 GMT
#25
nice remake, never really liked the original map on scbw- but this might be fun for sc2
..and then I would, ya know, check em'. (Aka SpoR)
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
July 24 2010 14:21 GMT
#26
Uhm are u guys nuts?That's not a swastika at all, not nazi , not hindu. Can't really see the similarity with any type of swastika.Here are reprezentations of swastikas.Sorry but that square with a circle in the middle just has nothing to do with it http://1.bp.blogspot.com/_AcBUSVxs82w/StSAAdFBYUI/AAAAAAAAVhY/gD_ST8n1QT4/s400/Swastika.jpg .
OpRaider
Profile Blog Joined April 2010
United States307 Posts
July 24 2010 14:25 GMT
#27
On July 24 2010 23:21 Blizzard_torments_me wrote:
Uhm are u guys nuts?That's not a swastika at all, not nazi , not hindu. Can't really see the similarity with any type of swastika.Here are reprezentations of swastikas.Sorry but that square with a circle in the middle just has nothing to do with it http://1.bp.blogspot.com/_AcBUSVxs82w/StSAAdFBYUI/AAAAAAAAVhY/gD_ST8n1QT4/s400/Swastika.jpg .

Because there is no such thing as edit.....

it is what it is -day9 airplane story
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 24 2010 14:27 GMT
#28
god, stop talking about nazi sign on maps, 90% of map with rotational symetry will have a nazi sign or inverted one
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Zulaan
Profile Joined July 2010
Canada47 Posts
July 25 2010 06:30 GMT
#29
I fail to see how the middle looks like a swastika.
I really like the way you use your tilesets, it makes your maps look so awesome.
I wanna expand into your natural.
USn
Profile Joined March 2010
United States376 Posts
July 25 2010 06:49 GMT
#30
On June 25 2010 02:05 MorroW wrote:
no watch towers on the map
no los blockers on the map
no destructible rocks


thank you... so sick of them appearing on every map, half the time for no reason
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 25 2010 07:58 GMT
#31
Nice loving all the custom maps. Keep them coming :D
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ayababa
Profile Joined May 2010
Australia347 Posts
July 25 2010 13:06 GMT
#32
On June 25 2010 02:10 monkh wrote:
whys there a swastika in middle ?

wasn't there in original seems odd you would even add it :s


????? i know what a swastika looks like... and there definitely isn't one in this map?
Well done is better than well said - Benjamin Franklin
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 25 2010 13:21 GMT
#33
wow that's quite a good copy of the original. though somehow, it fells much more crammed than sc1 but hey that's what all sc2 maps are like right now.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
tyCe
Profile Joined March 2010
Australia2542 Posts
July 25 2010 13:26 GMT
#34
I wasn't going to post since I didn't have much to say about the map, but why are so many people so sensitive about the design of the middle? It's not a swastika; it doesn't even look like a swastika. Just because MorroW decided to make some nice rotational symmetry in his map should not mean that half the people in this thread should troll about such an insignificant thing.

Hell, it looks more like a shuriken than a swastika.
Betrayed by EG.BuK
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-25 14:46:47
July 25 2010 14:45 GMT
#35
On July 25 2010 22:21 JMave wrote:
wow that's quite a good copy of the original. though somehow, it fells much more crammed than sc1 but hey that's what all sc2 maps are like right now.

i think the eyes r just playing tricks on u :p remember the start locations are alot larger now giving it a feel of small main bases when infact ingame the maps feel just the same

Version 1.1
- made it visually easier to see ramps and high ground compared to low ground
- added some decoration and worked on the textures
- added heights
Progamerpls no copy pasterino
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