Favorite SC2 1v1 Map? - Page 2
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FortuneSyn
1825 Posts
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Raelcun
United States3747 Posts
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Kaniol
Poland5551 Posts
Kulas Ravine is awesome as well! Actually every 1v1 map is good so it's really a tough call;p I like Desert Oasis slightly less, just because so many people opt for all-ins there and i remember only 1 fun game i played there | ||
De4ngus
United States6533 Posts
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haster27
Taiwan809 Posts
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CursOr
United States6335 Posts
...its back and its sweet Really really gives the impact of an upgraded StarcraftBW to me. Reminds me of when I was just as confused about Starcraft back in '99 | ||
mOnion
United States5651 Posts
I love how close steppes of war starting positions are. it makes timing pushes really sexy but the well defended natural means you can get to the juicy midgames too ^_^ | ||
Pokebunny
United States10654 Posts
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Dark.Carnival
United States5095 Posts
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Wr3k
Canada2533 Posts
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Rofllisk
45 Posts
Metalopolis and Scrap Station - don't like dark lighting palette (daylight Metalopolis would be good). Don't like KR palette too (KR from alpha battle report looked much better IMO). So... Lost Temple. | ||
Irrelevant
United States2364 Posts
Only one I don't like is Blistering Sands | ||
-orb-
United States5770 Posts
As for blistering sands I'm guessing everyone that voted for that is a zerg player lol. I voted for metalopolis. Quality map, well balanced, good placement, no backdoors. | ||
Wintermute
United States427 Posts
Lost temple is great too, the way that the dynamic changes completely depending on whether you are front to front, back to back, or cross map with your opponent. It plays like three different maps depending on how you get placed, plus you have cliffs overlooking the expos, raised areas in the middle, etc. I don't understand how any one likes Desert Oasis or Blistering Sands. Horrible, horrible maps. | ||
Talic_Zealot
688 Posts
The things that make them really different are the reasons why i like them | ||
Flopgun
Germany274 Posts
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G3nXsiS
United States656 Posts
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QibingZero
2611 Posts
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virpi
Germany3598 Posts
scrap station and blistering sands suck. | ||
grax
United States41 Posts
Btw, I wonder whether SC2 in general would be better without towers, they look cool at first but then it seems like they often shut down all sorts of deceptive tactics that would be otherwise viable. They're analogous to glass walls in FPS games -- at first you add a few so that people can look through, see where the enemy is, and make predictions about where they'll go, but if there's too much glass/visbility then you start to cripple a player's ability to trick/outmaneuver the opponent. | ||
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