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Favorite SC2 1v1 Map?

Forum Index > Polls & Liquibet
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 22 2010 14:31 GMT
#1
Tough vote imo! Ended up going with Kulas since I think it provides the most interesting games since it has a lot of different viable strategies.
Administrator~ Spirit will set you free ~
Simsar
Profile Joined November 2009
Sweden27 Posts
March 22 2010 14:37 GMT
#2
Went with Metalopolis, not for the gaming possibilities, but the design (come on, imagine how big the skyskraper that the map is played on is, considering you can have a war on it, and mine mineral/gas :O)
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 22 2010 14:41 GMT
#3
I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2010-03-22 15:02:40
March 22 2010 14:42 GMT
#4
Kulas Ravine for sure, virtually any playstyle is viable on this map - You can go for a macro heavy game, or proxy barracks in the middle of the map, there's plenty of opportunity for harassment and the multitude of destructible rocks offer a lot of possible pathways, which means you can always change the dynamics of the game you're playing if you chose to do so.

Who voted Desert Oasis?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
March 22 2010 14:42 GMT
#5
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2010-03-22 14:44:00
March 22 2010 14:43 GMT
#6
LT or Metalopolis

Desert Oasis and Scrap Station can go fuck themselves
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 22 2010 14:50 GMT
#7
On March 22 2010 23:42 nttea wrote:
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter

doesn't mean you can't have a favorite map based off of watching streams D:
Administrator~ Spirit will set you free ~
Thrill
Profile Blog Joined May 2007
2599 Posts
March 22 2010 14:58 GMT
#8
Kulas Ravine, just for the fantastic lighting!
diehilde
Profile Joined September 2008
Germany1596 Posts
March 22 2010 15:04 GMT
#9
voted LT. I dont really like most of the new maps, they are pretty much forcing people into certain playstyles too much (close 2 player maps for quick games on the one hand and maps with ridiculous walking distance to force a macro game on the other hand). Instead of those obvious "hey we want to do this type of map" maps there should have been more subtle maps which allow for more variety in play imo.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
March 22 2010 15:13 GMT
#10
I voted Kulas Ravine because I like having an easy second base, so I don't have to worry about taking my natural. :D
#1 KawaiiRice fan :D
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 22 2010 15:18 GMT
#11
Toss up between Kulas / LT / Metalopolis. I ended up going with LT because it's just so standard.
. . . nevermore
Cyrox
Profile Joined October 2007
Sweden147 Posts
March 22 2010 15:20 GMT
#12
Yeah I went for Metalo, but Kulas is 100% awesome imo.
All the 4p maps feels pretty cool compared to Desert and Blistering ... They are just weird and boring. Don't hate me.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 22 2010 15:33 GMT
#13
Went with Lost Temple. What I like about it is that it plays (should play) differently depending on spawning positions. Now if I could just play it .
Kare
Profile Joined March 2009
Norway786 Posts
March 22 2010 15:40 GMT
#14
Kulas Ravine is by far the best! Lost Temple is good to but I feel its so small..
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-22 15:59:42
March 22 2010 15:58 GMT
#15
voted lt because its a classic and because its very interesting and seems to create longer and more balanced games than the other maps

On March 22 2010 23:43 Pulimuli wrote:
LT or Metalopolis

Desert Oasis and Scrap Station can go fuck themselves

totally agree

the only thing i dont like about metrapolis is that its so dark, i think the map would fit more with lots of sunlight
Progamerpls no copy pasterino
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 22 2010 16:05 GMT
#16
large maps > small maps! LT got my vote
keep it deep! @zulison
Craixs
Profile Joined January 2008
Denmark170 Posts
March 22 2010 16:27 GMT
#17
In case anyone got a spare key please pm me.

And to the question, I have ever actual been lucky enough to try any of them but from what I have observed LT is kind of a schematic fir standard maps. But I find Kulas Ravine as the more entertaining watch as spectator at least, due to the easy expand, and the possiblity to try out heterodox builds.
Entusman #9.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 22 2010 16:53 GMT
#18
i hate the name metalopolis because i always misread it as metropolis.
Better than Pokebunny
ClS
Profile Joined March 2010
Sweden14 Posts
March 22 2010 16:55 GMT
#19
I voted Scrap Station Too bad none liked that... WAY better than Blistering Sands anyway imo... Lost Temple, sure.. good old classic, but amongst the new ones, deffinately scrap station!
~ ROCKET JUMP !!
Elite00fm
Profile Joined January 2008
United States548 Posts
March 22 2010 17:03 GMT
#20
As a zerg I really dislike LT because of how hard it is to play against T on that map (same reasons as in SC1 pretty much lol)
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 22 2010 17:12 GMT
#21
Steppes is the shit.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 22 2010 17:27 GMT
#22
I like Kulas but at the same time it sucks because theres no good open areas to get surrounds or outflank a turtling terran once he finally decides to move out everything is so narrow with a few side paths. I voted steppes because it's very versatile.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 22 2010 17:32 GMT
#23
Metalopolis <3 <3
Kulas Ravine is awesome as well! Actually every 1v1 map is good so it's really a tough call;p

I like Desert Oasis slightly less, just because so many people opt for all-ins there and i remember only 1 fun game i played there
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
March 22 2010 17:44 GMT
#24
Ew, desert Oasis. How can anyone like that map?
GANDHISAUCE
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
March 22 2010 17:56 GMT
#25
What, no "I don't have Beta Key" this time? They are evolving flee for the hills!
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 22 2010 18:11 GMT
#26
LOST TEMPLE!

...its back and its sweet
Really really gives the impact of an upgraded StarcraftBW to me.

Reminds me of when I was just as confused about Starcraft back in '99
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 22 2010 18:21 GMT
#27
how in the hell does Desert Oasis have 19 votes?

I love how close steppes of war starting positions are. it makes timing pushes really sexy but the well defended natural means you can get to the juicy midgames too ^_^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 22 2010 18:31 GMT
#28
Yar, steppes. I love how easy it is to pressure with terran.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 22 2010 18:34 GMT
#29
i don't really have a favorite, but i really dislike oasis and hate blistering sands/kulas. kulas just seems like they took their destructible and watchtower features and dumped all of it in kulas T_T
@QxGDarkCell ._.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 22 2010 18:42 GMT
#30
Anything but metalopolis. That map is so retarded for zerg...
Rofllisk
Profile Joined March 2010
45 Posts
March 22 2010 19:19 GMT
#31
I wish for terrans to develop some mega-nuke to destroy Desert Oasis completely.
Metalopolis and Scrap Station - don't like dark lighting palette (daylight Metalopolis would be good). Don't like KR palette too (KR from alpha battle report looked much better IMO).
So... Lost Temple.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
Last Edited: 2010-03-22 19:21:17
March 22 2010 19:19 GMT
#32
Favorite most likely Steppes of War as it often leads to quick aggressive play

Only one I don't like is Blistering Sands
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 22 2010 19:21 GMT
#33
How the hell could ANYONE vote for desert oasis?

As for blistering sands I'm guessing everyone that voted for that is a zerg player lol.

I voted for metalopolis. Quality map, well balanced, good placement, no backdoors.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-22 19:28:59
March 22 2010 19:26 GMT
#34
Tough call, but I went with Steppes of war. It's an intense map without the gimmicky crap like destructible rock backdoors or a tight elevated base like Desert Oasis. You rush and defend the rush and harass without worrying about constant cheese and annoyance that's map based.

Lost temple is great too, the way that the dynamic changes completely depending on whether you are front to front, back to back, or cross map with your opponent. It plays like three different maps depending on how you get placed, plus you have cliffs overlooking the expos, raised areas in the middle, etc.


I don't understand how any one likes Desert Oasis or Blistering Sands. Horrible, horrible maps.
Don't let me say this, but you're no worse than me; it's crazy.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 22 2010 20:03 GMT
#35
Kulas/Blistering Sands
The things that make them really different are the reasons why i like them
There are three types of people in the universe: those who can count, and those who cant.
Flopgun
Profile Joined August 2005
Germany274 Posts
March 22 2010 20:16 GMT
#36
lt
Jaedong fighting
G3nXsiS
Profile Joined July 2009
United States656 Posts
March 22 2010 20:35 GMT
#37
For me as a terran player its between Desert oasis and Lost temple. In desert oasis, I can open up with my reapers into banshee-viking build in TvT and TvP. Lost temple is just awesome because of the high ground which can do so much damage.
Hope is the first step on the road to dissapointment
QibingZero
Profile Blog Joined June 2007
2611 Posts
March 22 2010 20:43 GMT
#38
Steppes and then LT. Mostly picked steppes because I'm a fan of 2 player maps rather than 4. Either way, I feel much more comfortable playing on those two maps than any others.
Oh, my eSports
virpi
Profile Blog Joined August 2009
Germany3598 Posts
March 22 2010 20:46 GMT
#39
metalopolis, lt and steppes are cool.
scrap station and blistering sands suck.
first we make expand, then we defense it.
grax
Profile Joined June 2009
United States41 Posts
Last Edited: 2010-03-22 21:03:32
March 22 2010 21:02 GMT
#40
Steppes of War is awesome. The rocks and towers are useful without being obnoxious (control of the towers doesn't give you vision of the middle of the map). The overall layout is intuitive and solid.

Btw, I wonder whether SC2 in general would be better without towers, they look cool at first but then it seems like they often shut down all sorts of deceptive tactics that would be otherwise viable. They're analogous to glass walls in FPS games -- at first you add a few so that people can look through, see where the enemy is, and make predictions about where they'll go, but if there's too much glass/visbility then you start to cripple a player's ability to trick/outmaneuver the opponent.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 22 2010 21:37 GMT
#41
On March 23 2010 00:04 diehilde wrote:
voted LT. I dont really like most of the new maps, they are pretty much forcing people into certain playstyles too much (close 2 player maps for quick games on the one hand and maps with ridiculous walking distance to force a macro game on the other hand). Instead of those obvious "hey we want to do this type of map" maps there should have been more subtle maps which allow for more variety in play imo.


same exact vote and reason, although the Ravine does seem pretty good so it was close between the Ravine and LT but LT is just soooo classic and has a different game with different starting positions so its REALLY cool.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
boesthius
Profile Blog Joined February 2008
United States11637 Posts
March 22 2010 21:51 GMT
#42
--- Nuked ---
4Servy
Profile Joined August 2008
Netherlands1542 Posts
March 22 2010 21:52 GMT
#43
Metapolis, i like that most cause games tend to go a bit longer here, and expoing to the yellow expo result in loller games.
Realpenguin
Profile Joined December 2006
8253 Posts
March 22 2010 21:53 GMT
#44
Metalopolis <3

Kulas Ravine is also pretty cool, but I hate the backdoor rocks
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
fAker
Profile Joined March 2010
Denmark44 Posts
March 22 2010 21:55 GMT
#45
damn i also HATE twillight fortress in 2on2.. SUCH A F money MAP :D
gaming never sleeps...
potatoedoughnut
Profile Joined July 2008
United States334 Posts
March 22 2010 22:08 GMT
#46
Metalopolis is my favorite, but steppes and kulas are good too.

Next poll should be least fav maps. Desert Oasis is not fun IMO.
Eagles may soar, but weasels do not get sucked into jet engines.
jeppew
Profile Joined April 2009
Sweden471 Posts
March 22 2010 22:32 GMT
#47
oh my my, what a suprise that people like desert oasis the least.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 22 2010 22:40 GMT
#48
Blistering Sands is awesome tiny map i love it
LT is pretty good too
♞ Your soul will forever be lost in the void of a horse. ♞
DrivE
Profile Blog Joined January 2010
United States2554 Posts
March 22 2010 23:08 GMT
#49
anything but blistering sands... I hate the backdoor entrances
LUCK IS NO EXCUSE
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 22 2010 23:12 GMT
#50
Metalopolis is just an amazingly cool map. I really like that map more then all the others. Ignoring the balance, the proper chokes and such, LOOKIT ALL THE FUNNY ADS!

Only map where I'll load up vs the ai just to check out all the adverts and stuff such as the iPistol and NUKE NOODLES. Toss in the statues of Arcturis and I am sold. By far my most beloved map. I'd love to see a city type map in the day time however.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 22 2010 23:14 GMT
#51
Voted LT.... cuz it's the one I know the best and dropping cliffs is still fun in sc2.
Tomer
Profile Joined June 2009
United States105 Posts
March 23 2010 00:21 GMT
#52
On March 23 2010 06:51 boesthius wrote:
i used to haaaaaaaaaate lost temple in brood war, but i absolutely love it in sc2.

probably because terran doesn't take advantage of the natural cliffs as much vs protoss .-.


Someone did that to me today, and I felt like such a noob

It is pretty nostalgic though lol
[SD]Hi_MaN
Profile Joined October 2004
Poland54 Posts
March 23 2010 00:26 GMT
#53
i like LT and Blistaring sands most
i hate Twilight Fortress (2v2 map) and desert oasis
http://img31.imageshack.us/img31/1018/ragetemplate.png
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 23 2010 01:01 GMT
#54
I thought more people would vote desert oasis coz everyone seems to like to create that map just so they can do some cheesy ass play.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Voyager
Profile Joined March 2010
Canada111 Posts
Last Edited: 2010-03-23 03:06:58
March 23 2010 02:19 GMT
#55
Metalopolis is the best

urban warfare at it's finest
The Final Frontier
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 23 2010 06:37 GMT
#56
Either LT or Steppes of War. I'd pick Metalopolis but I really hate that it's at night. It makes everything hard to see. :\ I don't really like Kulas for the same reason.. only instead of everything being dark, everything is orange. I dunno. It's distracting and hurts my eyes.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 23 2010 06:38 GMT
#57
I ended up voting LT, but mainly because balance-wise it's a lot better than in BW, and it's more symmetrical, and it's the map I play on the most. Aside from that Blistering Sands is pretty cool.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 23 2010 07:46 GMT
#58
Metalopolis
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 23 2010 08:16 GMT
#59
On March 23 2010 00:20 Cyrox wrote:
Yeah I went for Metalo, but Kulas is 100% awesome imo.
All the 4p maps feels pretty cool compared to Desert and Blistering ... They are just weird and boring. Don't hate me.


I agree Kulas over meta cuz im T tho
Lim Yo Hwan forever!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-23 08:30:58
March 23 2010 08:27 GMT
#60
On March 22 2010 23:31 Plexa wrote:
Tough vote imo! Ended up going with Kulas since I think it provides the most interesting games since it has a lot of different viable strategies.

yea, when I made my poll about this in the first week of beta It was SoW and LT, and really disliked DO. Now DO is ok for me (actually kinda like it a lot now) and KR is probably my fave. (DO is my best map on my profile too lol)

I dislike metal the most because there are no good places to put overlords and the watchtowers are suicide for a roach/ling >.<
..and then I would, ya know, check em'. (Aka SpoR)
Topazas
Profile Joined March 2010
Lithuania86 Posts
Last Edited: 2010-03-23 08:54:30
March 23 2010 08:53 GMT
#61
I think its really hard for a T win agaisnt Z in Srap Stations or Desert Oisis.

Scrap Station - Extremely wide ramp, long distance from main to natural.
Desert Oisis - 2 Patchs to your natural? WTF?
Queequeg
Profile Joined September 2003
Germany263 Posts
March 23 2010 09:02 GMT
#62
On March 22 2010 23:43 Pulimuli wrote:
Desert Oasis and Scrap Station can go fuck themselves

I hate both those maps and and the fact that SC2 seems to ignore that I don't want to play there.
Clownz
Profile Joined February 2009
Finland53 Posts
March 23 2010 09:35 GMT
#63
Why do people hate desert oasis so much? Because it requires a different playstyle?
Radical dude!
orcn00b
Profile Joined January 2010
Spain27 Posts
March 23 2010 09:58 GMT
#64
jajajaj desert oasis last, that map suxs
FaCE_1
Profile Blog Joined December 2006
Canada6170 Posts
March 23 2010 10:05 GMT
#65
LT is the only one I remember his name xD (played about 6 game of sc2 )
n_n
GoDannY
Profile Joined August 2006
Germany442 Posts
March 23 2010 10:48 GMT
#66
On March 22 2010 23:41 Carnac wrote:
I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2.


I dont like this one either. Tough most of the game I have to play on it is a win it is just pure macro and fast tech map with ridicilous distances.
Team LifeStyle - it's more than a game
CagedMind
Profile Joined February 2010
United States506 Posts
March 23 2010 12:58 GMT
#67
Surprised kulas got so few votes and blistering so many.
your micro has been depleted
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 23 2010 13:47 GMT
#68
Where is Shakuras Plateau? Easily the best and most underplayed map, in my opinion. And from this map pool, Lost Temple is definitely 2nd place, then Kulas Ravine 3rd.
♞
Bosu
Profile Blog Joined June 2008
United States3247 Posts
March 23 2010 14:12 GMT
#69
I think Kulas is by far the most interesting map. So many different ways the game can play out based on spawn locations.

However, I think it is a bit terran sided as well.
#1 Kwanro Fan
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
March 23 2010 17:21 GMT
#70
Yay I don't have sc2! Yaaaay!!
Simsar
Profile Joined November 2009
Sweden27 Posts
March 23 2010 18:12 GMT
#71
On March 24 2010 02:21 Boundz(DarKo) wrote:
Yay I don't have sc2! Yaaaay!!

Lemme guess, it was you guys that voted for Desert Oasis :D I agree with most of the comments above about the maps.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 23 2010 18:31 GMT
#72
On March 23 2010 23:12 Bosu wrote:
I think Kulas is by far the most interesting map. So many different ways the game can play out based on spawn locations.

However, I think it is a bit terran sided as well.


Yeah, as far as the map goes, those cliffs right along your mineral line at the natural really seem to be quite a bit terran favouring. With just a few rines/vikings and a tank you are totally screwed as zerg. Since you don't get vision when you get attacked, you have to sit there like a bitch and take it while terran comfortably lift-expands to his high ground expo. If every terran would take advantage of this, I'd be pretty fucked.
Same applies for LT, but at least marines and vikings can't kill your mineral lines off, so terran gotta get a tank out, so its a little bit better for Z.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 23 2010 19:02 GMT
#73
On March 22 2010 23:41 Carnac wrote:
I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2.

I'm with you on the Twilight Fortress thing, I hate that map
I love Blistering Sands though, I think that's where I've had my funnest games so far ^.^
GTR
Profile Blog Joined September 2004
51436 Posts
March 23 2010 20:29 GMT
#74
Waiting for Twisted Peak to be released.
Commentator
NiGoL
Profile Joined September 2008
1868 Posts
March 23 2010 22:19 GMT
#75
Lost Temple is dominating like in SC/BW did once in the past.
http://www.twitter.com/NiGoLBW playing league on a competitive level
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 23 2010 22:21 GMT
#76
Scrap Station... it's fun, and I'm almost unbeatable there. :D
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
March 23 2010 22:27 GMT
#77
I don't know if it's just a coincidence or if it comes with the status of a legend, but I find that Lost Temple has produced the most exciting games so far. Honestly, I would not be suprised if out of all these maps, this one lasted the longest on the professional scene (perhaps even longer then the original =D).

I am suprised at the statements that it is easy to take an expansion on Kulas Ravine, though. It is so easy to abuse the fact that there are two ways into your natural. That said, I do tend to wall off one of them with pylons for that reason.

While I agree that Desert Oasis is the worst map out of the 1v1 mappool, I do not think everything about it is bad. Infact, since the ground distance is so significantly longer then the air distance, I find that it really encourages unorthodox play.

Like GTR, though, I am waiting for Twisted Peak to be included. While it received a lot of criticisms when it was originally unveiled, I think that map has a lot of potential. But we will have to see how it does in practice first.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 23 2010 23:00 GMT
#78
METALOPOLISSSSSS
Why would you ever choose failure, when success is an option.
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
March 24 2010 00:01 GMT
#79
LT <3
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 24 2010 00:01 GMT
#80
It's funny that many in the thread are saying how good Kulas is yet it has really low votes?
It's the only decent macro map and definitely produces the best games.
Don't hate the player - Hate the game
Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 24 2010 04:09 GMT
#81
Desert Oasis! Despite the fact that I don't like playing on it.. I think the map is quite creative and encourages a lot of cool strategies
AdahnSC
Profile Joined March 2010
United States376 Posts
March 24 2010 04:13 GMT
#82
kulas ravine because theres just so much crazy stuff going on. so many rocks, xelnaga towers, cliffs, brush...
Kadoka
Profile Joined October 2008
United States82 Posts
March 24 2010 06:31 GMT
#83
On March 23 2010 01:53 Foreplay wrote:
i hate the name metalopolis because i always misread it as metropolis.



Metalopolis is obviously the Korean pronounciation of Metropolis.
asdf
barthos
Profile Joined September 2009
United States30 Posts
March 24 2010 07:55 GMT
#84
I think a most hated map poll would spark funnier discussion.
VOTE: blistering sands
Because there's nothing more fun than defending a "choke" for your bases that leaves you on low ground with no funnel into your units and miles out of walking distance if you get dropped.
good at watching replays
Synwave
Profile Joined July 2009
United States2803 Posts
March 24 2010 08:32 GMT
#85
Kulas Revine specifically because of FFA. As terran you just pick up your base and start behind the rocks at your 2nd nat. Stops all rushing (where they instead focus on someone else) while you hard tech to BC's and ravens ^_^;

I like all the maps so far because I really feel that I have to change up my playstyle a bit depending on the map which adds another dimension aside from the race matchup. About the only map I really hate is the 2v2 only one (can't recall it this late at night and dont feel like looking it up) that encourages pure turtling...*yawn* boring as heck mass unit gameplay.
♞Nerdrage is the cause of global warming♞
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 24 2010 08:55 GMT
#86
I am all about LT, Zerg have it easy on that map.
<3 Moonbattles
prosatan
Profile Joined September 2009
Romania7985 Posts
March 24 2010 09:06 GMT
#87
How about the outstanding map: "I don't have a beta key"
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 24 2010 09:39 GMT
#88
kulas ravine because it is the only map i can actually play (don't ask why..you really don't want know the answer)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Kare
Profile Joined March 2009
Norway786 Posts
March 24 2010 13:15 GMT
#89
Scrap Station is by far the worst map. There is smoke fucking everywhere, and if the rocks are destroyed your bases are so close on foot that its not even funny... and also it tends to be only air heavy because you can come from any freakin direction into your opponents base. Imagine defending against air as terran with turrets, you would have to build like 8 just to cover your main.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 24 2010 13:42 GMT
#90
Most are okay, except Desert Oasis. Terrible map.
POGGERS
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2010-03-24 17:40:07
March 24 2010 17:32 GMT
#91
Isnt Shakuras Plateau 1x1 also?
Miss it
-*-
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 24 2010 17:45 GMT
#92
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
March 24 2010 17:48 GMT
#93
On March 25 2010 02:45 Jyvblamo wrote:
Show nested quote +
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.


Just checked, yes it is 1x1 just like Metalopolis.
They can be played 1x1 or 2x2.
-*-
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 24 2010 18:04 GMT
#94
On March 25 2010 02:48 danieldrsa wrote:
Show nested quote +
On March 25 2010 02:45 Jyvblamo wrote:
On March 25 2010 02:32 danieldrsa wrote:
Isnt Shakuras Plateau 1x1 also?
Miss it

It isn't.


Just checked, yes it is 1x1 just like Metalopolis.
They can be played 1x1 or 2x2.

All maps can be played 1x1 in custom mode, but that doesn't mean they're 1v1 maps.
Wedge
Profile Joined March 2008
Canada580 Posts
March 25 2010 00:10 GMT
#95
Voted Steppes of War, but honestly, LT was a very close second.

I dislike most of the others, especially Desert Oasis and Blistering, but then again, I'm a T player heh.
Jaksiel
Profile Joined November 2008
United States4130 Posts
March 25 2010 01:49 GMT
#96
Metalopolis, because I haven't played any of them and it sounds kind of like Metalocalypse.
Zero fighting.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 25 2010 01:53 GMT
#97
Steppes > All because of the close bases = more agressive play
133 221 333 123 111
Fumi
Profile Blog Joined March 2010
529 Posts
March 25 2010 02:01 GMT
#98
Voted Kulas Ravine, had a ton of fun games in there, it's real nice.

On March 24 2010 22:42 konadora wrote:
Most are okay, except Desert Oasis. Terrible map.

This. Oh god this.
Flash, Stats, Reach, Tossgirl <> Boxer, Nestea, MC, Foxer fangirl | http://osu.ppy.sh/u/181432
TerranUp16
Profile Joined March 2010
United States88 Posts
March 25 2010 03:18 GMT
#99
I really want to give Desert Oasis a negative vote... Actually, a thousand negative votes... I don't think I've even played a match on it yet where someone didn't try to cheese me (and yes, I consider very fast Banshees in TvT cheese; luckily, they're a very easily counterable cheese xD).

However, I voted Metalopolis. The double, wide entrances to the natural almost makes me take my vote away, but there is sufficient high ground from your base and from the "third natural" that as Terran I can generally take advantage of that to make the lack of walling not matter. The placement of the high-yields I absolutely love and the overall structure of the map leaves a little to be desired for maneuvering in the middle, but the amount of high ground and the effect it has more than satiates me and the (imo) balanced support for air/drops brings the whole thing together.

Kulas Ravine is a really close second as I like the inclusion of the rock natural/second natural and the relative insecurity of the regular natural (at least with the state of the current meta-game where one-basing for a bit is more viable than in Brood War). The usage of rocks overall on that map is just great. My only real issue with the map is that mains feel a bit overly secure and the I feel like the positional imbalances with Terran walling on that map are second only to Blistering Sands.

Quick shout-out to Scrap Station as it makes for very interesting and different games courtesy of the close "crow flies" base distances, although I can't in good faith vote for it with the island base generally being so Terran-favored, but otherwise it's a really interesting experiment unlike Desert Oasis.
Orders, Sir! Ready to roll out!
minus_human
Profile Blog Joined November 2006
4784 Posts
March 25 2010 03:57 GMT
#100
LT is just classic:D
gaizka
Profile Blog Joined August 2008
United States991 Posts
March 25 2010 05:43 GMT
#101
Voting for the least popular.I don't have beta access.
Piste
Profile Blog Joined July 2006
6174 Posts
March 25 2010 06:16 GMT
#102
On March 22 2010 23:50 Plexa wrote:
Show nested quote +
On March 22 2010 23:42 nttea wrote:
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter

doesn't mean you can't have a favorite map based off of watching streams D:

Yeah sure, like watching a game that has not been even released yet would be exciting.

I'm going to pick one too even tho I have no idea how these maps looks/plays.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
March 25 2010 12:42 GMT
#103
On March 22 2010 23:42 nttea wrote:
voted randomly cause i don't have beta, decided to screw with the vote cause im bitter

Jabanoss
Profile Joined March 2010
Sweden19 Posts
March 25 2010 13:22 GMT
#104
Blistering Sands is awesome, I really love maps with a backdoor :D
Take that unaware turtle terran! HAHAHA
dunno lol
Freezard
Profile Blog Joined April 2007
Sweden1010 Posts
March 25 2010 13:34 GMT
#105
Lost Temple, cus it's the only map you can make effective drops on. You woulda thought Blizzard had learned after 10 years wouldn't you?
Tristan
Profile Blog Joined December 2009
Canada566 Posts
March 25 2010 13:45 GMT
#106
Steppes of War, that map has so much hidden depth. It's rush friendly, but in a longer game the whole map turns into 2 giant fortresses.
http://Zangano431.tumblr.com/
TurboDreams
Profile Joined April 2009
United States427 Posts
March 25 2010 13:54 GMT
#107
I like all the maps except Desert Oasis, as some one said earlier its big on cheese aka proxy gates or raxes.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 25 2010 14:52 GMT
#108
Not surprisingly LT is winning, it's the most balanced map of all since you can easily defend your nat. :p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
whiterabbit
Profile Joined June 2009
2675 Posts
March 25 2010 15:22 GMT
#109
Blistering Sands for sure, after that probably Lost Temple.
Most hated map by my side, Desert Oasis then Scrap Station.
NUTELLA y u no make me skinny?!?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 25 2010 19:42 GMT
#110
I just went with LT cause I loved Python and SCBWLT so much.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Optimator
Profile Joined January 2010
United States53 Posts
March 26 2010 00:56 GMT
#111
All about the Metalopolis.
faction123
Profile Blog Joined December 2009
Belgium949 Posts
March 26 2010 02:33 GMT
#112
Remove the backdoor from blistering sands and its easily the best 1v1 map imo, I voted for steppes for now though
fams
Profile Blog Joined June 2009
Canada731 Posts
March 26 2010 12:44 GMT
#113
I love scrap station as Zerg. I find it really easy to place (or hide if need be) my overlords to scout specific spots. As well, it offers for some interesting rushes for Protoss as well, certain ways to set up a proxy gate rush on the ledges (by having the pylon on the ground near the middle expansion, hugging the wall of the ledge) and then building the gateway on the ledge.

Also a fun map to use nydus canal or muta harass : )
http://www.twitter.com/famsytron/
789
Profile Joined October 2009
United States959 Posts
March 26 2010 14:07 GMT
#114
I voted Metalopolis. I like both the look and gameplay flow of the map. The design with that sky scrapery tileset just looks cool imo. Gameplay wise I like the variation on how games unfold base on spawn position. If you spawn right by eachother you have the whole short air distance but long ground distance type of game going on. But spawning away from eachother it is long for both, but there are lots of paths with bases along just about any path. So you can do a slow push while expanding towards your opponent, but still have to guard from them just walking around or flanking you. It just feels like the map has a good variety of gameplay, at least for me.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
TeabagInsurance
Profile Blog Joined February 2010
Canada320 Posts
March 26 2010 17:03 GMT
#115
Metalopolis is my favourite
Tired of getting teabagged? Get your teabag insurance today!
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 27 2010 02:30 GMT
#116
Blistering sands - no easy second, distance not too far, plenty of strategies to use for all races.

All other maps are too noob friendly.
starleague forever
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 27 2010 04:31 GMT
#117
Voted kulas because of how unique it is, even though I lose most of the games I play on this map.
Also this seems like a decent place to ask, why isn't shakura plateau in the 1v1 pool? It seems like another solid 1v1 map and it could have some interesting games based on whether you spawn cross map or on the same side etc.
Freedom will be defended at the cost of civil liberties.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-03-27 05:17:19
March 27 2010 05:10 GMT
#118
Desert Oasis is a nice map hated by many. I think it is great, because it ...
- is relatively small,
- does NOT favour super fast ground rushes, (which are boring to watch IMO)
- emphasizes flexible playing style (island expos, open natural expos, three central Xel'Naga towers).
You HAVE TO scout your enemy or get surprised and taken out by a switch to air ... which many "fast action aggressive players" like to ignore.
If you cant say what you're meaning, you can never mean what you're saying.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
March 27 2010 06:34 GMT
#119
On March 22 2010 23:41 Carnac wrote:
I like most of them, some a bit less (like Blistering Sands). There is one map I really hate though: Twilight Fortress, but it's 2v2.


I've been wondering how this map would play as a 1v1 map. No changes, just 1v1, and of course players can't spawn next to each other. Turtling would be almost certain but there's still more expo's outside of the main base area. I think it would cater to some HEAVY macro oriented play. I personally haven't seen very much 200/200 3/3/3 armies colliding. Just makes me curious. And with the choke remaining so large, anyone who does go for the early expos could still be very vulnerable to harassment.

Lost temple was so imba in sc1 but in sc2, it's actually a pretty decent map, securing itself the top spot.
In training...let's play, gg! d^..^b
sNes.
Profile Joined June 2008
United States377 Posts
March 27 2010 15:14 GMT
#120
i hate desert oasis=\
Heroes get remembered but Legends never die
NightmareX
Profile Joined March 2010
New Zealand31 Posts
March 27 2010 19:07 GMT
#121
Metapolis is awesome
Failing at making custom map triggers
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-03-28 04:15:21
March 28 2010 04:15 GMT
#122
How can Scrap Station get more votes than Kulas Ravine? :S

I picked Metalopolis, love that shit.
(–_–) CJ Entusman #33
jackofclubs81
Profile Joined January 2010
United States196 Posts
March 28 2010 05:50 GMT
#123
scrap station ftw
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 28 2010 07:05 GMT
#124
scrap station is probably my favorite at the moment, but i like most of the maps. The only 1v1 i hate is kulas ravine. I simply don't like the lack of a ramp to my main.
Kill the Deathball
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
March 28 2010 15:17 GMT
#125
How can someone like Dsert Oasis? I hat that map with passion.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 28 2010 17:32 GMT
#126
Kulas Ravine. I'm surprised it's so underrated.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
March 29 2010 06:25 GMT
#127
Lost Temple and steppes of war
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 29 2010 08:52 GMT
#128
On March 27 2010 14:10 Rabiator wrote:
Desert Oasis is a nice map hated by many. I think it is great, because it ...
- is relatively small,
- does NOT favour super fast ground rushes, (which are boring to watch IMO)
- emphasizes flexible playing style (island expos, open natural expos, three central Xel'Naga towers).
You HAVE TO scout your enemy or get surprised and taken out by a switch to air ... which many "fast action aggressive players" like to ignore.

No, all you get is stupid 1 base air builds. There's no point trying to defend an expansion since it's stupidly far away.
Don't hate the player - Hate the game
Cyrox
Profile Joined October 2007
Sweden147 Posts
March 30 2010 00:32 GMT
#129
The real list:

Kulas
LT
Metal
Steppes
Blistering
Scrap
Desert
Darkn3ss
Profile Joined November 2009
United States717 Posts
March 30 2010 17:21 GMT
#130
On March 22 2010 23:31 Plexa wrote:
Tough vote imo! Ended up going with Kulas since I think it provides the most interesting games since it has a lot of different viable strategies.


Yeah like terran dropping tanks in the high ground behind enemy's natural... Or flying your CC to the third before destroying the rocks and spamming call-down mule in that base until you saturate it with scv's...

I personally think A LOT of these maps favor terran... Protoss are favored in the event of colossi-heavy army... these, unreachable for a zerg, high ground places which make drone rape soooo easy piss me off sometimes... -.-
Dont quote me boy, cuz I aint saying shhh...
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
March 30 2010 18:39 GMT
#131
Metalopolis. It's also my most successful map (coincidentally)
Complete the cycle!
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 30 2010 19:57 GMT
#132
pretty predictable results lol. I'm guessing most desert oasis lovers are T?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
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