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Favorite SC2 1v1 Map? - Page 6

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 4 5 6 7 Next All
gaizka
Profile Blog Joined August 2008
United States991 Posts
March 25 2010 05:43 GMT
#101
Voting for the least popular.I don't have beta access.
Piste
Profile Blog Joined July 2006
6183 Posts
March 25 2010 06:16 GMT
#102
On March 22 2010 23:50 Plexa wrote:
Show nested quote +
On March 22 2010 23:42 nttea wrote:
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter

doesn't mean you can't have a favorite map based off of watching streams D:

Yeah sure, like watching a game that has not been even released yet would be exciting.

I'm going to pick one too even tho I have no idea how these maps looks/plays.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
March 25 2010 12:42 GMT
#103
On March 22 2010 23:42 nttea wrote:
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter

Jabanoss
Profile Joined March 2010
Sweden19 Posts
March 25 2010 13:22 GMT
#104
Blistering Sands is awesome, I really love maps with a backdoor :D
Take that unaware turtle terran! HAHAHA
dunno lol
Freezard
Profile Blog Joined April 2007
Sweden1019 Posts
March 25 2010 13:34 GMT
#105
Lost Temple, cus it's the only map you can make effective drops on. You woulda thought Blizzard had learned after 10 years wouldn't you?
Tristan
Profile Blog Joined December 2009
Canada566 Posts
March 25 2010 13:45 GMT
#106
Steppes of War, that map has so much hidden depth. It's rush friendly, but in a longer game the whole map turns into 2 giant fortresses.
http://Zangano431.tumblr.com/
TurboDreams
Profile Joined April 2009
United States427 Posts
March 25 2010 13:54 GMT
#107
I like all the maps except Desert Oasis, as some one said earlier its big on cheese aka proxy gates or raxes.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 25 2010 14:52 GMT
#108
Not surprisingly LT is winning, it's the most balanced map of all since you can easily defend your nat. :p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
whiterabbit
Profile Joined June 2009
2675 Posts
March 25 2010 15:22 GMT
#109
Blistering Sands for sure, after that probably Lost Temple.
Most hated map by my side, Desert Oasis then Scrap Station.
NUTELLA y u no make me skinny?!?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 25 2010 19:42 GMT
#110
I just went with LT cause I loved Python and SCBWLT so much.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Optimator
Profile Joined January 2010
United States53 Posts
March 26 2010 00:56 GMT
#111
All about the Metalopolis.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
March 26 2010 02:33 GMT
#112
Remove the backdoor from blistering sands and its easily the best 1v1 map imo, I voted for steppes for now though
fams
Profile Blog Joined June 2009
Canada731 Posts
March 26 2010 12:44 GMT
#113
I love scrap station as Zerg. I find it really easy to place (or hide if need be) my overlords to scout specific spots. As well, it offers for some interesting rushes for Protoss as well, certain ways to set up a proxy gate rush on the ledges (by having the pylon on the ground near the middle expansion, hugging the wall of the ledge) and then building the gateway on the ledge.

Also a fun map to use nydus canal or muta harass : )
http://www.twitter.com/famsytron/
789
Profile Joined October 2009
United States959 Posts
March 26 2010 14:07 GMT
#114
I voted Metalopolis. I like both the look and gameplay flow of the map. The design with that sky scrapery tileset just looks cool imo. Gameplay wise I like the variation on how games unfold base on spawn position. If you spawn right by eachother you have the whole short air distance but long ground distance type of game going on. But spawning away from eachother it is long for both, but there are lots of paths with bases along just about any path. So you can do a slow push while expanding towards your opponent, but still have to guard from them just walking around or flanking you. It just feels like the map has a good variety of gameplay, at least for me.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
TeabagInsurance
Profile Blog Joined February 2010
Canada320 Posts
March 26 2010 17:03 GMT
#115
Metalopolis is my favourite
Tired of getting teabagged? Get your teabag insurance today!
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 27 2010 02:30 GMT
#116
Blistering sands - no easy second, distance not too far, plenty of strategies to use for all races.

All other maps are too noob friendly.
starleague forever
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 27 2010 04:31 GMT
#117
Voted kulas because of how unique it is, even though I lose most of the games I play on this map.
Also this seems like a decent place to ask, why isn't shakura plateau in the 1v1 pool? It seems like another solid 1v1 map and it could have some interesting games based on whether you spawn cross map or on the same side etc.
Freedom will be defended at the cost of civil liberties.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-03-27 05:17:19
March 27 2010 05:10 GMT
#118
Desert Oasis is a nice map hated by many. I think it is great, because it ...
- is relatively small,
- does NOT favour super fast ground rushes, (which are boring to watch IMO)
- emphasizes flexible playing style (island expos, open natural expos, three central Xel'Naga towers).
You HAVE TO scout your enemy or get surprised and taken out by a switch to air ... which many "fast action aggressive players" like to ignore.
If you cant say what you're meaning, you can never mean what you're saying.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
March 27 2010 06:34 GMT
#119
On March 22 2010 23:41 Carnac wrote:
I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2.


I've been wondering how this map would play as a 1v1 map. No changes, just 1v1, and of course players can't spawn next to each other. Turtling would be almost certain but there's still more expo's outside of the main base area. I think it would cater to some HEAVY macro oriented play. I personally haven't seen very much 200/200 3/3/3 armies colliding. Just makes me curious. And with the choke remaining so large, anyone who does go for the early expos could still be very vulnerable to harassment.

Lost temple was so imba in sc1 but in sc2, it's actually a pretty decent map, securing itself the top spot.
In training...let's play, gg! d^..^b
sNes.
Profile Joined June 2008
United States377 Posts
March 27 2010 15:14 GMT
#120
i hate desert oasis=\
Heroes get remembered but Legends never die
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