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Favorite SC2 1v1 Map? - Page 5

Forum Index > Polls & Liquibet
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Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 24 2010 04:09 GMT
#81
Desert Oasis! Despite the fact that I don't like playing on it.. I think the map is quite creative and encourages a lot of cool strategies
AdahnSC
Profile Joined March 2010
United States376 Posts
March 24 2010 04:13 GMT
#82
kulas ravine because theres just so much crazy stuff going on. so many rocks, xelnaga towers, cliffs, brush...
Kadoka
Profile Joined October 2008
United States82 Posts
March 24 2010 06:31 GMT
#83
On March 23 2010 01:53 Foreplay wrote:
i hate the name metalopolis because i always misread it as metropolis.



Metalopolis is obviously the Korean pronounciation of Metropolis.
asdf
barthos
Profile Joined September 2009
United States30 Posts
March 24 2010 07:55 GMT
#84
I think a most hated map poll would spark funnier discussion.
VOTE: blistering sands
Because there's nothing more fun than defending a "choke" for your bases that leaves you on low ground with no funnel into your units and miles out of walking distance if you get dropped.
good at watching replays
Synwave
Profile Joined July 2009
United States2803 Posts
March 24 2010 08:32 GMT
#85
Kulas Revine specifically because of FFA. As terran you just pick up your base and start behind the rocks at your 2nd nat. Stops all rushing (where they instead focus on someone else) while you hard tech to BC's and ravens ^_^;

I like all the maps so far because I really feel that I have to change up my playstyle a bit depending on the map which adds another dimension aside from the race matchup. About the only map I really hate is the 2v2 only one (can't recall it this late at night and dont feel like looking it up) that encourages pure turtling...*yawn* boring as heck mass unit gameplay.
♞Nerdrage is the cause of global warming♞
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 24 2010 08:55 GMT
#86
I am all about LT, Zerg have it easy on that map.
<3 Moonbattles
prosatan
Profile Joined September 2009
Romania8978 Posts
March 24 2010 09:06 GMT
#87
How about the outstanding map: "I don't have a beta key"
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 24 2010 09:39 GMT
#88
kulas ravine because it is the only map i can actually play (don't ask why..you really don't want know the answer)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Kare
Profile Joined March 2009
Norway786 Posts
March 24 2010 13:15 GMT
#89
Scrap Station is by far the worst map. There is smoke fucking everywhere, and if the rocks are destroyed your bases are so close on foot that its not even funny... and also it tends to be only air heavy because you can come from any freakin direction into your opponents base. Imagine defending against air as terran with turrets, you would have to build like 8 just to cover your main.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 24 2010 13:42 GMT
#90
Most are okay, except Desert Oasis. Terrible map.
POGGERS
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2010-03-24 17:40:07
March 24 2010 17:32 GMT
#91
Isnt Shakuras Plateau 1x1 also?
Miss it
-*-
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 24 2010 17:45 GMT
#92
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
March 24 2010 17:48 GMT
#93
On March 25 2010 02:45 Jyvblamo wrote:
Show nested quote +
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.


Just checked, yes it is 1x1 just like Metalopolis.
They can be played 1x1 or 2x2.
-*-
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 24 2010 18:04 GMT
#94
On March 25 2010 02:48 danieldrsa wrote:
Show nested quote +
On March 25 2010 02:45 Jyvblamo wrote:
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.


Just checked, yes it is 1x1 just like Metalopolis.
They can be played 1x1 or 2x2.

All maps can be played 1x1 in custom mode, but that doesn't mean they're 1v1 maps.
Wedge
Profile Joined March 2008
Canada580 Posts
March 25 2010 00:10 GMT
#95
Voted Steppes of War, but honestly, LT was a very close second.

I dislike most of the others, especially Desert Oasis and Blistering, but then again, I'm a T player heh.
Jaksiel
Profile Joined November 2008
United States4130 Posts
March 25 2010 01:49 GMT
#96
Metalopolis, because I haven't played any of them and it sounds kind of like Metalocalypse.
Zero fighting.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 25 2010 01:53 GMT
#97
Steppes > All because of the close bases = more agressive play
133 221 333 123 111
Fumi
Profile Blog Joined March 2010
529 Posts
March 25 2010 02:01 GMT
#98
Voted Kulas Ravine, had a ton of fun games in there, it's real nice.

On March 24 2010 22:42 konadora wrote:
Most are okay, except Desert Oasis. Terrible map.

This. Oh god this.
Flash, Stats, Reach, Tossgirl <> Boxer, Nestea, MC, Foxer fangirl | http://osu.ppy.sh/u/181432
TerranUp16
Profile Joined March 2010
United States88 Posts
March 25 2010 03:18 GMT
#99
I really want to give Desert Oasis a negative vote... Actually, a thousand negative votes... I don't think I've even played a match on it yet where someone didn't try to cheese me (and yes, I consider very fast Banshees in TvT cheese; luckily, they're a very easily counterable cheese xD).

However, I voted Metalopolis. The double, wide entrances to the natural almost makes me take my vote away, but there is sufficient high ground from your base and from the "third natural" that as Terran I can generally take advantage of that to make the lack of walling not matter. The placement of the high-yields I absolutely love and the overall structure of the map leaves a little to be desired for maneuvering in the middle, but the amount of high ground and the effect it has more than satiates me and the (imo) balanced support for air/drops brings the whole thing together.

Kulas Ravine is a really close second as I like the inclusion of the rock natural/second natural and the relative insecurity of the regular natural (at least with the state of the current meta-game where one-basing for a bit is more viable than in Brood War). The usage of rocks overall on that map is just great. My only real issue with the map is that mains feel a bit overly secure and the I feel like the positional imbalances with Terran walling on that map are second only to Blistering Sands.

Quick shout-out to Scrap Station as it makes for very interesting and different games courtesy of the close "crow flies" base distances, although I can't in good faith vote for it with the island base generally being so Terran-favored, but otherwise it's a really interesting experiment unlike Desert Oasis.
Orders, Sir! Ready to roll out!
minus_human
Profile Blog Joined November 2006
4784 Posts
March 25 2010 03:57 GMT
#100
LT is just classic:D
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