Scrap Station - Extremely wide ramp, long distance from main to natural.
Desert Oisis - 2 Patchs to your natural? WTF?
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Topazas
Lithuania86 Posts
Scrap Station - Extremely wide ramp, long distance from main to natural. Desert Oisis - 2 Patchs to your natural? WTF? | ||
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Queequeg
Germany263 Posts
On March 22 2010 23:43 Pulimuli wrote: Desert Oasis and Scrap Station can go fuck themselves I hate both those maps and and the fact that SC2 seems to ignore that I don't want to play there. | ||
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Clownz
Finland53 Posts
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orcn00b
Spain27 Posts
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FaCE_1
Canada6182 Posts
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GoDannY
Germany442 Posts
On March 22 2010 23:41 Carnac wrote: I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2. I dont like this one either. Tough most of the game I have to play on it is a win it is just pure macro and fast tech map with ridicilous distances. | ||
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CagedMind
United States506 Posts
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Chuiu
3470 Posts
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Bosu
United States3247 Posts
However, I think it is a bit terran sided as well. | ||
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Boundz(DarKo)
5311 Posts
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Simsar
Sweden27 Posts
On March 24 2010 02:21 Boundz(DarKo) wrote: Yay I don't have sc2! Yaaaay!! Lemme guess, it was you guys that voted for Desert Oasis :D I agree with most of the comments above about the maps. | ||
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Slunk
Germany768 Posts
On March 23 2010 23:12 Bosu wrote: I think Kulas is by far the most interesting map. So many different ways the game can play out based on spawn locations. However, I think it is a bit terran sided as well. Yeah, as far as the map goes, those cliffs right along your mineral line at the natural really seem to be quite a bit terran favouring. With just a few rines/vikings and a tank you are totally screwed as zerg. Since you don't get vision when you get attacked, you have to sit there like a bitch and take it while terran comfortably lift-expands to his high ground expo. If every terran would take advantage of this, I'd be pretty fucked. Same applies for LT, but at least marines and vikings can't kill your mineral lines off, so terran gotta get a tank out, so its a little bit better for Z. | ||
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MutaDoom
Canada1163 Posts
On March 22 2010 23:41 Carnac wrote: I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2. I'm with you on the Twilight Fortress thing, I hate that map ![]() I love Blistering Sands though, I think that's where I've had my funnest games so far ^.^ | ||
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GTR
51509 Posts
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NiGoL
1868 Posts
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TheBB
Switzerland5133 Posts
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Tom Phoenix
1114 Posts
I am suprised at the statements that it is easy to take an expansion on Kulas Ravine, though. It is so easy to abuse the fact that there are two ways into your natural. That said, I do tend to wall off one of them with pylons for that reason. ![]() While I agree that Desert Oasis is the worst map out of the 1v1 mappool, I do not think everything about it is bad. Infact, since the ground distance is so significantly longer then the air distance, I find that it really encourages unorthodox play. Like GTR, though, I am waiting for Twisted Peak to be included. While it received a lot of criticisms when it was originally unveiled, I think that map has a lot of potential. But we will have to see how it does in practice first. | ||
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GreEny K
Germany7312 Posts
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RotterdaM
Netherlands684 Posts
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Klive5ive
United Kingdom6056 Posts
It's the only decent macro map and definitely produces the best games. | ||
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